stickybodyfluid wrote: »stickybodyfluid wrote: »stickybodyfluid wrote: »@NightbladeMechanicsNightbladeMechanics wrote: »Making Merciless recast on shooting the proc IS dumbing down the class.
In PvP, magicka nightblade is about maintaining tempo and control via simultaneous offense and defense. Our attacks heal us with heals over time. We attack with high sustained pressure, and when we get bursted, we can turn on the enemy with fear and our burst to make them go on the defensive momentarily. When they do that, they lose control, and our heals over time top us off.
Merciless is ABSOLUTELY CRUCIAL to this play style. Failing to pressure or kill your opponent with Merciless and having to recast it momentarily releases pressure on your opponent, giving them a chance to heal some, recover, and potentially regain control.
And a magicka nightblade which isn't in control is DEAD. A magicka nightblade on full defense, spamming Annulment or Healing Ward, is DEAD.
If Merciless automatically refreshed when you shoot the arrow, the nightblade would no longer be under pressure to hit the arrow. He could afford to miss because, eh, he'll get another proc after 4 more light attacks. There's no release of pressure to recast the ability, no RISK inherent in the REWARD for landing the highest damage single target non-ult nuke in the game.
If Merciless refreshed on proc, ZOS would have to dramatically lower the damage of the ability or remove some of its telegraphed animations, which would dilute class diversity and muddy the magicka nightblade flavor.
Those of you who disagree speak from ignorance, or simply don't care about PvP mechanics or class diversity in general. If that's you, that's fine. But at least ask for dps increases elsewhere in the class's kit, or make suggestions keeping existing mechanics. Reworking Merciless is NOT the answer. It's just in conversation because it's easy and people like easy games.
EDIT: fyi for all you PvE-exclusives. Mageblade dps centers primarily around two factors: the number of Merciless Resolves that you proc in non-execute phase, and the number of Impales you land during execute. You must keep Cripple and other dots/aoes up as close to 100% as you can, but you work those around Merciless. If you were to make Merciless refresh on proc, you'd 100% have to reduce its damage because it just hits so hard, and at that point you might as well go play sorc.
PvE wise Magicka NB is around 5k lesser DPS than sorcs, which is huge.
You have absolutely no idea what you are saying. Merciless Resolve procs only makes up 5-10% MagNB's total DPS. Impale is a mediocre execute. Please post a screen where you deal 30k+ sustained DPS, where you deal major damage with Merciless Resolve and Impale. From all your posts, it gives the impression that you are new and have no idea what you are saying.
Heres a 79K merciless proc from live, and a 40k unbuffed DPS parse on the target dummy from the PTS (impale is 11% of total damage).
If merciless reapplied it would be the most broken skill in the entire game. Also, Impale is totally fine as an execute. It does more single target than mages wrath and jesus beam was ridiculously broken so you can't compare it to that.
Also, I believe you are speaking to one of if not the best Nightblade PvPer in the entire game lol.
You just proved my point. Merciless Resolve factors for only 6.5% of total damage. I specifically mentioned that it does 5-10% of total DPS.
A skill that is used once every 20 seconds making up 6.5% of total damage is insane. As it stands, I press the merciless button twice every 20 seconds to get on average like 45K damage. Your change would make it so you would press the button once every 5 seconds to get the same damage. You'd be getting like 10k+ DPS from merciless procs alone.
Using your math, you'd get an extra 2.2k dps.
I'm also curious on how changing this to reduce the need to recast makes it a bad thing? Is it a niche thing where you don't want more magicka NBs in trials or end game content? Is it so you can keep your mantles as best NBs in game without worrying someone with more skill can level one and outshine you?
What do you mean using my math? If you only have to cast the skill once to shoot the bow, you will at the very least double the amount of damage it is doing per cast. It would basically just be a way more effective version of crystal fragments.
I don't care what other people play in trials. I personally play all classes/specs. Lots of people level magicka NB's - and then run to the forums to complain.
Why not making Merciless Resolve a toggle?
And if activated it gets a chance of 25℅? to fire a spectral bow on light/heavy attacks.
That would solve dps problems in PVE and would be a funny change for PVP.
Why not making Merciless Resolve a toggle?
And if activated it gets a chance of 25℅? to fire a spectral bow on light/heavy attacks.
That would solve dps problems in PVE and would be a funny change for PVP.
Imo it would be fine if you could use the skill everytime you deal damage with 4 light attacks even more than once during its 20 sec durationWhy not making Merciless Resolve a toggle?
And if activated it gets a chance of 25℅? to fire a spectral bow on light/heavy attacks.
That would solve dps problems in PVE and would be a funny change for PVP.
Why not making Merciless Resolve a toggle?
And if activated it gets a chance of 25℅? to fire a spectral bow on light/heavy attacks.
That would solve dps problems in PVE and would be a funny change for PVP.
Since mageblade in particular have been nerfed to the point no one wants us - AGAIN
could we get double writ drops as Mageblade is clearly the intended crafting class. You have further killed healing and tanking and DPS was already low so I clearly that must be the intent?
Half price house compensation call it settlement from the nerf bat beating we've taken. this can accomodate for not being included in end game content it's been months now.
And special price on wall repair kits ( you can make the bop we know you like that) so we can get ap.i think wall repairing fits in well with our new crafting meta. We need ap so we are worth killing to other players going to and from forts repairing.
We only need these changes untill you locate who makes the special cookies that are on the table, that people were eating, when it seemed like a good idea. As this idea is as "balanced" as a fat kid on a seesaw and giving as much "improvement" as an overdose of laxatives to someone with a *** prolapse.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Nightblade for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
The_Outsider wrote: »
PeaNutShotz wrote: »
Impale - longer execute range @ higher HP range
Refreshing path - more dmg and more Hot
Dbl take - give us the speed back and add immovable to it. <kicker> only Magic classes can use double take
Merc/relentless- I like how they changed relentless to a stam skill now but make both skills to a toggle so we don't have to keep refreshing it
Sap - cost less or increase dmg. I vote increase dmg!
Armor passives- should only be allowed to use that armor passive if u are wearing 5 pieces of that type of armor. 5 heavy with shuffle roflmfao!
brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
tribbsb16_ESO wrote: »brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
I'm surprised more people haven't been complaining about this, it sucks, aren't we meant to be stealthy
I didn't even know this was a thing @brandonv516 can you show where on the patch notes they changed pets?brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
I didn't even know this was a thing @brandonv516 can you show where on the patch notes they changed pets?brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
Cloak is so broken its stupid hopefully its fixed.I was planning on using the teleport morph on my magblade in pvp.thankyourat wrote: »I didn't even know this was a thing @brandonv516 can you show where on the patch notes they changed pets?brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
I think it's because most magblades aren't even using cloak, and most stamblades don't use this ability
Cloak is so broken its stupid hopefully its fixed.I was planning on using the teleport morph on my magblade in pvp.thankyourat wrote: »I didn't even know this was a thing @brandonv516 can you show where on the patch notes they changed pets?brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
I think it's because most magblades aren't even using cloak, and most stamblades don't use this ability
mist form > shade
almost
I didn't even know this was a thing @brandonv516 can you show where on the patch notes they changed pets?brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
Summon Shade: The shade summoned by this ability and its morphs now more closely match your racial appearance for Argonian and Khajiit player characters, and will now immediately aggro and attack your target if you cast this while you are out of combat.
Note that the ability activation still requires a valid target
brandonv516 wrote: »I didn't even know this was a thing @brandonv516 can you show where on the patch notes they changed pets?brandonv516 wrote: »The shade change is a real bummer. Automatically puts you in combat and destroys the ability to run them in a stealth build.
I'm referring to this:Summon Shade: The shade summoned by this ability and its morphs now more closely match your racial appearance for Argonian and Khajiit player characters, and will now immediately aggro and attack your target if you cast this while you are out of combat.
Note that the ability activation still requires a valid target
So it puts you in combat and you lose the element of surprise.
leepalmer95 wrote: »
Just make it so when you fire the bow it auto recasts the skill.
It'll help both pve and pvp then.
leepalmer95 wrote: »
Just make it so when you fire the bow it auto recasts the skill.
It'll help both pve and pvp then.
If anything has to be changed about it, this is the only suggestion that makes sense.
Silver_Strider wrote: »Abandon hope all ye who enter here
New patch and no positive changes made to NB.
I give up. Farewell PvE land,
PvP Proc set gankblade Bomberman build, here I come.