austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.
Let me give you an example, Austin. You're not getting it.
Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.
Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.
My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.
Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.
MalakithAlamahdi wrote: »austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.
Let me give you an example, Austin. You're not getting it.
Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.
Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.
My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.
Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.
Sounds more like a problem with Templars than with HA. I main one also, and I used 5 light for years. Even though I still like it now occasionally because the damage is a lot higher, fight for get a lot tougher since you're lacking health, got less stamina, and take more damage.
Heavy armor does what it should, it gives you more survivability, but you deal a lot less damage also
Ron_Burgundy_79 wrote: »MalakithAlamahdi wrote: »austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.
Let me give you an example, Austin. You're not getting it.
Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.
Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.
My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.
Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.
Sounds more like a problem with Templars than with HA. I main one also, and I used 5 light for years. Even though I still like it now occasionally because the damage is a lot higher, fight for get a lot tougher since you're lacking health, got less stamina, and take more damage.
Heavy armor does what it should, it gives you more survivability, but you deal a lot less damage also
Wut.
Joy_Division wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.
You're lying if you claim Night blades don't do that to you. Yes they can and will.
I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.
Don't try to argue with him. He's plays in a raid, which is why he never gets ganked.
I am interested in testing the changes to backlash though. This could be a much more widely used skill with the added damage.
I am interested in testing the changes to backlash though. This could be a much more widely used skill with the added damage.https://youtu.be/Jouw65UsNmg
yeh
For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.
For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.
I am interested in testing the changes to backlash though. This could be a much more widely used skill with the added damage.https://youtu.be/Jouw65UsNmg
yeh
Ron_Burgundy_79 wrote: »
[For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.
And you think Crescent is the solution?
Will it even be as good as Rend/DB?
Does it get empowered by Cruel Flurry?
ellahellabella wrote: »Yeah, we lost Dawnbreaker of Smiting so Cresent is the only cheap burst ult we have now
ellahellabella wrote: »Yeah, we lost Dawnbreaker of Smiting so Cresent is the only cheap burst ult we have now
in the last year i dont recall seeing a single Crescent in a death recap. It gets changed and suddenly everyone was using it? lol all magplars are running meteor/bats/soul strike/eots
@austinwalter87ub17_ESO
In case you missed the resources you get back from heavy attacks.
Heavy resto is great for resources back....Passive from resto 30% Mag back plus Heavy Armor resources back plus a enchant that gives Mag back was a huge burst to your resources each attack.
You can also YouTube Hollykills as I have several group play videos healing and don't run into NBs that kill me in 2 seconds...like I said your playing it wrong if you die super quick to NBs heavy armor as a healer you can be very tanky learn oh and you should learn to block cast.
Joy_Division wrote: »ellahellabella wrote: »Yeah, we lost Dawnbreaker of Smiting so Cresent is the only cheap burst ult we have now
in the last year i dont recall seeing a single Crescent in a death recap. It gets changed and suddenly everyone was using it? lol all magplars are running meteor/bats/soul strike/eots
+1
Joy_Division wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.
You're lying if you claim Night blades don't do that to you. Yes they can and will.
I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.
Don't try to argue with him. He's plays in a raid, which is why he never gets ganked.
itscompton wrote: »Joy_Division wrote: »austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.
You're lying if you claim Night blades don't do that to you. Yes they can and will.
I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.
Don't try to argue with him. He's plays in a raid, which is why he never gets ganked.
Yep, he/she is a healbot that is always grouped with at least 8 others. If that group gets separated/spread out and you can get a 1v1 he/she dies quickly and has almost no damage. It's cool to play that way but to tell others who are brave enough to play solo that getting ganked for 30K damage by NB's combo isn't a thing just makes him/her look ignorant. I always play solo on my MagTemp and I have 29K health, 27K physical resist and over 3K crit resist when transmutation is up and if I get jumped by a top notch NB and stunned they kill me before I can CC break at least half the time.
austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.
Let me give you an example, Austin. You're not getting it.
Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.
Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.
My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.
Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.
Stam players have two gap closers. You take Explosive charge, you now have three. And Magicka Templars are left with one. I know that Toppling is the more popular morph, but I like Explosive better. The aoe dmg when charging is very nice. It can interrupt multiple enemies at times. And I don't want to blow my cc every time I gap close. I use Javelin. And I want to choose when to cc that way.
Spearblade wrote: »
Stam players have two gap closers. You take Explosive charge, you now have three. And Magicka Templars are left with one. I know that Toppling is the more popular morph, but I like Explosive better. The aoe dmg when charging is very nice. It can interrupt multiple enemies at times. And I don't want to blow my cc every time I gap close. I use Javelin. And I want to choose when to cc that way.
The problem is that 2H is garbage for PVE, and DPS don't run sword/shield. If 2H is made competitive for PVE, fine. I'm glad you didn't count Silver Leash, because it's garbage.
Also, you're definitely one of verrrrry few who uses that morph. I suppose you use Solar Barrage too, for more aoe?
austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.
Iv played a healing Templar for 1.5 years now and haven't changed my Heavy Armor Templar except adjust to each patch as they are quite strong in general (Kept getting better with Heavy Armor Passives, Major Mending access, sacred ground changes, cancer Reactive set, etc. I'm not in here asking for buffs. I never said they were OP I only would like balance and I think this patch they have done a really good job on some changes at this point we'll have to wait and see how next patch plays out.
My only problem is listening to players who are incompetent with the Templar healing class complain about NB Ganks and wanting to get over buffed.
For awhile it was easy for a Magplar to excel with dps/tank/heal in PvP.
austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
My feedback is equally as important as yours. Maybe more so given your admittedly one-sided viewpoint.
You think heavy armor templars should be HARDER to kill than the current meta? Wow. Honestly, I'm speechless. Clearly you've had zero experience playing on and definitely against a properly geared heavy armor Templar healer. If you're getting burned down on a Templar in Cyrodiil in heavy armor, you have no clue what you're doing. That's not a insult, but a fact that can be clearly demonstrated if you'd like to come to Xbox NA.