Dat Destro Ulti ....

  • DHale
    DHale
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    fire staff + eye of the storm + fire + vampire = bad.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Anazasi
    Anazasi
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    Oh come on everyone crying over something that hits in their opinion too hard. I don't use it but i am glad its there. I've died to it and I've seen it used by my faction. It's an ultimate, it costs the same as all the top tier ultimates do. We all cried when the game launched and mag DK's meta was first introduced. Then we all cried over Emp's who used that meta and dropped banners on everyone. If you haven't learned by now what all your crying will accomplish you will never learn to play this game or think of ways to get out of it. Sorry but the truth hurts. Use unstopable use rapids use negates use vigor. Oh yeah SPREAD THE F"""" OUT. Stop being cry babies because someone used the right ability at the right time and caught you with your pants down. Stop blaming your death or your groups wipe on other player's better skill or timing. ZOS has opened the flood gates on damage without removing AOE caps or other game hindrances they were forced to put in place because of player' boo-hooing on the forums. You call for balance and yet you cry when stam gets nerfed. You cry about abilities till they are no longer useful anywhere. It would be better if you all just STFU.

  • Chuga_Rei
    Chuga_Rei
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    We as a community need to chill on the knee jerk. Not saying jules is, I would be pretty flabbergasted by a 50k recap myself lol. Im saying I have this terrible feeling that the devs actually read these threads, and make rash decisions based on them.
    MAIN: Subtomik |DC| Templar| Grand Overlord| Magicka since release(GET RID OF RD and give me back blinding flashes!)
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  • Taonnor
    Taonnor
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    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.
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  • Lava_Croft
    Lava_Croft
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    This Ultimate usually instantly removes at least half my heavy armor, impenetrable protected healthbar in a second if I accidentally step into its badly telegraphed AoE range.
  • Lexxypwns
    Lexxypwns
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    Chuga_Rei wrote: »
    We as a community need to chill on the knee jerk. Not saying jules is, I would be pretty flabbergasted by a 50k recap myself lol. Im saying I have this terrible feeling that the devs actually read these threads, and make rash decisions based on them.

    Honestly, the 50k damage is just a testament to Jules being able to survive while standing in the strongest AoE in the game, while having a 25% weakness to its damage, most players wouldn't see that because they'd die far sooner
    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.

    Shhh, not supposed to tell anyone about this
  • Taonnor
    Taonnor
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    Lava_Croft wrote: »
    This Ultimate usually instantly removes at least half my heavy armor, impenetrable protected healthbar in a second if I accidentally step into its badly telegraphed AoE range.

    Correct you need hard heal or shield spamming to counter destro ulti. Best you combine that with a hard cc on the bomber like stun or dizzle.

    The Destro ulti have one essential problem. If the ulti is gone and you still alive, the bomber have a problem. Because he have no dmg without ulti. All builds before with deto had a dmg spike and you had no chance to counter. The destro ulti you can counter.
    Edited by Taonnor on October 27, 2016 3:57PM
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  • VoiDGhOs7
    VoiDGhOs7
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    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.

    Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.
    Edited by VoiDGhOs7 on October 27, 2016 4:01PM
  • Minno
    Minno
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    Doesn't this ultimate get affected by negate?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
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    VoiDGhOs7 wrote: »
    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.

    Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.

    except spinner is totally negated by any damage shield
  • Chuga_Rei
    Chuga_Rei
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    VoiDGhOs7 wrote: »
    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.

    Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.

    Did extensive testing on spinners yesterday. It is a great set. Lot of neat options to pursue this patch.
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  • Bandit1215
    Bandit1215
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    Jules wrote: »
    50k.png

    Don stand in it, and yes it's supposed to do that much damage.
    CP 561
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  • Alucardo
    Alucardo
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    Pretend the person using the ulti is a hard-mode trial boss and don't stand in stupid.
  • Taonnor
    Taonnor
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    VoiDGhOs7 wrote: »
    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.

    Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.

    Not realy. I have tested spinner/burning spellweave and burning is in all situations better. And if you fight against light or medium armor then is burning definitively better.

    After i saw this calculator (http://en.uesp.net/wiki/Special:EsoBuildEditor), the results of "effective spell power" against targets with 15k resist and 25k resist confirmed my own testing.
    Edited by Taonnor on October 27, 2016 4:49PM
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  • Chuga_Rei
    Chuga_Rei
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    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    Taonnor wrote: »
    VoiDGhOs7 wrote: »
    5 Spinner's/5 Vicious Death/2 Grothdarr and Shadow/Atronach Mundus is the meta for every bomber this patch.

    Wrong. 5 Burning Spellweave/5 Vicious Death/2 Grothdarr.

    Grothdarr & Destro Ult procs Burning Spellweave, its perma on.

    Spinner's is better than rough spell damage because you'll totally negate the spell resistance of anyone using light armor and even heavy armor.

    Not realy. I have tested spinner/burning spellweave and burning is in all situations better. And if you fight against light or medium armor then is burning definitively better.

    After i saw this calculator (http://en.uesp.net/wiki/Special:EsoBuildEditor), the results of "effective spell power" against targets with 15k resist and 25k resist confirmed my own testing.

    Its going to depend on its up time. For instance, scathing mage becomes more effective than julianos at 58% uptime.
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  • ManDraKE
    ManDraKE
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    "the destro ulti dmg is fine". #1vXingWithoutSkill

    https://youtube.com/watch?v=chOOMK8JQhI
    Edited by ManDraKE on October 27, 2016 5:28PM
  • Lava_Croft
    Lava_Croft
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    Nice video showing off Wrobel's potato design.
  •  Jules
    Jules
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    It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.

    If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.

    I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.

    But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?
    JULES | PC NA | ADAMANT

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  • Lava_Croft
    Lava_Croft
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    @Jules, most people don't care for anything except their own little backyard, as opposed to the bigger picture. Sadly.
  • Minalan
    Minalan
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    Jules wrote: »
    It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.

    If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.

    I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.

    But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?

    Problem is, ZOS isn't going to change any of those other magicka/stamina imbalances because some naughty Sorc did something to make Wrobel angry.

    Don't worry though, the whining about this ult will see it nerfed useless by next patch. Then it will be back to proctard stamblades online.

  • Lexxypwns
    Lexxypwns
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    Jules wrote: »
    It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.

    If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.

    I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.

    But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?

    The ulti is just flawed design it needs to bring something other than damage to the table or it has to be broken strong to justify using it. Since ultis are supposed to "feel awesome" it only makes sense that they chose to make it OP. #ZoSlogic
  • OdinForge
    OdinForge
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    As @Jules mentioned.

    It's not even about the simple act of disagreeing, it's about blatant denial of imbalance over a bias. There are many people who actually try to justify the imbalance of this ultimate, over their personal vendetta with other broken aspects of the game. You can't justify something being broken, because you have an issue with something else that's broken. Nothing will ever get fixed in this game with that mentality.

    If you truly care about balance in this game, or any game you have to drop the bias. There are issues between magicka & stamina balance, there are issues with armor imbalance. Everything needs to be fixed eventually, but muddying the water and trying to deny that the destruction staff ult needs a complete* redesign is silly.
    Edited by OdinForge on October 27, 2016 5:47PM
    The Age of Wrobel.
  • Derra
    Derra
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    Lololololol @ all the forum heroes whining about this skill pre-1T...

    It´s still a *** skill concept wise. They just buffed it´s dmg to a level to outperform meteor. Just dealing dmg on an ultimate at this stage of the game is stupid bc the amount of dmg it has to deal to be worth considering is too high.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Minno
    Minno
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    I'll ask again, anyone test if negate removes either of these morphs?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sandman929
    Sandman929
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    Jules wrote: »
    It is easy to spout l2p and the like as many have done. But as one person pointed out, a death recap would never have been able to make it to a 50k incoming damage if it were indeed a l2p issue, because I would have been dead long before 50k incoming damage would have had a chance to occur. He uses the morph that follows above his head and he also runs a gap closer/stun. It's not hard to figure out why this is an effective and lethal combination.

    If I were "just standing in it" like a moron like some have assumed, I would have died with a death recap closer to ~15k. Instead, I did heal, I did attempt to tank it, and almost succeeeded as my friend/opponent would verify. With that much incoming damage it is difficult to do much else but play defensively. Had I attempted to swap to offense to get him off me, had I done nearly anything but heal in that scenario I would have died nearly instantly. Because turning and becoming offensive or CC'ing a target still would have required being underneath his 8-9k per second ulti that was ticking on me.

    I am of the opinion that magicka does indeed need a buff or stam needs a nerf in order to bring balance back between the two. However I have also, never, in two 1/2 years of playing this game seen any single thing on any death recap with a number this high, ever. Do some things on stam need to be toned down? Absolutely. Stam sustain vs magicka sustain is a joke, stam damage is still much higher, shuffle, black rose, dawnbreaker. The list is long and splinters off into many other separate comparisons and conversations.

    But to those defending this ulti because magicka is lagging behind or because "we finally have something good"- ask yourself, is this really the course of action to best balance cyrodiil? Make every build incredibly OP and we can all be Demigods together?

    I definitely don't want it this way, but there are lots of others chanting "No nerfs, just buffs". So it looks like all those in favor of simply buffing magicka rather than nerfing stamina are getting what they want. Working on a heavy destro magblade right now who will Lotus Fan chase them with EoTS up right now.
  • DHale
    DHale
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    I definelty think and know op is a great player. What does annoy me is when most of the guild some posters belong to are running it. Multiple people that hit like noodles but have 20 k plus eye of the storms all stacked on each other. It's ok for your friends to run it but not your opponents. I just don't get that. That said, I don't think stam needs a nerf I don't think there should be any nerfs. I believe the problem started long ago magic dks were awesome and instead of buffing other classes at the same time and going from there we have all these nerfs and buffs. There is not one nerf that has been done in two years and six months that has improved this game. I will use gap closers, animation changes, blinding flashes were good getting nerfed into radiant destruction as just some examples.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • kadar
    kadar
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    Derra wrote: »
    Lololololol @ all the forum heroes whining about this skill pre-1T...

    It´s still a *** skill concept wise. They just buffed it´s dmg to a level to outperform meteor. Just dealing dmg on an ultimate at this stage of the game is stupid bc the amount of dmg it has to deal to be worth considering is too high.

    I just can't stop laughing, honestly. Did you read through this thread? Cause I just did, and not 1 month ago half of these people were making threads about how this ult was going to be pointless, and weaker than meteor, and weaker than stamina weapon Ults...
    It's just a perfect example of forum heroes who talk really loudly and probably should just spend more time in game. I can't say that I've seen the 2H Ult in my recap a single time. :D

    I just don't want the beautiful, hilarious irony of players calling for nerfs to Eye of the Storm to be lost on the forums.
  • frozywozy
    frozywozy
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    it's pretty annoying but not surprising that the only person in this whole thread trying to be constructive and bringing ideas instead of complaining is @IxSTALKERxI.

    In my opinion, there are 4 things that need to be fixed and that almost nobody talked about yet :

    1) The fire version of this ultimate is barely visible when used in tight places. You have to literally move your camera 45degrees above your head to see it.

    2) In high latency situations, like any other ultimate in the game, the red circle or both the red circle and the ultimate animation becomes invisible.

    3) This ultimate is very hard to negate for some reasons.

    4) This ultimate clips through walls / objects.

    These things should be addressed as fast as possible on top of reducing the damage per tick. As people mentioned already, we don't fix broken things by adding broken things. @ZOS_GinaBruno
    Edited by frozywozy on October 27, 2016 6:02PM
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    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
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    frozywozy wrote: »
    it's pretty annoying but not surprising that the only person in this whole thread trying to be constructive and bringing ideas instead of complaining is @IxSTALKERxI.

    In my opinion, there are 4 things that need to be fixed and that almost nobody talked about yet :

    1) The fire version of this ultimate is barely visible when used in tight places. You have to literally move your camera 45degrees above your head to see it.

    2) In high latency situations, like any other ultimate in the game, the red circle or both the red circle and the ultimate animation becomes invisible.

    3) This ultimate is very hard to negate for some reasons.

    4) This ultimate clips through walls / objects.

    These things should be addressed as fast as possible on top of reducing the damage per tick. As people mentioned already, we don't fix broken things by adding broken things. @ZOS_GinaBruno

    Most of the new sets/spells ignore walls and LOS.
    If anything that needs a hot fix ASAP first.

    I'm told this spell is completely negated by a sorcs negate. If this is true, that should remain a counter if the dmg is to remain the level it's at.
    Edited by Minno on October 27, 2016 6:17PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Chuga_Rei
    Chuga_Rei
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    Blockade has ignored doors and steep drops forever, as soon as I saw the spell description I figured I would end up reporting it for clipping.

    And Anyone who views this as a way for magicka to "get even" with stamina you are doing it wrong. You might as well go respec right now with that attitude to the viper and vele you whine about.

    We play magicka for a reason, we enjoy it. Don't drag our collective image through the dirt for the sake of being petty. The stamina chumps running those builds are the ones missing out.

    here are my "constructive thoughts"

    1: if it's not negatable, it needs to be, period.

    2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.

    3. You could even make eye a channeled so it could be bashed like the old remembrance.

    I really would rather it stay very hard hitting, but have effective counters.

    No one wants an ult you can just sit in and shrug off. Think of the catostrophic damage a single dawnbreaker or bats can cause if people end up stuck in it. It needs to reflect a more expensive version of that, but also not be something so over the top even Stam players could get kills with it.

    [Edit to remove bait]
    Edited by [Deleted User] on October 27, 2016 7:21PM
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