austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.
CosmicSoul wrote: »austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
Considering your suppose to be in big groups in pvp your not likely going to get ganked by a nightblade in a middle of a huge battle, also every class is suppose to be weak against another one, this is group pvp, not 1 vs 1.
leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
lol Templar Healers are incredibly difficult to kill especially if it's a good player. We don't need anymore buffs.... Templar healers are still super strong. I think now we'll have to switch 3 spell dmg enchants to 1-2 recovery enchants and use Heavy Armor as you no longer can Heavy attack Resto staff and get huge amounts of resources back.
@austinwalter87ub17_ESO
In case you missed the resources you get back from heavy attacks.
Heavy resto is great for resources back....Passive from resto 30% Mag back plus Heavy Armor resources back plus a enchant that gives Mag back was a huge burst to your resources each attack.
You can also YouTube Hollykills as I have several group play videos healing and don't run into NBs that kill me in 2 seconds...like I said your playing it wrong if you die super quick to NBs heavy armor as a healer you can be very tanky learn oh and you should learn to block cast.
You can have it. Honestly, as a non-vampire Magicka Templar, I would pick S&B Ulti for a defensive ulti over Empowering.usmcjdking wrote: »I would prefer the Empowering Sweep morph TBH and will properly continue to usse Empowering over Crescent.
Amazing. You forgot to add that on top of that you can also 1vx all the things.I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS.
You can have it. Honestly, as a non-vampire Magicka Templar, I would pick S&B Ulti for a defensive ulti over Empowering.usmcjdking wrote: »I would prefer the Empowering Sweep morph TBH and will properly continue to usse Empowering over Crescent.
Take it and give me Crescent with a CC.Amazing. You forgot to add that on top of that you can also 1vx all the things.I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS.
austinwalter87ub17_ESO wrote: »@austinwalter87ub17_ESO
In case you missed the resources you get back from heavy attacks.
Heavy resto is great for resources back....Passive from resto 30% Mag back plus Heavy Armor resources back plus a enchant that gives Mag back was a huge burst to your resources each attack.
You can also YouTube Hollykills as I have several group play videos healing and don't run into NBs that kill me in 2 seconds...like I said your playing it wrong if you die super quick to NBs heavy armor as a healer you can be very tanky learn oh and you should learn to block cast.
I'm aware that heavy attacks give back a large amount of resource.
Someone made it sound as if it got nerfed.
And you're a liar if you say NB'S can't burst you down while in heavy as a healer. I've experienced it. My gear is top notch. I know what I'm doing. I'm a good healer. But if a NB catches you off guard you will die nearly instantly. Especially with their procs.
You can have it. Honestly, as a non-vampire Magicka Templar, I would pick S&B Ulti for a defensive ulti over Empowering.usmcjdking wrote: »I would prefer the Empowering Sweep morph TBH and will properly continue to usse Empowering over Crescent.
Take it and give me Crescent with a CC.Amazing. You forgot to add that on top of that you can also 1vx all the things.I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS.
No a healer that supports a group cannot 1vX and that's the case for me
austinwalter87ub17_ESO wrote: »@austinwalter87ub17_ESO
In case you missed the resources you get back from heavy attacks.
Heavy resto is great for resources back....Passive from resto 30% Mag back plus Heavy Armor resources back plus a enchant that gives Mag back was a huge burst to your resources each attack.
You can also YouTube Hollykills as I have several group play videos healing and don't run into NBs that kill me in 2 seconds...like I said your playing it wrong if you die super quick to NBs heavy armor as a healer you can be very tanky learn oh and you should learn to block cast.
I'm aware that heavy attacks give back a large amount of resource.
Someone made it sound as if it got nerfed.
And you're a liar if you say NB'S can't burst you down while in heavy as a healer. I've experienced it. My gear is top notch. I know what I'm doing. I'm a good healer. But if a NB catches you off guard you will die nearly instantly. Especially with their procs.
You do realize there's plenty of healer builds that can survive a NB gank. Having the best gear and best build cannot supplement for a poor choice, player awareness, timing for breaking a stun, and positioning.....if your a group healer and you keep dying to NB ganks your either in the back of the group away from the group or just incompetent to be able to heal a group and maintain your own survival against a NB gank.
@austinwalter87ub17_ESO
I seriously doubt you play in competitive groups and have much success in PvP based on all your comments my guess is you follow a Zerg and get picked off. Don't ask for Templar Healer buffs they are in a good spot.
I main a templar, and I was duelling a friend tonight to try out the changes after the latest patch, and purifying light seems completely broken. At one point, I purposely barely touched him to see if what I was seeing was correct, and he died at full health to a 19k purifying light, and hardly any damage had been stored at all, because I was barely touching him, other times it was doing 16k, 20k ect. I don't know what was going on but the damage it was doing was in no way reflecting damage stored, it was far too high.
We just watched videos back of this and it was definietly broken He had 100% full health and it just wiped him.
I main a templar, and I was duelling a friend tonight to try out the changes after the latest patch, and purifying light seems completely broken. At one point, I purposely barely touched him to see if what I was seeing was correct, and he died at full health to a 19k purifying light, and hardly any damage had been stored at all, because I was barely touching him, other times it was doing 16k, 20k ect. I don't know what was going on but the damage it was doing was in no way reflecting damage stored, it was far too high.
We just watched videos back of this and it was definietly broken He had 100% full health and it just wiped him.
I will try to get him to send me the video tomorrow morning to post it, it is honestly hilarious, they have made it far too strong
austinwalter87ub17_ESO wrote: »austinwalter87ub17_ESO wrote: »leepalmer95 wrote: »austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Templar Extraordinaire
I can tell which side your going to favour.
Absolutely I will favor the Templar. I play healers exclusively in MMORPGS because I'm good at it. But in ESO? Ha. I laugh at people who whine about healers wearing heavy armor. I have 28k HP on my healer in pvp. And it's still not enough. One well geared night blade can drop me in 3 seconds. I've seen Eye of the Storm 2 shot me in pvp.
And people have the nerve to complain about healers in pvp not being squishy enough?
Let's just give everyone the ability to one shot and take healers out of the game. That's what most of you consider balanced
I also heal groups and run 20k HP and rarely die to a NB Ganker or EotS. I think your doing it wrong if you die that fast....you know remeberance is the perfect counter to EotS....I'd like to see some PvP Healing videos from you to see how you play.
You're lying if you claim Night blades don't do that to you. Yes they can and will.
I'm wearing golden out desert rose, black rose, and transmutation. Still doesn't stop their burst.
Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
Made a video of 13 Mag Templars all using Reactive Armor/BOL/RD/Malubeth. It's total cancer for PvP how in earth is this balanced?
https://youtu.be/Blq2gNrrbfQ
Problem I have with this video/group is
Heavy Armor is way to strong on Mag Templars
Stacking Reactive/Malubeth on a bunch of Mag Templars lets you outlast your opponents pretty easy.
I made this video hoping for some reductions to Heavy Armor and Malubeth to show the cancer these sets can make when combined on the right class.
Average Templar had
35k HP
30k Mag
32k Spell Resist
30k Physical Resist
1500-2200 Mag Recovery
Most had purple gear bought right from the Tel Var Merchant there was no need to upgrade it to yellow.
WTF is this? LOL.
Congratulations on fighting pugs?
And if you got kills in there (because at one point it was so boring just watching you tank pugs and not even scratching them) you got them from - dun, dun duuuun - Destro Ulti (ya know - that super awesome "templar" ulti, right?)
An organized group of Sorcerers with the same number would have probably shut you down with Negates + Destro Ult + encase.
The only time I see you use Beam is when you literally disgustingly zerg someone down with your whole group + friendly pugs.
And even then it takes you all so long to get him. Y'all are so OP.
You do understand the main point of the video was to show Reactive Armor/Malubeth with A group stacked full of defensive BOL Templars. The video is a joke and it's not even close to a real PvP group but shows how defensive and resource draining a group full of Reactive/Malubeth Templars can be.
It was named house of cancer for a reason as we had no intention to kill people outside of cheese destro/RD abilities
@Lore_lai
austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.
austinwalter87ub17_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Folks like you should be barred from giving feedback. Actually most people who play damage and dps specs should. The DPS players are always a cancer in each game regarding balance. They help the game gravitate towards insane levels of burst and dps and then they whine that healers aren't easy targets in pvp.
The heavy armor nerf hurt Templar healers really bad in pvp. Healers should be hard to kill in pvp. A lot harder than they are now even. Nothing in pvp puts a bigger target on your back than being a healer. As a templar, you lack CC and Mobility and people still *** about Templars in heavy because of why? Because they didn't go down easy? GOOD! Thank god for the Heavy armor meta.
Ron_Burgundy_79 wrote: »Glad to see the changes to Armor of the Trainee, said no one ever. I guess I should take it as a compliment seeing how I'm probably 1 of the 6 light armor magplars running trainee. I guess I was OP.
@ZOS_GinaBruno
@ZOS_RichLambert
josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
austinwalter87ub17_ESO wrote: »josh.lackey_ESO wrote: »Healers should be forced into light armor.
If you want the ability to dish out massive healing for your group, which I have no problem with, you shouldn't simultaneously be unkillable. Right now, there is no tradeoff. Between the Blessed CP and bonuses from potions and trash items like Malubeth, there is no trade-off necessary. You can be incredibly tanky AND dish out substantial group healing. If you want to be in heavy armor, which is also fine, your heals shouldn't put a 60k health blazeplar to full health in two casts.
Rather than seeing a nerf this patch, heavy armor heal bot templars are given new utility skills. Dark Bubble spam, Magicka Regeneration for their group, and a new full speed group heal they can spam at full health.
These kids dont care about jesus beam nerf and removing the CC from Blazing Spear. They just want to "live". Its a build for everyone who used to get insta-dead in previous patches. You are affecting skills they could care less about while significantly nerfing legitimate templars.
Light armor is currently garbage unless you are a shield stacking Sorc or a burst-and-cloak magblade. It's especially garbage for a healer.
The issue is that Medium and Heavy armor both give a direct bonus to Spell or Weapon Damage, which means larger heals. Light armor does give spell crit, but as you pointed out, heals are already big enough without the need to crit. The big major light armor bonus is Spell Penetration, which does absolutely nothing for heals. You are better off going with heavy because Wrath can give you bonus spell power, and thus bigger heals.
If you look at the healing some of the stamina builds out there can do, it's insane. I don't know why people complain about BoL when stam builds can go from near death to full health in the space of a dodge roll with Vigor and Rally.
You bring up a good point about light armor spell penetration adding a benefit for healers so maybe they could change spell penetration to add some type of benefit say a chance for an extra heal over time on all heals but honestly healers don't need any more tools or buffs unless you are a heavy armor Templar who can't defend against NBs that gank you..... your just a special type of bad player that needs the "floor pushed up to keep you alive....go play minecarft"
It's pretty obvious at this point you consider Templar healers OP because they aren't as squishy as you want so you can AP farm them.