slpatonrwb17_ESO wrote: »9 master writs from 62 hand-ins
What is Bandit style? Certainly not something my master crafter had who is only lacking Yokudan and crown store purchased styles...
It will be near impossible to complete master writs when the quests require styles you don't have...
Exactly. And I don't care if you like it or not. What the devs intend to do and what people make of it are totally different things. They offer us a system to test and hope for feedback. This is exactly what I am doing here. Writs are too rare and should not be done with golden stuff.Carbonised wrote: »Hm... not acceptable. You shouldn't depend on other people perhaps selling their stuff, when you want to do master writs. Two out of 54 is way to low. When housing hits live, loads of people will want to craft furniture, to outfit their home and especially build/place workbenches. With your way of thinking master writs will become the most hated feature of the game easily. Btw, alchemy, cooking an enchantment have quite low requirements. They only offer low amounts of vouchers, but everyone can do them. Those with strange motifs and golden hardeners won't be popular anyway.Carbonised wrote: »Also, writs are sellable, meaning of all those many thousands that do basic writs, how many will actually have the skill and motivation to do their master writs? A fraction. Thus, all those people picking up writs that don't have any interest in doing them, or lacking the skill, will sell them on to those who can. Please remember that when you moan about the low droprate.
"You shouldn't depend on other people perhaps selling their stuff, when you want to do master writs." - Says who? Says you.
xXSilverDragonXx wrote: »If they were only sourced in-game, I would agree. But you can buy motifs on the Crown Store, and that hasn't been a major issue since they have only been cosmetic (per the purpose of the Crown Store). If they start having a meaningful function in gameplay, outside cosmetics, that means it's an advantage you can buy.
Motifs should not count. I agree with this because part of this means that if you buy in the store you are rewarded with this system. Sketchy at best. If you play in the game and try to hunt them down, get them through gaming, through trials, etc then you may never get a full set because of the drop system and for some of them the price.
I don't buy in store. I seek some out and I game farm others. That is shown in my motifs:
Thieves 2/14; dwemer 12/14; DC 4/14; AD 2/14; merc 14/14; celestial 7/14; xivkyn 7/14; assassins 7/14; outlaw 5/14
event full hollow/skinchanger
DB, order, trinimac, malcath, EP, Dro'm, Abah's, Ancient Orc, Minotaur, Yokudan, Akaviri, Draugr 0/14
My research however is:
LIGHT -- chest, boots, hood done; arm 1 in progress, 1 to go; legs, epaulests final in progress; sash 1 left
MEDIUM -- Chest, boots 2 left; arm 1 left; helm, shoulders, waist 3 left; pants done
HEAVY -- chest, pauldrons, gauntlets done; boots, helm, waist final in progress; leg 1 left
Wood all but bow done, bow on last in progress
heavy weapons heavy 4 axes, 2 mace, 6 sword, 5 dagger, 2 battleaxes
I am quite far along on all my research and not really a slacker on motifs, but I don't really farm them nor do I buy them with crowns. I've been crafting in this game since early on. If I don't qualify as a master crafter then I guess you have to be 'complete' on all things to qualify. At this point I am ready to say if they don't adjust this from the legendary and fix horrible drop master writs then I'm done with this game. It shows exactly where their heart is, in their wallet. I get that they are in the business to make money, but as of late they have crossed the line from gaming to gambling. Here we are with that again. Don't like it. Don't need it. Don't want it. And I won't be the only one to be done either.
It seems like this is basically end-game content for Crafters, but I am wondering if they will be able to make money out of it in the long run if the costs required are so big. Because if they get exclusive rewards for making furniture, those furniture still require quite a bit of materials to build and hence the resulting selling price will perhaps be too unrealistic for most people
It seems like this is basically end-game content for Crafters, but I am wondering if they will be able to make money out of it in the long run if the costs required are so big. Because if they get exclusive rewards for making furniture, those furniture still require quite a bit of materials to build and hence the resulting selling price will perhaps be too unrealistic for most people
Yeah no. The chance on regular writ drop to even get a masterwrit is exceedingly stupid. did 12 of them (one crafter literally has every style [sans a few akaviri] and every trait on every item) and still nothing.
Make this drop rate violently higher.
Or make it guaranteed if you do all 6 one toon. Like if you do all 6 in one day, send a mail to the player with a single random master writ request. The regular writs are already borderline not worth the input (in terms of gold and what you actually put into it) but some times pays off if you get a gold temper. If.
Elephant42 wrote: »I'm doing 6 writs on each of 4 chars per day.
#1 is a template char with everything available in the template learned.
#2 is my master crafter, 9 traits in everything, all base game motifs, full Xivkin, glass, trinimac, imperial, mercenary, pact, hollowjack, soul shriven and skinchanger. He has nothing in harlequin, yokudan, dark brotherhood and akaviri. He has part knowledge of all the rest (~50% coverage). He knows ~50% green recipes and ~25% blue and purple, knows all the DLC and event recipes. He has 100% alchemy knowledge and 100% enchanting knowledge.
#3 is my master chef. She has 8 traits in everything all the base motifs and not much more, She knows 100% green recipes, ~75% blue and ~50% purple. Knows all the DLC and event recipes. She knows ~50% of enchating and ~30% alchemy.
#4 is my sorc. He has half a dozen traits only. He knows about the same recipes as my mastercrafter. He has 100% enchanting knowledge and 100% alchemy knowledge.
Note that all the above chars have every crafting level passive at max.
ZOS_GinaBruno wrote: »This is the official feedback thread for Master Crafting Writs. Specific feedback that the team is looking for includes the following:
- Did you receive any Master Crafting Writs from the regular Crafting Writs? - Yes, one for Enchanting and one for Clothing
- Was it easy to understand exactly what you were crafting? - Yes, I really like the way it lists it out on the Quest itself.
- Do you have any other general feedback? - below are my comments
As soon as I opened my writ box a screen prompt came up for me to accept contract or goodbye.
Please note that by hitting accept it does not put it into your inventory like I thought. It is an acceptance of the QUEST not the contract itself. At that point you are unable to trade or sell it.
The problem: The writ wanted me to craft epic primal well fitted shoes in the 9 traited Eternal Hunt set. Which is fine as I have the Thieves DLC, however I am only 7 traited in the shoes.
I crafted the shoes on my other toon and "passed" them to the toon with the Master Writ. This did not work. The toon that accepts the quest HAS to be the one to craft it. So I will need to wait 50 days and research my last two traits to be 9 traited to craft these shoes.
When I got my second Master Crafting Writ, "Sealed Enchanting Writ" I hit goodbye instead of Accept. Under Consumable in my inventory was the Gold Sealed Master Enchanting Writ. The description was very clear on what needed to be crafted. I was able to mail and trade this.
1. The Master Crafting Writ is random and you may not be able to craft it if you do not know the style or have enough traits learned
2. My second writ used a Kuta so there are Master Writs that require legendary mats. I think this concept is fine. The Legendary gives 7 writ vouchers. If you don't have the legendary mats you can sell or trade the master writ.
The one change: Once you open the writ box and the pop up comes up for the Master Writ the options are Accept Contract and Goodbye. You should re-word.
Accept Contract Quest (instead of just contract)
Put Sealed Master Writ Contract Into Inventory (instead of goodbye)
Make it very clear. I honestly thought by hitting goodbye the first time would mean that I didn't get the Master Writ Voucher.
Elephant42 wrote: »
Latest update:
Today my 24 writs yielded 2 WW and 1 Provisioning master writs so my current score is -
102 max writs for 5 master writs
Side note - one of my very good in-game friends did 6 writs and got 4 masters, and her crafter does not know nearly as many motifs as mine
Did 36 total regular writs (on 5 toons including 12 on my main crafter-22 full motifs known and 9 traited everything) and received zero master writs so cannot respond to the rest of your questions. The drop rate is horrible. I'm not going to waste more time testing this on the PTS, the grind on live will be bad enough.ZOS_GinaBruno wrote: »This is the official feedback thread for Master Crafting Writs. Specific feedback that the team is looking for includes the following:
- Did you receive any Master Crafting Writs from the regular Crafting Writs?
- Was it easy to understand exactly what you were crafting?
- Do you have any other general feedback?
Also, the mats required for the Legendary furniture recipes that you purchase for writs is FAR too much. One banner required 50 Orcish style mats (plus everything else). I had 60. Why would I bother? Even if I can sell them for a massive amount in a guild store (risky) I can only craft one at that rate.
Please lower the material requirements.
Also, the mats required for the Legendary furniture recipes that you purchase for writs is FAR too much. One banner required 50 Orcish style mats (plus everything else). I had 60. Why would I bother? Even if I can sell them for a massive amount in a guild store (risky) I can only craft one at that rate.
Please lower the material requirements.
You can buy the style material from any Carpenter, Blacksmiyth or Clothier for 15g a piece. Which leads me to believe the hight style material requirement for the plans is simply meant as another gold sync.
If they were only sourced in-game, I would agree. But you can buy motifs on the Crown Store, and that hasn't been a major issue since they have only been cosmetic (per the purpose of the Crown Store). If they start having a meaningful function in gameplay, outside cosmetics, that means it's an advantage you can buy.Carbonised wrote: »I am inclined to disagree. "commitment to your craft" is more than simply trait research. Grinding the RNG for mitfs shows commitment, spending thousands and thousands of gold on motif pages is commitment. And in the end, if my character can make you a TBS set in 20 different styles, that means I'm a better crafter than one who can only make it in Breton. Cosmetic or no cosmetic.From another thread:I am inclined to agree with this. Up until now, motifs have been solely cosmetic. Giving them a practical application defeats that purpose. Blacksmithing, Clothier, and Woodworking should be based on research, nothing more.RaddlemanNumber7 wrote: »I question whether Motif knowledge should be a factor affecting the drop rate of Master Crafting invitations from equipment writs.Bel_Shezzar wrote: »Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
IMO the acquisition of Motif pages is more of an indication of dedication to particular types of adventuring rather than any particular dedication to equipment crafting, that is apart from the Glass motif.
My main crafter, who gets first pick of all the Motif pages I acquire in the game, has for example:
Glass Style 14/14
Xivkyn Style 0/14
Minotaur Style 2/14
Celestial Style 0/14
This shows my dedication to doing craft writs, and acquiring Glass style motif fragments. It also shows that I have not done any of the adventuring activities that drop Xivkyn and Celestial pages, and that I did nearly all of my questing in the Gold Coast before Minotaur motif pages became a quest reward.
I do not buy motif pages from the crown store, and very rarely from guild traders. I am dedicated to enjoying the fruits of my own labours, whether it be adventuring or crafting.
Using Motif knowledge also introduces a pay-to-win element into the equation. I may be wrong, but I think I remember some, if not all, of the three motifs given as examples of those requiring "some effort to learn” being on sale in the crown store when they were first introduced to the game. Minotaur style is obtained from the DB DLC, meaning people who have not paid $$$ to have access to that DLC would be at a disadvantage when it comes to dropping Master Crafting writ invitations.
Furthermore, Motifs have been becoming increasingly irrelevant in the game recently. I’m sure many players have lost any motivation to acquire complete Motifs in the past few months. They’re no longer of much use. For example, nine out of my own ten characters currently use an ill-matched mix of dropped and crafted sets concealed beneath costumes. I sure most people are the same now. The only character I have equipped in one single Motif style is my main crafter, and that’s because it’s just for show. He never does anything but crafting (assiduously, just about every day, for the past 18 months or more).
Also, I agree that there should be no Legendary item requirements. It's too costly for the return.
And let's be honest, most motifs are sold today for a pittance, except the most recent ones. Meaning without spending too much gold or time, you'll probably end jup with 85 % of all motifs learned, as well as having researched your craft. Thus your chances for getting the master writs will be minuscly smaller than someone who has learned 100 % motifs.
This also makes much more sense seeing as in order to actually be able to complete these master writs, you need to be able to craft them in various motifs again. Thus, one way or another you actually have to spend time and effort retrieving motifs now - how can that even be a bad thing? Everyone was complaining that motifs were worthless, now they at least have some worth. Enjoy.
And also. PLEASE keep the requirements for legendary and nirncrux items on some writs but be SURE to keep the token reward inline with the cost to make such an item. These are MASTER writs, not Probably-Good-Enough-To-Maybe-Make-Some-Not-Garbage-Gear writs.
ie: A writ that calls for a gold item with nirnhoned trait should award 6 to 8 times as many tokens as a writ that calls for a purple item with a sharpened trait.
Basically, if you do a gold item Master writ, it should give you some considerable buying power from the master writ vendor and doing a purple master writ should give you a good start at buying power.
Elephant42 wrote: »Elephant42 wrote: »I'm doing 6 writs on each of 4 chars per day.
#1 is a template char with everything available in the template learned.
#2 is my master crafter, 9 traits in everything, all base game motifs, full Xivkin, glass, trinimac, imperial, mercenary, pact, hollowjack, soul shriven and skinchanger. He has nothing in harlequin, yokudan, dark brotherhood and akaviri. He has part knowledge of all the rest (~50% coverage). He knows ~50% green recipes and ~25% blue and purple, knows all the DLC and event recipes. He has 100% alchemy knowledge and 100% enchanting knowledge.
#3 is my master chef. She has 8 traits in everything all the base motifs and not much more, She knows 100% green recipes, ~75% blue and ~50% purple. Knows all the DLC and event recipes. She knows ~50% of enchating and ~30% alchemy.
#4 is my sorc. He has half a dozen traits only. He knows about the same recipes as my mastercrafter. He has 100% enchanting knowledge and 100% alchemy knowledge.
Note that all the above chars have every crafting level passive at max.
Latest update:
Today my 24 writs yielded 2 WW and 1 Provisioning master writs so my current score is -
102 max writs for 5 master writs
Side note - one of my very good in-game friends did 6 writs and got 4 masters, and her crafter does not know nearly as many motifs as mine
Carbonised wrote: »Considering that gold tempers go for about 11k (alloys), and you need 8 of them to upgrade an item, what exactly do I get from my 90k investment, eh?
If you're calling for legendary/gold quality items, you better make sure that we're getting something back of the same value or more.
You should probably remove legendary stuff from the master writs and keep it at epic/purple at max.
Feedback so far:
- "Bandit" motif seems like a bug.
- You may want to reconsider requiring 8 gold tempers and a lot of Kutas and Hakeijo. Those components are insanely expensive, and I'm not really sure the writ rewards are worth that, compared to making purple items.
- Other than that - I love that the master writs require all sorts of sets, traits, motifs - even from DLCs and holiday events. This is exactly what I asked for about 6 months ago - so I'm extremely happy with this.
Rolis Hlaalu Prices
- Night Pumice (style item ebony)- 8
- Ebony Single Chapter - 25
- Diminished Aetherial Dust (new xp potion thingy) - 25
- Basic Crafting Stations - 35
- Animus stone (needed for target dummy) - 50
- Rare Gold Furniture Plans (includes target dummy) - 125
- Attunable Crafting Stations - 250
- Aetherial Ambrosia Recipe - 250
- Ebony Style full book - 300
I had to craft a Kuta level enchantment and got 7 writ vouchers
Rolis Hlaalu Prices
- Night Pumice (style item ebony)- 8
- Ebony Single Chapter - 25
- Diminished Aetherial Dust (new xp potion thingy) - 25
- Basic Crafting Stations - 35
- Animus stone (needed for target dummy) - 50
- Rare Gold Furniture Plans (includes target dummy) - 125
- Attunable Crafting Stations - 250
- Aetherial Ambrosia Recipe - 250
- Ebony Style full book - 300
I had to craft a Kuta level enchantment and got 7 writ vouchers
randolphbenoit wrote: »So crafting stations from voucher trade in or build or own from blueprints?
Why no market stalls/ carts? The owner of house can drop up to 25 items that can be bought from stall by visitors minus a tax to the king.