Carbonised wrote: »Your post is also somewhat ignorant, the Order of the Hour style has nothing to do with the DB questline. Anyone can craft OOtH style as long as they have the mats (which drop from the Gold Coast zone or can be bought in every store), and the motifs (which drop from world boss dailies in Gold Coast, and are also sold in every store), meaning even if you don't even own the DLC, you can buy whatever you need in guild stores and still make it.
I think greens and blues do not belong into master writs. They would only spoil drop rates of epics/goldens. I don't mind a completely separate system for them though.CrazySonoran wrote: »I agree with the majority here about master writs requiring a legendary item to do as being acceptable, especially blacksmithing requiring 8. So how about having multiple types of master writs, some requiring green quality, a few less requiring blue, even less requiring purple and a rare number requiring gold mats to do, but scaling the reward vouchers accordingly. As it is why should be do a blacksmithing writ requiring 8 Tempers when we can just do a few more consumable master writs over time and not have to spend 90k gold extra for a shiny new bling for our house.
CrazySonoran wrote: »If its been mentioned before I will second it here, otherwise....
The requirement of having learned motifs to increase chances of getting a master writ. I don't think this is a good idea for the following 3 reasons-
1 - Motifs are all getting so silly in their design its not really worth it for a lot of us to spend hours and hours grinding or spend thousands of gold for just one page of a motif that is so ugly we will never use it and no one with any sense of style will ever want. I tend to own just the few pages that have an item I like the looks of, and a lot of my friends do the same, not wanting to waste money or time on a motif page for an item we cant stand to look at.
2 - Owning a motif doesn't necessarily mean I am a better blacksmith/clothier/woodworker, anyone with a base low skill in one craft can own a motif. Research is directly influencing our skill as one of the crafter types, but anyone with a few minutes and some luck/gold can get a motif page, no skill or very little skill required.
3 - I own a lot of the motifs on my main crafter but until now have not had any reason to buy/grind for all of them on my other 10 crafters, that would make the insanity tenfold. There are a lot of other people who did this. So doing a writ on these characters will mean I am getting the short end of the stick just because I have one primary crafter with motifs and the other 10 dont even own the blue motifs? Will this mean I need to spend hundreds of thousands of gold (times 10 characters) to get the remaining motifs so I have a decent chance of getting a master writ? Especially when you consider reason 1 and 2 above.
So please at least reduce the effect of motifs on master writ chance or cap it at the basic motifs (Imperial/Barbaric/Daedric/etc)
I'm not in the same boat as a lot of other people. I have only one main, and she is a Lvl 50 crafter in every discipline. That said, she doesn't have every motif or know every trait yet. Still, for people who have their crafters spread across characters, this is going to be a nightmare.
So, first, I agree that motifs should be account wide. The new furniture crafting system necessitates this. Any house I buy is available account wide. Every item I stick in my bank is available to my alts...and as an ESO+ member, everything in my craft bag is available to all my alts. At this point, a change needs to be made regarding motifs, even though I understand why they initially were character specific. However, the cross-discipline requirements and motif issue introduced with housing requires some change to the current system.
I also agree that the current number of vouchers received, vs. the mats required to complete the Master Writs, is absurd. If they remain the way they are I am not going to do them, despite having most of the skills to do so.
Finally, a question... I've only been here a couple of months, but my understanding is that Housing is being introduced as a way to remove gold from the game in order to reduce inflation...?
If this is correct, why don't they just increase the drop/harvest/temper extraction rates for the necessary items (tempers, wax, Kutas, Nirn etc..)? These are some of the highest priced items in game, and adding more of them into the game environment will drive their prices down, thus reducing the inflation for those items. This seems like an easy way to address the materials issue...?
::ducks quickly in case of stupid question::
Edit: words and stuff.
Carbonised wrote: »Feedback regarding the updated Master Crafter Writs:
Let me keep this short and sweet.
Whomever made this reward system has no idea of how the economy works on the ESO servers. First of all, the voucher rewards themselves are extremely arbitrary. I get 2 vouchers from making a purple glyph that requires 3 trash runes worth less than 500 gold. I get about 4-5 vouchers from making a gold quality glyph worth 4500 gold. IF there was any semblance of balance in this voucher system, the gold quality glyph would reward me 8-10 times as many vouchers as the purple one, reflecting the difference in material costs.
Again, crafting a gold quality nirn weapon gives me about 120 vouchers, for the cost of like 90-100k gold.
Making a purple non-nirn weapon gives me about 12 vouchers for material costs of like 2000 gold. Meaning the rewards vs material costs of making a purple non-nirn weapon is aproximately 5 times more profitable than making a gold weapon. Or in other words, the rewards for the legendary weapons need to be 5 times larger, to match their costs.
Also let's look at provisioning and alchemy. Besides the few legendary recipes requiring perfect roe, material costs for the purple foods and especially drinks, is laughably small, and making potions and poisons with Lorkhan's tears worth 40 gold a piece, and mushroom and fungi worth 30-40 gold a piece is also in the extreme low of material costs. I made a master writ giving me 2 vouchers, by spending less than 120 gold on alchemy mats.
Again, whomever made this reward system has no idea of material costs of trading economy. Some writs are more than 6-8 times more profitable to do (consumables) than others (legendary and nirn equipment).
Also, you have yet to adress the voucher costs of the stuff sold by the master writ vendor. These are completely nuts. You even raised the price for the aetherial dust this patch.
300 vouchers for a motif book? Considering that the only writs worth doing are the cheap consumable writs that offer rewards of 2 vouchers, that means I'll have to finish 150(!) of these for the motif book. 100 writs for a crafting table, 100 writs for a recipe that allows me to create a tool box furnishing. Absolutely and utter nuts and bonkers.
The ebony crafting material is worth 8 vouchers, that's 4 consumable writs - for 1 piece!
This needs to be adressed before going live. I'm all for the master crafter writs and their implementation, but the current reward system and voucher system is a huge failure.
Summing up:
- There needs to be better consistency of voucher rewards across writs. If a writ requires mats worth 6 times more than another writ, that writ needs to rewards 6 times the number of vouchers as well. You need to look at Master Merchant prices, guild store prices and the average selling/buying costs of the legendary mats to balance this sufficiently.
- Lowering the droprate of writs requiring gold tempers is no solution, if the rewards are still underwhelming. You need to up the voucher rewards from writs requiring nirncrux and gold tempers (especially the alloys).
- Make consumable writs require more consumables, and up their rewards. Don't make me craft 4 pieces of purple drinks, or 1 purple glyph for a measly 2 voucher reward. Multiply the required number of consumables by 4 or 5, and up the voucher rewards by 4 or 5 as well.
- Voucher costs from the vendor need to be lowered significantly. If I have to make 100-150 master writs in order to obtain anything useful from the vendor, your system is a fiasko. You're asking for a huge time and material sink here - and you're offering us pittances and lackluster rewards for a fortune in materials. Not good.
I disagree with most of you, almost everything in this game is pushed in favor of ppl that have 12 characters, atleast this one isn't. I'm playing in this game almost 3 years, i have only 2 characters, mDK and sDK because i never have any reason to play other class. Obvously i have all craft stuff maxed on them, one have almost all motifs etc. I'm already punished because i can't do 70 writs per day, why i should be punished even harder because i will be getting 2 master writs per week and some other guy will get 15 because he is althoholic even tho, none of his characters is probably even close in development to my main.
Carbonised wrote: »Feedback regarding the updated Master Crafter Writs:
Let me keep this short and sweet.Whomever made this reward system has no idea of how the economy works on the ESO servers. First of all, the voucher rewards themselves are extremely arbitrary. I get 2 vouchers from making a purple glyph that requires 3 trash runes worth less than 500 gold. I get about 4-5 vouchers from making a gold quality glyph worth 4500 gold. IF there was any semblance of balance in this voucher system, the gold quality glyph would reward me 8-10 times as many vouchers as the purple one, reflecting the difference in material costs.
Again, crafting a gold quality nirn weapon gives me about 120 vouchers, for the cost of like 90-100k gold.
Making a purple non-nirn weapon gives me about 12 vouchers for material costs of like 2000 gold. Meaning the rewards vs material costs of making a purple non-nirn weapon is aproximately 5 times more profitable than making a gold weapon. Or in other words, the rewards for the legendary weapons need to be 5 times larger, to match their costs.
Also let's look at provisioning and alchemy. Besides the few legendary recipes requiring perfect roe, material costs for the purple foods and especially drinks, is laughably small, and making potions and poisons with Lorkhan's tears worth 40 gold a piece, and mushroom and fungi worth 30-40 gold a piece is also in the extreme low of material costs. I made a master writ giving me 2 vouchers, by spending less than 120 gold on alchemy mats.
Again, whomever made this reward system has no idea of material costs of trading economy. Some writs are more than 6-8 times more profitable to do (consumables) than others (legendary and nirn equipment).
Also, you have yet to adress the voucher costs of the stuff sold by the master writ vendor. These are completely nuts. You even raised the price for the aetherial dust this patch.
300 vouchers for a motif book? Considering that the only writs worth doing are the cheap consumable writs that offer rewards of 2 vouchers, that means I'll have to finish 150(!) of these for the motif book. 100 writs for a crafting table, 100 writs for a recipe that allows me to create a tool box furnishing. Absolutely and utter nuts and bonkers.
The ebony crafting material is worth 8 vouchers, that's 4 consumable writs - for 1 piece!
This needs to be adressed before going live. I'm all for the master crafter writs and their implementation, but the current reward system and voucher system is a huge failure.
Summing up:
- There needs to be better consistency of voucher rewards across writs. If a writ requires mats worth 6 times more than another writ, that writ needs to rewards 6 times the number of vouchers as well. You need to look at Master Merchant prices, guild store prices and the average selling/buying costs of the legendary mats to balance this sufficiently.
- Lowering the droprate of writs requiring gold tempers is no solution, if the rewards are still underwhelming. You need to up the voucher rewards from writs requiring nirncrux and gold tempers (especially the alloys).
- Make consumable writs require more consumables, and up their rewards. Don't make me craft 4 pieces of purple drinks, or 1 purple glyph for a measly 2 voucher reward. Multiply the required number of consumables by 4 or 5, and up the voucher rewards by 4 or 5 as well.
- Voucher costs from the vendor need to be lowered significantly. If I have to make 100-150 master writs in order to obtain anything useful from the vendor, your system is a fiasko. You're asking for a huge time and material sink here - and you're offering us pittances and lackluster rewards for a fortune in materials. Not good.
As someone that does all crafting on my main guy that I also play the most I have 35 skill points from PvP and most skill point from PvE on my main 9 trait everything with a respectable number of styles and I find this bad. Note my main has points in all crafting and passives minus keen eye for all but flowers and Snakeblood cause who ever unlocked that?Yeah I definitely see a problem with the mutiple crafting skill requirements ON ONE SINGLE crafter to craft many of the rare recipes.
I don't really know many crafters who craft everything on one character: 2 or more crafters is the norm.
This definitely sucks.
Also... my first master writ called for crafting a legendary shield. Legendary tempers are not cheap. Maybe tone that down and make purple level the top end?
Stopnaggin wrote: »Tonnopesce wrote: »kkordasb14_ESO wrote: »Stopnaggin wrote: »Doesn't soul shriven drop from what used to be Cadwells silver? The only thing I see as a rip is the legendary upgrade mats. I wasn't forced to spend any money on motifs that are being used in these writs, although I do have both cs exclusive ones. So saying you "have" to buy them is incorrect. You can choose to buy them, purchase with gold or even farm them. I check kiosks all the time and find missing ones pretty cheap, bought 2 different drauher motifs for 5k ea yesterday. So they are available and cheap enough.
But seriously is the soul shrivel not available through Cadwell anymore?
I don't know I completed Cadwell's silver many moons ago...circa end of 2014 early 2015. I certainly never got any motifs for any of the Silver or Gold content. Just some measely gold and an achievement in the list a pat on the back and a buh bye.
On PTS I didn't have it and the guild stores aren't up so I bought it. On live...when I have maybe 150K gold to my name and have to supply legendary mats for a master writ...spend more for an entire set of a motif that makes me want to gag just looking at it? No. :P I'd rather spend gold on getting the rest of all my CP160 characters into gold gear...and that's a lot more gold than I have, doing just one wipes me out and then I"m off farming again for trade items, more mats and quest gold to get another one done. The good gear, dungeon gear, which I have tons of, is no longer tradeable...I've got a few million gold worth of those sets in my inventories but meh...I just conclude that they SAY that you can get all this stuff without crowns, while technically true, the cost to do this in game is so high that spending 400 crowns on an item will be so much EASIER than crafting several master writs. And that's the plan I'm sure!
Soul shriven motif is indeed avaible via the cadwell silver and if you don't have il you canot buy it from the stores since is a bop item
But apperantly not retroactive. Which kinda sucks because 6 of the 8 toons I have were done before that change.
Yes it is... i finished silver and gold way before the motif and still got it the Day they released it
I disagree with most of you, almost everything in this game is pushed in favor of ppl that have 12 characters, atleast this one isn't. I'm playing in this game almost 3 years, i have only 2 characters, mDK and sDK because i never have any reason to play other class. Obvously i have all craft stuff maxed on them, one have almost all motifs etc. I'm already punished because i can't do 70 writs per day, why i should be punished even harder because i will be getting 2 master writs per week and some other guy will get 15 because he is althoholic even tho, none of his characters is probably even close in development to my main.
madangrypally wrote: »Which is why I am a fan of making crafting account wide. If they do that they can make it so each profession can only be done once per day per account. This means players wont be able to do them on multiple accounts. I have 4 max characters with all crafting max. I also have the other 8 with clothing, blacksmithing, woodworking and enchanting to level 32 in order to get hireling rank 3.
I am already beginning to level alchemy and enchanting on all 12 in order to do 24 writs per day on all 12. Even with that I am still supporting account wide even though it will mean all those I have leveled up will go to waste. This will likely cause many players to rage though if they did implement it though so doubt it will happen.
Wreuntzylla wrote: »I don't understand. Looking at what you can buy with vouchers, I think the difficulty should be high as the rewards are fairly robust. Am I missing something?
I disagree with most of you, almost everything in this game is pushed in favor of ppl that have 12 characters, atleast this one isn't. I'm playing in this game almost 3 years, i have only 2 characters, mDK and sDK because i never have any reason to play other class. Obvously i have all craft stuff maxed on them, one have almost all motifs etc. I'm already punished because i can't do 70 writs per day, why i should be punished even harder because i will be getting 2 master writs per week and some other guy will get 15 because he is althoholic even tho, none of his characters is probably even close in development to my main.
Has anyone else found the same, or similar, problems?