Question: will the crown store exclusive motifs be part of the equation for these master writs?
Ourorboros wrote: »
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
Master Crafting Writs
Maximum-tier Writ reward boxes for all tradeskills now have a chance to provide a special invitation to craft a very specific item or set of items.
- These invitations may require any materials or knowledge associated with the tradeskill, even if you don’t yet possess it.
- These invitations are tradeable, consumable, and indicate the number of Writ Vouchers awarded upon successful completion of the contract.
- The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
- This includes research, Motif knowledge, and achievement completion.
- Writ Vouchers are a new form of currency awarded exclusively through the completion of Master Writs.
- Writ Vouchers may be redeemed through purchases from Rolis Hlaalu, the Mastercraft Mediator, who also accepts Master Writ deliveries at Writ turn in locations in each of the alliance capitals.
- More difficult, rare, and expensive crafted items provide more Writ Vouchers on average than their more commonplace counterparts.
- Currently, you can obtain the following items from Rolis Hlaalu in exchange for Writ Vouchers:
- Style Items, individual Motif chapters, or the complete book for the Ebony Motif
- Two Legendary Furnishing plans per tradeskill
- The recipe and unique component for the Target Skeleton Furnishing
- The recipe and unique component for Aetherial Ambrosia
- Crafting station Furnishings for each tradeskill, and a dye station Furnishing
- Attunable crafting stations for Blacksmithing, Clothier, and Woodworking tradeskills, which can be used near crafted item set sites to transform them into Furnishing versions of those set stations
cellobuddy wrote: »
While I do enjoy the concept of having a home and styling it immensely, the system as provided here is just too time consuming for my taste.
This^. I mean, ZOS, ask yourself just 1 question... Is it fun? I understand MMO's have grind. But is this fun? Doesn't sound like it. Never ending gold sink, time sink, and materials sink. The reward doesn't match the commitment. Not fun.
LadyLethalla wrote: »If the Master Provisioning writs look at (to paraphrase) one's collection of gold and purple recipes as "dedication to the craft" - well that is pretty much RNG.v I've been playing since console launch and I've found a grand total of 16 purple recipes out of 62 (excluding holiday/DLC), or about 25%. Refine stacks of raw ore, cloth and wood and you'll eventually get a few gold tempers. The purple recipes are only found through looting, not through actual provisioning - I don't get any similar 'temper' from making 200 serves of food, do I?
Nor am I going to go trawling through 20+ guild traders looking for a particular recipe I don't have, especially when on console it won't even save our search parameters yet - AND they cost ridiculous amounts of gold.
As for gold tempers in the equipment writs, they're currently 20k+ on PS4 EU. If I can't afford to upgrade even two of my four max level alts' gear to legendary, I'm not going to use a single one for these. Just. No.
I am inclined to agree with this. Up until now, motifs have been solely cosmetic. Giving them a practical application defeats that purpose. Blacksmithing, Clothier, and Woodworking should be based on research, nothing more.RaddlemanNumber7 wrote: »I question whether Motif knowledge should be a factor affecting the drop rate of Master Crafting invitations from equipment writs.Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
IMO the acquisition of Motif pages is more of an indication of dedication to particular types of adventuring rather than any particular dedication to equipment crafting, that is apart from the Glass motif.
My main crafter, who gets first pick of all the Motif pages I acquire in the game, has for example:
Glass Style 14/14
Xivkyn Style 0/14
Minotaur Style 2/14
Celestial Style 0/14
This shows my dedication to doing craft writs, and acquiring Glass style motif fragments. It also shows that I have not done any of the adventuring activities that drop Xivkyn and Celestial pages, and that I did nearly all of my questing in the Gold Coast before Minotaur motif pages became a quest reward.
I do not buy motif pages from the crown store, and very rarely from guild traders. I am dedicated to enjoying the fruits of my own labours, whether it be adventuring or crafting.
Using Motif knowledge also introduces a pay-to-win element into the equation. I may be wrong, but I think I remember some, if not all, of the three motifs given as examples of those requiring "some effort to learn” being on sale in the crown store when they were first introduced to the game. Minotaur style is obtained from the DB DLC, meaning people who have not paid $$$ to have access to that DLC would be at a disadvantage when it comes to dropping Master Crafting writ invitations.
Furthermore, Motifs have been becoming increasingly irrelevant in the game recently. I’m sure many players have lost any motivation to acquire complete Motifs in the past few months. They’re no longer of much use. For example, nine out of my own ten characters currently use an ill-matched mix of dropped and crafted sets concealed beneath costumes. I sure most people are the same now. The only character I have equipped in one single Motif style is my main crafter, and that’s because it’s just for show. He never does anything but crafting (assiduously, just about every day, for the past 18 months or more).
From another thread:I am inclined to agree with this. Up until now, motifs have been solely cosmetic. Giving them a practical application defeats that purpose. Blacksmithing, Clothier, and Woodworking should be based on research, nothing more.RaddlemanNumber7 wrote: »I question whether Motif knowledge should be a factor affecting the drop rate of Master Crafting invitations from equipment writs.Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
IMO the acquisition of Motif pages is more of an indication of dedication to particular types of adventuring rather than any particular dedication to equipment crafting, that is apart from the Glass motif.
My main crafter, who gets first pick of all the Motif pages I acquire in the game, has for example:
Glass Style 14/14
Xivkyn Style 0/14
Minotaur Style 2/14
Celestial Style 0/14
This shows my dedication to doing craft writs, and acquiring Glass style motif fragments. It also shows that I have not done any of the adventuring activities that drop Xivkyn and Celestial pages, and that I did nearly all of my questing in the Gold Coast before Minotaur motif pages became a quest reward.
I do not buy motif pages from the crown store, and very rarely from guild traders. I am dedicated to enjoying the fruits of my own labours, whether it be adventuring or crafting.
Using Motif knowledge also introduces a pay-to-win element into the equation. I may be wrong, but I think I remember some, if not all, of the three motifs given as examples of those requiring "some effort to learn” being on sale in the crown store when they were first introduced to the game. Minotaur style is obtained from the DB DLC, meaning people who have not paid $$$ to have access to that DLC would be at a disadvantage when it comes to dropping Master Crafting writ invitations.
Furthermore, Motifs have been becoming increasingly irrelevant in the game recently. I’m sure many players have lost any motivation to acquire complete Motifs in the past few months. They’re no longer of much use. For example, nine out of my own ten characters currently use an ill-matched mix of dropped and crafted sets concealed beneath costumes. I sure most people are the same now. The only character I have equipped in one single Motif style is my main crafter, and that’s because it’s just for show. He never does anything but crafting (assiduously, just about every day, for the past 18 months or more).
Also, I agree that there should be no Legendary item requirements. It's too costly for the return.
If they were only sourced in-game, I would agree. But you can buy motifs on the Crown Store, and that hasn't been a major issue since they have only been cosmetic (per the purpose of the Crown Store). If they start having a meaningful function in gameplay, outside cosmetics, that means it's an advantage you can buy.Carbonised wrote: »I am inclined to disagree. "commitment to your craft" is more than simply trait research. Grinding the RNG for mitfs shows commitment, spending thousands and thousands of gold on motif pages is commitment. And in the end, if my character can make you a TBS set in 20 different styles, that means I'm a better crafter than one who can only make it in Breton. Cosmetic or no cosmetic.From another thread:I am inclined to agree with this. Up until now, motifs have been solely cosmetic. Giving them a practical application defeats that purpose. Blacksmithing, Clothier, and Woodworking should be based on research, nothing more.RaddlemanNumber7 wrote: »I question whether Motif knowledge should be a factor affecting the drop rate of Master Crafting invitations from equipment writs.Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
IMO the acquisition of Motif pages is more of an indication of dedication to particular types of adventuring rather than any particular dedication to equipment crafting, that is apart from the Glass motif.
My main crafter, who gets first pick of all the Motif pages I acquire in the game, has for example:
Glass Style 14/14
Xivkyn Style 0/14
Minotaur Style 2/14
Celestial Style 0/14
This shows my dedication to doing craft writs, and acquiring Glass style motif fragments. It also shows that I have not done any of the adventuring activities that drop Xivkyn and Celestial pages, and that I did nearly all of my questing in the Gold Coast before Minotaur motif pages became a quest reward.
I do not buy motif pages from the crown store, and very rarely from guild traders. I am dedicated to enjoying the fruits of my own labours, whether it be adventuring or crafting.
Using Motif knowledge also introduces a pay-to-win element into the equation. I may be wrong, but I think I remember some, if not all, of the three motifs given as examples of those requiring "some effort to learn” being on sale in the crown store when they were first introduced to the game. Minotaur style is obtained from the DB DLC, meaning people who have not paid $$$ to have access to that DLC would be at a disadvantage when it comes to dropping Master Crafting writ invitations.
Furthermore, Motifs have been becoming increasingly irrelevant in the game recently. I’m sure many players have lost any motivation to acquire complete Motifs in the past few months. They’re no longer of much use. For example, nine out of my own ten characters currently use an ill-matched mix of dropped and crafted sets concealed beneath costumes. I sure most people are the same now. The only character I have equipped in one single Motif style is my main crafter, and that’s because it’s just for show. He never does anything but crafting (assiduously, just about every day, for the past 18 months or more).
Also, I agree that there should be no Legendary item requirements. It's too costly for the return.
And let's be honest, most motifs are sold today for a pittance, except the most recent ones. Meaning without spending too much gold or time, you'll probably end jup with 85 % of all motifs learned, as well as having researched your craft. Thus your chances for getting the master writs will be minuscly smaller than someone who has learned 100 % motifs.
This also makes much more sense seeing as in order to actually be able to complete these master writs, you need to be able to craft them in various motifs again. Thus, one way or another you actually have to spend time and effort retrieving motifs now - how can that even be a bad thing? Everyone was complaining that motifs were worthless, now they at least have some worth. Enjoy.
- I could imagine doing two simple foods gives one voucher but epic gear maybe ten and legendary gear about forty vouchers. Otherwise i'll simply abandon the legendary quests. Making Orzorga's Bear haunch with two perfect Roes should give hefty amount of vouchers to ever bother doing them.More difficult, rare, and expensive crafted items provide more Writ Vouchers on average than their more commonplace counterparts.
IwakuraLain42 wrote: »Asking for Lgendary is really a bad idea, condidering the costs (alloys are going for 22k+ on Consoles). But what is worrying me is the insistence on all styles. This will really hurt new players that haven't spent the last 2 years collecting every new style page. And no, you can't buy them for cheap in guild stores because virtually nobody ever bothers anymore offering them.
While I understand the idea offering master craftsman doing something worthwhile the execution is flawed.