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PTS Feedback Thread for Templar Balance Improvements

  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced

    That's just because you're geared terribly then. Or you don't understand any mechanics of the Nightblade class since you only play Templar. Nightblades make great PvP healers too you know?

    As for Eye of the Storm, yourself playing a Heavy Armour magplar, you have the HIGHEST resistances to that ultimate in the game. My Breton Templar has over cap spell resist passively, none of my other characters can achieve that without speccing for it.

    It sounds to me like Magplar is carrying you a lot tbh. You would die instantly on any other class so just please refrain from commenting in balance threads.

    Edited by WillhelmBlack on January 17, 2017 10:02AM
    PC EU
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    BigES wrote: »
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.

    The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.

    If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.

    You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"

    It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.

    Let me give you an example, Austin. You're not getting it.

    Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.

    Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.

    My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.

    Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.


    Sounds more like a problem with Templars than with HA. I main one also, and I used 5 light for years. Even though I still like it now occasionally because the damage is a lot higher, fight for get a lot tougher since you're lacking health, got less stamina, and take more damage.

    Heavy armor does what it should, it gives you more survivability, but you deal a lot less damage also (I use the same sets in both heavy and light btw). Since heavy also gives you more healing recieved, it syncs well with Templars, but this is the same for another classes with their armor or weapon choices.

    The thing is that wearing a set like Lich in combination with Ha makes you unkillable if you can hold block up, since the regen it provides is just way to high. I don't think this is a HA problem, but certain sets just overpreform. Now that burst is a lot higher than a few years ago you also see more players wearing heavy armor to compensate that a little.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    BigES wrote: »
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.

    The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.

    If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.

    You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"

    It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.

    Let me give you an example, Austin. You're not getting it.

    Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.

    Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.

    My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.

    Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.


    Sounds more like a problem with Templars than with HA. I main one also, and I used 5 light for years. Even though I still like it now occasionally because the damage is a lot higher, fight for get a lot tougher since you're lacking health, got less stamina, and take more damage.

    Heavy armor does what it should, it gives you more survivability, but you deal a lot less damage also

    Wut.
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    BigES wrote: »
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.

    The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.

    If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.

    You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"

    It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.

    Let me give you an example, Austin. You're not getting it.

    Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.

    Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.

    My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.

    Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.


    Sounds more like a problem with Templars than with HA. I main one also, and I used 5 light for years. Even though I still like it now occasionally because the damage is a lot higher, fight for get a lot tougher since you're lacking health, got less stamina, and take more damage.

    Heavy armor does what it should, it gives you more survivability, but you deal a lot less damage also

    Wut.

    In short, Magicka templar syncs well with HA, that doesn't make HA overpowered. Only reason you see so many people in it now is because damage in general got insanely high after 1.6.
  • Rungar
    Rungar
    ✭✭✭✭✭
    One final idea for " hasty prayer" Renamed to Prayer of Resistance

    increase healing radius to 12m, same cast time, same cost. Get rid of the 30%.
    add effect: add resistance effect according to whatever necklace (enchantment) you have equipped. (fire/Frost/poison/shock/disease)

    i.e if you have a poison enchant on your necklace you (whoever is healed) get a poison resist buff for 6-9 seconds.

    This can work because healers generally use staves, which means that you can often switch out the necklace and still maintain 2 full sets. Of course it could work for any set up if you use a resist enchantment anyway.

    morph 1: stronger resist
    morph2: longer duration

    Resistances are massively underutilized in this game. Sorely needed imo.
    Edited by Rungar on January 17, 2017 1:49PM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced

    I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.

    You're lying if you claim Night blades don't do that to you. Yes they can and will.

    I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.

    Don't try to argue with him. He's plays in a raid, which is why he never gets ganked.

    He's also on PS4 and from what I can tell of that video; apparently animation cancelling is not quite to the level I see on PC? I keep watching thinking about what it would be like for me in that situation; and what would be coming would be snipe, heavy, poison injection from stealth somehwere, or a bunch of dizzying swings, talons, petrify/fear, executioner within a blink of an eye.

    I actually do agree with Paraflex on a lot of thing. I just think the issue lies in the sets in general, not templar. I do find it kind of ridiculous that heavy armor can give up to 200 extra damage and light armor doesn't give any for magicka. I could see the case for medium armor over heavy for a glass canon build since you don't have to rely on taking hits to build up your damage, but light armor is missing that. What I take issue with is how he has decided to keep ranting about this in the Templar thread like the class is responsible for it.
    Edited by technohic on January 17, 2017 2:09PM
  • templesus
    templesus
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    ✭✭
    For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.
    Edited by templesus on January 17, 2017 2:52PM
  • Veg
    Veg
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    Akimbro wrote: »

    I am interested in testing the changes to backlash though. This could be a much more widely used skill with the added damage.

    https://youtu.be/Jouw65UsNmg

    yeh
    ᕙ༼ຈل͜ຈ༽ᕗ
  • technohic
    technohic
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    Veg wrote: »
    Akimbro wrote: »

    I am interested in testing the changes to backlash though. This could be a much more widely used skill with the added damage.

    https://youtu.be/Jouw65UsNmg

    yeh

    They nicknamed RD "Jesus Beam." Well this one come straight down from God himself, smiting foes.
  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    [
    templesus wrote: »
    For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.

    And you think Crescent is the solution?

    Will it even be as good as Rend/DB?
    Does it get empowered by Cruel Flurry?
  • usmcjdking
    usmcjdking
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    ✭✭✭
    templesus wrote: »
    For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.

    There is 0 reason whatsoever to ever use crescent over rend unless you just don't have rend unlocked.

    Emp sweep morph or bust.
    0331
    0602
  • danno8
    danno8
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    Veg wrote: »
    Akimbro wrote: »

    I am interested in testing the changes to backlash though. This could be a much more widely used skill with the added damage.

    https://youtu.be/Jouw65UsNmg

    yeh

    Haha, if you watch closely the other fight in the background is the same fight/same result.
  • technohic
    technohic
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    Just think if all of us Templars could keep our mouth shut; we'd have a 30 m radius reveal stealth and a true death mark ability this next patch.
    Edited by technohic on January 17, 2017 6:50PM
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    technohic wrote: »
    Just think if all of us Templars could keep our mouth shut; we'd have a 30 m radius reveal stealth and a true death mark ability this next patch.

    Which would be awesome till the zergling templars wearing reactive/malubeth figured it out.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    Just think if all of us Templars could keep our mouth shut; we'd have a 30 m radius reveal stealth and a true death mark ability this next patch.

    Which would be awesome till the zergling templars wearing reactive/malubeth figured it out.

    They would surely come in and nerf reflective light at that point.

    I know that doesn't make sense, but that's why it does make sense.
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Stamplar strengths and weaknesses outlined.
    @ZOS_GinaBruno @ZOS_JessicaFolsom
    Strengths:
    PvP:
    Good damage with changes to jabs, crescent sweep and PoTL
    Burning light allows extra proc damage
    CC provides decent damage and chance to proc burning light
    Survivability is good with 8% damage reduction via restoring focus and purify
    Healing is top notch with major mending and minor vitality
    PvE:
    None

    Weaknesses:
    PvP:
    Sustain is horrible. No class method of stam return bar repentance which is completely sub par compared to dark deal, siphoning, and helping hands/battle roar. Forced to run high recovery to sustain which makes damage go down in a Cyrodiil full of heavy armor users.
    Our only class CC misses half the time.
    Mobility is terrible. With no methods of attaining expedition we are forced to slot a bow for it to get any mobility.
    Our resistance buff being ground based ruins mobility for the class as a whole.
    PvE:
    Sustain same as above.
    Damage is sub par due to maelstrom weapons not affecting jabs and lack of supporting dps abilities and passives.
    Basically stamplars are banned from trials

    To summarize, we need better sustain perhaps something similar to channeled focus for PvP and pve, and in pve our dps needs support in the form of another dot. Hopefully you see these and contemplate them. Without sustain specifically stamplars will remain extinct in pve and endangered in PvP
    Edited by templesus on January 17, 2017 7:27PM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Lore_lai wrote: »
    [
    templesus wrote: »
    For those of you asking for empowering sweep morph for stamplars....stop. We have enough mitigation and healing to survive easily(restoring focus and extended ritual) and I'm in all medium...I only PvP but as a stamplar main I want to see the class buffed for both PvP and PvE as right now it is practically banned from all trial guilds. Crescent sweep gives us a unique ulti for pve that has a chance of proccing burning light(including dot). Empowering morph would make it worthless in pve. Personally I'd rather have the damage morph in PvP, you won't burst anybody with how weak it is without it.

    And you think Crescent is the solution?

    Will it even be as good as Rend/DB?
    Does it get empowered by Cruel Flurry?

    With tweaking yes. Perhaps if the increased the ensuing dot to 10 seconds in length it would out levy rend due to burning light procs.
    Edited by templesus on January 17, 2017 7:34PM
  • ManDraKE
    ManDraKE
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    Yeah, we lost Dawnbreaker of Smiting so Cresent is the only cheap burst ult we have now

    in the last year i dont recall seeing a single Crescent in a death recap. It gets changed and suddenly everyone was using it? lol all magplars are running meteor/bats/soul strike/eots
    Edited by ManDraKE on January 17, 2017 8:48PM
  • Joy_Division
    Joy_Division
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    ManDraKE wrote: »
    Yeah, we lost Dawnbreaker of Smiting so Cresent is the only cheap burst ult we have now

    in the last year i dont recall seeing a single Crescent in a death recap. It gets changed and suddenly everyone was using it? lol all magplars are running meteor/bats/soul strike/eots

    +1
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • itscompton
    itscompton
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    Paraflex wrote: »
    @austinwalter87ub17_ESO

    In case you missed the resources you get back from heavy attacks.

    Heavy resto is great for resources back....Passive from resto 30% Mag back plus Heavy Armor resources back plus a enchant that gives Mag back was a huge burst to your resources each attack.

    You can also YouTube Hollykills as I have several group play videos healing and don't run into NBs that kill me in 2 seconds...like I said your playing it wrong if you die super quick to NBs heavy armor as a healer you can be very tanky learn oh and you should learn to block cast.

    I've played against you a bunch, you are lying if you say you can't be killed by NB's. If I can kill you by myself I'm sure a NB can. Plus not everyone groups up and hides behind others all the time.

  • olsborg
    olsborg
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    ✭✭✭✭✭
    stam.png

    Please @ZOS_RichLambert ? Make explosive charge a stam morph.

    PC EU
    PvP only
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    ManDraKE wrote: »
    Yeah, we lost Dawnbreaker of Smiting so Cresent is the only cheap burst ult we have now

    in the last year i dont recall seeing a single Crescent in a death recap. It gets changed and suddenly everyone was using it? lol all magplars are running meteor/bats/soul strike/eots

    +1

    I was completely caught off guard last time someone hit me with crescent. First thought that came to mind was that player hadn't finished grinding mages guild or fighters guild.

    Edit: Autocorrect hates me.
    Edited by Ron_Burgundy_79 on January 17, 2017 10:36PM
  • itscompton
    itscompton
    ✭✭✭✭✭
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced

    I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.

    You're lying if you claim Night blades don't do that to you. Yes they can and will.

    I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.

    Don't try to argue with him. He's plays in a raid, which is why he never gets ganked.

    Yep, he/she is a healbot that is always grouped with at least 8 others. If that group gets separated/spread out and you can get a 1v1 he/she dies quickly and has almost no damage. It's cool to play that way but to tell others who are brave enough to play solo that getting ganked for 30K damage by NB's combo isn't a thing just makes him/her look ignorant. I always play solo on my MagTemp and I have 29K health, 27K physical resist and over 3K crit resist when transmutation is up and if I get jumped by a top notch NB and stunned they kill me before I can CC break at least half the time.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    itscompton wrote: »
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced

    I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.

    You're lying if you claim Night blades don't do that to you. Yes they can and will.

    I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.

    Don't try to argue with him. He's plays in a raid, which is why he never gets ganked.

    Yep, he/she is a healbot that is always grouped with at least 8 others. If that group gets separated/spread out and you can get a 1v1 he/she dies quickly and has almost no damage. It's cool to play that way but to tell others who are brave enough to play solo that getting ganked for 30K damage by NB's combo isn't a thing just makes him/her look ignorant. I always play solo on my MagTemp and I have 29K health, 27K physical resist and over 3K crit resist when transmutation is up and if I get jumped by a top notch NB and stunned they kill me before I can CC break at least half the time.

    @Blobsky put out a one shot build the other day for his stamblade. He hit a heavy armor user with a 30k onslaught (2h ulti). Pretty sure he posted the build video on his youtube channel the other day.
  • itscompton
    itscompton
    ✭✭✭✭✭
    BigES wrote: »
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.

    The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.

    If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.

    You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"

    It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.

    Let me give you an example, Austin. You're not getting it.

    Yesterday, as a sorc emperor, with 80k magicka and very good spell damage, I was unable to 1v1 a Maulbeth, Reactive, Heavy armor Templar. I poisoned him. I timed a destro ulti/curse/heavy attack/frag combo on him, without putting a control effect on him. He CC broke and spammed Breath of Life. It was hilarious. And I've played that build and I know what it's capable of. And honestly I don't blame him for running it, because its made available to everyone.

    Last night that templar got emperor. Today, he took off his heavy armor and thought he'd try playing a damage templar.

    My now non-emperor sorcerer had zero issues in a 1v1 with him as emperor out of heavy armor.

    Point being, heavy armor Templar healer builds have turned bad players into "survivors" rather than forcing them to properly learn a game trying to find balance.


    It's not the heavy armor that's the problem, it's the set bonuses. I run Transmutation/Clever Alchemist/Skoria 6/7 heavy and while I can be incredibly tanky at times a good player can also kill me 1v1. But if I put on those sets I am pretty much unkillable 1v1.
  • maxjapank
    maxjapank
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    ✭✭
    olsborg wrote: »
    stam.png

    Please @ZOS_RichLambert ? Make explosive charge a stam morph.

    Stam players have two gap closers. You take Explosive charge, you now have three. And Magicka Templars are left with one. I know that Toppling is the more popular morph, but I like Explosive better. The aoe dmg when charging is very nice. It can interrupt multiple enemies at times. And I don't want to blow my cc every time I gap close. I use Javelin. And I want to choose when to cc that way.
  • Spearblade
    Spearblade
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    maxjapank wrote: »
    olsborg wrote: »
    stam.png

    Please @ZOS_RichLambert ? Make explosive charge a stam morph.

    Stam players have two gap closers. You take Explosive charge, you now have three. And Magicka Templars are left with one. I know that Toppling is the more popular morph, but I like Explosive better. The aoe dmg when charging is very nice. It can interrupt multiple enemies at times. And I don't want to blow my cc every time I gap close. I use Javelin. And I want to choose when to cc that way.

    The problem is that 2H is garbage for PVE, and DPS don't run sword/shield. If 2H is made competitive for PVE, fine. I'm glad you didn't count Silver Leash, because it's garbage.

    Also, you're definitely one of verrrrry few who uses that morph. I suppose you use Solar Barrage too, for more aoe?

  • maxjapank
    maxjapank
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    ✭✭
    Spearblade wrote: »
    maxjapank wrote: »
    olsborg wrote: »
    stam.png

    Please @ZOS_RichLambert ? Make explosive charge a stam morph.

    Stam players have two gap closers. You take Explosive charge, you now have three. And Magicka Templars are left with one. I know that Toppling is the more popular morph, but I like Explosive better. The aoe dmg when charging is very nice. It can interrupt multiple enemies at times. And I don't want to blow my cc every time I gap close. I use Javelin. And I want to choose when to cc that way.

    The problem is that 2H is garbage for PVE, and DPS don't run sword/shield. If 2H is made competitive for PVE, fine. I'm glad you didn't count Silver Leash, because it's garbage.

    Also, you're definitely one of verrrrry few who uses that morph. I suppose you use Solar Barrage too, for more aoe?

    well...I didn't want to speak for all Templars. But I know quite a few that use the Explosive morph. Thing is that most read to use Toppling and follow the status quo. But Explosive hits hard, at least in pvp, and hits multiple players.

    I don't pve much, so can't really comment. But what I hear you saying, I guess, is that you must use duel wield to do any decent damage in pve. So the problem lies in having to rely on duel wield.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Paraflex wrote: »
    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.

    The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.

    If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.

    You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"

    It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.

    Iv played a healing Templar for 1.5 years now and haven't changed my Heavy Armor Templar except adjust to each patch as they are quite strong in general (Kept getting better with Heavy Armor Passives, Major Mending access, sacred ground changes, cancer Reactive set, etc. I'm not in here asking for buffs. I never said they were OP I only would like balance and I think this patch they have done a really good job on some changes at this point we'll have to wait and see how next patch plays out.

    My only problem is listening to players who are incompetent with the Templar healing class complain about NB Ganks and wanting to get over buffed.

    For awhile it was easy for a Magplar to excel with dps/tank/heal in PvP.

    If you notice I don't really ask that Templars receive anything but a way to defend themselves with CC. I don't ask for damage increases. I don't ask for more tanky. I ask for better CC so we aren't healbots.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    BigES wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    My feedback is equally as important as yours. Maybe more so given your admittedly one-sided viewpoint.

    You think heavy armor templars should be HARDER to kill than the current meta? Wow. Honestly, I'm speechless. Clearly you've had zero experience playing on and definitely against a properly geared heavy armor Templar healer. If you're getting burned down on a Templar in Cyrodiil in heavy armor, you have no clue what you're doing. That's not a insult, but a fact that can be clearly demonstrated if you'd like to come to Xbox NA.

    I think Templars in general should be harder to kill. That way Light Armor Templar Healers can exist again in PVP.

    Even with Heavy Armor, any intelligent group just spams Ice Comet on you. Heavy armor does nothing to prevent organized groups from downing you. No matter what your gear looks like. If you're in light armor, you simply cannot survive. Period. Heavy armor is a necessity for templar healers in PVP.

    Taking away healers survivability in PVP is never a good thing for the healer itself, nor the group.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
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