What a bunch of crybabies, increase cost of incap by 20 is not affecting the stamblade in anyway, pve or pvp. Is the class with the highest ulti generation of the game.
It's a dps loss in pve, where incap is used during execute phase of boss fights. Actually increased damage to target is the real kicker... less up-time on that higher damage means reduced execute damage. Execute phase is where stamblade dps climaxes. The result is just stamblades being pushed further up the dps totem pole. Yet another pvp nerf that adversely impacts pve...
Also stamblades don't have anwhere near the ult generation of a magblade. Stamblades can still utilize the Catalyst passive once every 45 seconds, and aside from that they are on-par with every other class with respect to ult generation.
Use soul harvest?
dwemer_paleologist wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
i dont agree with the incap increase at all.
i hate it.
no call for it and is totally unnecessary!
Strider_Roshin wrote: »arkansas_ESO wrote: »Strider_Roshin wrote: »No stamina player in their right mind will use Incap (the stamina morph) over Soul Harvest (the Magicka morph) you'll be losing out on a lot of damage, and pressure.
First you increase the cost of Dawnbreaker, now Incap. I guess it's only an issue if stamina uses it eh? Is this why nothing can be dodged, but everything can be shielded?
You're forgetting that a successful dodge spares you from everything in that attack, while shields have to eat it. If I dodge your Incap Strike, you don't apply Major Defile or deal increased damage to me. If I shield your Incap, you still apply Major Defile and the increased damage. You're also thinking in terms of how many ultimates you'll get to use in the span of a minute, when stam NB's thing has always been about how much damage you can do in the span of a second. The fact that Incap still does 20-25% more damage than Soul Harvest will mean stam NBs will keep using it.
20-25% damage for something that costs 40% more? Yeah, stamblades that are bad at math will still use it.
@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
Father_X_Zombie wrote: »The incap change is very welcome
Get out of here sorc.
When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.
nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
arkansas_ESO wrote: »NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
I'll be honest, Kena, I have no clue why you love the clunky Grim Focus so much. It's damage is comparable with Crystal Fragments, yet it procs nowhere near as often, has to be refreshed after every proc, and has a cast time. I seriously wouldn't say the current Grim Focus is key to how mageblade plays, it's just a clunkier version of Crystal Fragments. If anything defined mageblade's playstyle, it would be something entirely unique to the class like Shadow Image or Cloak.
Ambush, fear the best broken CC in the game, and focus. You must really not know the class if you think incap is all you have.dwemer_paleologist wrote: »incap is the only good skill us stamina nightblades have.
leave it alone.
any change to it is completely uncalled for and unnecessary.
arkansas_ESO wrote: »NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
I'll be honest, Kena, I have no clue why you love the clunky Grim Focus so much. It's damage is comparable with Crystal Fragments, yet it procs nowhere near as often, has to be refreshed after every proc, and has a cast time. I seriously wouldn't say the current Grim Focus is key to how mageblade plays, it's just a clunkier version of Crystal Fragments. If anything defined mageblade's playstyle, it would be something entirely unique to the class like Shadow Image or Cloak.
GreenSoup2HoT wrote: »arkansas_ESO wrote: »NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
I'll be honest, Kena, I have no clue why you love the clunky Grim Focus so much. It's damage is comparable with Crystal Fragments, yet it procs nowhere near as often, has to be refreshed after every proc, and has a cast time. I seriously wouldn't say the current Grim Focus is key to how mageblade plays, it's just a clunkier version of Crystal Fragments. If anything defined mageblade's playstyle, it would be something entirely unique to the class like Shadow Image or Cloak.
I honestly am scared of the thought of a magblade thats capable of Grim Focus being able to recast after activating the Spectral bow. Spectral bow does a ton of damage and to be as reliable and frequent compared to frags would be overkill in my opinion.
Any changes to this ability would need to be really delicate because in my opinion its in a very good spot.
If i could change one thing about this ability it would be its duration. 15 seconds in my opinion if a very short time to work with. A step in the right direction would be to increase its duration so you can hold onto your spectral bow and try to set up plays with it rather then feeling pressured to get a combo out because of the small duration.
Teeny tiny casual PvE NB here. So put this on the to-do list below what ever these people have requested
It would be really nice if the spectral bow of grim focus reset the buff as well so you didn't have to press it twice and break the flow of your damage rotation. Despite it not showing up on many top dps builds I really like the concept of building up to this.
Lord_Dexter wrote: »Nerf incapstating strike
What a bunch of crybabies, increase cost of incap by 20 is not affecting the stamblade in anyway, pve or pvp. Is the class with the highest ulti generation of the game.
It's a dps loss in pve, where incap is used during execute phase of boss fights. Actually increased damage to target is the real kicker... less up-time on that higher damage means reduced execute damage. Execute phase is where stamblade dps climaxes. The result is just stamblades being pushed further up the dps totem pole. Yet another pvp nerf that adversely impacts pve...
Also stamblades don't have anwhere near the ult generation of a magblade. Stamblades can still utilize the Catalyst passive once every 45 seconds, and aside from that they are on-par with every other class with respect to ult generation.
Use soul harvest?
Is that a serious question???
When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.
GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
When every attack misses making some abilities need to hit through dodge at least ultimate should.Ragnaroek93 wrote: »@ZOS_RichLambert If your going to increase the cost of incap you should increase the cost to composite or at least make it undodgeable.ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback and discussions in this thread. We have a couple updates/changes coming for the next PTS build that we’d like to share:
- Incapacitating Strike – Increased the cost of this ultimate to 70 from 50.
- Path of Darkness (and morphs) – Increased the base ability damage by 25%
- Twisting Path – Increased the damage of this morph by 7% over the base ability. (Total damage increase of 32% over live)
As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
OMG no. Just stop making everything undodgeable. The nerf is OK I think.nahh only scrub here is you am sure but with my build even with this change am going to still have incap faster then most people.Increasing the cost still doesn't make it close to being balanced it is a lazy fix that only people whole get gank will enjoy.When the ability miss 70 % of the time the plus its single target it should hit hard.For example Dawnbreaker hits harder then incap but its undodgeable and its AOE. Which makes no sense as is even with zos stating AOE should never deal more damage than a single target attack.That's why surprise attack hits harder then steel nado. Only change they need to make Incap balanced revert the stun change so it only deal damage to someone with more health then you.@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What a bunch of crybabies, increase cost of incap by 20 is not affecting the stamblade in anyway, pve or pvp. Is the class with the highest ulti generation of the game.
It's a dps loss in pve, where incap is used during execute phase of boss fights. Actually increased damage to target is the real kicker... less up-time on that higher damage means reduced execute damage. Execute phase is where stamblade dps climaxes. The result is just stamblades being pushed further up the dps totem pole. Yet another pvp nerf that adversely impacts pve...
Also stamblades don't have anwhere near the ult generation of a magblade. Stamblades can still utilize the Catalyst passive once every 45 seconds, and aside from that they are on-par with every other class with respect to ult generation.
Use soul harvest?
Is that a serious question???
You said the increased dmg is the main reason why is used. So whats stopping u from using soul harvest that still costs 50 ult and have the same uptime as before?
arkansas_ESO wrote: »NightbladeMechanics wrote: »ZOS_RichLambert wrote: »As a note, we definitely hear your feedback on Grim Focus and agree it requires more micromanagement than most other abilities. We are looking into solutions, but we do not expect to get changes in for Update 13.
This increased micromanagement on Grim Focus is key to how mageblade plays in PvP, though. Please don't change it.Make tweaks elsewhere in the class to appease the PvEers, please.
Side note, thank you greatly for the Path buffs. Excellent ability in concept in need of a little higher tuning, loving that attention.
I'll be honest, Kena, I have no clue why you love the clunky Grim Focus so much. It's damage is comparable with Crystal Fragments, yet it procs nowhere near as often, has to be refreshed after every proc, and has a cast time. I seriously wouldn't say the current Grim Focus is key to how mageblade plays, it's just a clunkier version of Crystal Fragments. If anything defined mageblade's playstyle, it would be something entirely unique to the class like Shadow Image or Cloak.
usmcjdking wrote: »Teeny tiny casual PvE NB here. So put this on the to-do list below what ever these people have requested
It would be really nice if the spectral bow of grim focus reset the buff as well so you didn't have to press it twice and break the flow of your damage rotation. Despite it not showing up on many top dps builds I really like the concept of building up to this.
Yup, I think this is the fix.
hedna123b14_ESO wrote: »usmcjdking wrote: »Teeny tiny casual PvE NB here. So put this on the to-do list below what ever these people have requested
It would be really nice if the spectral bow of grim focus reset the buff as well so you didn't have to press it twice and break the flow of your damage rotation. Despite it not showing up on many top dps builds I really like the concept of building up to this.
Yup, I think this is the fix.
Yup currently on the PTS its a dps loss to run it (in PvE) if your healer is doing a good job on Combat Prayer...
Ragnaroek93 wrote: »GreenSoup2HoT wrote: »@Jaronking
Talk about a cry baby if 20 incap ruins your play your a nub. You will now have to wait an extra 1-3 seconds to incap on an ability that hits like a truck instead of getting back to back incap ults. It's approaching balance if anything.
What he proposes isn't crazy or anything. It would be a step in the right direction in my opinion to make ALL ultimate's not dodge-able.
One reason why the Bow Ultimate right now is terrible is because you can just dodge the whole thing.
They did just make Leap undodgeable. Why not Incap? Its 70 ultimate now. For a single target ultimate that is now not as spammed it should be able to guarantee a hit.
Edit: Before anyone yells at me, i understand Leap is now undodgeable because it is indeed AoE but why is Soul Assault not dodge-able compared to the Bow ultimate? Its not really fair imo. Making all ultimate s undodgeable just adds consistency and makes ultimates always worth utilizing.
Also the base skill Death Stroke would become undodgeable so it would be a step in the right direction for magblades as well.
Making Incap undodgeable is crazy. It would just push the meta further into burst and stacking as much damage as possible. It would also remove counterplay. Even if you block it, you would still get the debuffs. Fighting a heavy armor nightblade who just stacks everything into damage is already disgusting, just don't make this skill undodgeable. I never asked for ultis not being dodgeable and I don't like them to be undodgeable but making Incap undodgeable would be so terrible.
I am in favor of a revision on grimfocus and it's morph as soon as possible. The countless dodged attacks requires more light attack attempts than normal to proc the ability, and with shuffle it makes it worse. Enabling the ability for proc takes away from skill damage rotation, yet crystal frags for sorcs generates an instant cast with no manual input other than to fire away. Incaps nerf by increase seemed reasonable with the amount of damage it deals, but it can be dodged, where is the return on that? I've mained a stamina nightblade since launch and have adapted to the changes. However the class isn't up to par with other classes in my opinion. Signature abilities and capabilities to classes are evident in PvP, but not for the assassin class.