5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.
We as a community need to chill on the knee jerk. Not saying jules is, I would be pretty flabbergasted by a 50k recap myself lol. Im saying I have this terrible feeling that the devs actually read these threads, and make rash decisions based on them.
Lava_Croft wrote: »This Ultimate usually instantly removes at least half my heavy armor, impenetrable protected healthbar in a second if I accidentally step into its badly telegraphed AoE range.
Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.
Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.
Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.
Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.
Not realy. I have tested spinner/burning spellweave and burning is in all situations better. And if you fight against light or medium armor then is burning definitively better.
After i saw this calculator (http://en.uesp.net/wiki/Special:EsoBuildEditor), the results of "effective spell power" against targets with 15k resist and 25k resist confirmed my own testing.
It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.
If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.
I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.
But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?
It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.
If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.
I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.
But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?
The_Outsider wrote: »Lololololol @ all the forum heroes whining about this skill pre-1T...
It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.
If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.
I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.
But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?
The_Outsider wrote: »Lololololol @ all the forum heroes whining about this skill pre-1T...
It´s still a *** skill concept wise. They just buffed it´s dmg to a level to outperform meteor. Just dealing dmg on an ultimate at this stage of the game is stupid bc the amount of dmg it has to deal to be worth considering is too high.
it's pretty annoying but not surprising that the only person in this whole thread trying to be constructive and bringing ideas instead of complaining is @IxSTALKERxI.
In my opinion, there are 4 things that need to be fixed and that almost nobody talked about yet :
1) The fire version of this ultimate is barely visible when used in tight places. You have to literally move your camera 45degrees above your head to see it.
2) In high latency situations, like any other ultimate in the game, the red circle or both the red circle and the ultimate animation becomes invisible.
3) This ultimate is very hard to negate for some reasons.
4) This ultimate clips through walls / objects.
These things should be addressed as fast as possible on top of reducing the damage per tick. As people mentioned already, we don't fix broken things by adding broken things. @ZOS_GinaBruno