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PTS Feedback Thread for Nightblade Balance Improvements

  • cpuScientist
    cpuScientist
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    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    OK guys I am arguing for this change to help fluidity and give a slight DPS bump. Making you not have to recast won't double it's DPS it will increase it by 20% reason being this skill requires 5 clicks currently to be used 1 to activate and 4 light attacks, if we took off the need to recast and then added a light attack, besides the initial using of the skill it would be the same 5 clicks then on, making no change except a slightly smoother rotation.

    What I am asking for is the taking out of the need to reapply the buff. That will give the skill a 20% increase in DPS. So right now you average 40k on your merciless in both parses so instead of 8k per click you would get 10k per click, a 2k difference on click. Now merciless gives you 1994 DPS with a 20% increase that goes up to 2393. A small bump, however what this change would truly afford you is an extra weave point, just 1, but that extra pulse or funnel would be where the nice DPS bump would occur.

    Now to bring sorcs into this, as you all have done, they got an extra weave point aswell in fact they got curse buffed astoundingly. As now they get 2 procs with 1 click and in that same timeframe they get 2 extra weaves. That's a fundamental change to their class, that has buffed their damage by a very large quantity, Whereas the magblade has received no such buff. Is still in the exact same spot as before but the power has crept up yet again for sorcs and DK.

    I do get where you and Mr. Mechanics are coming from though. But increases in some of our dots or even our funnel would simply not do anything to our DPS that equates to an extra weave.
    Edited by cpuScientist on January 7, 2017 5:03PM
  • Strider_Roshin
    Strider_Roshin
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    susmitds wrote: »
    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    You have no idea what you are talking about.

    Stamina Nightblade maximum single target DPS - 51 k

    Classes that exceed that or equal it: -

    Stamina DK (greater due to extra DoT)
    Magicka DK (greater)
    Stamina Sorcerer (greater due to Hurricane, Implosion)
    Magicka Sorcerer (Usually Equal, but highest recorded DPS is greater)
    Magicka Templar (Greater)
    Stamina Templar (Equal as they are basically the same thing in PvE, might exceed it slightly next patch due to crit nerfs)

    That puts Stamina Nightblade in the second last place.

    Stamina Nightblade have the lowest survivability of all classes.
    They have the lowest AoE DPS and group support.

    The reason they have high vMA score is because vMA rewards mobility and burst and they have both. Also they have a good deal of self-buffs and debuffs. The self-buffs are also the reason for the higher Bloodspawn DPS (Major Berserk and Major Fracture are available to solo nightblades while for other classes, you need a group for that)

    If vMA score represented PvE viability, then that would mean Nightblades have more DPS or survivability or group support than Dragonknights but anyone it's the other way around.

    Stamina Nightblades are the class with the lowest number in leaderboards. Check ESOleaderboards.com and you will know.

    This.
  • pcar944
    pcar944
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    making Merciless refresh after shooting the bow is not a good idea

    maybe its ok in PVE, but in PVP it is a terrible idea

    we already have idiots running around and light bow attacking everything (this has nothing to do with what/how certain streamers do) - literally entire groups of players light attacking and spamming certain abilities for no reason

    then you will just have stamblades and magblades constantly doing this and spamming bows because they don't have to be accountable for their actions at all
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • NightbladeMechanics
    NightbladeMechanics
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    Edziu wrote: »
    I made this forum account to comment on this feedback thread. I speak as an experienced and knowledgeable long-time mageblade main well known on NA PC. I speak on behalf of practiced mageblades who want to keep the class challenging but competitive.

    Strife cost increase will have mixed effects in PvP. For destro builds, build a little more sustain if you really need it, slot a destro ability, and use the 8% increased single target damage fire staff passive to compensate. Destro users will gravitate to fire staves or radically different play styles -- aoe for lightning, blocking for ice. Snb tanky builds will feel the difference, but they generally sustain really nicely anyway and cast the ability less. Healing builds and aggressive snb builds will have to be more careful with how often they cast if if they don't accommodate the cost increase with some more sustain, but those builds are not common. Overall, this change has a big number in it (38%), but it amounts to only a few hundred magicka. Careful play and slight build adaptions will prevail. Still a silly nerf. PvEers...eh, I don't really know or care about that anymore.

    Relentless/Merciless is a fine change, whatever. Do NOT make the skill a toggle. The last thing we need is to lower the skill cap of this game further. If PvEers want more dps, add it in elsewhere in the kit. Keep Grim Focus as a unique skill -- you apply the buff, prime your charge, and have one shot...ONE...with which to nuke the [snip] out of your enemy. Make your shot count.

    Yay cloak fix attempts.

    Yay shade, tails op.

    Yay soul shred, we never even used your synergy anyway.

    Manifestation of Terror changes make a good attempt, but they don't go far enough. You're competing with the single best cc ability in the game for the morph. Make it count. Make the traps cc up to 6 people (can it go higher than the aoe cap?), and make them apply some nasty debuffs such as minor maim, minor penetration debuffs, and magickasteal, even if the hard cc isn't applied because of the target having cc immunity. A short snare is REQUIRED because this trap will be largely used for kiting, but don't make that a debuff. I recommend taking the snare off of Mass Hysteria and having this trap morph pop into a snaring and debuffing aoe so that it can be powerful but have counterplay. Let us create a NIGHTBLADE HOUSE on which to fight, layered with path and the occasional veil.

    Path needs love. Refreshing is a small hot and dot. Would be nice to see that become worth actually putting effort into not standing on, or forcing the mageblade off of, in ways other than direct damage or healing buffs. Add a minor vulnerability debuff or minor protection buff to its effects. Let it give allies Major Expedition!! Twisting is slightly better damage but still meh (last statements apply to it too). Do NOT decrease the duration of path. Right now in 7 heavy, its duration about equals the duration of the Shadow Barrier resistance buffs that casting it grants. That's very useful in PvE and PvP.

    Ok...that covers the current balance changes. Now for suggestions.

    Veiled Strike needs to be an assassination ability, and blur should be a shadow ability. This is so that stamblades and melee mageblades do not perma-proc Shadow Barrier passive with their spammable for increased resistances. Make them work for it like ranged mageblades.

    Incap needs to not bug out its cc all the time. That ability leaves me sliding on the ground 90% of the time if I break free very quickly.

    Still looking for massive Soul Siphon buffs. #MakeMagebladeHealersGreat....for once. <3 Reduce its cost to 100 or less and make the Major Vitality buff that it grants last like 10 seconds. Also consider adding some effect so that it can function as a preemptive heal in PvP -- one casted when burst is incoming, not just to heal up burst that's already hit a group.

    Still looking for Funnel Health to get that second ally hot back. Pipe dream? It's been nerfed 2 times since that hot was taken away, not counting the upcoming cost increase. C'mon.

    Still looking for a minimum damage threshold on Agony before its cc breaks, such as Fossilize has. Right now, a single tick of any of your dots or ground aoes breaks the cc immediately.

    Still looking for a rework on Debilitate (other morph of cripple). I'd like to see EITHER it made into a stamina dot that softens up a single target for the attack via vulnerability or minor penetration debuffs, OR keep it magicka and have it heal the caster for a % of damage dealt each tick. Very mageblade-blood-steal-y.

    Still looking for a rework to Leeching Strikes.

    Still looking for major Bolstering Darkness buffs and a group-oriented AOE synergy for BOTH morphs to rival Nova and Standard.

    I'll probably have more thoughts later... This has been exhausting.

    Whew thank goodness someone well known is in here.....

    Merciless needs to reapply on shot. This is a change that needs to happen for PvE. It kills rotation. Sorry if one less button click for you suddenly makes Nightblades into Templar. It's not being asked to turn into a toggle. It's being asked to be made into a simple reapplication on arrow. Still would be 1 ONE UNO SHOT TO NUKE.

    Absolutely not. Stop asking for an unnecessary dumbing down of the class.

    Ask for a dps buff elsewhere so your little parses come out nicely, and let the PvPers discuss mechanics. I pulled over 45k dps on Rakkhat with mageblade prior to 1T in purple TBS and Nerien'eth, trial buffed. You don't need to fundamentally change a core class mechanic to get mageblade dps up to today's standards.

    while you doing this 45k dps on rakhat on magblade then sorc is doing 50k and magplar/dk with stamdk/sorc 55k-60k, look on this gap in dps between classes

    I acknowledge that.

    Dps differences do not warrant fundamentally changing mechanics in ways which erode class diversity.

    I made this forum account to comment on this feedback thread. I speak as an experienced and knowledgeable long-time mageblade main well known on NA PC. I speak on behalf of practiced mageblades who want to keep the class challenging but competitive.

    Strife cost increase will have mixed effects in PvP. For destro builds, build a little more sustain if you really need it, slot a destro ability, and use the 8% increased single target damage fire staff passive to compensate. Destro users will gravitate to fire staves or radically different play styles -- aoe for lightning, blocking for ice. Snb tanky builds will feel the difference, but they generally sustain really nicely anyway and cast the ability less. Healing builds and aggressive snb builds will have to be more careful with how often they cast if if they don't accommodate the cost increase with some more sustain, but those builds are not common. Overall, this change has a big number in it (38%), but it amounts to only a few hundred magicka. Careful play and slight build adaptions will prevail. Still a silly nerf. PvEers...eh, I don't really know or care about that anymore.

    Relentless/Merciless is a fine change, whatever. Do NOT make the skill a toggle. The last thing we need is to lower the skill cap of this game further. If PvEers want more dps, add it in elsewhere in the kit. Keep Grim Focus as a unique skill -- you apply the buff, prime your charge, and have one shot...ONE...with which to nuke the [snip] out of your enemy. Make your shot count.

    Yay cloak fix attempts.

    Yay shade, tails op.

    Yay soul shred, we never even used your synergy anyway.

    Manifestation of Terror changes make a good attempt, but they don't go far enough. You're competing with the single best cc ability in the game for the morph. Make it count. Make the traps cc up to 6 people (can it go higher than the aoe cap?), and make them apply some nasty debuffs such as minor maim, minor penetration debuffs, and magickasteal, even if the hard cc isn't applied because of the target having cc immunity. A short snare is REQUIRED because this trap will be largely used for kiting, but don't make that a debuff. I recommend taking the snare off of Mass Hysteria and having this trap morph pop into a snaring and debuffing aoe so that it can be powerful but have counterplay. Let us create a NIGHTBLADE HOUSE on which to fight, layered with path and the occasional veil.

    Path needs love. Refreshing is a small hot and dot. Would be nice to see that become worth actually putting effort into not standing on, or forcing the mageblade off of, in ways other than direct damage or healing buffs. Add a minor vulnerability debuff or minor protection buff to its effects. Let it give allies Major Expedition!! Twisting is slightly better damage but still meh (last statements apply to it too). Do NOT decrease the duration of path. Right now in 7 heavy, its duration about equals the duration of the Shadow Barrier resistance buffs that casting it grants. That's very useful in PvE and PvP.

    Ok...that covers the current balance changes. Now for suggestions.

    Veiled Strike needs to be an assassination ability, and blur should be a shadow ability. This is so that stamblades and melee mageblades do not perma-proc Shadow Barrier passive with their spammable for increased resistances. Make them work for it like ranged mageblades.

    Incap needs to not bug out its cc all the time. That ability leaves me sliding on the ground 90% of the time if I break free very quickly.

    Still looking for massive Soul Siphon buffs. #MakeMagebladeHealersGreat....for once. <3 Reduce its cost to 100 or less and make the Major Vitality buff that it grants last like 10 seconds. Also consider adding some effect so that it can function as a preemptive heal in PvP -- one casted when burst is incoming, not just to heal up burst that's already hit a group.

    Still looking for Funnel Health to get that second ally hot back. Pipe dream? It's been nerfed 2 times since that hot was taken away, not counting the upcoming cost increase. C'mon.

    Still looking for a minimum damage threshold on Agony before its cc breaks, such as Fossilize has. Right now, a single tick of any of your dots or ground aoes breaks the cc immediately.

    Still looking for a rework on Debilitate (other morph of cripple). I'd like to see EITHER it made into a stamina dot that softens up a single target for the attack via vulnerability or minor penetration debuffs, OR keep it magicka and have it heal the caster for a % of damage dealt each tick. Very mageblade-blood-steal-y.

    Still looking for a rework to Leeching Strikes.

    Still looking for major Bolstering Darkness buffs and a group-oriented AOE synergy for BOTH morphs to rival Nova and Standard.

    I'll probably have more thoughts later... This has been exhausting.

    Whew thank goodness someone well known is in here.....

    Merciless needs to reapply on shot. This is a change that needs to happen for PvE. It kills rotation. Sorry if one less button click for you suddenly makes Nightblades into Templar. It's not being asked to turn into a toggle. It's being asked to be made into a simple reapplication on arrow. Still would be 1 ONE UNO SHOT TO NUKE.

    Absolutely not. Stop asking for an unnecessary dumbing down of the class.

    Ask for a dps buff elsewhere so your little parses come out nicely, and let the PvPers discuss mechanics. I pulled over 45k dps on Rakkhat with mageblade prior to 1T in purple TBS and Nerien'eth, trial buffed. You don't need to fundamentally change a core class mechanic to get mageblade dps up to today's standards.

    A recast on merciless proc is not dumbing down the class imo. It's mainly meant to address fluidity in gameplay as needing to recast merciless resolve was what makes it the most clunky at least for me

    That recast defines mageblade's play tempo, though. It makes it unique. We mageblades play around the 4 light attack proc and recast at all times, and we are rewarded with the highest damage single target non-ult nuke in the game (might be the outright highest).

    Then I guess we can agree to disagree on the topic of fluidity of combat/tempo. To me the 'tempo' of mageblade playstyle comes from the weaving light attacks part of merciless resolve, not the recast. imo the recast breaks the tempo. the extra flap of my arms to recast merciless just feels like wasted time and movement. but of course this is just my opinion on how I think our playstyle should be.

    You bring up pve dps numbers, and i'll just trust in your accuracy there as I don't know much about vet trials. I'm talking mainly about pvp. I play in light armor, and at melee range at that, on my mageblade(im s&b+resto). my light attacks can literally be denied by people kiting me, line of sighting me, passively dodging me, or my light attacks just disappear into the void due to animation cancelling swallow soul wrong. There are already plenty of opportunities for opponents to recover and heal etc during the course of a fight.

    If something is nerfed as a result of a recast being added, I wouldn't advocate towards a damage reduction, but just to add another light attack requirement. so 5 hits total. so instead of a weave+recast merciless, I'd just weave in something else, like refreshing path or something. Just better fluidity in combat is all I'm asking. I have a lot of things i need to keep up: shadow image, refreshing path, swallow soul hot(mostly a given ofc), cripple dot, siphoning attacks... shields... even if a recast of merciless goes through,our attacking phase will become of bit smoother, as will the transition into recasting all necessary buffs. but it's not as if mnb's are gonna be on a never ending offensive. atleast that's how it plays out in my head.

    Embrace that recast. Knowing when to incorporate refreshing merciless into your combos is part of skillful mageblade play. Weaving light attacks until you get a quick spike in damage from some proc is how a sorc plays, lining up burst around those procs. Mageblades have even greater burst, if you can manage to land it (it's harder), but we have a moment of downtime after each burst where we reprime the merciless buff. Bigger spikes followed by a slight trough. I love that rhythm.

    As for tempo, everyone has buffs they have to keep up. Mageblade has to manage to keep these buffs up while relieving as little pressure as possible, or risk losing control of the fight and dying. This is because mageblades struggle on the full defensive but maintain a strong passive defense (heals over time) while on the offensive.

    I disagree that magblade has higher burst than a magsorc merciless resolve only has about a 900 increase in tooltip damage over a proc'd frag which only relates to about a extra 400 damage in PvP, and curse has about the same base damage of a soul tether, but the difference is they don't have to rely on a ultimate for their burst and mages wrath is a much better execute because it sticks on opponents. I think that's why you see so many more mag sorcs in cyrodiil it's just a easier playstyle with easier burst combos that are just as effective as magblade combos. But I'm fine with the way merciless works, because I always know when it will proc because I'm in complete control of it unlike frags which just randomly proc. The only thing about merciless I don't like is the loud gun shot sound it makes when you fire it. Making it the most telegraphed burst move in the game. I also think they should make it to where if I bar swap while casting the bow doesn't disappear. Or for the bow to not randomly disappear for no reason. The skill is buggy but the recast is fine

    Yea sorc burst is way easier to apply. Lots of undodgeable components. It's more telegraphed, though. Mageblades can take you by surprise really easily with a slick tether combo.

    And assassin's will isn't actually buggy as far as I know. The bow shot has a .1s channel time, like hard casting frags has a cast time. If you weapon swap or attempt to block cancel too soon, you'll cancel the proc altogether and waste it, just like blocking to cancel a hard casted frag. Proc your assassin's will and then look at the tooltip -- it changes and shows the channel time.

    I'll add that there is also a brief casting animation after the channel time that can be animation cancelled with dodge roll or block. Cancelling this animation will reduce how telegraphed your shot is. Learning to do so without cutting into the channel time is part of mastering mageblade.
    Edited by NightbladeMechanics on January 7, 2017 5:40PM
    Kena
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    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

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  • cpuScientist
    cpuScientist
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    However @NightbladeMechanics I do understand your reasoning behind the needing to proc merciless as it's a 1 second repreive from the non stop assault that is the Nightblade way in PvP, and you are also right that it would dumb down the class, although it's already the smartest class in game by a few margins. You are right and it would make the arrow go from free to having a cost, the cost of the skill itself. These would both have some negative changes to the playstyle in PvP I do agree.

    However you must realize, even though you do not care whatsoever about PvE they are severely lacking and will be moreso next patch, next to the quite buffed sorc and already spectacular MDK. If ZOS cares to go in and change all of our dots to a good margin, then so be it amazing excelsior! But Nightblades need a fundamental change to their damage dealing potential.

    As we use the same sets as sorcs the same spammable as sorcs and take advantage of all them to a lesser degree. We really are sorc knock offs in PvE just have better sustain. But we are trading more than a few k DPS for a bit of sustain.

    But you are right nonetheless. Changing the proc would have an impact to the beauty of magBlade PvP, it would be a buff there but the beauty the purity the sanctity of magBlade would be tainted, and that's what's important.
  • ninjaguyman
    ninjaguyman
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    I think we've explained our viewpoints on a merciless resolve change well enough. any more and we're probably just be beating a dead horse.

    So let's move on to other things, as mageblade needs tweaks in a few other areas obviously.

    first I'll bring up concealed weapon. They're a couple reasons why people don't slot this on live server. It costs much more than swallow soul. It's stealth movement speed boost is kind of wasted in combat for those who don't use cloak.
    (of course you can sneak outside of combat). But the deal breaker for me is that there is no health return that the skill gives. having a defensive cushion(hots) during offensive pushes is important to mNB playstyle imo which this skill doesn't provide.

    but adding a small hot on this ability won't make it more viable in pve, it needs some kind of extra offensive effect for it to work in pve. something to make it more worth the 10% spell pen that force pulse gets from destro. The base damage is fine imo, but Im no expert in pve here.

    adding a defensive health return and buffing damage output for pve might be a little too much tho. I'm interested in what you all think concealed needs to be viable and for what context we'd want buffs to make it viable(pve/pvp).
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • hedna123b14_ESO
    hedna123b14_ESO
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    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...
    Edited by hedna123b14_ESO on January 7, 2017 8:45PM
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

    Did he try proccing it every time on cool down, and his DPS went down?
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

    Did he try proccing it every time on cool down, and his DPS went down?

    Yes
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

    Did he try proccing it every time on cool down, and his DPS went down?

    Yes

    Dang that really shows that skill is bad for DPS as is then, he got that mainly cause of his weaves, if he removed the skill from his rotation entirely, he would get 2 more force pulse in his rotation wouldn't he? Lose the minor beserk but gets it back in trials....
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Let's also talk about stopping the strife cost nerf.

    @ninjaguyman I agree with concealed weapon. It's underwhelming compared to its stamina morph surprise attack.

    The speed increase from stealth is useful in pvp only. It needs something else to help in pve.

    How about making it apply minor slayer to the player for having it equipped? That could bring mageblades in line with the other magicka classes since we're about 5-10% behind in trial dps.

    It also won't affect pvp at all, so no forum crying.
    Edited by mr_wazzabi on January 7, 2017 9:20PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • C4Bliss
    C4Bliss
    ✭✭✭
    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

    I always proc it every chance i get... i will try proccing it once every 20sec. does he do 2 rotations before proccing it? How many force pulse is he able to fit in?
  • Memnock
    Memnock
    ✭✭✭
    As far as i can see after reading the feedback thread , all the stuff that i wanted to say has already been addressed in the several pages that came before , but i would like to add my 2 cents as well regarding the NB changes , more specifically related to the Magicka side of things :

    1). Strife: Increased the cost of this ability and its morphs by approximately 38% - This change is a bit confusing to me , since this skill has a low cost but lower damage as well compared to other spamable skills , so if the cost increase is here to stay , i would suggest to having its damage and healing output adjusted as well ( to be perfectly clear , i mean increased ) , in order to reflect the new cost and to be used as a viable alternative to Force Pulse

    2). As it stands now , Path of Darkness is rarely used ( PvE wise at least ), if at all, due to its lack of synergy with other NB skills , so my suggestion for this skill would be to reduce this skill's duration to 8 seconds and have its damage increased to similar ground based dots or at least close to them.

    3)Concealed Weapon - As it stands , this skill is not really used by mage NBs , but instead it is used by stamina NBs to help with movement in stealth , so my suggestion for this skill is to replace the speed bonus with the Empower buff , or to provide magicka penetration like its stamina counterpart , but i thought we should have a bit of diversity in play style so i prefer the empower.

    4)Merciless Resolve - This has been discussed already in the last couple of pages with its pros and cons thrown around , so there is no need for me to add more to that discussion other than the fact that i am in the "allow the duration of the buff to be refreshed by shooting the arrow" camp :smiley:

    As a last note , i really hope that now cloak is fixed and is acting as it should , so fingers crossed on that one :blush:
    Edited by Memnock on January 7, 2017 10:26PM
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    mr_wazzabi wrote: »
    Let's also talk about stopping the strife cost nerf.

    @ninjaguyman I agree with concealed weapon. It's underwhelming compared to its stamina morph surprise attack.

    The speed increase from stealth is useful in pvp only. It needs something else to help in pve.

    How about making it apply minor slayer to the player for having it equipped? That could bring mageblades in line with the other magicka classes since we're about 5-10% behind in trial dps.

    It also won't affect pvp at all, so no forum crying.

    There is no point in reverting the strife nerf - that's asking for your peanuts back when you really want ice cream.
    Edited by usmcjdking on January 7, 2017 11:20PM
    0331
    0602
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    usmcjdking wrote: »
    mr_wazzabi wrote: »
    Let's also talk about stopping the strife cost nerf.

    @ninjaguyman I agree with concealed weapon. It's underwhelming compared to its stamina morph surprise attack.

    The speed increase from stealth is useful in pvp only. It needs something else to help in pve.

    How about making it apply minor slayer to the player for having it equipped? That could bring mageblades in line with the other magicka classes since we're about 5-10% behind in trial dps.

    It also won't affect pvp at all, so no forum crying.

    There is no point in reverting the strife nerf - that's asking for your peanuts back when you really want ice cream.

    Reverting the strife nerf is not the only thing I'm asking for.

    What would you suggest then? Suck it up and run out of resources if I'm not a staff user?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    mr_wazzabi wrote: »
    usmcjdking wrote: »
    mr_wazzabi wrote: »
    Let's also talk about stopping the strife cost nerf.

    @ninjaguyman I agree with concealed weapon. It's underwhelming compared to its stamina morph surprise attack.

    The speed increase from stealth is useful in pvp only. It needs something else to help in pve.

    How about making it apply minor slayer to the player for having it equipped? That could bring mageblades in line with the other magicka classes since we're about 5-10% behind in trial dps.

    It also won't affect pvp at all, so no forum crying.

    There is no point in reverting the strife nerf - that's asking for your peanuts back when you really want ice cream.

    Reverting the strife nerf is not the only thing I'm asking for.

    What would you suggest then? Suck it up and run out of resources if I'm not a staff user?

    Strife is not underperforming in any aspect. It's cheap, moderate damage that HOTs and gives you ulti every 4 seconds, passively increases healing by 3% and increase max magicka by 8%. How exactly is that bad or underperforming? It's not, I'd venture to say it's incredibly strong and the cost increase is justified.

    As much as you may dislike it, the problem is magblade still has no ice cream. Not even the absolutely trashy Butter Pecan flavor ice cream. The following skills are underperforming by a wide margin and should be the target for ice cream-

    Manifestation of Terror (Pathetic compared to Mines/Trap beast, even with buff still pathetic)
    Twisting Path (Good DOT, but utterly incomparable to Liquid Lighting, Eruption, Blazing Spear)
    Reapers Mark - Buff doesn't last long enough given it has preconditions of actually killing a target to get the buff
    Shades - Can't crit for some inexplicable reason.
    Concealed Weapon - Provides only slightly more damage than swallow with a much greater cost and a whole lot less usefulness.
    Impale - Decent execute that's fractionally better than Mages Wrath, whilst being dodgeable.
    Agony - ???
    Consuming Darkness - basically a worse S&B ult for double the cost.
    0331
    0602
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

    Did he try proccing it every time on cool down, and his DPS went down?

    Yes

    Dang that really shows that skill is bad for DPS as is then, he got that mainly cause of his weaves, if he removed the skill from his rotation entirely, he would get 2 more force pulse in his rotation wouldn't he? Lose the minor beserk but gets it back in trials....

    Well hebwould also lose crit chance
  • hedna123b14_ESO
    hedna123b14_ESO
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    C4Bliss wrote: »
    xblackroxe wrote: »
    susmitds wrote: »
    susmitds wrote: »
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    @NightbladeMechanics
    PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
    You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


    Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

    If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


    Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

    You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

    A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

    You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

    Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

    It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

    I always proc it every chance i get... i will try proccing it once every 20sec. does he do 2 rotations before proccing it? How many force pulse is he able to fit in?

    He is averaging around 31 FP in a 76 sec parse, id say he does around 10 FP per merciless duration.
  • K4RMA
    K4RMA
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    Dear Zenimax Online Studios,

    We as the Magicka Nightblade community feel that the cost increase to Strife takes a major toll on many aspects of the Magicka Nightblade class. For example:

    The mNB tank relies heavily on the use of Strife to maintain good healing. Now with the extra cost increase, tanks are going to have to sacrifice tankyness for more magicka sustain if they want to continue using this already average skill in terms of damage.

    The mNB destro/resto PVP DPS build relies on the use of Strife for relatively weak damage and a nice buff to all heals which is essential in open world PVP as the mNB is greatly hindered by snares so it must maintain good healing in those situations. The low cost made the skill viable even though the damage was weak compared to other DPS skills, but now with the 38% increase to the cost of the skill, it greatly lowers the viability of this skill and thus hinders healing as well as magicka sustain in a PVP scenario.

    ZOS, please reconsider this change as it only weakens the class and pushes it further away from overall class balance, which is supposed to be the aim here.
    nerf mdk
  • Strider_Roshin
    Strider_Roshin
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    The strife change was appropriate. It was essentially a free cast. As far as the Nightblade DPS is concerned; having grim focus auto refresh after shooting the spectral bow would be a solid start. Having a stamina morph of cripple would be a welcomed change. That's my two cents.
  • Izaki
    Izaki
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    LiquidPony wrote: »
    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.

    Bloodspawn tests are meaningless in terms of real-world DPS (i.e., sustain and survivability are not tested) and the skills that make NBs good in Maelstrom (Surprise Attack and Incap to a lesser extent) are completely useless in group PvE.

    NBs are by far the least utilized class in raid groups. The average leaderboard group runs 1 NB and 3 or 4 of every other class. There's a reason for that. Clearly the class is underperforming. NBs bring Minor Savagery (which is a miniscule buff) and Veil of Blades to the table. That ain't much.

    Soul harvest, not incap and it is very useful in group pve.

    Btw the only thing incap needs nerfed is the stun.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    @ZOS_RichLambert Hey didn't you say you guys wanted to simplify rotations? Well Grim Focus morphs should both renew the effect once you fire the spectral bow! That would not only simplify things, but also solve the lack of DPS from both stamina and magicka nightblades in PvE. And are you guys planning on fixing Twisting Path any time soon? Thanks!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Silver_Strider
    Silver_Strider
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    How about making Grim Focus and its morphs into a slotted passive, similar in nature to Mage Light or Expert Hunter, so that it will always grant the Minor Berserk. On top of that, make it so that instead of needing to be cast in order to get it to proc, just let it proc automatically after 4 attacks that the caster can fire at their leisure with the resource cost happening at the time the player uses the proc. This way, it becomes much easier to weave in a rotation as you can just fire and continue on your rotation without the awkward double casting. It might require some fine tuning in the damage and/or cost but I feel it would greatly help NB DPS overall.

    As for the Strife change, as much as I hate it, I feel it can be justified IF the healing component of the skill is upped from 25% of the damage to 30%. The extra strain on the rare NB Tank and Healer needs to be justified as the skill wasn't incredibly powerful, even in PvP where everything about the skill is doubly nerfed.

    Path of Darkness really needs some love as well because it's just poor damage, especially when compared to other ground based AoEs, such as Elemental Blockade or Liquid Lightning. Up the damage and give the morphs some extra utility. Have Refreshing Path give a Minor Life Steal debuff (Or even a Stamina Steal) on enemies it hits and give Twisting Path Minor Breech or even just a snare.

    Also, please make Debilitate a Stamina DoT for Stamblades because they really need a class DoT to help them out.

    Finally, I feel Power Extraction needs a decent buff because it's just overall outclassed by Steel Tornado. Having it apply Minor Fracture, a DoT, or even just upping the damage to make it comparable to Steel Tornado would be a great help.
    Edited by Silver_Strider on January 8, 2017 5:41AM
    Argonian forever
  • Izaki
    Izaki
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    How about making Grim Focus and its morphs into a slotted passive, similar in nature to Mage Light or Expert Hunter, so that it will always grant the Minor Berserk. On top of that, make it so that instead of needing to be cast in order to get it to proc, just let it proc automatically after 4 attacks that the caster can fire at their leisure with the resource cost happening at the time the player uses the proc. This way, it becomes much easier to weave in a rotation as you can just fire and continue on your rotation without the awkward double casting. It might require some fine tuning in the damage and/or cost but I feel it would greatly help NB DPS overall. Barring this,

    As for the Strife change, as much as I hate it, I feel it can be justified IF the healing component of the skill is upped from 25% of the damage to 30%. The extra strain on the rare NB Tank and Healer needs to be justified as the skill wasn't incredibly powerful, even in PvP where everything about the skill is doubly nerfed.

    Path of Darkness really needs some love as well because it's just poor damage, especially when compared to other ground based AoEs, such as Elemental Blockade or Liquid Lightning. Up the damage and give the morphs some extra utility. Have Refreshing Path give a Minor Life Steal debuff (Or even a Stamina Steal) on enemies it hits and give Twisting Path Minor Breech or even just a snare.

    Also, please make Debilitate a Stamina DoT for Stamblades because they really need a class DoT to help them out.

    Finally, I feel Power Extraction needs a decent buff because it's just overall outclassed by Steel Tornado. Having it apply Minor Fracture, a DoT, or even just upping the damage to make it comparable to Steel Tornado would be a great help.

    This. All the way.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • bubbygink
    bubbygink
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    In the explanation thread @ZOS_RichLambert explained that they made the change to sorc's curse to simplify dps rotations so that sorcs didn't have to lose dps by continually reapplying curse over and over. Shouldn't the same thing be said about merciless resolve? If ZOS's motive really is to streamline and simplify dps rotations then it makes complete sense to change merciless resolve so that it reapplies when the spectral bow is fired. If you can make curse reapply, you can make merciless resolve reapply too. This is such a common sense change that appears to be right in line with what ZOS claims its goals are. Many players have clamored for this change as well and the change certainly wouldn't make the skill too strong, it just reduces clunkiness. So make it happen, ZOS!
  • Paneross
    Paneross
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    Mass Hysteria needs to break on damage.
  • Stapes
    Stapes
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    Love the communication @ZOS_RichLambert !

    Thoughts on the changes from a melee Magicka Nightblade PvPer & occasional dungeon raider.

    Relentless focus - I've no problem with this change to cost stamina and scale accordingly. I would have preferred to see a change to an alternate magicka morph which proc'd similar to crystal fragments for sorcerer. This would make it a viable option in PvP. Perhaps it could proc off of using an assassination or a D.o.T ability? My line of thinking is for a PvP morph that doesn't effect PvE rotations and can be useful in the fast paced PvP environment where 4 light attacks are near impossible to get. Given that stamblades don't really use the skill anyway (to my knowledge), I don't think there is a great deal lost for this.

    Cloak - Fixed. Lets hope so!

    Strife - Not sure what prompted this change but based on feedback about ceiling dps, this could be a result of that. However given that nightblades are considered bottom of the list for PvE dps, this doesn't make a lot of sense with no other class buffs.


    Suggestions/Potential changes

    Relentless focus - I would have preferred to see a change to an alternate magicka morph which proc'd similar to crystal fragments for a sorcerer. This would make it a viable option in PvP. Can proc off a magicka ability or even another assassination tree ability?

    My line of thinking is for a PvP morph that doesn't effect PvE rotations and can be useful in the fast paced PvP environment where 4 light attacks are near impossible to get. Given that stamina night blades don't really use the skill much (at least to my knowledge), I don't think there is a great deal lost for this before it goes live. Should do less damage given its ease to proc.

    Ambush (Teleport Strike morph) - Scale off Magicka

    Lotus Fan (Teleport Strike morph) - Scale off Stamina

    I that the utility provided by each skill would actually suit and balance the separate classes much better. Removing empower from a stamina nightblade in PvP would reduce their damage slightly as one of the highest burst damage classes but also give magicka nightblades that slight buff for concealed weapon.

    Concealed Weapon (Veiled Strike morph) - Move to Assassination tree. Increase damage by 5-10% OR change to unresistable damage OR apply major/minor breach.

    *As the only melee spamable ability, the damage of this ability in PvP is incredibly underwhelming. Its part of the reason everyone is running around with destro staves and playing the class as ranged mages.
    *Note - If the above mentioned change for teleport strike was to take place then this ability may not need the damage increase.

    Soul Harvest (Death Stroke morph)- Deals increased damaged based on amount of ultimate used up to 100%

    Shadowy disguise (Shadow cloak morph)- Grant major Prophecy for 5 seconds after casting

    Dark Cloak (Shadow cloak morph) - Grant minor protection for 5 seconds after casts

    Blur - Move to Shadow skill tree
    * This is a tanking ability and should probably be re-aligned in the shadow tree

    [*]Mages Guild
      [*]Balance (Equilibrium morph): Increased the duration of the Major Resolve and Major Ward buffs granted by this morph to 20 seconds from 4 seconds.
      [*]Fire Rune: Increased the initial damage done by this ability and its morphs by approximately 11%.
      [*]Magelight: Activating this ability while you have a Restoration Staff equipped will no longer break its animations.
      [*]Scalding Rune (Fire Rune morph): Increased the damage of the Damage over Time component of this morph by an additional 33%.

      Now, because i'm not sure where to put this due to there being no specific thread for it, I thought here was as good a place as any. @Wrobel @ZOS_GinaBruno

      Mages Guild

      Entropy - While an often used skill, Perhaps a rework though in conjunction with equilibrium so that entropy becomes and execute along the lines of mages wrath? Remove the heal over time and make it a straight damage over time ability that also grants major sorcery or perhaps minor breach? It could perhaps provide minor defile to reduce the enemies healing and to make it different to the sorcerer skill

      Equilibrium - Correct me if i'm wrong but this is one of the least used skills in the game in its current state. Can you please look into making this a healing ability? (it already has the breath of life animation)

      This would go a long way to helping out magicka builds and providing much needed balance across magicka classes in the same way that Vigor did for stamina classes. Magicka dragon knights and nightblades probably lack the most in this department currently (although Coagulating blood needs more testing).

      The tough part is how would the heal work? We don't need more breath of life spammers.. So maybe something a bit different with some utility that's not going to make more players invincible and is different to what the other classes have? Can still call it bartering magicka for health?

      1) A heal the opposite of rally - a single burst heal followed by a heal over time every 2 seconds for 10 seconds.
      * Morph 1 - increased cost, grant minor intellect increasing magicka recovery, a larger burst heal but only lasts 6 seconds
      * Morph 2 - grants major heroism and minor fortitude for 10 seconds

      2) A burst heal - Heal for X amount and cleanse 1 negative affect from you and 1 other player
      * Morph 1 - Heal for X amount and cleanse 1 negative affect from you and 1 other player also granting minor bezerk for 8 seconds
      * Morph 2 - Cleanse up to 3 negative affects from you and one other player. if a negative effect is removed, the heal is increased by 10% per negative effect removed

      This second suggestion for healing could also replace the Purge skill in the Alliance War support tree if the it is not suitable for the Mages Guild lore
      Edited by Stapes on January 8, 2017 7:14AM
      Nocturnal
      Australian ESO member since Beta
      Aldmeri Dominion
      890+ CP
      Jade Skyblade 50* Magicka Templar
      Jedrzej 50* Magicka Dragonknight
      Stâpês 50* Stamina Nightblade
      Skyblàde 50* Magicka Nightblade
      Akâiden 23* Stamina Templar
      Stapés 38* Stamina Warden
      Siluca 50* Magicka Sorcerer
    • thankyourat
      thankyourat
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      Paneross wrote: »
      Mass Hysteria needs to break on damage.

      Just don't let your stamina run out so you can cc break.
    • cpuScientist
      cpuScientist
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      The strength of mass hysteria is it can be block canceled and is not a telegraphed cc like frags flame staff and the like can't be dodged really. It's an instant cc that has an animation that is skippble. If it were given a .1 second cast time it would remedy the block cancel however it would be a fundamental nmchange to the ability. That I really think is fine as is. It is a strong CC however it's the Nightblades only one, it's one of those skills that helps in open world alot.
    • C4Bliss
      C4Bliss
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      C4Bliss wrote: »
      xblackroxe wrote: »
      susmitds wrote: »
      susmitds wrote: »
      Making Merciless recast on shooting the proc IS dumbing down the class.

      In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

      Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

      And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

      If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

      If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

      Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

      EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
      @NightbladeMechanics
      PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
      You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.


      Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).

      If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.


      Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.

      You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.

      A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.

      You clearly have no idea. Merciless is used on proc and then recast so about every 4-5 sec not 20.

      Thats what I thought too....but then I watched him get 38-40k consistantly on a target skeleton by only proccing it once per 20 sec.

      It is obvious that Merciless hits for around 10% more than FP, however the increased Monster Helm uptime, the burning and concussion chances, the buff to FP from Engulfing and also the much faster weave uptime seem to give him better results...im still baffled...

      I always proc it every chance i get... i will try proccing it once every 20sec. does he do 2 rotations before proccing it? How many force pulse is he able to fit in?

      He is averaging around 31 FP in a 76 sec parse, id say he does around 10 FP per merciless duration.

      Hmm gonna test that out... i always thought it was more important proccing merciless when you could and keeping the dots up 24/7.
      Thx for the answer!
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