Carbonised wrote: »They're called "master crafter writs". Just sayin. Not "apprentice crafter writs".
Endgame farmers and crafters have needed something to do for a long, long time - something other than your easy to do daily craft quests. This is a good thing, and it really boggles me that some people are so negative about it. Is it just plain envy? "I can't make these, so no one should!". I mean, about 1 % of the player base will ever finish Vet Maw trial, do you see everyone go about moaning and complaining about that too?
I think most people here failed to realize that these master crafter writs aren't supposed to be doable for each and every player or character in the game. Think of it like vMA and vMoL for crafters and collectors.
@Enodoc , mate, I'm sorry but your argument doesn't make sense. There's plenty of advantage that can be bought in the Crown Store already. Bag space, bank space, mount upgrades, assistants. Those aren't cosmetics, those are advantages.
The crucial point is whether those bought advantages are better than what you can get in the game the real way, and they aren't. And these motifs aren't either. You can buy them in the store - or buy/find them in the game.
Did you receive any Master Crafting Writs from the regular Crafting Writs?
Yes , but not sure how they are trade-able as I did not see a actual master Crafting Writ item.
When I opened a reward coffer the screen flashed and automatically created a journal entry.
Was it easy to understand exactly what you were crafting?
Yes the required item description was very clear.
Do you have any other general feedback?
How are they trade-able if they auto install to your journal?
Can we get some idea of the number of vouchers needed if you have to craft a legendary item as the mats are hard to get.
Having to get DLC items if you do not have the DLC is just wrong since the Master Crafting writs are not trad-able.
20K + achievement points, 6 maxed crafts, all motifs except the 4 releasing with this patch, all traits, all recipes known (except mythic ambrosia which might as well not exist it's so rare), all enchantments known, all reagents known for alchemy and poisons.
18 writs. 0 master writs.
Yayy more RNG and another grind for no reward. Is this supposed to be fun? Am I having fun? Why does this game not feel like fun anymore?
Apart from that one major question- If i have saved some writ boxes from before DLC goes live, would they have a chance to drop Master writs later?
A few things how ever were not clear-
1. What derives the quality of Writs in terms of writ voucher reward number as it varies hugely and i couldn't find any correlation between them.
2. Since everything is sold for 1 writ voucher atm on the PTS, is it intended or another work in progress? If WiP, then we need to know the writ price of these items so that we can be prepared for upcoming grind fiesta.
3. can the writ vouchers be traded? (Not the Master writ itself but the reward in terms of writ vouchers used to purchase items.)
Apart from that one major question- If i have saved some writ boxes from before DLC goes live, would they have a chance to drop Master writs later?
If they were only sourced in-game, I would agree. But you can buy motifs on the Crown Store, and that hasn't been a major issue since they have only been cosmetic (per the purpose of the Crown Store). If they start having a meaningful function in gameplay, outside cosmetics, that means it's an advantage you can buy.
Hm... not acceptable. You shouldn't depend on other people perhaps selling their stuff, when you want to do master writs. Two out of 54 is way to low. When housing hits live, loads of people will want to craft furniture, to outfit their home and especially build/place workbenches. With your way of thinking master writs will become the most hated feature of the game easily. Btw, alchemy, cooking an enchantment have quite low requirements. They only offer low amounts of vouchers, but everyone can do them. Those with strange motifs and golden hardeners won't be popular anyway.Carbonised wrote: »Also, writs are sellable, meaning of all those many thousands that do basic writs, how many will actually have the skill and motivation to do their master writs? A fraction. Thus, all those people picking up writs that don't have any interest in doing them, or lacking the skill, will sell them on to those who can. Please remember that when you moan about the low droprate.
Hm... not acceptable. You shouldn't depend on other people perhaps selling their stuff, when you want to do master writs. Two out of 54 is way to low. When housing hits live, loads of people will want to craft furniture, to outfit their home and especially build/place workbenches. With your way of thinking master writs will become the most hated feature of the game easily. Btw, alchemy, cooking an enchantment have quite low requirements. They only offer low amounts of vouchers, but everyone can do them. Those with strange motifs and golden hardeners won't be popular anyway.Carbonised wrote: »Also, writs are sellable, meaning of all those many thousands that do basic writs, how many will actually have the skill and motivation to do their master writs? A fraction. Thus, all those people picking up writs that don't have any interest in doing them, or lacking the skill, will sell them on to those who can. Please remember that when you moan about the low droprate.
One of the biggest complaints on the forums is drop rates of gold tempers, they are hard to get, ridiculously expensive because of their rarity and in game market manipulation (which is going to get worse).
The regular writs are already borderline not worth the input (in terms of gold and what you actually put into it) but some times pays off if you get a gold temper. If.
Yeah I definitely see a problem with the mutiple crafting skill requirements ON ONE SINGLE crafter to craft many of the rare recipes.
I don't really know many crafters who craft everything on one character: 2 or more crafters is the norm.
This definitely sucks.
Also... my first master writ called for crafting a legendary shield. Legendary tempers are not cheap. Maybe tone that down and make purple level the top end?
Elephant42 wrote: »Update on master writ drop rate.
78 Max level writs for 2 master writs.
Elephant42 wrote: »Update on master writ drop rate.
78 Max level writs for 2 master writs.
I'm a console player monitoring pts info. Those with low drop rates, do you own all or most motiffs?
This creates a "Ward-Draining Poison IX" that inflicts Minor Breach, Minor Vulnerability & Minor Defile. However, that didn't work. I made over 100 of them but my Quest Journal still says "Progress: 0/20"
[...]
I'm pretty sure these are the only two answers to the test question, but the writ doesn't progress. I guess I'll drop it and do a different one, but I thought I should point it out, especially as this is the first Master Alchemy Writ I've tried. Let's hope this is the only one.
- In rare cases, it is possible to receive an Alchemy Master Writ that requires an impossible combination of effects.
- Alchemy Master Writs that require poisons cannot currently be completed.