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PTS Feedback Thread for Nightblade Balance Improvements

  • VigilantLance
    VigilantLance
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    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.
  • Xvorg
    Xvorg
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    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.

    Yeah, but we are addresing mageblades here...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • VigilantLance
    VigilantLance
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    Xvorg wrote: »

    Yeah, but we are addresing mageblades here...

    That's not what the title thread says.


    PTS Feedback Thread for Nightblade Balance Improvements
  • LiquidPony
    LiquidPony
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    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.

    Bloodspawn tests are meaningless in terms of real-world DPS (i.e., sustain and survivability are not tested) and the skills that make NBs good in Maelstrom (Surprise Attack and Incap to a lesser extent) are completely useless in group PvE.

    NBs are by far the least utilized class in raid groups. The average leaderboard group runs 1 NB and 3 or 4 of every other class. There's a reason for that. Clearly the class is underperforming. NBs bring Minor Savagery (which is a miniscule buff) and Veil of Blades to the table. That ain't much.
  • HuawaSepp
    HuawaSepp
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    Making Merciless Resolve proc after 4 weaves would be good for pve, but in pvp it means suicide while aiming at a mag dk.

    Further the cost increase of Strife is just logical.
    Force Shock was preffered for endgame pve, but with the nerfes to monster sets, molag kena would be a great choice again.
    Cost increase reason 1
    Then there is pvp. Strife was prefered over Force Shock all day long.
    Cost increase reason 2 + Force Shock gets unreflectable
    Now think about doing solo content without strife. You need to equip a healing staff to survive. So the only way to gimp mag nb is to nerf strife. Nerfing cripple for example will only be a dps loss and does not change anything for endgame pve.

    Strife should be how Veiled Strike. Just something you use in a special situation, nothing for a fixed rotation.

    Glad to see that Siphoning Strikes are not nerfed this patch. But don't get your hopes up for next patch.

    At the moment a Sorc is the better Nightblade, in every aspect.
    PTS-EU
  • capricorn152245ub17_ESO
    I have just skimmed the feedback so far, but as someone who plays mostly tanks and healers, the changes hurt in a couple of places. The DPS changes are just mind boggling, and an increase cost to a HOT that bases it's heal off damage to go up in cost seems like another kick in the teeth to NB support builds.

    But of all this, what I continue to find the most frustrating is the brevity of Shadow Barrier. Even with 7 heavy pieces on, you only get Major Resolve and Major Ward for 11 seconds. Is there some reason this buff dies long before the skills which proc it (e.g. Refreshing Path, Summon Shade, etc). The change to Shades makes some amount of sense, but it makes for a more awkward open to combat if you like to buff up first (which most tanks seem to like to do). The counterargument may be NBs have access to a great tanking skill in Shades, but honestly, with the cost it incurs and the Rube Goldberg machine of getting resources back as a NB, I'd like to see the class cut some slack in this regard (and no, Leeching Strikes doesn't count for anything).
  • xblackroxe
    xblackroxe
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    HuawaSepp wrote: »
    Making Merciless Resolve proc after 4 weaves would be good for pve, but in pvp it means suicide while aiming at a mag dk.

    Further the cost increase of Strife is just logical.
    Force Shock was preffered for endgame pve, but with the nerfes to monster sets, molag kena would be a great choice again.
    Cost increase reason 1
    Then there is pvp. Strife was prefered over Force Shock all day long.
    Cost increase reason 2 + Force Shock gets unreflectable
    Now think about doing solo content without strife. You need to equip a healing staff to survive. So the only way to gimp mag nb is to nerf strife. Nerfing cripple for example will only be a dps loss and does not change anything for endgame pve.

    Strife should be how Veiled Strike. Just something you use in a special situation, nothing for a fixed rotation.

    Glad to see that Siphoning Strikes are not nerfed this patch. But don't get your hopes up for next patch.

    At the moment a Sorc is the better Nightblade, in every aspect.

    Why should the only class with 2 spammable dps skill be the one that has both of them only for "special situations" aka pure *** in trials and 1 being good (not strong just worth slotting) and one only for the passive on stam gankers?

    With NB being on the low end of dps in pve this change makes 0 sense.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Xvorg
    Xvorg
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    Xvorg wrote: »

    Yeah, but we are addresing mageblades here...

    That's not what the title thread says.


    PTS Feedback Thread for Nightblade Balance Improvements

    Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.

    If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.
    Edited by Xvorg on January 5, 2017 11:06PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • cpuScientist
    cpuScientist
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    HuawaSepp wrote: »
    Making Merciless Resolve proc after 4 weaves would be good for pve, but in pvp it means suicide while aiming at a mag dk.

    Further the cost increase of Strife is just logical.
    Force Shock was preffered for endgame pve, but with the nerfes to monster sets, molag kena would be a great choice again.
    Cost increase reason 1
    Then there is pvp. Strife was prefered over Force Shock all day long.
    Cost increase reason 2 + Force Shock gets unreflectable
    Now think about doing solo content without strife. You need to equip a healing staff to survive. So the only way to gimp mag nb is to nerf strife. Nerfing cripple for example will only be a dps loss and does not change anything for endgame pve.

    Strife should be how Veiled Strike. Just something you use in a special situation, nothing for a fixed rotation.

    Glad to see that Siphoning Strikes are not nerfed this patch. But don't get your hopes up for next patch.

    At the moment a Sorc is the better Nightblade, in every aspect.

    Merciless already procs after 4 weaves though. And no it is not suicide against a DK. Doing light attacks to a DK with wings is how you take them down fast and run em out of magika....
  • cpuScientist
    cpuScientist
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    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    The only change this class needed was its cost increase for incapacitating strikes. This was the absolute only thing that should have been done.

    stamBlade has high burst not high sustain, which is why it does good in VMA. Currently the only stam they beat is StamPlar and not by much. The k my mag they beat is magblade and maybe magsorc but that's barely and at far greater risk of being killed. So no stamBlade is not OK. Nor is magblade.
  • LiquidPony
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    Xvorg wrote: »
    Xvorg wrote: »

    Yeah, but we are addresing mageblades here...

    That's not what the title thread says.


    PTS Feedback Thread for Nightblade Balance Improvements

    Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.

    If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.

    In other words: "I prefer Magicka so let's just ignore Stamina and focus on what I like."

    Magblades are just sub-par sorcs. Just play a sorc. How does that sound?
  • cpuScientist
    cpuScientist
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    LiquidPony wrote: »
    Xvorg wrote: »
    Xvorg wrote: »

    Yeah, but we are addresing mageblades here...

    That's not what the title thread says.


    PTS Feedback Thread for Nightblade Balance Improvements

    Stamblades are almost no NBs.. just stam weapons carriers. Just 5 skill morphs and a couple of passives.

    If we want to improve classes, we should focus on improving magicka, which is the DNA of every class.

    In other words: "I prefer Magicka so let's just ignore Stamina and focus on what I like."

    Magblades are just sub-par sorcs. Just play a sorc. How does that sound?

    Good good.

    This is the Nightblade thread. Stam and magicka needs love.
  • ninjaguyman
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    more on the new fear trap morph:

    even if the fear trap is more usable now that it is invisible to enemies, I still can't see anyone slotting fear trap over the more common mass hysteria as a MAIN cc. it takes too much set up running in circles in attempt to get someone to walk on the trap. this is wasted time for a cc that should be going out every 7 seconds.

    just to throw more suggestions out there:
    -give fear trap an offensive buff against targets. mass hysteria currently debuffs enemies with minor maim, so putting an offensive buff onto this skill might actually cause people to use it.
    -let the skill be recasted to simultaneously put down new fear traps, while making the already placed traps activate, fearing enemies within a radius larger than the small pad that normally triggers it. this would allow fear trap to be used a little more on demand than we can currently.

    Or we could just scrap the 'trap' idea of fear, and make it a ranged, single target fear that also lets you deal more damage against the enemy(ie debuff them with minor vulnerability or something).
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • hobicabobjob
    hobicabobjob
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    LiquidPony wrote: »
    I main a Stamina Nightblade in raids (rare, I know).

    Rather than going off on some rant, I would like to start with some data from http://esoleaderboards.com

    In vMoL, here are the leaderboard counts by class:
    • Dragonknight: 290
    • Sorcerer: 228
    • Templar: 225
    • Nightblade: 88

    In vSO:
    • Dragonknight: 377
    • Templar: 375
    • Sorcerer: 363
    • Nightblade: 176

    In vAA:
    • Sorcerer: 335
    • Templar: 317
    • Dragonknight: 307
    • Nightblade: 138

    In vHRC:
    • Templar: 352
    • Sorcerer: 345
    • Dragonknight: 340
    • Nightblade: 149

    Totals:
    • Dragonknight: 1314 (29.83%)
    • Sorcerer: 1271 (28.85%)
    • Templar: 1269 (28.80%)
    • Nightblade: 551 (12.50%)

    It should be extremely obvious that there is something wrong with the Nightblade class in group PvE given the leaderboard stats listed here. People simply do not run Nightblades in raid groups.

    I see nothing in this patch to change that imbalance. The Major Force nerf in particular hits Nightblades harder than DKs or Sorcs due to the Hemorrhage passive (+10% critical damage), and the combination of the Major and Minor Force buffs together hit Nightblades harder than any other class (NBs have higher critical ratings than other classes due to the Pressure Points passive, and since we often run Khajiit, we have an additional 8% weapon critical bonus).

    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert @ZOS_JessicaFolsom can you please clarify the Major Force nerf from the patch notes. You stated that "Total Critical Damage bonus from this buff remains unchanged," but that doesn't make any sense (and, as far as I can tell, is not mathematically possible). My character with a 100.3% critical damage bonus (50% base + 10% Hemorrhage + 12% Minor Force + 10% Precise Strikes + 18.3% The Shadow) was previously buffed to 130.4% with Major Force (100.3% * 1.3 = 130.4%). With the change to Major Force as an additive bonus reduced to 15% (ignoring the Minor Force nerf for now), my critical damage bonus will be 115.3% (100.3% + 15%). That is a huge reduction in DPS while Major Force is up.

    So, what gives? The leaderboards clearly show that Nightblades are massively underrepresented in Trials. I'm not sure how to fix it, but it's clear to me that something needs to be done. Why would anyone run a Nightblade in a Trial? For Minor Savagery?

    I don't understand this "balance patch" at all.

    I'm certainly not going to QQ over this but it is extremely disappointing and I would love to see some explanation on the Major Force nerf and the total lack of meaningful buffs to the Nightblade class (although I know explanations for changes are even rarer than a Trials group with Nightblades in it).

    QFT.
    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert @ZOS_JessicaFolsom
  • arkansas_ESO
    arkansas_ESO
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    OdinForge wrote: »
    My thoughts on Magicka NB for PTS and current One Tamriel Live. I played my Magicka NB a lot between 1.6 and One Tamriel, and I played him longest last night on PTS doing duels.

    First impression
    The change to the cost of strife is insignificant in application, and for such a high damaging ability it probably shouldn't be as cheap as it is. Builds relying on the super low cost of it will definitely be hurting. On PTS in duels I could no longer sustain my magicka in heavy seducer fighting the worst of the worst heavy stam proc builds, especially if fasalla was used. Builds I'd have no issue fighting against on the live server with my current setup, the biggest cost is shields and I could always rest easy knowing that my damage spam was cheap to not hurt my sustain.

    I scrapped my heavy seducer and threw on some light armor, switched some of my CP around. I changed my mundus around, switched food buff to include regen, changed to dampen magicka for a bigger shield. Aside from a change in shield morph, I changed one other skill to help compensate for lower resistances in crazy fights. But my skill bar looks almost identical to what it is on live.

    The end result is that I gained a lot more damage, increased my base regen (cost reduction is comparable) thus increasing my sustain. My shield-based defense increased while my resistance naturally lowered in LA, but casting less shield is nice on my resources. The cost increase to strife became irrelevant for many reasons, and I'm enjoying the extra damage I can do.

    Magicka NB is mostly fine
    Magicka NB is still perfectly fine for the most part in PvP when it comes to 1v1 situations. I'm sure open world performance will vary depending on build and circumstance, but no PTS testing will accurately determine that. I have no issues PvPing open world on live with my magnb either alone or in a duo or small group when heavily outnumbered.

    By comparison stamplar feels extremely underwhelming compared to magnb in every way and more.


    Swallow soul vs force pulse
    Swallow soul on a destro staff is still in my eyes better than force pulse. The cost is still much less and the damage is very close, not to mention your healing increases with swallow soul, among other benefits. Force pulse can't be reflected anymore, but it was already easy to deal with wings as magnb.

    Concealed weapon vs strife
    Other little issues that I have with the class is that concealed weapon is pretty underwhelming compared to swallow soul. The cost of concealed weapon is still higher than strife, and limited in range with not many extra benefits.

    Soul harvest is underwhelming
    Soul harvest as an individual ultimate is underwhelming in application, especially when you can just save up ultimate for EoTS and get off a good burst combo. In most duels vs anyone magicka or stamina, I'm doing strong enough damage without my ultimate. Soul harvest just doesn't do enough damage, and you can cast merciless resolve and swallow soul during the run-time of EoTS for better damage.

    The trap morph of fear is still inferior to mass hysteria
    The trap morph of fear needs some serious creativity put into it, no reason to drop mass hysteria. Not much really needs to be said otherwise, it's just not good.

    Mirage
    This morph could use a little bit of a buff (not to evasion, but to the defense granted by the buff) to make it worth slotting over either the other morph or just another skill. Major evasion was nerfed by 5% which doesn't make a huge difference in application. Still worth using in a 1v1 scenario but pretty lackluster in open world pvp, at least from my builds perspective.

    @OdinForge Have you tried open world PVP with light armor on live? I think we're running a similar build, and even when stacking max magicka I can't make a 5 light build work in open world. Even when stacking max magicka with something like Necropotence, my Dampen Magic can't take two or three people beating on it long enough for me to actually start damaging somebody. Heavy armor is much, much better in that aspect, though I will say I've had good results with light armor in duels (though this game isn't meant to be balanced around 1v1s.) If the cost increase of Strife forces mNBs to go with light armor, then I'd say that's a pretty harsh nerf to their overall performance in Cyro.


    Grand Overlord 25/8/17
  • pcar944
    pcar944
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    you have directly nerfed Nightblades for 3 patches in a row, without fixing any issues that they have been having

    no fixes to lotus fan

    no fixes to soul harvest

    no fixes to concealed weapon

    no fixes to Impale

    and then you increase the cost of the spammable ability that is ALMOST impossible to Light Weave with

    WHY?

    people have been asking for changes to Heavy Armor, to changes for Shuffle - and you guys don't do a single thing

    yet you nerf one of the hardest classes to even attempt to Open World PVP and the lowest PVE DPS class

    I have 3, 1 on each Alliance, simply love Magblade casters, I'll still continue playing through with them, but please, don't leave us behind like this

    you have already buffed Sorc versions, you have already given - and Templars are very strong everywhere they go - you are giving buffs to mDK's - but for at least 3rd straight patch you directly nerf Magicka Nightblades
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • Xeniph
    Xeniph
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    I was hoping for Improvements something along the lines of:

    Impale- This ability is no longer reflectable, to match all other executes in the game.

    Concealed Weapon- Increased the damage of this ability to be more inline with the stamina version.

    Grim focus- This ability no longer needs to be refreshed after using the bow component, until the full duration expires.

    Summon shade- This ability has been renamed to Decoy and it's functionality is no longer dependent of having a target before cast.

    Strife- This ability is no longer reflectable, as there is no projectile component to the ability.


    I mean something, anything resembling an improvement would have been nice. I could go on all day with more examples where little tweaks here and there could improve the quality of life and viability of the NB. However I fear it will just fall on deaf ears.

    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • brandonv516
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    Whatever happened to "magicka characters getting a boost next patch" that one of the devs posted. I'm sure I could find it but I've lost patience with this team to put the time in.
  • J2JMC
    J2JMC
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    Stamblades don't specifically need a nerf. But stealth damage does. The stun and damage bonus on stealth attacks must go.

    The stun and damage bonus from stealth attacks is fine in an open world pvp environment. A class designed to deal extremely high amounts of damage in short bursts should do just that. The actual problems in this game stem from the championship system and non-class abilities removing weaknesses in classes. One of the biggest offenders being rally. The burst heal on rally is broken. No stamina class but templars should have access to such a reliable burst heal. Stamina class recovery should come from hots and roll dodge. However, that's not naturally possible because they had to nerf roll dodge thanks to the cp system giving too much free recovery, cost reduction and damage. The damage may be odd to mention when talking about the roll dodge nerf, but the reason roll dodge had to be nerfed was because people could make builds with permanent roll dodge capabilities while still doing enough burst(damage cp) and dps(cost reduction cp) to kill people.

    As long as Zenimax doesn't revamp/replace the cp system and people in this game refuse to let classes have identity(which means apparent class strengths and weaknesses) because "zenimax promised I could play as I want" the game is going to be extremely difficult to balance. Even worse, changes that would actually balance this game given current mechanics(cp system, roll dodge nerf, animation cancelling etc....) are ones that would be hated by the community bc the changes would drastically change the way the game is played.

    Forgot to mention that I do think swallow soul was perhaps too cheap between siphoning attacks and of course the cp system. However, this was acceptable in my opinion because the damage was not too special and, more importantly, couldn't proc a bunch of passives and effects outside of gaining extra ultimate and overwhelming surge if someone actually used that. If you're going to increase the cost it needs a damage OR heal buff.
    Edited by J2JMC on January 6, 2017 8:11AM
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • tamrielwinner
    tamrielwinner
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    the strife change is surprising and poor.

    also, down with making all the classes the same.
  • susmitds
    susmitds
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    Nightblade dps was never really bottom of the totem pole though. It was always very high up on single target for stamina builds. Maelstrom arena scores can attest to that, as well as bloodspawn dps testing.

    You have no idea what you are talking about.

    Stamina Nightblade maximum single target DPS - 51 k

    Classes that exceed that or equal it: -

    Stamina DK (greater due to extra DoT)
    Magicka DK (greater)
    Stamina Sorcerer (greater due to Hurricane, Implosion)
    Magicka Sorcerer (Usually Equal, but highest recorded DPS is greater)
    Magicka Templar (Greater)
    Stamina Templar (Equal as they are basically the same thing in PvE, might exceed it slightly next patch due to crit nerfs)

    That puts Stamina Nightblade in the second last place.

    Stamina Nightblade have the lowest survivability of all classes.
    They have the lowest AoE DPS and group support.

    The reason they have high vMA score is because vMA rewards mobility and burst and they have both. Also they have a good deal of self-buffs and debuffs. The self-buffs are also the reason for the higher Bloodspawn DPS (Major Berserk and Major Fracture are available to solo nightblades while for other classes, you need a group for that)

    If vMA score represented PvE viability, then that would mean Nightblades have more DPS or survivability or group support than Dragonknights but anyone it's the other way around.

    Stamina Nightblades are the class with the lowest number in leaderboards. Check ESOleaderboards.com and you will know.
    Edited by susmitds on January 6, 2017 7:26AM
  • susmitds
    susmitds
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  • sirtadzio
    sirtadzio
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    My niche in ESO is playing in trials, where I agree with previous posters that MagBlade is not frequently used, due to low dps performance. A nerf to magic costs on strife is going to make them even less desirable.

    I feel that the answer to the building a magBlade shouldn't be reliant on wall of elements and force pulse for a big chunk of dps (with twisting path and strife being damage sinkers), as other classes can use those skills in addition to their class abilities for excellent dps results. I want my night blade skills to feel like I'm filling a unique, and productive role for my team while in raid, so that there is meaningful reason for me to have rolled a Night Blade.
    -- for example you get to one 4 person platform in vAA with all the flying imps- you want to make sure to have a dk to chain them in so they die quicker. Same thing in vMoL twins fight, bringing the adds together or facing the dark adds to the wall. There aren't real situations where people say "make sure we have a NB for ____". I appreciate that isn't an absolute necessity of what I'm looking for;but I'm just further reinforcing the disparity between the Night Blade and other classes in raid scenarios. Essentially, they should at least be competitive DPS wise with magSorcs and magDKs.

    Shades are tough to bring into trials, since they consume a stack of Spell Power Cure, which causes other players to lose that buff. That needs to be addressed.

    Grim Focus can be buggy, and tightly woven light attacks don't consistently grant stacks toward the proc, even when the damage is registering. This also needs to be addressed.

    On a side note, @ZOS_GinaBruno, have you guys discussed the potential for "either/or" passives, where unlocking one passive will lock another one? Allowing a player to potentially customize their build more towards PvE or PvP, Stan vs. Mag, or role, based on their preference. Could potentially open up some interesting possibilities.
    PvE Healer
  • cpuScientist
    cpuScientist
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    sirtadzio wrote: »
    My niche in ESO is playing in trials, where I agree with previous posters that MagBlade is not frequently used, due to low dps performance. A nerf to magic costs on strife is going to make them even less desirable.

    I feel that the answer to the building a magBlade shouldn't be reliant on wall of elements and force pulse for a big chunk of dps (with twisting path and strife being damage sinkers), as other classes can use those skills in addition to their class abilities for excellent dps results. I want my night blade skills to feel like I'm filling a unique, and productive role for my team while in raid, so that there is meaningful reason for me to have rolled a Night Blade.
    -- for example you get to one 4 person platform in vAA with all the flying imps- you want to make sure to have a dk to chain them in so they die quicker. Same thing in vMoL twins fight, bringing the adds together or facing the dark adds to the wall. There aren't real situations where people say "make sure we have a NB for ____". I appreciate that isn't an absolute necessity of what I'm looking for;but I'm just further reinforcing the disparity between the Night Blade and other classes in raid scenarios. Essentially, they should at least be competitive DPS wise with magSorcs and magDKs.

    Shades are tough to bring into trials, since they consume a stack of Spell Power Cure, which causes other players to lose that buff. That needs to be addressed.

    Grim Focus can be buggy, and tightly woven light attacks don't consistently grant stacks toward the proc, even when the damage is registering. This also needs to be addressed.

    On a side note, @ZOS_GinaBruno, have you guys discussed the potential for "either/or" passives, where unlocking one passive will lock another one? Allowing a player to potentially customize their build more towards PvE or PvP, Stan vs. Mag, or role, based on their preference. Could potentially open up some interesting possibilities.

    I said it earlier. But the shades do not steal it. They get the buffs yes. But they are prioratized after players. Never will they steal the buffs. Tested it and it's working perfectly. So bring your shades into the trials!

    Also there is 1 minor reason anyone ever says do we have a magblade. And that's for the one boss in HellRa where the shades follow the real boss lol. THAT IS IT! Back in the day we were wanted for our funnel and our mitigation. That's been kinda made meh now.
  • cpuScientist
    cpuScientist
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    However @Wrobel we implore you to make merciless reapply itself similar to DK burning embers.
  • Footfalls
    Footfalls
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    I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?

    I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"
  • susmitds
    susmitds
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    Footfalls wrote: »
    I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?

    I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"

    It is the last nail in the coffin of melee magblade.
  • Footfalls
    Footfalls
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    susmitds wrote: »
    Footfalls wrote: »
    I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?

    I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"

    It is the last nail in the coffin of melee magblade.

    Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.
  • susmitds
    susmitds
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    Footfalls wrote: »
    susmitds wrote: »
    Footfalls wrote: »
    I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?

    I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"

    It is the last nail in the coffin of melee magblade.

    Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.

    I know. Melee magblades used the stamina regen morph as the bow proc is unreliable to proc in melee combat and added stamina regen helped in dodging and general maneuver needed. But if it costs stamina, the regen becomes not worthwhile enough as stamina is an expensive resource for magicka builds.
  • Brrrofski
    Brrrofski
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    Footfalls wrote: »
    susmitds wrote: »
    Footfalls wrote: »
    I see this is a 'now mag nb sucks more' thread, but thoughts about grim focus being changed to stam cost for NBs?

    I don't like it cause I always have extra magicka on my stam NB so I can always reapply it, but I can see the reasoning that "it's a disease damage ability so it should cost stam"

    It is the last nail in the coffin of melee magblade.

    Sorry, I meant relentless focus. The stam morph of grim focus now costs stam instead of mag.

    It's a buff. More magica for cloak and fear.
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