I guess since we have the lowest number of views and the lowest number of comments out of all four classes and seeing as how most of us have commented multiple times here, my conclusion is we are the red headed step children of ESO & therefore just don't matter as much.
If you take 100% of night blades you will likely find 60% of them are stamina based, of the remaining 40% that are magic based I would say about 10 to 15% are trying to duel wield. From where I stand we are " The stam sorcs of the past "; meaning not a big enough community for them to care.
Strider_Roshin wrote: »
Why is everyone's reading comprehension so bad on here... I'm sorry if that sounded harsh but what I stated is according to the reasons that Rich gave for increasing the cost of Death Stroke, which was that Nightblades gain ultimate at such a high rate that a cost increase was merited; Soul Harvest needed a nerf more than Incap did based on Rich's rational for the cost increase.
*facepalm*
Blackfyre20 wrote: »Strider_Roshin wrote: »
Why is everyone's reading comprehension so bad on here... I'm sorry if that sounded harsh but what I stated is according to the reasons that Rich gave for increasing the cost of Death Stroke, which was that Nightblades gain ultimate at such a high rate that a cost increase was merited; Soul Harvest needed a nerf more than Incap did based on Rich's rational for the cost increase.
*facepalm*
Really teed this one up for me so I guess I should respond... So what Rich said was, "With the Nightblade’s high Ultimate generation, Death Stroke is available too frequently for how powerful it is." So yes while nightblades' high ult generation is one reason the cost was increased, the ability's power is also an equal, if not greater, factor. Incap is significantly more powerful than soul harvest, so "based on Rich's rationale* for the cost increase" then one could argue incap is the only morph that should have gotten the cost increase. In regards to reading comprehension, it would appear that your house is made of much more glass than you think.
I don't want to argue with you because I agree that stam NB is not as OP as many think. As I pointed out earlier this misconception can largely be attributed to proc sets and their synergy with the stamblade toolkit. You and @The_Outsider like to present stamblades like they are at the bottom of the food chain though which they most certainly are not.
Strider_Roshin wrote: »Now as far as the whole "You and @The_Outsider like to present stamblades like they are at the bottom of the food chain" bit. I'm not saying they're pre-stam sorc terrible. What I'm trying to emphasize is that every class/resource type has it's strength, and weaknesses. The stamblade's strength is its excellent burst, but a stamblade naturally has terrible survivability (no major mending or healing received), and essentially what the community is trying to do is eliminate the main thing a stamblade has going for them. This will render them to be useless. I would also like to emphasize that right now stamblades aren't doing too hot in the PvE realm, and this is something that is only going to get much worse with the upcoming update.
Blackfyre20 wrote: »Strider_Roshin wrote: »Now as far as the whole "You and @The_Outsider like to present stamblades like they are at the bottom of the food chain" bit. I'm not saying they're pre-stam sorc terrible. What I'm trying to emphasize is that every class/resource type has it's strength, and weaknesses. The stamblade's strength is its excellent burst, but a stamblade naturally has terrible survivability (no major mending or healing received), and essentially what the community is trying to do is eliminate the main thing a stamblade has going for them. This will render them to be useless. I would also like to emphasize that right now stamblades aren't doing too hot in the PvE realm, and this is something that is only going to get much worse with the upcoming update.
Yea no arguments here with any of this, fair enough. Not well versed on PVE but sounds like stam across the board is struggling a bit and this update isn't helping.
PeaNutShotz wrote: »
Incap- 100 ult. Yup I said it. Reason. Hits like a *** truck and the ult regeneration u get back and potions it's back right away.
At least least one stamblade admits its power level.
NightbladeMechanics wrote: »What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?
I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:
Play pattern on live:
Cast ability before beginning combat
Light attack
Ability
Light attack
Ability
Light attack
Ability
Light attack
Fire Spectral Arrow
Recast Grim Focus
(...Repeat)
Play pattern following change:
Cast ability before beginning combat
Light attack
Ability
Light attack
Ability
Light attack
Ability
Light attack
Fire Spectral Arrow
[continue weaving other abilities for 8.5s]
Spectral Arrow damage echos
Recast Grim Focus
(...Repeat)
This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.
Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.
NightbladeMechanics wrote: »What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?
I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:
Play pattern on live:
Cast ability before beginning combat
Light attack
Ability
Light attack
Ability
Light attack
Ability
Light attack
Fire Spectral Arrow
Recast Grim Focus
(...Repeat)
Play pattern following change:
Cast ability before beginning combat
Light attack
Ability
Light attack
Ability
Light attack
Ability
Light attack
Fire Spectral Arrow
[continue weaving other abilities for 8.5s]
Spectral Arrow damage echos
Recast Grim Focus
(...Repeat)
This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.
Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.
The problem with this is that in pvp, unless you are zerging, you're probably not doing a full 1v1 or pve dps rotation. You don't have time to, nor do you have time to stand in once place attempting it.
PVP requires small quick combo's with high burst & mobility. Sure a sorc can stand in his mines & keep recasting his shields, but even then he has to stay mobile otherwise he'll get zerged down.
Lets take stamina for instance, one rotation looks similar to this:
light attack
ransack
bash
(proc everything)/dead...
another looks like this:
heavy attack animation cancel crit rush or poison injection + crit rush
dawnbreaker
reverse slice
even mag dk can pull off
talons
whip
meteor
fossilize
(then meteor hits you & you die, or valkyn procs as well & you die)
Soul harvest doesn't have the knockdown that incap does, even though i play a magblade, if i knock someone down with incap then i can kill them, but if i use soul harvest on them there is no cc aspect to it so i typically wouldn't kill them.
Typical combo in the past would look like:
lotus fan
concealed
fear
ulti
impale
Maybe not in that order necessarily, but to some affect.
Keep in mind I'm talking about duel wield playstyle & not destro because the meta now & next patch will just be:
light attack
crushing shock
cont. until destro ult is up
pop destro ult
lotus fan
sap
Which is all well & viable except "I PREFERABLY DON'T WANT TO USE A DESTRO STAFF"
But as it stands the above with trying to dps using concealed just doesn't cut it.
NightbladeMechanics wrote: »What if we made the Grim Focus proc do echo damage 8.5 (or however many) seconds after landing one?
I am concerned with increasing our dps while maintaining the mechanical integrity of the class and not impacting pvp balance. Genuine suggestion, looking for feedback. Here's how it would break down:
Play pattern on live:
Cast ability before beginning combat
Light attack
Ability
Light attack
Ability
Light attack
Ability
Light attack
Fire Spectral Arrow
Recast Grim Focus
(...Repeat)
Play pattern following change:
Cast ability before beginning combat
Light attack
Ability
Light attack
Ability
Light attack
Ability
Light attack
Fire Spectral Arrow
[continue weaving other abilities for 8.5s]
Spectral Arrow damage echos
Recast Grim Focus
(...Repeat)
This would be usable in pvp but would not alter class balance there. However, it would free up global cooldowns in pve dps rotations without turning the class into Spectral Arrow machine gun fragging sorcblades.
Note that if the ability were made to recast automatically on landing a proc, Grim Focus would work identically to frag in rotations. Frag on average casts every 4 abilities, normalized for rng, which is how often Grim Focus would fire if you didn't have to recast it.
The problem with this is that in pvp, unless you are zerging, you're probably not doing a full 1v1 or pve dps rotation. You don't have time to, nor do you have time to stand in once place attempting it.
PVP requires small quick combo's with high burst & mobility. Sure a sorc can stand in his mines & keep recasting his shields, but even then he has to stay mobile otherwise he'll get zerged down.
Lets take stamina for instance, one rotation looks similar to this:
light attack
ransack
bash
(proc everything)/dead...
another looks like this:
heavy attack animation cancel crit rush or poison injection + crit rush
dawnbreaker
reverse slice
even mag dk can pull off
talons
whip
meteor
fossilize
(then meteor hits you & you die, or valkyn procs as well & you die)
Soul harvest doesn't have the knockdown that incap does, even though i play a magblade, if i knock someone down with incap then i can kill them, but if i use soul harvest on them there is no cc aspect to it so i typically wouldn't kill them.
Typical combo in the past would look like:
lotus fan
concealed
fear
ulti
impale
Maybe not in that order necessarily, but to some affect.
Keep in mind I'm talking about duel wield playstyle & not destro because the meta now & next patch will just be:
light attack
crushing shock
cont. until destro ult is up
pop destro ult
lotus fan
sap
Which is all well & viable except "I PREFERABLY DON'T WANT TO USE A DESTRO STAFF"
But as it stands the above with trying to dps using concealed just doesn't cut it.
What if the echo acted like a tether? Similar to guard,you have to stay within a certain distance to enable the echo,it would still make it counterable.just spit balling a compromise.
Sorry for bad quoting,phones being a *** atm
Arrchangell wrote: »this is a thread for suggestions that actually make sense. incap got nerfed, maybe it needs some fine tuning but the cost increase is a good start.
Both Stam and mag no need more help in pve and pvp.
Stam needs a reliable heal that isn't connected to any weapon or other skill line than class trees.
mag nb needs improved concealed weapon to make non-range builds viable.
Agony, mirage and mark target need to be looked at as well they don't fulfill anything good.
Don't take the major berserk from reapers mark but give it something over this as the heal is useless most of the time.
Agony is just bad, it features low damage, breaks on dmg, and both morphs try to make the skill better but imo one of the morphs should be the base ability and receive 2 new morphs with more utility.
the major evasion from double take is good but why doesn't it give the nb an additional use? Shuffle is better in any situation for a stam build and even for most tanks. Only mag nbs use it and they don't benefit from 30% movement speed as they already have this with their best dot
What's this supposed to even mean, "no need more help", it's like u're saying, "yes they are bad, leave them like that". When it comes to PVE sorc and dk are ways better, and when it comes to PVP, other than ganking build NB is useless in PVP, why would u even use the class other than ganking, it's just not worth it.
Rohamad_Ali wrote: »Buff concealed weapon . Buff lotus fan . Buff spell damage . Buff Magblade . I want to maek damage !
Oh now on a serious level , I don't know what's wrong with magic side nightblade but it feels weak sauce . Like those mild packets of hot sauce at TacoBell .
@Blackfyre20I don't want to argue with you because I agree that stam NB is not as OP as many think. As I pointed out earlier this misconception can largely be attributed to proc sets and their synergy with the stamblade toolkit. You and @The_Outsider like to present stamblades like they are at the bottom of the food chain though which they most certainly are not.
GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One rhange is ridiculous, and very anti-stamina considering soul harvest was left untouched.
You want a good change? Keep it at 50, remove the stun and extend the damage buff in order to improve PvE DPS for stamblades.
We have garbage survivability, surprise attack is much more difficult to land than jabs, and it can be dodged, and finally our strength is our burst and continuous pressure. So you're nerfing the only thing we have going for us. What a terrible decision.
Strider_Roshin wrote: »
50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.
By increasing the cost to 70, it can now only be casted once every 24 seconds.
Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.
arkansas_ESO wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One rhange is ridiculous, and very anti-stamina considering soul harvest was left untouched.
You want a good change? Keep it at 50, remove the stun and extend the damage buff in order to improve PvE DPS for stamblades.
We have garbage survivability, surprise attack is much more difficult to land than jabs, and it can be dodged, and finally our strength is our burst and continuous pressure. So you're nerfing the only thing we have going for us. What a terrible decision.Strider_Roshin wrote: »
50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.
By increasing the cost to 70, it can now only be casted once every 24 seconds.
Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.
Yet nobody was complaining about Soul Harvest. Everybody, including Rich Lambert, referred specifically to Incapacitating Strike when talking about the skill. It was meant to be a stam NB nerf.
As someone mentioned Debilitate: Fix it! It doesn't stack with other NBs Debilitate, just like burning embers used to do.
(And don't make it Stam. Stam has poison injection. Debilitate is great to passively burn ads in PVE.)
Is a fix for Healing Ward planned? Would be good for NBs if their main emergency heal would work reliably someday.