For people complaining about how "this is all magicka has" and "this balances stam vs magicka" thinking like that on top of ZOS poor decision making is what made the game how it is now. I'm sure everyone can agree how ridicules stam and proc builds are, but making everything op isn't the way to go. Doesn't really matter though I've already lost all hope in any balance with the direction this game has been heading and with all the new sets, builds have been getting more ridiculous every patch and will continue to with more cp, sets, and bad decisions.
But why move out of it when you has a house and like it's so strong like no one will want to like go in it because it will be like so bad for them /s.FloppyTouch wrote: »Try to move out of the AoE next time it hits really hard if u just stand in it
Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.
I'm told this spell is completely negated by a sorcs negate. If this is true, that should remain a counter if the dmg is to remain the level it's at.
1) The fire version of this ultimate is barely visible when used in tight places. You have to literally move your camera 45degrees above your head to see it.
2) In high latency situations, like any other ultimate in the game, the red circle or both the red circle and the ultimate animation becomes invisible.
3) This ultimate is very hard to negate for some reasons.
4) This ultimate clips through walls / objects.
The-Baconator wrote: »The biggest issue I have with the ultimate is that it lacks counter play of any kind. The stupid damage itself wouldn't be an issue if there was a semi reliable way to mitigate\negate it beyond simply trying to escape the radius or heal\shield through it, and that goes for group v group and smallscale.
For people complaining about how "this is all magicka has" and "this balances stam vs magicka" thinking like that on top of ZOS poor decision making is what made the game how it is now. I'm sure everyone can agree how ridicules stam and proc builds are, but making everything op isn't the way to go. Doesn't really matter though I've already lost all hope in any balance with the direction this game has been heading and with all the new sets, builds have been getting more ridiculous every patch and will continue to with more cp, sets, and bad decisions.
Again, it's not as if people are asking for it to be introduced to the game. It is already here. It is one of dozens of contentious items. So why should it be balanced before anything else?
I think the consensus is that it's unbalanced. Few, if any, are advocating keeping it like this forever. But to balance it before everything else OP would be a mistake and unfair to magicka players who haven't already sold out to OP Stamriel builds -- like almost everyone, it seems.
GreenSoup2HoT wrote: »The-Baconator wrote: »The biggest issue I have with the ultimate is that it lacks counter play of any kind. The stupid damage itself wouldn't be an issue if there was a semi reliable way to mitigate\negate it beyond simply trying to escape the radius or heal\shield through it, and that goes for group v group and smallscale.
Remember when i was saying this ultimate would be over-powered before they buffed the Destro Ultimate? It's like i've seen this kind of ability before.....(guild wars 2).
@Wrobel be a man and make some changes and dont wait till next patch. The eye of the storm ultimate should be with less damage or blockable or reduce the range to 5m or whatever you want. Just change it. Otherwise in 2-3 weeks every organized group will be charging ulties and spam the hell out of this OP skill. Even now there are a lot of groups using it.
According to me the best solution will be to reduce the radius to 5m. Then it will be still OP when you are outnumbered but it will not synergize so well with zergs.
FloppyTouch wrote: »@Wrobel be a man and make some changes and dont wait till next patch. The eye of the storm ultimate should be with less damage or blockable or reduce the range to 5m or whatever you want. Just change it. Otherwise in 2-3 weeks every organized group will be charging ulties and spam the hell out of this OP skill. Even now there are a lot of groups using it.
According to me the best solution will be to reduce the radius to 5m. Then it will be still OP when you are outnumbered but it will not synergize so well with zergs.
Yes for the love of god make is useless like stander of might in pvp! It's not fair for magic destro characters to kill ppl pls change this asap
It is going to get nerfed, dont worry.
Have a group of 10 ppl all run that ulti and bb enemies.
FloppyTouch wrote: »@Wrobel be a man and make some changes and dont wait till next patch. The eye of the storm ultimate should be with less damage or blockable or reduce the range to 5m or whatever you want. Just change it. Otherwise in 2-3 weeks every organized group will be charging ulties and spam the hell out of this OP skill. Even now there are a lot of groups using it.
According to me the best solution will be to reduce the radius to 5m. Then it will be still OP when you are outnumbered but it will not synergize so well with zergs.
Yes for the love of god make is useless like stander of might in pvp! It's not fair for magic destro characters to kill ppl pls change this asap
I play magicka DK so dont tell me what is fair and what is not. I just cannot close my eyes and say yeah that skill is perfectly fine when it is not. If you think that it is ok then you probably only duels or you dont participate in alliance pvp.
Solution. Give caltrops ability to overlap. If destro ultis can overlap and deal 100k+ damage, then make caltrops that deal 1k damage per second a chance to overlap, too. That way we can multi caltrop the narrow spots and any zerg that just run over caltrops nowadays will have to think twice about that.
FloppyTouch wrote: »Solution. Give caltrops ability to overlap. If destro ultis can overlap and deal 100k+ damage, then make caltrops that deal 1k damage per second a chance to overlap, too. That way we can multi caltrop the narrow spots and any zerg that just run over caltrops nowadays will have to think twice about that.
Pls pls tell me ur not comparing a 250 cost ult to an ability u can spam with other ppl
Not quite sure where you get your numbers from because as emperor with everything into damage its 14k tooltip. Keep dreaming.FloppyTouch wrote: »Solution. Give caltrops ability to overlap. If destro ultis can overlap and deal 100k+ damage, then make caltrops that deal 1k damage per second a chance to overlap, too. That way we can multi caltrop the narrow spots and any zerg that just run over caltrops nowadays will have to think twice about that.
Pls pls tell me ur not comparing a 250 cost ult to an ability u can spam with other ppl
One player can have one caltops active. And it damages for about 1k. On the other hand, we have destro ulti user that damages others for 25k per second. Destro ulti clearly needs a buff, and reduced cost
Its not that bad? I guess you are in one of low populated campaigns. Try Trueflame or Azura, you can have 100k stamina, all the CCs of Nirn couldn't save you from zerg composed of destro ultis and several new monster helms that are more than op in combination with them.
FloppyTouch wrote: »Solution. Give caltrops ability to overlap. If destro ultis can overlap and deal 100k+ damage, then make caltrops that deal 1k damage per second a chance to overlap, too. That way we can multi caltrop the narrow spots and any zerg that just run over caltrops nowadays will have to think twice about that.
Pls pls tell me ur not comparing a 250 cost ult to an ability u can spam with other ppl
One player can have one caltops active. And it damages for about 1k. On the other hand, we have destro ulti user that damages others for 25k per second. Destro ulti clearly needs a buff, and reduced cost
I don't think its too bad. Its strong, yes - but it needs an organised group to work.
I see lots of people dying to it (me sometimes, but really not very often at all) - but I think most are starting to learn to spread out around these groups, to kite when they come towards you, to nibble at their heels when they move away. But saying that, I still see a LOT of people rushing in alone to face them head on... Just cos organised > stupid doesn't mean it needs a nerf.
Does seem odd that you can't block it though..