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PTS Feedback Thread for Nightblade Balance Improvements

  • BohnT
    BohnT
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    No not invalid as i didn't base my argument on it just asking you a question
  • Publius_Scipio
    Publius_Scipio
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    As a NB since the beginning I always enjoyed running around in medium armor. For a while now with the heavy armor meta I just don't see any real benefit of not running heavy armor as a NB in PvP. If I wear medium armor I am ground up very fast in most encounters. Wearing heavy armor is like night and day difference.

    I would imagine that NB as a class in general by design should be more comfortable in medium or even light armor. Kind of a bummer since I always enjoyed playing a medium armor NB with DW main bar.
  • kaithuzar
    kaithuzar
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    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    You were fighting an undead (skeleton) which means your numbers are skewed because you were getting fighters guild passives.
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  • Mx13
    Mx13
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    kaithuzar wrote: »
    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    You were fighting an undead (skeleton) which means your numbers are skewed because you were getting fighters guild passives.

    Skilled Tacker
    WHILE USING FIGHTERS GUILD ABILITIES:

    Your Fighters Guild abilities that deal damage deal an additional 20% damage to Undead, Daedra and Werewolves.

    Only Fighters Guild abilities deal extra damage to undead/deaedra
  • kaithuzar
    kaithuzar
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    Mx13 wrote: »
    kaithuzar wrote: »
    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    You were fighting an undead (skeleton) which means your numbers are skewed because you were getting fighters guild passives.

    Skilled Tacker
    WHILE USING FIGHTERS GUILD ABILITIES:

    Your Fighters Guild abilities that deal damage deal an additional 20% damage to Undead, Daedra and Werewolves.

    Only Fighters Guild abilities deal extra damage to undead/deaedra

    I guess they changed it, it use to be damage outside of fighters guild abilities
    Member of:
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  • cpuScientist
    cpuScientist
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    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    Those are fantastic numbers however do remember our minor beserk skews the DPS a bit. As while other classes can get this high and more, they also get combat prayer, so they benefit more from those group buffs.

    A few questions, why illambris. It's barely pulling wright for you if you look at the percentage of damage it is giving you in both parses. Could you sustain Kena or is another 5 piece the answer?

    I tried illambris, Grothdarr and Valkyn. Valkyn is slightly weaker than illambris, and Grothdarr requires you to be melee. Kena is complete trash imo. The sustain difference is annoying and the amount of times it procs not letting me cast my ultimate is enough of a reason not to use it. Illambris also helps proc spellweave.


    I agree with you about minor berserk but the point I'm making is that magNB is fine. Even on live I hit around the same numbers in single target as my magsorc. But my magsorc sometimes runs into sustain issues even on live and it's about to get a whole lot worse.


    There isn't really any other 5pc sets I can think of that would be worth it over the monster set and the raw stats of willpower. Monster helms will still be BiS, which just shows how ridiculously strong they are right now.

    Few more questions lol. Why is sutain better are you fitting siphoning in that rotation? Also why willpower over moondancer?
  • LZH
    LZH
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    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    Those are fantastic numbers however do remember our minor beserk skews the DPS a bit. As while other classes can get this high and more, they also get combat prayer, so they benefit more from those group buffs.

    A few questions, why illambris. It's barely pulling wright for you if you look at the percentage of damage it is giving you in both parses. Could you sustain Kena or is another 5 piece the answer?

    I tried illambris, Grothdarr and Valkyn. Valkyn is slightly weaker than illambris, and Grothdarr requires you to be melee. Kena is complete trash imo. The sustain difference is annoying and the amount of times it procs not letting me cast my ultimate is enough of a reason not to use it. Illambris also helps proc spellweave.


    I agree with you about minor berserk but the point I'm making is that magNB is fine. Even on live I hit around the same numbers in single target as my magsorc. But my magsorc sometimes runs into sustain issues even on live and it's about to get a whole lot worse.


    There isn't really any other 5pc sets I can think of that would be worth it over the monster set and the raw stats of willpower. Monster helms will still be BiS, which just shows how ridiculously strong they are right now.

    Few more questions lol. Why is sutain better are you fitting siphoning in that rotation? Also why willpower over moondancer?


    Sustain because kena is 33% increase and also wrecks your ultimate timing by proccing at the worst moments like just before you wanna throw a meteor and all of the sudden it costs 266 when you only have 200. You can fit in siphoning but that means you lose more casts of force pulse. As a whole a set like grothdarr or illambris leads to more damage, especially in AoE, and also procs things like spellweave and sets enemies on fire which huffs blockade. Willpower over moondancer because the 5% stacks additively with impale.
  • LZH
    LZH
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    kaithuzar wrote: »
    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    You were fighting an undead (skeleton) which means your numbers are skewed because you were getting fighters guild passives.

    How was this tagged 4 times as insightful? Do people not know what the fg passives do? I wasn't using any fighters guild abilities therefore I wasn't benefiting from the passives.
    Edited by LZH on January 6, 2017 8:07PM
  • LiquidPony
    LiquidPony
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    Few more questions lol. Why is sutain better are you fitting siphoning in that rotation? Also why willpower over moondancer?

    https://forums.elderscrollsonline.com/en/discussion/283191/willpower-agility-vs-minor-slayer-3p-jewelry-sets

    TL;DR from Asayre:

    "So in summary, since Minor Slayer is additive with other multiplicative buffs like Minor Berserk or execute bonus (Radiant/Impale), I would suggest that Willpower is actually better for magicka Templars and Nightblades."
  • kaithuzar
    kaithuzar
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_Wrobel @ZOS_EricWrobel
    To be honest, I don't think there are a ton of people extremely disappointed about the increased cost of strife/funnel/swallow, I think the actual disappointment is that none of the buffs/changes nightblades were hoping & waiting for even happened.
    In fact, the patch notes specifically said one or two of them didn't happen. There hasn't been an eso live since Aug 12, 2016 so we have no answers or verification or insight into why this is the case!
    Edited by kaithuzar on January 6, 2017 8:14PM
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  • cpuScientist
    cpuScientist
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    LiquidPony wrote: »
    Veil of blades remove the dot... I gotta disagree. It's not huge DPS, but it's a damaging tool. If the damage is insignificant boost it, if the range is insignificant boost that. It already provides a solid use. They could add a small healing component to it perhaps, or increase range. But this skill is fine. The damage also helps end those stacked fights quicker, taking the damage out would make it wholly weaker than nova, and even adding in some group buff would then make us veil monkeys with even lower DPS as our ultimate does no damage.

    I doubt most players have any idea Veil of Blades even has a DoT, honestly. The cost of the ult is so high (200!) that we don't drop it often enough for the DoT to have a significant effect. And it already has a healing component via the synergy. The primary reason my group prefers Veil is that it lasts nearly twice as long as Nova. And ultimately I don't care if changing Veil reduces our DPS as long is it means that groups start running NBs again. Additionally, I'm not sure a minor increase in our single-target DPS is going to get us back into raid groups because we don't provide significant group utility and have low survivability. Perhaps something more outside the box like modifying Dark Cloak to be useful for personal mitigation in group PvE.

    I don't think that Veil needs to be changed as, like I said, I see it as one of the only active NB abilities actually worth using in group PvE. However, given the lack of NBs in end-game groups, something clearly needs to be changed.

    Sorcs don't provide any either. Honestly templars and DK have the group buffs on lockdown. They also have the tank and heal job on lockdown. And they have some of the best DPS. MagPlar and MagDK and StamDK are the best DPS. No real reason to bring more than 1 magblade and 1 magsorc. Just for thier minor group buffs.

    Yet for some reason the magblade and magsorc swapped places many were crying about the magSorc not adding anything to the group and saying the magBlade was better now it's the reverse.

    Point being DK and Templar are just overturned in terms of all they bring to a party vs the sorcs and Nightblades.
  • umagon
    umagon
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    To give leeching strikes better flexibility I would like to see leeching strikes redesigned to something like the following:

    (numbers are illustrative)
    -keep the toggle and damage penalty.
    -Remove the magicka and stamina gains, because siphoning attacks does the job better.
    -Add 250 health regeneration while slotted.
    -keep the % health based return on light and heavy attacks but increase it to around %6 (or make battle spirit not effect it).
    -Add minor/major lifesteal. (I don't know what major's values are.)

    The issue I run into is as a stam based nightblade tank I have zero burst heal, and if the heal over time route is the designed path for the nightblade then it needs to be available for magicka, stam, and health builds. I shouldn't have to rely on just vigor and/or momentum; both which aren't all that great when playing a stam based nightblade tank.

    And by tank I mean real tank, not those squishy dps people in heavy armor calling themselves tanks and then can't even stand in one destro ult without dying; sorry I had to throw that out there.
  • Xvorg
    Xvorg
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    Paneross wrote: »
    BohnT wrote: »
    Paneross wrote: »
    susmitds wrote: »
    Paneross wrote: »
    This is the official feedback thread for the Nightblade for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    Why was Incap not adjusted in ANY way. Keep the damage, sure. BUT FOR THE LOVE OF EVERYTHING increase the ultimate cost. Stamblades are using the ult every 5seconds and it's taking 80% of your health in Full Heavy + impen because of procs that come with it.

    @ZOS_GinaBruno

    For the love of god, how many posts will you on this?

    How will non-proc gankers function without it?

    Why will a class be nerfed unbalanced proc sets?

    Non proc gankers will be fine as they stun from stealth?

    Incap is giving too much for it's ult cost. Increase cost to 75 and change the cc to cc's if they are lower and thats it.

    Still do the same damage, still have the OP effects on it.

    It's just annoying this it's basically part of a nb's dps rotation because it's always up.

    For some players like myself this is true because i do not use Fear. Even though Fear is very op for my build id rather not relie on it but instead utilize the stun from surprise attack and incap for combo's. The 50 ult cost lets me chew out incaps rather frequently and id hate to loose this aspect to my build.

    I personally think the damage should just be lowered if anything. The healing debuff, increased damage and stun is what really matter in my opinion. If its doing to much damage injunction with proc sets and such just lower its damage.

    A honest NB for once. Far from the typical "Whaaaaaaaaaaaaaaaaaaaaaaasaaaaaaaa I should be able to kill anyone in 3 seconds whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Heavy Armor OP because it takes me an extra seconds to kill them WHAAAAAAAAAAAAAAAAAAAAAAA"[/quote
    ]

    You have never played a nb right?
    Every nb that kills in 3 seconds either ganks or has a ridiculously bad enemy.
    Heavy Armor is a problem on its one and should be nerfed for the extra survivability it gives any playstyle with out any drawbacks. You can have equal burst to a NB and better sustain and much better survivability on any class.

    But this is just to show you how biased you are.

    Both MagNB and StamNB need help in both PvP and PvE stam more in PvE and less in pvp and mag needs a lot of help in both.
    There are many suggestions how to do it and I mentioned my own in this thread before and those should be the only things that should be in this thread.

    Yes I have a stam and mag nightblade. Your argument is now invalid.

    And I suppose they have already hit lvl 50, right?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • kaithuzar
    kaithuzar
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    kaithuzar wrote: »
    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    You were fighting an undead (skeleton) which means your numbers are skewed because you were getting fighters guild passives.

    How was this tagged 4 times as insightful? Do people not know what the fg passives do? I wasn't using any fighters guild abilities therefore I wasn't benefiting from the passives.

    As stated earlier, they changed the passives at some point. I quit playing PVE trials a long time ago & haven't really cared to focus on that type of thing regarding the last few patch notes. I was just recalling something from a while back which apparently has been registered incorrect & was stated already.
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  • sirtadzio
    sirtadzio
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    One issue I have with people saying that MagBlades are getting buffed from the new destro passives, is that those are buffs across the board for Magic dps players. MagBlades will still proportionally underperform to the other classes since nothing within the core kit has been enhanced.
    PvE Healer
  • Paneross
    Paneross
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    Xvorg wrote: »
    Paneross wrote: »
    BohnT wrote: »
    Paneross wrote: »
    susmitds wrote: »
    Paneross wrote: »
    This is the official feedback thread for the Nightblade for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    Why was Incap not adjusted in ANY way. Keep the damage, sure. BUT FOR THE LOVE OF EVERYTHING increase the ultimate cost. Stamblades are using the ult every 5seconds and it's taking 80% of your health in Full Heavy + impen because of procs that come with it.

    @ZOS_GinaBruno

    For the love of god, how many posts will you on this?

    How will non-proc gankers function without it?

    Why will a class be nerfed unbalanced proc sets?

    Non proc gankers will be fine as they stun from stealth?

    Incap is giving too much for it's ult cost. Increase cost to 75 and change the cc to cc's if they are lower and thats it.

    Still do the same damage, still have the OP effects on it.

    It's just annoying this it's basically part of a nb's dps rotation because it's always up.

    For some players like myself this is true because i do not use Fear. Even though Fear is very op for my build id rather not relie on it but instead utilize the stun from surprise attack and incap for combo's. The 50 ult cost lets me chew out incaps rather frequently and id hate to loose this aspect to my build.

    I personally think the damage should just be lowered if anything. The healing debuff, increased damage and stun is what really matter in my opinion. If its doing to much damage injunction with proc sets and such just lower its damage.

    A honest NB for once. Far from the typical "Whaaaaaaaaaaaaaaaaaaaaaaasaaaaaaaa I should be able to kill anyone in 3 seconds whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Heavy Armor OP because it takes me an extra seconds to kill them WHAAAAAAAAAAAAAAAAAAAAAAA"[/quote
    ]

    You have never played a nb right?
    Every nb that kills in 3 seconds either ganks or has a ridiculously bad enemy.
    Heavy Armor is a problem on its one and should be nerfed for the extra survivability it gives any playstyle with out any drawbacks. You can have equal burst to a NB and better sustain and much better survivability on any class.

    But this is just to show you how biased you are.

    Both MagNB and StamNB need help in both PvP and PvE stam more in PvE and less in pvp and mag needs a lot of help in both.
    There are many suggestions how to do it and I mentioned my own in this thread before and those should be the only things that should be in this thread.

    Yes I have a stam and mag nightblade. Your argument is now invalid.

    And I suppose they have already hit lvl 50, right?

    Omg how did you know!?
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    Those are fantastic numbers however do remember our minor beserk skews the DPS a bit. As while other classes can get this high and more, they also get combat prayer, so they benefit more from those group buffs.

    A few questions, why illambris. It's barely pulling wright for you if you look at the percentage of damage it is giving you in both parses. Could you sustain Kena or is another 5 piece the answer?

    I tried illambris, Grothdarr and Valkyn. Valkyn is slightly weaker than illambris, and Grothdarr requires you to be melee. Kena is complete trash imo. The sustain difference is annoying and the amount of times it procs not letting me cast my ultimate is enough of a reason not to use it. Illambris also helps proc spellweave.


    I agree with you about minor berserk but the point I'm making is that magNB is fine. Even on live I hit around the same numbers in single target as my magsorc. But my magsorc sometimes runs into sustain issues even on live and it's about to get a whole lot worse.


    There isn't really any other 5pc sets I can think of that would be worth it over the monster set and the raw stats of willpower. Monster helms will still be BiS, which just shows how ridiculously strong they are right now.

    Few more questions lol. Why is sutain better are you fitting siphoning in that rotation? Also why willpower over moondancer?


    Sustain because kena is 33% increase and also wrecks your ultimate timing by proccing at the worst moments like just before you wanna throw a meteor and all of the sudden it costs 266 when you only have 200. You can fit in siphoning but that means you lose more casts of force pulse. As a whole a set like grothdarr or illambris leads to more damage, especially in AoE, and also procs things like spellweave and sets enemies on fire which huffs blockade. Willpower over moondancer because the 5% stacks additively with impale.

    Thanks I wondered if the difference was big enough to go willpower. I am happy to use willpower instead. The extra magicka helps with sustain and shields.

    I just meant without siphoning up how do you sustain well. Also have you ever tested using necropotence. It is not stealing buffs, players are prioratized before pets so while they can get the buff they don't take it from a player ever. Tested 100% guarantee. I am just trying to see what sets I will be wearing next patch...
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    sirtadzio wrote: »
    One issue I have with people saying that MagBlades are getting buffed from the new destro passives, is that those are buffs across the board for Magic dps players. MagBlades will still proportionally underperform to the other classes since nothing within the core kit has been enhanced.

    Everyone is getting buffed from that, Nightblades have a single target dot but so do sorcs DK and templars. So it's nice, they did it so that each stave had a true purpose. It's nice.

    I just wonder if jabs would be better on a lightning or a fire since it's AOE...
  • sirtadzio
    sirtadzio
    ✭✭✭
    @cpuScientist - that's my point. Some people are stating that those passives will increase the dps of the magblade- but as you state everyone will be benefitting from those passives, therefore MagBlades place in the pve hierarchy remains unchained in this new meta
    PvE Healer
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    sirtadzio wrote: »
    @cpuScientist - that's my point. Some people are stating that those passives will increase the dps of the magblade- but as you state everyone will be benefitting from those passives, therefore MagBlades place in the pve hierarchy remains unchained in this new meta

    Yes lol that sounded contrarian. I mean to write it as I was agreeing with you lol.
  • Bazeric
    Bazeric
    ✭✭✭✭
    Technically the major evasion nerf is a NB nerf too, but I guess no one cares because they(DPS) don't use double take/mirage.

    My PVP magblade uses Double Take for evasion=expedition>crit passives
    My new SapTank Uses Mirage for Evasion=Minor Resolve/Ward buff

    There are a few different playstyles out there that some people try to make work because they don't want to be clones. They know that just a slight tweek here or there can really add to the diversity of builds. The cost increase of strife might have some slight justifications in some cases, but 38% seems like a lot when there wasn't any other significant cost changes this update (that I recall). So maybe 25% increase is more reasonable.

    I know that:
    Concealed Weapon needs a buff - preferably along the lines of either minor breech or a damage boost.
    (I use swallow soul in PVE because I find the damage to be so close I get more millage from having the HOT+vitality, even as DW melee)

    Impale needs a little tweeking - preferably along the lines of 30-35% health target, remove reflect
    It is a joke in PVP. Dodgeable, reflectable, and clunky casting. Most times targets get into the 25% range,
    their HOTs+health regen+pots keep them from ever being in range. To get them past this range they are already to a point where you main DPS/burst skill will do enough damage to seal the deal. There isn't room/a reason to slot impale for this.
    most targets will be in execute range (after you punch through their heals) at about 2-5k health, which is a swallow/weave away at that point. Radiant will pop me instantly if I dip below 50% (easy since I have to sacrifice everything to even pretend to do damage) and Mage's Fury instantly pops leaving no room for a hot/health regen/pot to counter. That makes them actual useful as executes. Also reverse slash is similar to the radiant issue, and seems to ignore my shields, but that's something different.

    Agony is too niche - I like the suggestion to have a damage threshold added before the CC breaks similar to fossilized.
    It is fun to slot and mess with stupid NPCs some times, but useless for anything meaningful. It doesn't CC/root like fossilized so is different enough even if you add the threshold.

    Ambush still gets stealth+behind bonus, Lotus doesn't get the behind bonus - it should
    Lotus is really close to being useful for somethings. Just add a small dash of love.

    Path - boost the damage a little
    Also is this really not a dot?

    The other unused morphs of skills are worth tweeking - after you sort the above
    Soul siphon, leeching strikes, debilitate.




    This got longer than I wanted, and I am over caring this much about things anymore, so sorry if the message kind of got lost on the way.
    Edited by Bazeric on January 7, 2017 7:34PM
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • paget4444
    paget4444
    ✭✭
    Why....just why.

    I have been waiting for so long to be able to run a magicka nightblade that will at least be SOMEWHAT competent in PvE dps, and once again not only do I have to wait longer, but now have to deal with this ENTIRELY unneeded change. I would truly like to know what on earth called for a further nerf to the magicka nightblade "class". Increase the cost of strife = still spammable, but obviously less so, magicka nightblades resource manage is beginning to approach that of the sorcerers.
  • LZH
    LZH
    ✭✭✭✭
    jf10v5yuu1dr.png
    Magicka NB is completely fine in PvE. It might fall slightly short of Magicka Sorc in terms of AoE but it can compete in single target. Here is parse I did while messing around on the PTS. I applied Ele drain myself, had someone else done it I think I could've broke 40k.


    The buffs to the destruction staff passives (8% increased damage with single target skills) really helped magNB since its main DoT and spammable are both single-target. I managed 38.7K single target DPS here and with group buffs that would easily be 45K+.


    Don't forget also that Sorcs took a pretty big hit to their sustain which was already bad, Templars took a pretty solid DPS hit with the nerf to jesus beam and swords not being significantly better than staff anymore, and MagDK while amazingly strong is the most limited class in terms of range.

    Those are fantastic numbers however do remember our minor beserk skews the DPS a bit. As while other classes can get this high and more, they also get combat prayer, so they benefit more from those group buffs.

    A few questions, why illambris. It's barely pulling wright for you if you look at the percentage of damage it is giving you in both parses. Could you sustain Kena or is another 5 piece the answer?

    I tried illambris, Grothdarr and Valkyn. Valkyn is slightly weaker than illambris, and Grothdarr requires you to be melee. Kena is complete trash imo. The sustain difference is annoying and the amount of times it procs not letting me cast my ultimate is enough of a reason not to use it. Illambris also helps proc spellweave.


    I agree with you about minor berserk but the point I'm making is that magNB is fine. Even on live I hit around the same numbers in single target as my magsorc. But my magsorc sometimes runs into sustain issues even on live and it's about to get a whole lot worse.


    There isn't really any other 5pc sets I can think of that would be worth it over the monster set and the raw stats of willpower. Monster helms will still be BiS, which just shows how ridiculously strong they are right now.

    Few more questions lol. Why is sutain better are you fitting siphoning in that rotation? Also why willpower over moondancer?


    Sustain because kena is 33% increase and also wrecks your ultimate timing by proccing at the worst moments like just before you wanna throw a meteor and all of the sudden it costs 266 when you only have 200. You can fit in siphoning but that means you lose more casts of force pulse. As a whole a set like grothdarr or illambris leads to more damage, especially in AoE, and also procs things like spellweave and sets enemies on fire which huffs blockade. Willpower over moondancer because the 5% stacks additively with impale.

    Thanks I wondered if the difference was big enough to go willpower. I am happy to use willpower instead. The extra magicka helps with sustain and shields.

    I just meant without siphoning up how do you sustain well. Also have you ever tested using necropotence. It is not stealing buffs, players are prioratized before pets so while they can get the buff they don't take it from a player ever. Tested 100% guarantee. I am just trying to see what sets I will be wearing next patch...

    Spellweave is the best NB set mainly for the reason that it applies the burning effect which does damage on its own as well as makes your elemental blockade hit 20% harder, and it is your hardest hitting skill. Outside of that, Necropotence requires the wonky pet buff which doesn't show up properly for me in Srendarr. I'm going to be sticking with Spellweave, seems to be the best choice. Sustain will be a lot more difficult on MagSorc after the patch and they will no longer be able to do fights without popping orbs. Magicka NB on the other hand is completely self-sufficient and will just be able to occasionally pop siphoning attacks and remain flush on magicka throughout any fight, range or melee based.
  • elantaura
    elantaura
    ✭✭✭✭
    Since mageblade in particular have been nerfed to the point no one wants us - AGAIN

    could we get double writ drops as Mageblade is clearly the intended crafting class. You have further killed healing and tanking and DPS was already low so I clearly that must be the intent?
    Half price house compensation call it settlement from the nerf bat beating we've taken. this can accomodate for not being included in end game content it's been months now.
    And special price on wall repair kits ( you can make the bop we know you like that) so we can get ap.i think wall repairing fits in well with our new crafting meta. We need ap so we are worth killing to other players going to and from forts repairing.

    We only need these changes untill you locate who makes the special cookies that are on the table, that people were eating, when it seemed like a good idea. As this idea is as "balanced" as a fat kid on a seesaw and giving as much "improvement" as an overdose of laxatives to someone with a *** prolapse.
    PS4 EU 1200+ cp - I enjoy RP, Housing, PVE and PVP

  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    I made this forum account to comment on this feedback thread. I speak as an experienced and knowledgeable long-time mageblade main well known on NA PC. I speak on behalf of practiced mageblades who want to keep the class challenging but competitive.

    Strife cost increase will have mixed effects in PvP. For destro builds, build a little more sustain if you really need it, slot a destro ability, and use the 8% increased single target damage fire staff passive to compensate. Destro users will gravitate to fire staves or radically different play styles -- aoe for lightning, blocking for ice. Snb tanky builds will feel the difference, but they generally sustain really nicely anyway and cast the ability less. Healing builds and aggressive snb builds will have to be more careful with how often they cast if if they don't accommodate the cost increase with some more sustain, but those builds are not common. Overall, this change has a big number in it (38%), but it amounts to only a few hundred magicka. Careful play and slight build adaptions will prevail. Still a silly nerf. PvEers...eh, I don't really know or care about that anymore.

    Relentless/Merciless is a fine change, whatever. Do NOT make the skill a toggle. The last thing we need is to lower the skill cap of this game further. If PvEers want more dps, add it in elsewhere in the kit. Keep Grim Focus as a unique skill -- you apply the buff, prime your charge, and have one shot...ONE...with which to nuke the [snip] out of your enemy. Make your shot count.

    Yay cloak fix attempts.

    Yay shade, tails op.

    Yay soul shred, we never even used your synergy anyway.

    Manifestation of Terror changes make a good attempt, but they don't go far enough. You're competing with the single best cc ability in the game for the morph. Make it count. Make the traps cc up to 6 people (can it go higher than the aoe cap?), and make them apply some nasty debuffs such as minor maim, minor penetration debuffs, and magickasteal, even if the hard cc isn't applied because of the target having cc immunity. A short snare is REQUIRED because this trap will be largely used for kiting, but don't make that a debuff. I recommend taking the snare off of Mass Hysteria and having this trap morph pop into a snaring and debuffing aoe so that it can be powerful but have counterplay. Let us create a NIGHTBLADE HOUSE on which to fight, layered with path and the occasional veil.

    Path needs love. Refreshing is a small hot and dot. Would be nice to see that become worth actually putting effort into not standing on, or forcing the mageblade off of, in ways other than direct damage or healing buffs. Add a minor vulnerability debuff or minor protection buff to its effects. Let it give allies Major Expedition!! Twisting is slightly better damage but still meh (last statements apply to it too). Do NOT decrease the duration of path. Right now in 7 heavy, its duration about equals the duration of the Shadow Barrier resistance buffs that casting it grants. That's very useful in PvE and PvP.

    Ok...that covers the current balance changes. Now for suggestions.

    Veiled Strike needs to be an assassination ability, and blur should be a shadow ability. This is so that stamblades and melee mageblades do not perma-proc Shadow Barrier passive with their spammable for increased resistances. Make them work for it like ranged mageblades.

    Incap needs to not bug out its cc all the time. That ability leaves me sliding on the ground 90% of the time if I break free very quickly.

    Still looking for massive Soul Siphon buffs. #MakeMagebladeHealersGreat....for once. <3 Reduce its cost to 100 or less and make the Major Vitality buff that it grants last like 10 seconds. Also consider adding some effect so that it can function as a preemptive heal in PvP -- one casted when burst is incoming, not just to heal up burst that's already hit a group.

    Still looking for Funnel Health to get that second ally hot back. Pipe dream? It's been nerfed 2 times since that hot was taken away, not counting the upcoming cost increase. C'mon.

    Still looking for a minimum damage threshold on Agony before its cc breaks, such as Fossilize has. Right now, a single tick of any of your dots or ground aoes breaks the cc immediately.

    Still looking for a rework on Debilitate (other morph of cripple). I'd like to see EITHER it made into a stamina dot that softens up a single target for the attack via vulnerability or minor penetration debuffs, OR keep it magicka and have it heal the caster for a % of damage dealt each tick. Very mageblade-blood-steal-y.

    Still looking for a rework to Leeching Strikes.

    Still looking for major Bolstering Darkness buffs and a group-oriented AOE synergy for BOTH morphs to rival Nova and Standard.

    I'll probably have more thoughts later... This has been exhausting.

    Whew thank goodness someone well known is in here.....

    Merciless needs to reapply on shot. This is a change that needs to happen for PvE. It kills rotation. Sorry if one less button click for you suddenly makes Nightblades into Templar. It's not being asked to turn into a toggle. It's being asked to be made into a simple reapplication on arrow. Still would be 1 ONE UNO SHOT TO NUKE.

    Absolutely not. Stop asking for an unnecessary dumbing down of the class.

    Ask for a dps buff elsewhere so your little parses come out nicely, and let the PvPers discuss mechanics. I pulled over 45k dps on Rakkhat with mageblade prior to 1T in purple TBS and Nerien'eth, trial buffed. You don't need to fundamentally change a core class mechanic to get mageblade dps up to today's standards.
    Edited by NightbladeMechanics on January 7, 2017 4:03AM
    Kena
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    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    I made this forum account to comment on this feedback thread. I speak as an experienced and knowledgeable long-time mageblade main well known on NA PC. I speak on behalf of practiced mageblades who want to keep the class challenging but competitive.

    Strife cost increase will have mixed effects in PvP. For destro builds, build a little more sustain if you really need it, slot a destro ability, and use the 8% increased single target damage fire staff passive to compensate. Destro users will gravitate to fire staves or radically different play styles -- aoe for lightning, blocking for ice. Snb tanky builds will feel the difference, but they generally sustain really nicely anyway and cast the ability less. Healing builds and aggressive snb builds will have to be more careful with how often they cast if if they don't accommodate the cost increase with some more sustain, but those builds are not common. Overall, this change has a big number in it (38%), but it amounts to only a few hundred magicka. Careful play and slight build adaptions will prevail. Still a silly nerf. PvEers...eh, I don't really know or care about that anymore.

    Relentless/Merciless is a fine change, whatever. Do NOT make the skill a toggle. The last thing we need is to lower the skill cap of this game further. If PvEers want more dps, add it in elsewhere in the kit. Keep Grim Focus as a unique skill -- you apply the buff, prime your charge, and have one shot...ONE...with which to nuke the [snip] out of your enemy. Make your shot count.

    Yay cloak fix attempts.

    Yay shade, tails op.

    Yay soul shred, we never even used your synergy anyway.

    Manifestation of Terror changes make a good attempt, but they don't go far enough. You're competing with the single best cc ability in the game for the morph. Make it count. Make the traps cc up to 6 people (can it go higher than the aoe cap?), and make them apply some nasty debuffs such as minor maim, minor penetration debuffs, and magickasteal, even if the hard cc isn't applied because of the target having cc immunity. A short snare is REQUIRED because this trap will be largely used for kiting, but don't make that a debuff. I recommend taking the snare off of Mass Hysteria and having this trap morph pop into a snaring and debuffing aoe so that it can be powerful but have counterplay. Let us create a NIGHTBLADE HOUSE on which to fight, layered with path and the occasional veil.

    Path needs love. Refreshing is a small hot and dot. Would be nice to see that become worth actually putting effort into not standing on, or forcing the mageblade off of, in ways other than direct damage or healing buffs. Add a minor vulnerability debuff or minor protection buff to its effects. Let it give allies Major Expedition!! Twisting is slightly better damage but still meh (last statements apply to it too). Do NOT decrease the duration of path. Right now in 7 heavy, its duration about equals the duration of the Shadow Barrier resistance buffs that casting it grants. That's very useful in PvE and PvP.

    Ok...that covers the current balance changes. Now for suggestions.

    Veiled Strike needs to be an assassination ability, and blur should be a shadow ability. This is so that stamblades and melee mageblades do not perma-proc Shadow Barrier passive with their spammable for increased resistances. Make them work for it like ranged mageblades.

    Incap needs to not bug out its cc all the time. That ability leaves me sliding on the ground 90% of the time if I break free very quickly.

    Still looking for massive Soul Siphon buffs. #MakeMagebladeHealersGreat....for once. <3 Reduce its cost to 100 or less and make the Major Vitality buff that it grants last like 10 seconds. Also consider adding some effect so that it can function as a preemptive heal in PvP -- one casted when burst is incoming, not just to heal up burst that's already hit a group.

    Still looking for Funnel Health to get that second ally hot back. Pipe dream? It's been nerfed 2 times since that hot was taken away, not counting the upcoming cost increase. C'mon.

    Still looking for a minimum damage threshold on Agony before its cc breaks, such as Fossilize has. Right now, a single tick of any of your dots or ground aoes breaks the cc immediately.

    Still looking for a rework on Debilitate (other morph of cripple). I'd like to see EITHER it made into a stamina dot that softens up a single target for the attack via vulnerability or minor penetration debuffs, OR keep it magicka and have it heal the caster for a % of damage dealt each tick. Very mageblade-blood-steal-y.

    Still looking for a rework to Leeching Strikes.

    Still looking for major Bolstering Darkness buffs and a group-oriented AOE synergy for BOTH morphs to rival Nova and Standard.

    I'll probably have more thoughts later... This has been exhausting.

    Whew thank goodness someone well known is in here.....

    Merciless needs to reapply on shot. This is a change that needs to happen for PvE. It kills rotation. Sorry if one less button click for you suddenly makes Nightblades into Templar. It's not being asked to turn into a toggle. It's being asked to be made into a simple reapplication on arrow. Still would be 1 ONE UNO SHOT TO NUKE.

    Absolutely not. Stop asking for an unnecessary dumbing down of the class.

    Ask for a dps buff elsewhere so your little parses come out nicely, and let the PvPers discuss mechanics. I pulled over 45k dps on Rakkhat with mageblade prior to 1T in purple TBS and Nerien'eth, trial buffed. You don't need to fundamentally change a core class mechanic to get mageblade dps up to today's standards.

    Whew big shot in again. Thanks for the reply means alot.

    Merciless needs to reapply on shot. This is a mechanic needed in PvE the other half of the game there are other aspects that need to change for PvP. But yah know this is about Magblade as a class in all aspects of the game. PvE included. Again though if one less button click completely kills this class and your fun in the game I can suggest you maybe go ahead and press it again so it stays complex....
  • ninjaguyman
    ninjaguyman
    ✭✭✭
    I made this forum account to comment on this feedback thread. I speak as an experienced and knowledgeable long-time mageblade main well known on NA PC. I speak on behalf of practiced mageblades who want to keep the class challenging but competitive.

    Strife cost increase will have mixed effects in PvP. For destro builds, build a little more sustain if you really need it, slot a destro ability, and use the 8% increased single target damage fire staff passive to compensate. Destro users will gravitate to fire staves or radically different play styles -- aoe for lightning, blocking for ice. Snb tanky builds will feel the difference, but they generally sustain really nicely anyway and cast the ability less. Healing builds and aggressive snb builds will have to be more careful with how often they cast if if they don't accommodate the cost increase with some more sustain, but those builds are not common. Overall, this change has a big number in it (38%), but it amounts to only a few hundred magicka. Careful play and slight build adaptions will prevail. Still a silly nerf. PvEers...eh, I don't really know or care about that anymore.

    Relentless/Merciless is a fine change, whatever. Do NOT make the skill a toggle. The last thing we need is to lower the skill cap of this game further. If PvEers want more dps, add it in elsewhere in the kit. Keep Grim Focus as a unique skill -- you apply the buff, prime your charge, and have one shot...ONE...with which to nuke the [snip] out of your enemy. Make your shot count.

    Yay cloak fix attempts.

    Yay shade, tails op.

    Yay soul shred, we never even used your synergy anyway.

    Manifestation of Terror changes make a good attempt, but they don't go far enough. You're competing with the single best cc ability in the game for the morph. Make it count. Make the traps cc up to 6 people (can it go higher than the aoe cap?), and make them apply some nasty debuffs such as minor maim, minor penetration debuffs, and magickasteal, even if the hard cc isn't applied because of the target having cc immunity. A short snare is REQUIRED because this trap will be largely used for kiting, but don't make that a debuff. I recommend taking the snare off of Mass Hysteria and having this trap morph pop into a snaring and debuffing aoe so that it can be powerful but have counterplay. Let us create a NIGHTBLADE HOUSE on which to fight, layered with path and the occasional veil.

    Path needs love. Refreshing is a small hot and dot. Would be nice to see that become worth actually putting effort into not standing on, or forcing the mageblade off of, in ways other than direct damage or healing buffs. Add a minor vulnerability debuff or minor protection buff to its effects. Let it give allies Major Expedition!! Twisting is slightly better damage but still meh (last statements apply to it too). Do NOT decrease the duration of path. Right now in 7 heavy, its duration about equals the duration of the Shadow Barrier resistance buffs that casting it grants. That's very useful in PvE and PvP.

    Ok...that covers the current balance changes. Now for suggestions.

    Veiled Strike needs to be an assassination ability, and blur should be a shadow ability. This is so that stamblades and melee mageblades do not perma-proc Shadow Barrier passive with their spammable for increased resistances. Make them work for it like ranged mageblades.

    Incap needs to not bug out its cc all the time. That ability leaves me sliding on the ground 90% of the time if I break free very quickly.

    Still looking for massive Soul Siphon buffs. #MakeMagebladeHealersGreat....for once. <3 Reduce its cost to 100 or less and make the Major Vitality buff that it grants last like 10 seconds. Also consider adding some effect so that it can function as a preemptive heal in PvP -- one casted when burst is incoming, not just to heal up burst that's already hit a group.

    Still looking for Funnel Health to get that second ally hot back. Pipe dream? It's been nerfed 2 times since that hot was taken away, not counting the upcoming cost increase. C'mon.

    Still looking for a minimum damage threshold on Agony before its cc breaks, such as Fossilize has. Right now, a single tick of any of your dots or ground aoes breaks the cc immediately.

    Still looking for a rework on Debilitate (other morph of cripple). I'd like to see EITHER it made into a stamina dot that softens up a single target for the attack via vulnerability or minor penetration debuffs, OR keep it magicka and have it heal the caster for a % of damage dealt each tick. Very mageblade-blood-steal-y.

    Still looking for a rework to Leeching Strikes.

    Still looking for major Bolstering Darkness buffs and a group-oriented AOE synergy for BOTH morphs to rival Nova and Standard.

    I'll probably have more thoughts later... This has been exhausting.

    Whew thank goodness someone well known is in here.....

    Merciless needs to reapply on shot. This is a change that needs to happen for PvE. It kills rotation. Sorry if one less button click for you suddenly makes Nightblades into Templar. It's not being asked to turn into a toggle. It's being asked to be made into a simple reapplication on arrow. Still would be 1 ONE UNO SHOT TO NUKE.

    Absolutely not. Stop asking for an unnecessary dumbing down of the class.

    Ask for a dps buff elsewhere so your little parses come out nicely, and let the PvPers discuss mechanics. I pulled over 45k dps on Rakkhat with mageblade prior to 1T in purple TBS and Nerien'eth, trial buffed. You don't need to fundamentally change a core class mechanic to get mageblade dps up to today's standards.

    A recast on merciless proc is not dumbing down the class imo. It's mainly meant to address fluidity in gameplay as needing to recast merciless resolve was what makes it the most clunky at least for me
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • pcar944
    pcar944
    ✭✭✭✭
    merciless aside, there are plenty of other issues outside of a clunky cast mechanic (that I agree - should be working like a Crystal Frag at the VERY least)
    One Tamriel killed PVP

    DC Magicka Orc Necromancer climbing those ranks ...
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Making Merciless recast on shooting the proc IS dumbing down the class.

    In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.

    Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.

    And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.

    If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.

    If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.

    Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.

    EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
    Edited by NightbladeMechanics on January 7, 2017 10:43AM
    Kena
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  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    I made this forum account to comment on this feedback thread. I speak as an experienced and knowledgeable long-time mageblade main well known on NA PC. I speak on behalf of practiced mageblades who want to keep the class challenging but competitive.

    Strife cost increase will have mixed effects in PvP. For destro builds, build a little more sustain if you really need it, slot a destro ability, and use the 8% increased single target damage fire staff passive to compensate. Destro users will gravitate to fire staves or radically different play styles -- aoe for lightning, blocking for ice. Snb tanky builds will feel the difference, but they generally sustain really nicely anyway and cast the ability less. Healing builds and aggressive snb builds will have to be more careful with how often they cast if if they don't accommodate the cost increase with some more sustain, but those builds are not common. Overall, this change has a big number in it (38%), but it amounts to only a few hundred magicka. Careful play and slight build adaptions will prevail. Still a silly nerf. PvEers...eh, I don't really know or care about that anymore.

    Relentless/Merciless is a fine change, whatever. Do NOT make the skill a toggle. The last thing we need is to lower the skill cap of this game further. If PvEers want more dps, add it in elsewhere in the kit. Keep Grim Focus as a unique skill -- you apply the buff, prime your charge, and have one shot...ONE...with which to nuke the [snip] out of your enemy. Make your shot count.

    Yay cloak fix attempts.

    Yay shade, tails op.

    Yay soul shred, we never even used your synergy anyway.

    Manifestation of Terror changes make a good attempt, but they don't go far enough. You're competing with the single best cc ability in the game for the morph. Make it count. Make the traps cc up to 6 people (can it go higher than the aoe cap?), and make them apply some nasty debuffs such as minor maim, minor penetration debuffs, and magickasteal, even if the hard cc isn't applied because of the target having cc immunity. A short snare is REQUIRED because this trap will be largely used for kiting, but don't make that a debuff. I recommend taking the snare off of Mass Hysteria and having this trap morph pop into a snaring and debuffing aoe so that it can be powerful but have counterplay. Let us create a NIGHTBLADE HOUSE on which to fight, layered with path and the occasional veil.

    Path needs love. Refreshing is a small hot and dot. Would be nice to see that become worth actually putting effort into not standing on, or forcing the mageblade off of, in ways other than direct damage or healing buffs. Add a minor vulnerability debuff or minor protection buff to its effects. Let it give allies Major Expedition!! Twisting is slightly better damage but still meh (last statements apply to it too). Do NOT decrease the duration of path. Right now in 7 heavy, its duration about equals the duration of the Shadow Barrier resistance buffs that casting it grants. That's very useful in PvE and PvP.

    Ok...that covers the current balance changes. Now for suggestions.

    Veiled Strike needs to be an assassination ability, and blur should be a shadow ability. This is so that stamblades and melee mageblades do not perma-proc Shadow Barrier passive with their spammable for increased resistances. Make them work for it like ranged mageblades.

    Incap needs to not bug out its cc all the time. That ability leaves me sliding on the ground 90% of the time if I break free very quickly.

    Still looking for massive Soul Siphon buffs. #MakeMagebladeHealersGreat....for once. <3 Reduce its cost to 100 or less and make the Major Vitality buff that it grants last like 10 seconds. Also consider adding some effect so that it can function as a preemptive heal in PvP -- one casted when burst is incoming, not just to heal up burst that's already hit a group.

    Still looking for Funnel Health to get that second ally hot back. Pipe dream? It's been nerfed 2 times since that hot was taken away, not counting the upcoming cost increase. C'mon.

    Still looking for a minimum damage threshold on Agony before its cc breaks, such as Fossilize has. Right now, a single tick of any of your dots or ground aoes breaks the cc immediately.

    Still looking for a rework on Debilitate (other morph of cripple). I'd like to see EITHER it made into a stamina dot that softens up a single target for the attack via vulnerability or minor penetration debuffs, OR keep it magicka and have it heal the caster for a % of damage dealt each tick. Very mageblade-blood-steal-y.

    Still looking for a rework to Leeching Strikes.

    Still looking for major Bolstering Darkness buffs and a group-oriented AOE synergy for BOTH morphs to rival Nova and Standard.

    I'll probably have more thoughts later... This has been exhausting.

    Whew thank goodness someone well known is in here.....

    Merciless needs to reapply on shot. This is a change that needs to happen for PvE. It kills rotation. Sorry if one less button click for you suddenly makes Nightblades into Templar. It's not being asked to turn into a toggle. It's being asked to be made into a simple reapplication on arrow. Still would be 1 ONE UNO SHOT TO NUKE.

    Absolutely not. Stop asking for an unnecessary dumbing down of the class.

    Ask for a dps buff elsewhere so your little parses come out nicely, and let the PvPers discuss mechanics. I pulled over 45k dps on Rakkhat with mageblade prior to 1T in purple TBS and Nerien'eth, trial buffed. You don't need to fundamentally change a core class mechanic to get mageblade dps up to today's standards.

    A recast on merciless proc is not dumbing down the class imo. It's mainly meant to address fluidity in gameplay as needing to recast merciless resolve was what makes it the most clunky at least for me

    That recast defines mageblade's play tempo, though. It makes it unique. We mageblades play around the 4 light attack proc and recast at all times, and we are rewarded with the highest damage single target non-ult nuke in the game (might be the outright highest).
    Edited by NightbladeMechanics on January 7, 2017 10:45AM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

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