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PTS Feedback Thread for Templar Balance Improvements

  • josh.lackey_ESO
    josh.lackey_ESO
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    Combat & Gameplay
    Templar
    • Restoring Light
      • Lingering Ritual (Healing Ritual morph):
        • Renamed this morph to Hasty Prayer.
        • This morph no longer applies a small burst of healing after 8 seconds. Instead, it allows you to move and cast the ability at full speed.

    This is extremely awesome if it literally means what it says: that it allows you to move at full speed. A magicka version of Shuffle/Forward Momentum would be absolutely amazing. Add Major Expedition and you'd have a real winner. With a name like Hasty Prayer, it would seem reasonable, and people might actually slot the skill.
    • Radiant Aura (Restoring Aura morph): This morph now increases the radius of the Minor Magickasteal to 25/26/27/28 meters.
    • Restoring Aura: Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs (Fortitude, Endurance, and Intellect) while slotted. Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you.

    This is absolutely amazing, too, so long as applying Minor Magickasteal reveals enemies in stealth. That would make this a real winner.
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    Combat & Gameplay
    Templar
    • Restoring Light
      • Lingering Ritual (Healing Ritual morph):
        • Renamed this morph to Hasty Prayer.
        • This morph no longer applies a small burst of healing after 8 seconds. Instead, it allows you to move and cast the ability at full speed.

    This is extremely awesome if it literally means what it says: that it allows you to move at full speed. A magicka version of Shuffle/Forward Momentum would be absolutely amazing. Add Major Expedition and you'd have a real winner. With a name like Hasty Prayer, it would seem reasonable, and people might actually slot the skill.
    • Radiant Aura (Restoring Aura morph): This morph now increases the radius of the Minor Magickasteal to 25/26/27/28 meters.
    • Restoring Aura: Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs (Fortitude, Endurance, and Intellect) while slotted. Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you.

    This is absolutely amazing, too, so long as applying Minor Magickasteal reveals enemies in stealth. That would make this a real winner.

    It currently does reveal people in stealth or cloak. Dunno if they intended to have it like that though.
  • Mutagem
    Mutagem
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    please don't take stun away from blazing spear
    Mutagem - AD Stamina Nightblade - Prefect
    Mutagentleman - AD Magicka Templar - Palatine
    Mutageneticist - AD Magicka Sorcerer - Corporal
  • Syiccal
    Syiccal
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    please give me some more stam morphs and passivs to help out my stamplar
  • Khaos_Bane
    Khaos_Bane
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    Are Templars to be slow and have no CC skills ?
  • Berenhir
    Berenhir
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    Khaos_Bane wrote: »
    Are Templars to be slow and have no CC skills ?

    Yes, because they live in houses.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Rungar
    Rungar
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    I don't think the new healing ability "hasty prayer" will be effective.

    I don't think there's anything that can be done with it as a pure heal to replace Breath of life for actual usability.

    so why not change it to something that might be useful?

    here is my suggestion:

    Healing Rings: heals for x amount within a 8m radius, heals for 66%x from 9-14m 33% 15-18m 1 sec cast time
    Morph 1: Healing inversion: reverses the rings so you get 100% in the 15-18 ring and 33% in the 0-8m ring
    Morph2: Defending Rings: adds minor maim to enemies within the rings modified by the same percentage ( 12 seconds within 8m, 8 seconds, 9-14, 4 seconds 15-18.

    that will make it useful, strategic, and a certain skill to get the most out of it..
  • technohic
    technohic
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    Rungar wrote: »
    I don't think the new healing ability "hasty prayer" will be effective.

    I don't think there's anything that can be done with it as a pure heal to replace Breath of life for actual usability.

    so why not change it to something that might be useful?

    here is my suggestion:

    Healing Rings: heals for x amount within a 8m radius, heals for 66%x from 9-14m 33% 15-18m 1 sec cast time
    Morph 1: Healing inversion: reverses the rings so you get 100% in the 15-18 ring and 33% in the 0-8m ring
    Morph2: Defending Rings: adds minor maim to enemies within the rings modified by the same percentage ( 12 seconds within 8m, 8 seconds, 9-14, 4 seconds 15-18.

    that will make it useful, strategic, and a certain skill to get the most out of it..

    It is a multiple target BOL basically with a 1-1.5 second delay. I played around with it a bit and in PvP, it can be a heal bots best friend as they generally rely on being behind a bunch of friendlies anyway. If you are isolated, however; it becomes useless with anyone who knows what a bash or ranged interrupt/stun is.

    I find it more of a PvE buff so you can start casting it and still be able to move out of the red circles.



    Add me to the list of people who are annoyed with our rune focus abilities being small and having to stand on it at a ground location to have more than 8 seconds of buff. Its just not feasible in PvP to stand still in that nor recast it every 8 seconds and try to keep up with the flow of the fight. Templars are already slow so stopping for that with no means to create distance makes for a bad time.
  • Rungar
    Rungar
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    hmm, since everyone in your group will die from the use of that skill perhaps they could add a resurrect buff to it.

    so if you get healed by this you get a buff that makes you resurrect twice as fast for 30 seconds. lol
  • Rungar
    Rungar
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    and rename it "say your prayers" of course.

    sorry I couldn't resist.
  • caeliusstarbreaker
    caeliusstarbreaker
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    Can we get a cc on crescent?
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • bikerangelo
    bikerangelo
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    Can we get a cc on crescent?

    Can we revert the change entirely? Stamplars would still use dawnbreaker for the CC, passive weapon damage buff, and insane DoT, especially against vamps & werewolves. This is just taking more burst from melee magic temps that sorely need it. Plus it would have to be a bit more expensive if there were an aoe CC component, and I like the low cost.
  • Syiccal
    Syiccal
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    why do you need the choice of 2 ults and leave stam with none other than db
  • usmcjdking
    usmcjdking
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    Can we get a cc on crescent?

    Can we revert the change entirely? Stamplars would still use dawnbreaker for the CC, passive weapon damage buff, and insane DoT, especially against vamps & werewolves. This is just taking more burst from melee magic temps that sorely need it. Plus it would have to be a bit more expensive if there were an aoe CC component, and I like the low cost.

    I would prefer the Empowering Sweep morph TBH and will properly continue to usse Empowering over Crescent.
    0331
    0602
  • bikerangelo
    bikerangelo
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    usmcjdking wrote: »
    Can we get a cc on crescent?

    Can we revert the change entirely? Stamplars would still use dawnbreaker for the CC, passive weapon damage buff, and insane DoT, especially against vamps & werewolves. This is just taking more burst from melee magic temps that sorely need it. Plus it would have to be a bit more expensive if there were an aoe CC component, and I like the low cost.

    I would prefer the Empowering Sweep morph TBH and will properly continue to usse Empowering over Crescent.

    Or that, just something both classes can still use.
  • BigES
    BigES
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    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
  • BigES
    BigES
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    Ideas for Breath of Life:

    Morph 1: ALWAYS heals the caster (even if full health) and also 1 other target. Same heal value for both heals.
    Morph 2: Heals the two lowest health targets OTHER than the caster. Same heal value for both heals.

    I think the above would work great in PvP but might break trials. Since there are typically two trial healers, it may not. Would probably just require readjustment of current healer group positioning probably. Would need testing.


    Edited by BigES on January 16, 2017 7:25PM
  • templesus
    templesus
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    @ZOS_GinaBruno @ZOS_RichLambert I see you reverted change on crescent sweep and did nothing else to buff us...that was crucial to stamplar pve DPs even being remotely better since it and the dot could proc burning light. Above I noted my proposal to remove it in favor of more sustain and increasing the speed of jabs. I hope you realize this error and either give it back to us or do proposed changes.
  • Blackfyre20
    Blackfyre20
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    The change for crescent sweep to physical damage was just missed in the notes, they did not revert the change. It looks like crescent sweep will deal physical damage and radial sweep will remain magicka damage.

    Also I can't test as I am on PS4 but I am intrigued by the backlash changes. Do the changes make it viable for PvP burst damage? Would love to hear any feedback from anyone who tests it out.

    Edited by Blackfyre20 on January 16, 2017 7:46PM
    Buff Soft Caps
  • yttoks
    yttoks
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    BigES wrote: »
    Elsterchen wrote: »
    BigES wrote: »
    Docmandu wrote: »
    No clue why they felt the need to increase Javelin speed.. think most people would agree that it is already fine as-is. Would much have preferred a working gapcloser, ie. one that doesn't get you killed due to skills becoming stuck or just entirely failing.


    I never felt like the speed of the skill was an issue. It was already so fast, you could catch some people pre-Meteor in a duel before they could even block, which was a common combo.

    It just seems like a consolation prize to the Blazing Spear nerf, when there is nothing wrong with that skill.

    Javelin speed will just incentivize people to sit back and throw it annoyingly like they already do. Templar is an up close and personal class. They are slow. Javelin speed should not be an issue when you're on top of an opponent. Its the same reason Magicka Socs should be on top of the opponent when they go to cast Crystal Frag. Speed of the skill doesn't matter if you're not hiding in the background.

    Which is why Blazing Spear works. Its a good "in your face" stun.

    New Javelin will just become another annoyance ability for the already aggravating unkillable heavy armor templar healbots.

    Javeline isn't a skill that i use when "on top" of an opponent and its range ability doesn't suggest its thought to be used this way imho. When used as a ranged skill it is lacking speed. I was ambushed more then once while trying to pull jacelline off trying to keep opponents away. The changes might solve this problem.

    Blazing Spear solves spambush players. Well, not anymore.

    You aren't going to Javelin someone to death at range. So when you CC, you need to be ready to combo. For both the stamplar and magplar, this means being on top of your opponent.

    Hmmm, use it up close, but it's way more effective at a distance. Javelin + Gap Closer is a very nice 1-2 punch (of course, that assumes skills in the rotation that not all temps have.) I like the speed buff. Though i do agree, I never thought it was a problem as is.
  • Paraflex
    Paraflex
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    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    I think incentive versus forced would be a better option to go light over heavy.

    With changes to Wrath and Heavy Attack resource regain next patch it will be a lil bit harder to run heavy armor as a healer.
    Edited by Paraflex on January 16, 2017 8:12PM
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • leepalmer95
    leepalmer95
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    Paraflex wrote: »
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    I think incentivized versus forced would be a better option to go light over heavy.

    With changes to Wrath and Heavy Attack resource regain next patch it will be a lil bit harder to run heavy armor as a healer.

    That won't change anything.

    I'm happy with the wraith change but it won't change much.

    The extra on heavy attacks won't make much of a difference.

    Templars will still be spamming heals that'll bring anything to max in 2 casts with 30k stamina perma blocking.

    Oh and malubeth.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • leepalmer95
    leepalmer95
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    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DragonBound
    DragonBound
    ✭✭✭✭✭
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.


    I think yes and no when it comes to healers, if you have allot of healers it can easily make a huge difference in pvp and I think sometimes to much, its the players jobs to protect the healer, this will give them more incentive to do so. But they do need better mobility atleast to offset this, they also should not be super squishy either.
    Edited by DragonBound on January 16, 2017 8:34PM
  • Paraflex
    Paraflex
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    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.


    lol Templar Healers are incredibly difficult to kill especially if it's a good player. We don't need anymore buffs.... Templar healers are still super strong. I think now we'll have to switch 3 spell dmg enchants to 1-2 recovery enchants and use Heavy Armor as you no longer can Heavy attack Resto staff and get huge amounts of resources back.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Glad to see the changes to Armor of the Trainee, said no one ever. I guess I should take it as a compliment seeing how I'm probably 1 of the 6 light armor magplars running trainee. I guess I was OP. 218.png_large

    @ZOS_GinaBruno
    @ZOS_RichLambert
    Edited by Ron_Burgundy_79 on January 16, 2017 8:50PM
  • Paraflex
    Paraflex
    ✭✭✭✭
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced

    I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • DragonBound
    DragonBound
    ✭✭✭✭✭
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
    BigES wrote: »
    Healers should be forced into light armor.

    If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.

    Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.

    These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.

    Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.

    The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.

    Templar Extraordinaire

    I can tell which side your going to favour.

    Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.

    And people have the nerve to complain about healers in pvp not being squishy enough?

    Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced

    Considering your suppose to be in big groups in pvp your not likely going to get ganked by a nightblade in a middle of a huge battle, also every class is suppose to be weak against another one, this is group pvp, not 1 vs 1.
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