Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Sorry, not a fan of the proc set changes.
Still can get hit with multiple procs. Viper still way too good. PvE changes unnessary and harmful. Treats all the procs set, good and bad, the same making the marginal ones useless. It's lazy, unimaginative, borad-brushed, and should not be applauded.
I do like the rest of the changes (call me when i can mount after 6 seconds though). As much as I say the AoE CAP thing is two years too late, fix the destro ult first.
If you think about it - apart from completely altering what the item does (ie converting it to a dot) - it was the only thing they could to to prevent things like 9k skoria 12k selenes or 10k velidreth hits from happening.
I think on top of the nocrit some sets should be converted into dots (mainly viper tremorscale selenes).
They could have done quite a few things actually. Make this change a part of Battlespirit for one.
Also, I don;t have an issue with getting hit with those, my issues was gettting hit with them at the same time and only two specific proc sets, Viper and Tremorscale.
It´s kinda funny - i have way more issue fighting people with selenes than i have with viper + tremor. Tremor only being really annoying because of the insane snare on it.
I do think ilambris and grothdarr needed readjustment in pve aswell. They do provide up to 10% of a players total raiddps and are the main reasons (besides destroult) why stamina builds are no longer considered into trial groups.
Which is also what leads me to believe why they changed it for pvp and pve and meant to change it for both.
Edit: I 100% agree viper is still too good of a set because of it´s 100% proccchance.
SO you think it's a good thing to nerf marginal sets like Overwhelming Surge, the Dwemer Spider Heal, Sverra's Scales, etc. because you have issues fighting people with Selene's? GG Zos.
I guess our expectations of ZoS has sunk so much that we are now basically applauded them for not addressing actual specific problems like Grothdar doing too much DPS in trials.
I dont blame PvE players one bit for their frustrations over the PvP community. We cry and complain whenever ZoS changes the gear or raised VR ranks such that we had to go farm new gear and rendered obsolete our gold gear. Now that the same thing is happening to PvE players and they have to redo their builds for a specific PvP balance concern, our attitude is "git gud proc scrub."
Meanwhile we can still get hit with multiple proc sets at the same time and Viper still procs every 4 seconds.
Go ahead and applaud this blanket, lazy solution. I will do nothing of the sort and remain critical of ZoS until they actually address the specific things that are balance issues .
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Joy_Division wrote: »Sorry, not a fan of the proc set changes.
Still can get hit with multiple procs. Viper still way too good. PvE changes unnessary and harmful. Treats all the procs set, good and bad, the same making the marginal ones useless. It's lazy, unimaginative, borad-brushed, and should not be applauded.
I do like the rest of the changes (call me when i can mount after 6 seconds though). As much as I say the AoE CAP thing is two years too late, fix the destro ult first.
If you think about it - apart from completely altering what the item does (ie converting it to a dot) - it was the only thing they could to to prevent things like 9k skoria 12k selenes or 10k velidreth hits from happening.
I think on top of the nocrit some sets should be converted into dots (mainly viper tremorscale selenes).
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Sorry, not a fan of the proc set changes.
Still can get hit with multiple procs. Viper still way too good. PvE changes unnessary and harmful. Treats all the procs set, good and bad, the same making the marginal ones useless. It's lazy, unimaginative, borad-brushed, and should not be applauded.
I do like the rest of the changes (call me when i can mount after 6 seconds though). As much as I say the AoE CAP thing is two years too late, fix the destro ult first.
If you think about it - apart from completely altering what the item does (ie converting it to a dot) - it was the only thing they could to to prevent things like 9k skoria 12k selenes or 10k velidreth hits from happening.
I think on top of the nocrit some sets should be converted into dots (mainly viper tremorscale selenes).
They could have done quite a few things actually. Make this change a part of Battlespirit for one.
Also, I don;t have an issue with getting hit with those, my issues was gettting hit with them at the same time and only two specific proc sets, Viper and Tremorscale.
It´s kinda funny - i have way more issue fighting people with selenes than i have with viper + tremor. Tremor only being really annoying because of the insane snare on it.
I do think ilambris and grothdarr needed readjustment in pve aswell. They do provide up to 10% of a players total raiddps and are the main reasons (besides destroult) why stamina builds are no longer considered into trial groups.
Which is also what leads me to believe why they changed it for pvp and pve and meant to change it for both.
Edit: I 100% agree viper is still too good of a set because of it´s 100% proccchance.
SO you think it's a good thing to nerf marginal sets like Overwhelming Surge, the Dwemer Spider Heal, Sverra's Scales, etc. because you have issues fighting people with Selene's? GG Zos.
I guess our expectations of ZoS has sunk so much that we are now basically applauded them for not addressing actual specific problems like Grothdar doing too much DPS in trials.
I dont blame PvE players one bit for their frustrations over the PvP community. We cry and complain whenever ZoS changes the gear or raised VR ranks such that we had to go farm new gear and rendered obsolete our gold gear. Now that the same thing is happening to PvE players and they have to redo their builds for a specific PvP balance concern, our attitude is "git gud proc scrub."
Meanwhile we can still get hit with multiple proc sets at the same time and Viper still procs every 4 seconds.
Go ahead and applaud this blanket, lazy solution. I will do nothing of the sort and remain critical of ZoS until they actually address the specific things that are balance issues .
Can you please stick to one argument instead of bringing new ones in every post?
Choose one you want to discuss and i´ll try to formulate a reply on that one.
On the new brought up sets: I do think it´s acceptable to nerf syvarra overwhelming and whatever else because they´re currently basically irrelevant and require major redesigning to be competetive with or without the nerf. Their usability does not change. You´re using an underperforming set either way.
Joy_Division wrote: »Sorry, not a fan of the proc set changes.
Still can get hit with multiple procs. Viper still way too good. PvE changes unnessary and harmful. Treats all the procs set, good and bad, the same making the marginal ones useless. It's lazy, unimaginative, borad-brushed, and should not be applauded.
I do like the rest of the changes (call me when i can mount after 6 seconds though). As much as I say the AoE CAP thing is two years too late, fix the destro ult first.
If you think about it - apart from completely altering what the item does (ie converting it to a dot) - it was the only thing they could to to prevent things like 9k skoria 12k selenes or 10k velidreth hits from happening.
I think on top of the nocrit some sets should be converted into dots (mainly viper tremorscale selenes).
I was very dissapointed by the proccsets changes. The main problem wasnt them critting, sure that was part of it, but the worst about those sets is they stack with other sets, like 1 player can still deal instane and sure burst by slotting viper, velidreth and widowmaker. But the kicker is, 2 or 3 players manage to hit you with one atk and if all those players have proccsets like that, youre dead wayy, wayy too fast and it feels cheap af.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Sorry, not a fan of the proc set changes.
Still can get hit with multiple procs. Viper still way too good. PvE changes unnessary and harmful. Treats all the procs set, good and bad, the same making the marginal ones useless. It's lazy, unimaginative, borad-brushed, and should not be applauded.
I do like the rest of the changes (call me when i can mount after 6 seconds though). As much as I say the AoE CAP thing is two years too late, fix the destro ult first.
If you think about it - apart from completely altering what the item does (ie converting it to a dot) - it was the only thing they could to to prevent things like 9k skoria 12k selenes or 10k velidreth hits from happening.
I think on top of the nocrit some sets should be converted into dots (mainly viper tremorscale selenes).
They could have done quite a few things actually. Make this change a part of Battlespirit for one.
Also, I don;t have an issue with getting hit with those, my issues was gettting hit with them at the same time and only two specific proc sets, Viper and Tremorscale.
It´s kinda funny - i have way more issue fighting people with selenes than i have with viper + tremor. Tremor only being really annoying because of the insane snare on it.
I do think ilambris and grothdarr needed readjustment in pve aswell. They do provide up to 10% of a players total raiddps and are the main reasons (besides destroult) why stamina builds are no longer considered into trial groups.
Which is also what leads me to believe why they changed it for pvp and pve and meant to change it for both.
Edit: I 100% agree viper is still too good of a set because of it´s 100% proccchance.
SO you think it's a good thing to nerf marginal sets like Overwhelming Surge, the Dwemer Spider Heal, Sverra's Scales, etc. because you have issues fighting people with Selene's? GG Zos.
I guess our expectations of ZoS has sunk so much that we are now basically applauded them for not addressing actual specific problems like Grothdar doing too much DPS in trials.
I dont blame PvE players one bit for their frustrations over the PvP community. We cry and complain whenever ZoS changes the gear or raised VR ranks such that we had to go farm new gear and rendered obsolete our gold gear. Now that the same thing is happening to PvE players and they have to redo their builds for a specific PvP balance concern, our attitude is "git gud proc scrub."
Meanwhile we can still get hit with multiple proc sets at the same time and Viper still procs every 4 seconds.
Go ahead and applaud this blanket, lazy solution. I will do nothing of the sort and remain critical of ZoS until they actually address the specific things that are balance issues .
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
Depends on your build; pretty much if you're running a Bomb Build with this change or without you're running Destro Ultimate.
But if i'm running a more high damage high burst build i probably would be running Soul Harvest or something.
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
Depends on your build; pretty much if you're running a Bomb Build with this change or without you're running Destro Ultimate.
But if i'm running a more high damage high burst build i probably would be running Soul Harvest or something.
I may make a thread on this, I'd like to see more of the old class ultis become relevant again but it's probably best saved for its own section.
For now I'll just keep pumping up that destro damage lol
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
Depends on your build; pretty much if you're running a Bomb Build with this change or without you're running Destro Ultimate.
But if i'm running a more high damage high burst build i probably would be running Soul Harvest or something.
I may make a thread on this, I'd like to see more of the old class ultis become relevant again but it's probably best saved for its own section.
For now I'll just keep pumping up that destro damage lol
I'd probably drop a nova if it wasn't going to just get walked out of or instantly negated before it can do it's job. Ice destro can be negated but I can still at least root the group for a second or use it in another way where it doesn't get negated but has an effect on the fight.
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
Depends on your build; pretty much if you're running a Bomb Build with this change or without you're running Destro Ultimate.
But if i'm running a more high damage high burst build i probably would be running Soul Harvest or something.
I may make a thread on this, I'd like to see more of the old class ultis become relevant again but it's probably best saved for its own section.
For now I'll just keep pumping up that destro damage lol
I'd probably drop a nova if it wasn't going to just get walked out of or instantly negated before it can do it's job. Ice destro can be negated but I can still at least root the group for a second or use it in another way where it doesn't get negated but has an effect on the fight.
I used to use ice destro placed until I realized that I can use the Eye and just gap close after them. Lame? Yes. But the damage is much higher, I can continually reposition it and gap closers keep me on the enemy.
Did I mention that it two shots people? It two shots people. I don't even have to hit DPS buttons. I can just spam shields or something.
Anyways. Your comment on negate is sorta. Negate essentially murdered Standard, Veil, Nova, etc just like Destro murdered the other DPS ultis. But still. Like the placed destro, why use something like that when you ca just slot the skill that 2-3 shots people for a similar amount of ulti?
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
Depends on your build; pretty much if you're running a Bomb Build with this change or without you're running Destro Ultimate.
But if i'm running a more high damage high burst build i probably would be running Soul Harvest or something.
I may make a thread on this, I'd like to see more of the old class ultis become relevant again but it's probably best saved for its own section.
For now I'll just keep pumping up that destro damage lol
I'd probably drop a nova if it wasn't going to just get walked out of or instantly negated before it can do it's job. Ice destro can be negated but I can still at least root the group for a second or use it in another way where it doesn't get negated but has an effect on the fight.
I used to use ice destro placed until I realized that I can use the Eye and just gap close after them. Lame? Yes. But the damage is much higher, I can continually reposition it and gap closers keep me on the enemy.
Did I mention that it two shots people? It two shots people. I don't even have to hit DPS buttons. I can just spam shields or something.
Anyways. Your comment on negate is sorta. Negate essentially murdered Standard, Veil, Nova, etc just like Destro murdered the other DPS ultis. But still. Like the placed destro, why use something like that when you ca just slot the skill that 2-3 shots people for a similar amount of ulti?
Eye only has RNG root chance and as a healer I'm not running a high damage build. I don't have to cast it on the enemy group for it to be effective either. It's an ult capable of controlling the battle which is more than you can say about any other ulti. I've noticed a lot of other healers using it now.
I do this in 6-8mans.
#zerg?
Edit: I don't rly care about the change, I iust think its stupid because useless. Between the removal of barrier, the addition of VD, a number of extremely high SP sets and destro ult, I *want* people to stack because I can melt them. I can't do that as easily if they're all spread. I don't even need prox det.
So sure, keep working on aoe caps. It's just kinda... silly at this point, and I honestly don't know what to say to those who look at this meta and think: "we need more aoe burst!"
I think the change will probably be more noticeable for solo or duos then a 6-8 man group...Mainly because at 6-8 people you have more then enough AOE to melt a stacked zerg.....However just having that 25% bonus damage on people past 6 players might be enough to set off a VD for a Solo player for example.....
I suppose so. I'm not even sure I like that though, never liked the ever increasing climb of burst dps as it literally pushes any ult except the best burst ults out of the meta. Builds too, become more focused around sheer DPS and healing and you lose interesting hybrids and support/debuff builds because they're simply not as good as they would be on a better damage build.
Anyways, we shall see. I doubt this actually changes much.
Depends on your build; pretty much if you're running a Bomb Build with this change or without you're running Destro Ultimate.
But if i'm running a more high damage high burst build i probably would be running Soul Harvest or something.
I may make a thread on this, I'd like to see more of the old class ultis become relevant again but it's probably best saved for its own section.
For now I'll just keep pumping up that destro damage lol
I'd probably drop a nova if it wasn't going to just get walked out of or instantly negated before it can do it's job. Ice destro can be negated but I can still at least root the group for a second or use it in another way where it doesn't get negated but has an effect on the fight.
I used to use ice destro placed until I realized that I can use the Eye and just gap close after them. Lame? Yes. But the damage is much higher, I can continually reposition it and gap closers keep me on the enemy.
Did I mention that it two shots people? It two shots people. I don't even have to hit DPS buttons. I can just spam shields or something.
Anyways. Your comment on negate is sorta. Negate essentially murdered Standard, Veil, Nova, etc just like Destro murdered the other DPS ultis. But still. Like the placed destro, why use something like that when you ca just slot the skill that 2-3 shots people for a similar amount of ulti?
Eye only has RNG root chance and as a healer I'm not running a high damage build. I don't have to cast it on the enemy group for it to be effective either. It's an ult capable of controlling the battle which is more than you can say about any other ulti. I've noticed a lot of other healers using it now.
https://www.youtube.com/watch?v=J-19PGdA3c8 AOE caps don't matter. I've now seen the light. Why shouldn't you just be able to potato run through ults? Or stack on bodies and mass res knowing you're protected?https://www.youtube.com/watch?v=J-19PGdA3c8
AOE caps don't matter. I've now seen the light. Why shouldn't you just be able to potato run through ults? Or stack on bodies and mass res knowing you're protected?https://www.youtube.com/watch?v=J-19PGdA3c8
I don't know what's more funny, you thinking that video proves anything or you blaming your inability to burst a group on AOE caps.
For the record I'm in favor of AOE caps being totally removed lol. I also think this meta is stupid, more stupid than the last.
AOE caps don't matter. I've now seen the light. Why shouldn't you just be able to potato run through ults? Or stack on bodies and mass res knowing you're protected?https://www.youtube.com/watch?v=J-19PGdA3c8
I don't know what's more funny, you thinking that video proves anything or you blaming your inability to burst a group on AOE caps.
For the record I'm in favor of AOE caps being totally removed lol. I also think this meta is stupid, more stupid than the last.
AOE caps don't matter. I've now seen the light. Why shouldn't you just be able to potato run through ults? Or stack on bodies and mass res knowing you're protected?https://www.youtube.com/watch?v=J-19PGdA3c8
I don't know what's more funny, you thinking that video proves anything or you blaming your inability to burst a group on AOE caps.
For the record I'm in favor of AOE caps being totally removed lol. I also think this meta is stupid, more stupid than the last.
I'm not saying manoekin's group would've won if aoe caps removed, but you have to admit the fact that you had about 20-24 players vs 10 gave you a huge advantage because of them. They got a pretty good bomb on your group as you ran straight into their ults but only a few died. I'm not saying aoe caps saved you from wiping but they sure did help quite a bit in that scenario.
I think Mano said that the only downside is pug blobs will die even faster because they potato together, but I mean they have to learn sometime right? All it will force larger organized groups to do is play a bit smarter and be more careful about groups of all sizes.
I do agree with you though about how the way group play has been, it's basically destro ult and negates. As you said you don't even need prox det anymore, just run at people with a traveling insanely high damage ultimate. I don't see it changing unless destro ult is nerfed along with negate. I would even settle with the eye of the storm morph being changed to not travelwith the player. At least it will force you to think of good placement and not just gap close spamming people with it.
AOE caps don't matter. I've now seen the light. Why shouldn't you just be able to potato run through ults? Or stack on bodies and mass res knowing you're protected?https://www.youtube.com/watch?v=J-19PGdA3c8
I don't know what's more funny, you thinking that video proves anything or you blaming your inability to burst a group on AOE caps.
For the record I'm in favor of AOE caps being totally removed lol. I also think this meta is stupid, more stupid than the last.
I'm not saying manoekin's group would've won if aoe caps removed, but you have to admit the fact that you had about 20-24 players vs 10 gave you a huge advantage because of them. They got a pretty good bomb on your group as you ran straight into their ults but only a few died. I'm not saying aoe caps saved you from wiping but they sure did help quite a bit in that scenario.
I think Mano said that the only downside is pug blobs will die even faster because they potato together, but I mean they have to learn sometime right? All it will force larger organized groups to do is play a bit smarter and be more careful about groups of all sizes.
I do agree with you though about how the way group play has been, it's basically destro ult and negates. As you said you don't even need prox det anymore, just run at people with a traveling insanely high damage ultimate. I don't see it changing unless destro ult is nerfed along with negate. I would even settle with the eye of the storm morph being changed to not travelwith the player. At least it will force you to think of good placement and not just gap close spamming people with it.
I wasn't there for that fight, I looked at it and I didn't even see destro ults hitting more than 10 at a time for more than a single second of that fight. Most of the raid just rolled immediately through the ults, and then even if you get them back on target you've missed your big burst potential. I guarantee you, if we had been literally stacked in a ball, relying on AOE caps to save us, that bomb would have literally annihilated us in half a second.
I find the AOE cap argument frustrating because we test this ***. Running VE raids again is brand new, and we experiment with damage, what can we take and not take. Certain old spots and strats don't work because properly specced burst is so high you will literally just die when you move the group there. Hell, I've even stood my group in stacks to see if piling up mitigation vs high DPS bombers like Havoc works (hint, it doesnt). I've been decimated by good bombs in bad spots, and I've been able to burst groups of 30+ with literally two people. Damage is high. It goes through block. Offense has vastly outstripped defense.
If Mano wants to use a video as proof, he needs to use one that actually shows AOE caps in effect.
Anyways. I don't even dislike the idea of removing AOE caps. But this change just feeds into the mentality of MOOR DAMAGE, and I'd rather ZoS not get praise for continuing down this stupid path of escalating DPS.
EDIT: Like, I am fully confident one VD specced Nightblade can kill 40 stacked players with one bomb. AOE caps are a great talking point but they don't mean anything anymore
AOE caps don't matter. I've now seen the light. Why shouldn't you just be able to potato run through ults? Or stack on bodies and mass res knowing you're protected?https://www.youtube.com/watch?v=J-19PGdA3c8
I don't know what's more funny, you thinking that video proves anything or you blaming your inability to burst a group on AOE caps.
For the record I'm in favor of AOE caps being totally removed lol. I also think this meta is stupid, more stupid than the last.
I'm not saying manoekin's group would've won if aoe caps removed, but you have to admit the fact that you had about 20-24 players vs 10 gave you a huge advantage because of them. They got a pretty good bomb on your group as you ran straight into their ults but only a few died. I'm not saying aoe caps saved you from wiping but they sure did help quite a bit in that scenario.
I think Mano said that the only downside is pug blobs will die even faster because they potato together, but I mean they have to learn sometime right? All it will force larger organized groups to do is play a bit smarter and be more careful about groups of all sizes.
I do agree with you though about how the way group play has been, it's basically destro ult and negates. As you said you don't even need prox det anymore, just run at people with a traveling insanely high damage ultimate. I don't see it changing unless destro ult is nerfed along with negate. I would even settle with the eye of the storm morph being changed to not travelwith the player. At least it will force you to think of good placement and not just gap close spamming people with it.
I wasn't there for that fight, I looked at it and I didn't even see destro ults hitting more than 10 at a time for more than a single second of that fight. Most of the raid just rolled immediately through the ults, and then even if you get them back on target you've missed your big burst potential. I guarantee you, if we had been literally stacked in a ball, relying on AOE caps to save us, that bomb would have literally annihilated us in half a second.
I find the AOE cap argument frustrating because we test this ***. Running VE raids again is brand new, and we experiment with damage, what can we take and not take. Certain old spots and strats don't work because properly specced burst is so high you will literally just die when you move the group there. Hell, I've even stood my group in stacks to see if piling up mitigation vs high DPS bombers like Havoc works (hint, it doesnt). I've been decimated by good bombs in bad spots, and I've been able to burst groups of 30+ with literally two people. Damage is high. It goes through block. Offense has vastly outstripped defense.
If Mano wants to use a video as proof, he needs to use one that actually shows AOE caps in effect.
Anyways. I don't even dislike the idea of removing AOE caps. But this change just feeds into the mentality of MOOR DAMAGE, and I'd rather ZoS not get praise for continuing down this stupid path of escalating DPS.
EDIT: Like, I am fully confident one VD specced Nightblade can kill 40 stacked players with one bomb. AOE caps are a great talking point but they don't mean anything anymore