PTS Feedback Thread for Nightblade Balance Improvements

  • Strider_Roshin
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    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.
  • Isellskooma
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    Paneross wrote: »
    Incap should go up too 100. 70 isn't enough

    125 is fine.
  • Paneross
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    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.
  • xblackroxe
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    LoL. Shields worthless. XD

    Member of HODOR

    Dro-m'Athra Destroyer
  • Strider_Roshin
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.
  • Isellskooma
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.

    Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
    Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.
    Edited by Isellskooma on January 17, 2017 2:25PM
  • BohnT
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    this is a thread for suggestions that actually make sense. incap got nerfed, maybe it needs some fine tuning but the cost increase is a good start.
    Both Stam and mag no need more help in pve and pvp.
    Stam needs a reliable heal that isn't connected to any weapon or other skill line than class trees.
    mag nb needs improved concealed weapon to make non-range builds viable.
    Agony, mirage and mark target need to be looked at as well they don't fulfill anything good.
    Don't take the major berserk from reapers mark but give it something over this as the heal is useless most of the time.
    Agony is just bad, it features low damage, breaks on dmg, and both morphs try to make the skill better but imo one of the morphs should be the base ability and receive 2 new morphs with more utility.
    the major evasion from double take is good but why doesn't it give the nb an additional use? Shuffle is better in any situation for a stam build and even for most tanks. Only mag nbs use it and they don't benefit from 30% movement speed as they already have this with their best dot
  • Strider_Roshin
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.

    Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
    Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.

    Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.

    Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.
    Edited by Strider_Roshin on January 17, 2017 2:49PM
  • Isellskooma
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.

    Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
    Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.

    Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.

    Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.


    Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.
  • Strider_Roshin
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.

    Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
    Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.

    Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.

    Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.


    Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.

    And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.
  • Arrchangell
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    BohnT wrote: »
    this is a thread for suggestions that actually make sense. incap got nerfed, maybe it needs some fine tuning but the cost increase is a good start.
    Both Stam and mag no need more help in pve and pvp.
    Stam needs a reliable heal that isn't connected to any weapon or other skill line than class trees.
    mag nb needs improved concealed weapon to make non-range builds viable.
    Agony, mirage and mark target need to be looked at as well they don't fulfill anything good.
    Don't take the major berserk from reapers mark but give it something over this as the heal is useless most of the time.
    Agony is just bad, it features low damage, breaks on dmg, and both morphs try to make the skill better but imo one of the morphs should be the base ability and receive 2 new morphs with more utility.
    the major evasion from double take is good but why doesn't it give the nb an additional use? Shuffle is better in any situation for a stam build and even for most tanks. Only mag nbs use it and they don't benefit from 30% movement speed as they already have this with their best dot

    What's this supposed to even mean, "no need more help", it's like u're saying, "yes they are bad, leave them like that". When it comes to PVE sorc and dk are ways better, and when it comes to PVP, other than ganking build NB is useless in PVP, why would u even use the class other than ganking, it's just not worth it.
  • Nutshotz
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    Ok I'm gonna put my 2 cents in again. Since I play both stam and magicka nightbladesorc.

    If I had my choice this is what it would be.

    Incap- 100 ult. Yup I said it. Reason. Hits like a *** truck and the ult regeneration u get back and potions it's back right away.

    Concealed weapons - magicka users only, increase dmg in par with surprise attack or add empower buff. Or leave the speed and make it scale off of Max magicka and spell dmg.

    Fear- both morphs. Leave alone

    Shades- make it so that you don't need a target to cast

    Double take- magicka users only. Give this skill something similar to shuffle for the cc and add the original speed bonus back.

    Sap - both morphs. Increase dmg, or make the bufF active once placed on your bar.

    Impale- make it scale off of spell dmg and max magicka like killer blade does and make it undodgeable

    Grim focus- make it either reapply after proccing the spectral bow

    Cloak- supposedly fixed but I'd like the old school cloak back

    Strife- I'm ok with cost increase but give us increase dmg or our original HoT back

    Siphoning attacks- increase the amount of stam and magicka we get back

    Than just rework that passives a Lil bit.

    After playing both classes a lot of skills are scaled off of Max stam and wpn dmg. Bring magicka on par with stam in a few skills and you'll see a lot of magblade come back
  • Paneross
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    Incap- 100 ult. Yup I said it. Reason. Hits like a *** truck and the ult regeneration u get back and potions it's back right away.

    At least least one stamblade admits its power level.
  • Lucky28
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    just change the knockdown to what it was before, reduce the cost back to 50. then it'll be fine.
    Edited by Lucky28 on January 17, 2017 4:06PM
    Invictus
  • Paneross
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    Lucky28 wrote: »
    just change the knockdown to what it was before, reduce the cost back to 50. then it'll be fine.

    No. It shouldnt be able to be used every 4 seconds. NO ultimate should.
  • Gilvoth
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    it's easy to come to the nightblade thread and suggest that we get nerfed or our damage lowered.
    every single patch.
  • Paneross
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    it's easy to come to the nightblade thread and suggest that we get nerfed or our damage lowered.
    every single patch.

    Happens to Templars. Get used to it.
    Edited by Paneross on January 17, 2017 4:15PM
  • Gilvoth
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    the point is that i want the devs and mods to see that it is what your doing.
  • Strider_Roshin
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    Paneross wrote: »
    Lucky28 wrote: »
    just change the knockdown to what it was before, reduce the cost back to 50. then it'll be fine.

    No. It shouldnt be able to be used every 4 seconds. NO ultimate should.

    50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.

    By increasing the cost to 70, it can now only be casted once every 24 seconds.

    Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.
  • Brrrofski
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    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.

    Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
    Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.

    Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.

    Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.


    Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.

    And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.

    To be fair, stam sorc needed a summing ability slotted to get that regen. Which in PvE is fine, but nobody double slots bound armor in PvP. Just not enough room.
  • Paneross
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    Paneross wrote: »
    Lucky28 wrote: »
    just change the knockdown to what it was before, reduce the cost back to 50. then it'll be fine.

    No. It shouldnt be able to be used every 4 seconds. NO ultimate should.

    50/3 = 16.66 meaning it can only be used once every 17 seconds. The only ultimate that can be spammed is overload; which hits harder than incap btw.

    By increasing the cost to 70, it can now only be casted once every 24 seconds.

    Now to add onto this, if you play magicka you'll be using your siphoning abilities; which means you'll gain an additional 2 ultimate every 4 seconds. which will reduce your time from 17 seconds to 15 seconds. Now add the fact that if you kill someone with Soul Harvest slotted you'll gain an additional 10 ultimate; reducing the time to cast your next Soul Harvest by at least 3 seconds. As you can see the only ultimate that comes close to "being used every 4 seconds" is Soul Harvest, not Incap. The fact that Rich said the reason for this cost increase was due to how fast Nightblades gain ultimate tells me that Soul Harvest needed the cost increase more than Incapacitating Strike did.

    You might get dawnbreakerd, you might get killed by EoTs.

    You will ALWAYS get incapped by stamblade. I've seen stamblades get it almost instantly after using it so they are spamming it.
  • Blackfyre20
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    And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.

    No, no they don't. Very few stam sorcs can afford to give up the two bar spots necessary for that passive to work. Also refreshing shadows is a VERY strong passive and to argue that it is not is crazy. Yes battle roar is one of the better passives in the game, but so is refreshing shadows.

    I don't think stamblades need any more nerfs and I think they seem more OP than they are in cyrodiil because of the presence of proc sets (which won't change). Just playing devil's advocate because they are also not in a bad place. This is all from a PvP perspective also, I don't know much of anything about stamblades in PvE except that my stamplar is worse.

    Just saw your other post and to say soul harvest needed the cost increase more than incap is banana land. Sure magblades using soul harvest will generate ult faster, but that just means they get to use their wet noodle more often. Stamblades still gain ult faster than other classes and their dirt cheap ult hits like a truck.

    Buff Soft Caps
  • Strider_Roshin
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    Brrrofski wrote: »
    Paneross wrote: »
    Paneross wrote: »
    Incap just go up too 100. 70 isn't enough

    While we're at it, let's make damage shields last only one second, increase the cost of the destro ult to 500, reduce healing by 90% in PvP, and leave the immovable skill alone

    See? I can make suggestions too that'll render abilities useless.

    Unless you put 100 points in Bastion damage shields are worthless in PvP because of Battle Spirit.

    Incap is a crutch for crappy stamblades.

    Lol yes it is because Nightblades have terrible survivability. Our burst is the only thing we have going for us so you think it'll be balanced if we took that away. Genius! While we're at it let's take away battle roar from DKs, Hardened Ward from Sorcs, and BoL from Templars.

    Nightblades don't have terrible survivability, there's so many things that help with that. Vitality pots, trollking, ultimates.
    Lmfao take battle roar from dks... YOU HAVE LIKE 20 billion regen passives on top of siphoning attacks, 7 light attacks and you got what a dk gets of ult.

    Oh so you're saying that if I use sets, and potions that every class can access in order to boost their survivability, it somehow grants Nightblades great survivability in comparison to other classes? Thanks for revealing this revelation to me lol.

    Oh, and I'm glad that my class forces me to slot an ability solely for the purpose of obtaining decent resource management for which requires me to perform 7 light attacks in order to achieve the resource management that DKs have passively by activating an ultimate.


    Again look at your passives, do you see that 15% more regen passive? Yea that helps with sustain without doing anything.

    And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.

    To be fair, stam sorc needed a summing ability slotted to get that regen. Which in PvE is fine, but nobody double slots bound armor in PvP. Just not enough room.

    Plenty of stam sorcs do. I do, and I am very successful with my stam sorc in PvP.
  • Strider_Roshin
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    And yet stam sorcs passively get 20% more stam regen on top of cost reduction. It should also be noted that battle roar is by far superior to regressing shadows as far as resource management goes.

    No, no they don't. Very few stam sorcs can afford to give up the two bar spots necessary for that passive to work. Also refreshing shadows is a VERY strong passive and to argue that it is not is crazy. Yes battle roar is one of the better passives in the game, but so is refreshing shadows.

    I don't think stamblades need any more nerfs and I think they seem more OP than they are in cyrodiil because of the presence of proc sets (which won't change). Just playing devil's advocate because they are also not in a bad place. This is all from a PvP perspective also, I don't know much of anything about stamblades in PvE except that my stamplar is worse.

    Just saw your other post and to say soul harvest needed the cost increase more than incap is banana land. Sure magblades using soul harvest will generate ult faster, but that just means they get to use their wet noodle more often. Stamblades still gain ult faster than other classes and their dirt cheap ult hits like a truck.

    Why is everyone's reading comprehension so bad on here... I'm sorry if that sounded harsh but what I stated is according to the reasons that Rich gave for increasing the cost of Death Stroke, which was that Nightblades gain ultimate at such a high rate that a cost increase was merited; Soul Harvest needed a nerf more than Incap did based on Rich's rational for the cost increase.

    *facepalm*
    Edited by Strider_Roshin on January 17, 2017 4:47PM
  • Rikumaru
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    Paneross wrote: »
    Incap should go up too 100. 70 isn't enough

    Yeah, lets put the cost of a SINGLE TARGET ULTIMATE WHICH IS DODGEABLE to close to dawnbreaker, a LARGE AOE ULTIMATE WHICH IS UNDODGEABLE, HAS A AOE KNOCKDOWN AND DEALS MORE DAMAGE (EVEN MORE TO VAMPIRES) and is accessible to every class. Glad you aren't the one balancing the game
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • kadar
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    @Strider_Roshin

    You don't have to reply to those guys you know... at least 1 is obviously a mTemplar main (perhaps his only toon), and is simply incapable of anything but wanting NBs nerfed. Incap is probably the only ability that can kill him through his BoL spam. OFC, he wants it nerfed.

    Personally, I used DBoS over Incap- pre 1T. After it's cost increase I now use Incap in solo/small group situations. After Incap nerf drops, I'll likely go back to DBoS: AOE/knockdown/more overall damage/undodgeable/vamp+WW dmg.

    Multiple things on my Stamblade are getting nerfed this update. Back to the drawing board for mee... :(
  • Strider_Roshin
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    @Strider_Roshin

    You don't have to reply to those guys you know... at least 1 is obviously a mTemplar main (perhaps his only toon), and is simply incapable of anything but wanting NBs nerfed. Incap is probably the only ability that can kill him through his BoL spam. OFC, he wants it nerfed.

    Personally, I used DBoS over Incap- pre 1T. After it's cost increase I now use Incap in solo/small group situations. After Incap nerf drops, I'll likely go back to DBoS: AOE/knockdown/more overall damage/undodgeable/vamp+WW dmg.

    Multiple things on my Stamblade are getting nerfed this update. Back to the drawing board for mee... :(

    True, I suppose I'll just focus on studying rather than retorting every nonsensical suggestion.
    Edited by Strider_Roshin on January 17, 2017 6:52PM
  • kadar
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    @Strider_Roshin

    You don't have to reply to those guys you know... at least 1 is obviously a mTemplar main (perhaps his only toon), and is simply incapable of anything but wanting NBs nerfed. Incap is probably the only ability that can kill him through his BoL spam. OFC, he wants it nerfed.

    Personally, I used DBoS over Incap- pre 1T. After it's cost increase I now use Incap in solo/small group situations. After Incap nerf drops, I'll likely go back to DBoS: AOE/knockdown/more overall damage/undodgeable/vamp+WW dmg.

    Multiple things on my Stamblade are getting nerfed this update. Back to the drawing board for mee... :(

    True, I suppose I'll just focus on studying rather that retorting every nonsensical suggestion.

    Gah...actually that's a good idea. How dare you bring RL responsibility here... ;)
  • LegacyDM
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    @ZOS_GinaBruno
    UI


    We initially changed Haunting Curse to boost Sorcerer PvE DPS by freeing up global cooldowns. Due to the overwhelming response from the community on this change, we’ve decided to allow Curse to retain its previous PvP burst potential while being more effective in PvE. If you want to cast Haunting Curse every 3.5 seconds for fast attacks on blocking targets, that’s an option. If you’d like to get more out of your cooldowns, then only cast it every 12 seconds to get 2 explosions. The choice is yours!

    Where is our cost reduction to strife? What about the NB communities overwhelming response? Just open up any NB thread and everyone is complaining and not understanding the cost increase, yet I don't think any developer has responded or addressed our overwhelming response?

    I understand strife got an 8% damage increase if and only if you wield a destruction fire staff. But what about those that don't use a staff? I use duel wield. Where is our buff? the 5% twin blade and blunt passive doesn't even compare to the increased damage output of a fire staff let alone force/crushing shock is now non reflectable. Are magicka NBs not suppose to duel wield?

    Why is this topic ignored?
    Edited by LegacyDM on January 17, 2017 6:52PM
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  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    The problem is that when the game first came out they said we could play however we wanted to and so the "battle mage" playstyle was born out of magic users duel wielding. There was also The possibility for a magic user to utilize sword and board as well; strife cost increase massively affects this; but maybe there are other changes that can make this work again?
    Neither of these were over powered play styles and while sword and shield on a magic user is not as good as it once was it's still ok.
    Nobody is saying they want duel wield sorcerers or night blades to be the most overpowered thing in Cyrodiil, we just want to be able to compete with other classes and want our abilities to function smoothly with each other for fluid combos & functions that work well together.
    It was commonly thought to be a dumb idea that a sorcerer, which is predominantly a magical class, to be utilized as a stamina class.
    Now it is the most overpowered class in the game.
    Do we honestly have to start streaming? How much do we have to complain that we want battle mage play style we want duel wield to work effectively on magic builds!?!
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