PTS Feedback Thread for Nightblade Balance Improvements

  • kaithuzar
    kaithuzar
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    I guess since we have the lowest number of views and the lowest number of comments out of all four classes and seeing as how most of us have commented multiple times here, my conclusion is we are the red headed step children of ESO & therefore just don't matter as much.
    If you take 100% of night blades you will likely find 60% of them are stamina based, of the remaining 40% that are magic based I would say about 10 to 15% are trying to duel wield. From where I stand we are " The stam sorcs of the past "; meaning not a big enough community for them to care.
    Member of:
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    World Boss - Mike & Chewy gone EP
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  • mr_wazzabi
    mr_wazzabi
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    I'm looking for an explanation for the strife increase cost nerf. It really is not necessary
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • kaithuzar
    kaithuzar
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    I believe strife was nerfed because it removed the need for a dungeon group to have a healer in instances where multiple magic night blades were in group and running it. At least that's the reason Zenimax gave in the past when they nerfed sap essence.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • kadar
    kadar
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    kaithuzar wrote: »
    I guess since we have the lowest number of views and the lowest number of comments out of all four classes and seeing as how most of us have commented multiple times here, my conclusion is we are the red headed step children of ESO & therefore just don't matter as much.
    If you take 100% of night blades you will likely find 60% of them are stamina based, of the remaining 40% that are magic based I would say about 10 to 15% are trying to duel wield. From where I stand we are " The stam sorcs of the past "; meaning not a big enough community for them to care.

    Lol this is what I thought when I read the Dev comments for Sorc changes. "Based on an overwhelming amount of player feedback..."

    Basically the message I'm hearing is, cry as loud as you can and sometimes ZOS will cave even if it's not in the interest of balance. Guess we're not being loud enough...
  • Blackfyre20
    Blackfyre20
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    Why is everyone's reading comprehension so bad on here... I'm sorry if that sounded harsh but what I stated is according to the reasons that Rich gave for increasing the cost of Death Stroke, which was that Nightblades gain ultimate at such a high rate that a cost increase was merited; Soul Harvest needed a nerf more than Incap did based on Rich's rational for the cost increase.

    *facepalm*

    Really teed this one up for me so I guess I should respond... So what Rich said was, "With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is." So yes while nightblades' high ult generation is one reason the cost was increased, the ability's power is also an equal, if not greater, factor. Incap is significantly more powerful than soul harvest, so "based on Rich's rationale* for the cost increase" then one could argue incap is the only morph that should have gotten the cost increase. In regards to reading comprehension, it would appear that your house is made of much more glass than you think.

    I don't want to argue with you because I agree that stam NB is not as OP as many think. As I pointed out earlier this misconception can largely be attributed to proc sets and their synergy with the stamblade toolkit. You and @The_Outsider like to present stamblades like they are at the bottom of the food chain though which they most certainly are not.
    Edited by Blackfyre20 on January 17, 2017 7:57PM
    Buff Soft Caps
  • Strider_Roshin
    Strider_Roshin
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    Why is everyone's reading comprehension so bad on here... I'm sorry if that sounded harsh but what I stated is according to the reasons that Rich gave for increasing the cost of Death Stroke, which was that Nightblades gain ultimate at such a high rate that a cost increase was merited; Soul Harvest needed a nerf more than Incap did based on Rich's rational for the cost increase.

    *facepalm*

    Really teed this one up for me so I guess I should respond... So what Rich said was, "With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is." So yes while nightblades' high ult generation is one reason the cost was increased, the ability's power is also an equal, if not greater, factor. Incap is significantly more powerful than soul harvest, so "based on Rich's rationale* for the cost increase" then one could argue incap is the only morph that should have gotten the cost increase. In regards to reading comprehension, it would appear that your house is made of much more glass than you think.

    I don't want to argue with you because I agree that stam NB is not as OP as many think. As I pointed out earlier this misconception can largely be attributed to proc sets and their synergy with the stamblade toolkit. You and @The_Outsider like to present stamblades like they are at the bottom of the food chain though which they most certainly are not.

    When I'm less busy I'll do a direct comparison between the two play styles with their respective abilities. For instance a redguard stamblade wearing hundings, agility jewelry, 1 kena, and 2 piece of leki's for simplicity (Greatsword, and helmet). Then compare that with an altmer magblade wearing julianos, willpower jewelry, 1 kena, and a 2 piece of Torug's pact (fire staff, and helmet).

    The stamblade will wear all medium, the magblade will wear all light. The damage comparison will be judged by damage done rather than tooltip. Also the magblade will have to have a siphoning skill on their main bar for the 8% max stat boost.

    Now as far as the whole "You and @The_Outsider like to present stamblades like they are at the bottom of the food chain" bit. I'm not saying they're pre-stam sorc terrible. What I'm trying to emphasize is that every class/resource type has it's strength, and weaknesses. The stamblade's strength is its excellent burst, but a stamblade naturally has terrible survivability (no major mending or healing received), and essentially what the community is trying to do is eliminate the main thing a stamblade has going for them. This will render them to be useless. I would also like to emphasize that right now stamblades aren't doing too hot in the PvE realm, and this is something that is only going to get much worse with the upcoming update.
  • Blackfyre20
    Blackfyre20
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    Now as far as the whole "You and @The_Outsider like to present stamblades like they are at the bottom of the food chain" bit. I'm not saying they're pre-stam sorc terrible. What I'm trying to emphasize is that every class/resource type has it's strength, and weaknesses. The stamblade's strength is its excellent burst, but a stamblade naturally has terrible survivability (no major mending or healing received), and essentially what the community is trying to do is eliminate the main thing a stamblade has going for them. This will render them to be useless. I would also like to emphasize that right now stamblades aren't doing too hot in the PvE realm, and this is something that is only going to get much worse with the upcoming update.

    Yea no arguments here with any of this, fair enough. Not well versed on PVE but sounds like stam across the board is struggling a bit and this update isn't helping.
    Buff Soft Caps
  • Upright_man
    Upright_man
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    [qu
    Now as far as the whole "You and @The_Outsider like to present stamblades like they are at the bottom of the food chain" bit. I'm not saying they're pre-stam sorc terrible. What I'm trying to emphasize is that every class/resource type has it's strength, and weaknesses. The stamblade's strength is its excellent burst, but a stamblade naturally has terrible survivability (no major mending or healing received), and essentially what the community is trying to do is eliminate the main thing a stamblade has going for them. This will render them to be useless. I would also like to emphasize that right now stamblades aren't doing too hot in the PvE realm, and this is something that is only going to get much worse with the upcoming update.

    Yea no arguments here with any of this, fair enough. Not well versed on PVE but sounds like stam across the board is struggling a bit and this update isn't helping.

    Almost no one takes a stamblade in an end game trial... why would you when there are so many better options with less risk of them dying.

    So in terms of PvE id say we are about to be on the bottom of the foodchain holding hands with stamplars, if we werent already there.

    I suspect the minor/major force nerfs are going to ruin any chances we did have of competing as it surely hits us the hardest.
  • yogadude
    yogadude
    I think an interesting change could be done to summon shade. Instead of teleporting to shade for shadow shade, make it a shade that increases group damage to a specific target. This will be nice for healing NB due to increase in group utility. Since we have healing passives like soul siphoner I think a NB healer would be fun if it was worth running.

    I find shadow barrier to be some what useless since it applies to shadow abilities but there aren't any shadow abilities that a tank would use regularly (that's just me). Increase in armor and spell resistance useless in PvE realms IMO.

    Overall the changes from this PTS are good, even the increase in ult cost of the assassin ult. Not sure the exact reasoning of strife increase in cost but I don't think that will affect anyone except ppl who run vMA on the regular.

    Thanks for taking our comments and increase twisting path dps, it was much needed.
  • NightbladeMechanics
    NightbladeMechanics
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    What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?

    I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:

    Play pattern on live:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    Recast Grim Focus
    (...Repeat)

    Play pattern following change:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    [continue weaving other abilities for 8.5s]
    Spectral Arrow damage echos
    Recast Grim Focus
    (...Repeat)

    This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.

    Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.
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    Here's a great thread collecting community ideas for PvP updates.

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  • olsborg
    olsborg
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    Paneross wrote: »


    Incap- 100 ult. Yup I said it. Reason. Hits like a *** truck and the ult regeneration u get back and potions it's back right away.

    At least least one stamblade admits its power level.

    Yea, when it hits, so easy to predict when nbs are gonna use it, gets dodged. Can also get dodged passively with shuffle, if not for that, id support 100 ult cost.

    PC EU
    PvP only
  • kaithuzar
    kaithuzar
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    What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?

    I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:

    Play pattern on live:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    Recast Grim Focus
    (...Repeat)

    Play pattern following change:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    [continue weaving other abilities for 8.5s]
    Spectral Arrow damage echos
    Recast Grim Focus
    (...Repeat)

    This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.

    Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.

    The problem with this is that in pvp, unless you are zerging, you're probably not doing a full 1v1 or pve dps rotation. You don't have time to, nor do you have time to stand in once place attempting it.
    PVP requires small quick combo's with high burst & mobility. Sure a sorc can stand in his mines & keep recasting his shields, but even then he has to stay mobile otherwise he'll get zerged down.
    Lets take stamina for instance, one rotation looks similar to this:
    light attack
    ransack
    bash
    (proc everything)/dead...

    another looks like this:
    heavy attack animation cancel crit rush or poison injection + crit rush
    dawnbreaker
    reverse slice

    even mag dk can pull off
    talons
    whip
    meteor
    fossilize
    (then meteor hits you & you die, or valkyn procs as well & you die)

    Soul harvest doesn't have the knockdown that incap does, even though i play a magblade, if i knock someone down with incap then i can kill them, but if i use soul harvest on them there is no cc aspect to it so i typically wouldn't kill them.
    Typical combo in the past would look like:
    lotus fan
    concealed
    fear
    ulti
    impale

    Maybe not in that order necessarily, but to some affect.
    Keep in mind I'm talking about duel wield playstyle & not destro because the meta now & next patch will just be:
    light attack
    crushing shock
    cont. until destro ult is up
    pop destro ult
    lotus fan
    sap

    Which is all well & viable except "I PREFERABLY DON'T WANT TO USE A DESTRO STAFF"
    But as it stands the above with trying to dps using concealed just doesn't cut it.
    Member of:
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    World Boss - Mike & Chewy gone EP
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  • Mojmir
    Mojmir
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    kaithuzar wrote: »
    What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?

    I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:

    Play pattern on live:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    Recast Grim Focus
    (...Repeat)

    Play pattern following change:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    [continue weaving other abilities for 8.5s]
    Spectral Arrow damage echos
    Recast Grim Focus
    (...Repeat)

    This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.

    Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.

    The problem with this is that in pvp, unless you are zerging, you're probably not doing a full 1v1 or pve dps rotation. You don't have time to, nor do you have time to stand in once place attempting it.
    PVP requires small quick combo's with high burst & mobility. Sure a sorc can stand in his mines & keep recasting his shields, but even then he has to stay mobile otherwise he'll get zerged down.

    Lets take stamina for instance, one rotation looks similar to this:
    light attack
    ransack
    bash
    (proc everything)/dead...

    another looks like this:
    heavy attack animation cancel crit rush or poison injection + crit rush
    dawnbreaker
    reverse slice

    even mag dk can pull off
    talons
    whip
    meteor
    fossilize
    (then meteor hits you & you die, or valkyn procs as well & you die)

    Soul harvest doesn't have the knockdown that incap does, even though i play a magblade, if i knock someone down with incap then i can kill them, but if i use soul harvest on them there is no cc aspect to it so i typically wouldn't kill them.
    Typical combo in the past would look like:
    lotus fan
    concealed
    fear
    ulti
    impale

    Maybe not in that order necessarily, but to some affect.
    Keep in mind I'm talking about duel wield playstyle & not destro because the meta now & next patch will just be:
    light attack
    crushing shock
    cont. until destro ult is up
    pop destro ult
    lotus fan
    sap

    Which is all well & viable except "I PREFERABLY DON'T WANT TO USE A DESTRO STAFF"
    But as it stands the above with trying to dps using concealed just doesn't cut it.

    What if the echo acted like a tether? Similar to guard,you have to stay within a certain distance to enable the echo.just spit balling a compromise
  • Mojmir
    Mojmir
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    Mojmir wrote: »
    kaithuzar wrote: »
    What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?

    I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:

    Play pattern on live:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    Recast Grim Focus
    (...Repeat)

    Play pattern following change:
    Cast ability before beginning combat
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Ability
    Light attack
    Fire Spectral Arrow
    [continue weaving other abilities for 8.5s]
    Spectral Arrow damage echos
    Recast Grim Focus
    (...Repeat)

    This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.

    Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.

    The problem with this is that in pvp, unless you are zerging, you're probably not doing a full 1v1 or pve dps rotation. You don't have time to, nor do you have time to stand in once place attempting it.
    PVP requires small quick combo's with high burst & mobility. Sure a sorc can stand in his mines & keep recasting his shields, but even then he has to stay mobile otherwise he'll get zerged down.

    Lets take stamina for instance, one rotation looks similar to this:
    light attack
    ransack
    bash
    (proc everything)/dead...

    another looks like this:
    heavy attack animation cancel crit rush or poison injection + crit rush
    dawnbreaker
    reverse slice

    even mag dk can pull off
    talons
    whip
    meteor
    fossilize
    (then meteor hits you & you die, or valkyn procs as well & you die)

    Soul harvest doesn't have the knockdown that incap does, even though i play a magblade, if i knock someone down with incap then i can kill them, but if i use soul harvest on them there is no cc aspect to it so i typically wouldn't kill them.
    Typical combo in the past would look like:
    lotus fan
    concealed
    fear
    ulti
    impale

    Maybe not in that order necessarily, but to some affect.
    Keep in mind I'm talking about duel wield playstyle & not destro because the meta now & next patch will just be:
    light attack
    crushing shock
    cont. until destro ult is up
    pop destro ult
    lotus fan
    sap

    Which is all well & viable except "I PREFERABLY DON'T WANT TO USE A DESTRO STAFF"
    But as it stands the above with trying to dps using concealed just doesn't cut it.

    What if the echo acted like a tether? Similar to guard,you have to stay within a certain distance to enable the echo,it would still make it counterable.just spit balling a compromise.

    Sorry for bad quoting,phones being a *** atm
    Edited by Mojmir on January 18, 2017 12:15AM
  • BohnT
    BohnT
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    BohnT wrote: »
    this is a thread for suggestions that actually make sense. incap got nerfed, maybe it needs some fine tuning but the cost increase is a good start.
    Both Stam and mag no need more help in pve and pvp.
    Stam needs a reliable heal that isn't connected to any weapon or other skill line than class trees.
    mag nb needs improved concealed weapon to make non-range builds viable.
    Agony, mirage and mark target need to be looked at as well they don't fulfill anything good.
    Don't take the major berserk from reapers mark but give it something over this as the heal is useless most of the time.
    Agony is just bad, it features low damage, breaks on dmg, and both morphs try to make the skill better but imo one of the morphs should be the base ability and receive 2 new morphs with more utility.
    the major evasion from double take is good but why doesn't it give the nb an additional use? Shuffle is better in any situation for a stam build and even for most tanks. Only mag nbs use it and they don't benefit from 30% movement speed as they already have this with their best dot

    What's this supposed to even mean, "no need more help", it's like u're saying, "yes they are bad, leave them like that". When it comes to PVE sorc and dk are ways better, and when it comes to PVP, other than ganking build NB is useless in PVP, why would u even use the class other than ganking, it's just not worth it.

    I think you got me wrong. incap is a problem in PvP that should be looked at.
    I want Nbs to be good in pve and pvp. I don't know where you got that idea that I think that they are fine as they are.
  • Rohamad_Ali
    Rohamad_Ali
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    Buff concealed weapon . Buff lotus fan . Buff spell damage . Buff Magblade . I want to maek damage !

    Oh now on a serious level , I don't know what's wrong with magic side nightblade but it feels weak sauce . Like those mild packets of hot sauce at TacoBell .
  • Auricle
    Auricle
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    Buff concealed weapon . Buff lotus fan . Buff spell damage . Buff Magblade . I want to maek damage !

    Oh now on a serious level , I don't know what's wrong with magic side nightblade but it feels weak sauce . Like those mild packets of hot sauce at TacoBell .

    Oh, you mean this stuff?

    2dgp1jo.png

  • kadar
    kadar
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    I don't want to argue with you because I agree that stam NB is not as OP as many think. As I pointed out earlier this misconception can largely be attributed to proc sets and their synergy with the stamblade toolkit. You and @The_Outsider like to present stamblades like they are at the bottom of the food chain though which they most certainly are not.
    @Blackfyre20
    I mean... I'd say among (PVP) stamina builds it's something like Sorc > DK > NB > Templar, generally speaking. Ofc, this is just my opinion, and there's lots of changes coming that will tweak this order so I'm not sure where we're going to end up honestly.

    PVE I'm not sure honestly. I've got a couple respectable 40k-ish parses in a fully buffed raid environment, that said my gear is perfect BiS and my rotation (IMO) is pretty damn good. It feels like I'm pushing the limit of the class' range. /shrug
    After the update it's gonna go down significantly from that tho...
  • ThePonzzz
    ThePonzzz
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    I don't get how upping ultimate costs is in a balance improvement thread. The balance issue is players not using impenetrable gear wanting their cake and eating it too.
  • Silver_Strider
    Silver_Strider
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    Add a DoT to Grim Focus and it's morphs; If I have to cast it twice, I want 2 damaging effects out of it. In a PvP setting, Grim Focus is used mostly as the killing blow so really the DoT is irrelevant but for PvE, that DoT will really help out tremendously.

    Increase the healing component of Strife from 25% to 30%. I'll survive the cost increase if I'm given SOMETHING to compensate for it.

    Change Debilitate morph of Cripple to a Stamina morph that does Disease Damage. Seriously, this needs to be a thing.

    Make Power Extraction grant empower. No one really uses Power Extraction when Steel Tornado outperforms it in every way and it wouldn't change a thing in PvP because Stamblade already gets Empowered by Ambush so really it would be more of a PvE change to give Stamblade a nice alternative from Spin to Win in the AoE department.

    Have Concealed Weapon grant an increase in spell crit chance/damage just for slotting it.

    I like the changes to Path but I would like to see some sort of extra utility added to Twisting because it still doesn't do high enough damage to compare to other similar class based skills. Minor Breech, a snare, or even just allowing allies to get the Major Expedition buff from it would at least be something.
    Argonian forever
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    ZOS, please reverse the nerf to strife, and instead buff it! It is already inferior to Force Pulse in every way. The only reason I care this much is because it looks so much cooler and gives my character a unique warlock-esque flair. If I wanted to use Force Pulse, I would have switched to sorc (which I tried, but I cannot bring myself to follow through with it), because they can already do anything I can, but better. Please fix strife. Make magblades the awesome warlocks they should be. I am sorry if this sounds like a rant, but I feel very strongly about this.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One rhange is ridiculous, and very anti-stamina considering soul harvest was left untouched.

    You want a good change? Keep it at 50, remove the stun and extend the damage buff in order to improve PvE DPS for stamblades.

    We have garbage survivability, surprise attack is much more difficult to land than jabs, and it can be dodged, and finally our strength is our burst and continuous pressure. So you're nerfing the only thing we have going for us. What a terrible decision.
    Paneross wrote: »
    Lucky28 wrote: »
    just change the knockdown to what it was before, reduce the cost back to 50. then it'll be fine.

    No. It shouldnt be able to be used every 4 seconds. NO ultimate should.

    50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.

    By increasing the cost to 70, it can now only be casted once every 24 seconds.

    Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.

    Yet nobody was complaining about Soul Harvest. Everybody, including Rich Lambert, referred specifically to Incapacitating Strike when talking about the skill. It was meant to be a stam NB nerf.


    Grand Overlord 25/8/17
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    can we get a 'developer comment' about why the change to strife? I did like seeing the reasoning as to why the second set of changes. Also should these be comments from developers? Should they not be from play testers rather than programmers?
  • C4Bliss
    C4Bliss
    ✭✭✭
    Paraflex wrote: »
    @Jaronking

    Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.

    What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.

    One rhange is ridiculous, and very anti-stamina considering soul harvest was left untouched.

    You want a good change? Keep it at 50, remove the stun and extend the damage buff in order to improve PvE DPS for stamblades.

    We have garbage survivability, surprise attack is much more difficult to land than jabs, and it can be dodged, and finally our strength is our burst and continuous pressure. So you're nerfing the only thing we have going for us. What a terrible decision.
    Paneross wrote: »
    Lucky28 wrote: »
    just change the knockdown to what it was before, reduce the cost back to 50. then it'll be fine.

    No. It shouldnt be able to be used every 4 seconds. NO ultimate should.

    50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.

    By increasing the cost to 70, it can now only be casted once every 24 seconds.

    Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.

    Yet nobody was complaining about Soul Harvest. Everybody, including Rich Lambert, referred specifically to Incapacitating Strike when talking about the skill. It was meant to be a stam NB nerf.

    Yeah thats the only change i do not like...
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
    (And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)

    Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    WTB STAMINA DEBILITATE!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • H4RDFOX
    H4RDFOX
    ✭✭✭
    Great, in the interest of balance (answering to those who complain), nighblades get on increase in deathstroke. Doesn't seem like an assassin class anymore. An assassin class has to work extra, because we have to pick and choose targets, that's not right when you have DK's tanking more than a handful of players, and Templars heal and purge themselves out of damage. Classes other than nightblades making it happen, yet we have to pick and choose. Hot Garbage!!!!!!
    #NoEasyProps
  • Elyu
    Elyu
    ✭✭✭
    Simple fix to grim focus + morphs.

    The problem is the proc consuming the skill, both the passive buff component and the active proc component.

    A: Increase duration of skill to match other buff skills. i.e 33 seconds to match rally / surge etc

    B: Remove the effect of using the proc consuming the buff. You shoot the spectral bow, you still retain the 8% dmg and the ability to land another 4 light attacks for another bow. Repeat until duration expires.

    C: Recasting skill removes progress made towards proc. (Not sure about this feel it might be OP) recasting the skill does not reset the light attack count.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Berenhir wrote: »
    As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
    (And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)

    Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.


    Just because all stamina classes have a DoT, doesn't mean a specific class can't get one. Following your logic, all stam morphs should be removed because there are already stamina skills in weapon skill lines. WTF?

    Btw Healing Ward works just fine on my magicka sorc. I don't see why it wouldn't work on a magicka nightblade.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Back on track. @ZOS_GinaBruno
    Are any changes planned for stamina nightblades in PvE? You guys were on the right track with stamina templars.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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