Maintenance for the week of October 28:
• PC/Mac: NA and EU megaservers for maintenance – November 1, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/668104/

Dat Destro Ulti ....

  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    One potential change to the way this skill operates is having it ramp up damage similar to the way Hurricane works. The damage could remain more or less unchanged, but would give people a better opportunity to cc break and move out if the first 2 seconds are moderate/high damage, middle 3 seconds high damage, and final two seconds are extremely high damage.

    Obviously this creates the potential for people timing their bombs with those final seconds, but if it's a narrow window like 2 seconds it might not be that much of a problem.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Rainingblood
    Rainingblood
    ✭✭✭
    Fiery Rage is the ranged, ground-targeted morph that I leveled first. It gets a 10% increase in damage and I'm at over 9k damage each second and not even a glass can. Even the player-centered morph can probably get upwards of 10k flame damage every second on the TT. So with crits, debuffs, fire damage vulnerability, being inside the effect throughout the duration, etc. That amount of damage makes sense.
    Phoebe Anderson
  • Rainingblood
    Rainingblood
    ✭✭✭
    FENGRUSH wrote: »
    Looks like mag DK got overbuffed with this ult. Time to nerf magDK back in place. And magplars.

    True. mDK is just too OP.
    Phoebe Anderson
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    One potential change to the way this skill operates is having it ramp up damage similar to the way Hurricane works. The damage could remain more or less unchanged, but would give people a better opportunity to cc break and move out if the first 2 seconds are moderate/high damage, middle 3 seconds high damage, and final two seconds are extremely high damage.

    Obviously this creates the potential for people timing their bombs with those final seconds, but if it's a narrow window like 2 seconds it might not be that much of a problem.

    I like this reallocation of damage more than the current set up.
    Edited by Jules on October 28, 2016 3:03PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Trashkan
    Trashkan
    ✭✭✭
    Pretty sure this was an emp or am I wrong? Maybe warhorn spell power? Whatever it was I'm sure with that much heals you could of escaped.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Trashkan wrote: »
    Pretty sure this was an emp or am I wrong? Maybe warhorn spell power? Whatever it was I'm sure with that much heals you could of escaped.

    It was not an emp. He also did not have war horn or spell power cure.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.
    Edited by manny254 on October 28, 2016 3:21PM
    - Mojican
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Welcome to the world of Wrobel design, where abilities are meant to have no meaningful counters. Don't want to confuse the completely braindead casuals this game is now designed for.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    In the context of the current state of the game, it's fine.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    This post sums perfectly the game right now. Why ZoS decided to remove all the counters?
    Because I can!
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Mayrael wrote: »
    It should be like this. You have three categories. DPS, survivabilty, sustain. You can always have one maxed. If you have 100% into DPS you have 0% and 0%

    Been saying this for years.. constantly. Seems too complicated to implement. For this to work, they would need to totally revamp the champion points system, the skills and their morphs and the 5pc bonuses of each set.

    Cinbri wrote: »
    There was so many rage and insults to Wrobel on pts about "how weak destro ultimate" and requests to buff it even more that gladly wasn't listened.
    Now everyone want to nerf this ult and blame Wrobel(what an irony) for how strong it is....
    And here is another reason why zos don't care that much about feedback. Something is wrong with 80% of forum community people.

    This comes from alot of misinformation. Blame goes to both Zenimax for not communicating with us enough and players for assuming that this or that zos employee is responsable for this or that change.
    Edited by frozywozy on October 28, 2016 5:37PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.

    Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭


    Kilandros wrote: »
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.

    Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.

    Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.

    People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭

    Kilandros wrote: »
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.

    Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.

    Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.

    People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.

    I personally think nova would be fine if the synergy was removed, and the damage was instead just released like 2 seconds after it is dropped. It would be a more viable solo skill, and it would remove the finicky problems the synergy can have.
    - Mojican
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Jules wrote: »
    Try to move out of the AoE next time it hits really hard if u just stand in it

    Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.

    It's the new OP Bat Swarm.

    All we need back are dynamic Ult gain and 20 people spamming impulse.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Sallington wrote: »
    Jules wrote: »
    Try to move out of the AoE next time it hits really hard if u just stand in it

    Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.

    It's the new OP Bat Swarm.

    All we need back are dynamic Ult gain and 20 people spamming impulse.

    No zerg would be safe again.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Manoekin wrote: »
    Sallington wrote: »
    Jules wrote: »
    Try to move out of the AoE next time it hits really hard if u just stand in it

    Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.

    It's the new OP Bat Swarm.

    All we need back are dynamic Ult gain and 20 people spamming impulse.

    No zerg would be safe again.

    New meaning to the term, "raid night"
    diversey-raid-17-5-oz-aerosol-ant-and-roach-killer-12-case.jpg
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Lololololol @ all the forum heroes whining about this skill pre-1T...

    They buffed it in one of last patches. It was a bit underwhelming before that and cost too much.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    This.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    As I said on another thread. Until they nerf stamina builds (which you main yourself Jules) and viper/tremorscale/widowmaker etc. I think destro ulti is fine. I love it when a ganker or even a stam sorc/dk in black rose/viper/tremorscale jumps in and I just instantly pop destro ulti and can actually put up a fight.

    I've seen plenty of people survive the ult. The main people who die from it are pugs who don't have a clue how to PvP. I even see quite a few vampires survive it.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    People who say this Ultimate would be balanced if Blockable clearly don't understand whats going on...

    The only thing Making it Blockable would do is ensure you're going to eat every Tic of its damage because your slow ass won't be able to move out of it at all...

    You'll also eat up all your stamina... You can block 1 hit from something if you're not 1h/shield and be ok...you're not going to be able to block the damage of a Multi hit 10 meter Radius PBAE that follows the Caster...

    God help you if there are multiple versions of it..

    I stand my original statement...People who had no clue about this games PvP wanted a MOVING 10 Meter Radius PBAE to do more Damage because it didn't do as much damage as a Stationary Meteor Strike..

    These are the same idiots who bitched about Steel Tornado Meta and it just having idiots spamming that mind you..So they should of had at least some foresight into what was going to happen.



    Edited by Xsorus on October 28, 2016 10:05PM
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    People who say this Ultimate would be balanced if Blockable clearly don't understand whats going on...

    The only thing Making it Blockable would do is ensure you're going to eat every Tic of its damage because your slow ass won't be able to move out of it at all...

    You'll also eat up all your stamina... You can block 1 hit from something if you're not 1h/shield and be ok...you're not going to be able to block the damage of a Multi hit 10 meter Radius PBAE that follows the Caster...

    God help you if there are multiple versions of it..

    I stand my original statement...People who had no clue about this games PvP wanted a MOVING 10 Meter Radius PBAE to do more Damage because it didn't do as much damage as a Stationary Meteor Strike..

    These are the same idiots who bitched about Steel Tornado Meta and it just having idiots spamming that mind you..So they should of had at least some foresight into what was going to happen.



    If you can just move out of it then the ability is fine, perfectly able to be countered. With the PBAOE version you can't move out of it a lot of times, and so really there's no downside to being able to block it. You don't have to hold block for the entire duration just the dangerous parts, kind of, you know, how you do normally in PvP.
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭

    Kilandros wrote: »
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.

    Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.

    Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.

    People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.

    Nova is more than just a DoT though. It's a huge damage debuff and the synergy can be quite powerful.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »

    Kilandros wrote: »
    manny254 wrote: »
    Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.

    Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.

    As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.

    Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.

    Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.

    Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.

    Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players

    I wonder what will be next. I am scared where the power creep will take us next.

    Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.

    Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.

    Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.

    People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.

    Nova is more than just a DoT though. It's a huge damage debuff and the synergy can be quite powerful.

    Half the time you can't even activate the synergy, and 99% of the time your nova gets negated or the enemy simply walks out of it rendering it completely useless. Veil is by far better if you care about damage reduction.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I´m still waiting for a large grp to realize stamina builds can literally oneshot enemy groups if you have enough of them without even using an ultimate.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Chuga_Rei
    Chuga_Rei
    ✭✭✭✭✭
    Derra wrote: »
    I´m still waiting for a large grp to realize stamina builds can literally oneshot enemy groups if you have enough of them without even using an ultimate.

    steel tornado meta was a thing I dont want to be forced to relive
    Edited by Chuga_Rei on October 29, 2016 1:11AM
    MAIN: Subtomik |DC| Templar| Grand Overlord| Magicka since release(GET RID OF RD and give me back blinding flashes!)
    Scrubtomik|EP |Templar|Rerolled to help outnumbered EP
    Urban Youth|DC | Nightblade|AVA RANK 15| Stam
    Not A Racist |EP|Nightblade| Magicka| Maelstrom farmer
    Triggered Liberal|DC| New maelstrom farmer lol
    Pls Send Nudes |AD| DK

    GM of Full Metal Carebears
    No Mercy
    AutoBots
    K-hole

    Gone but not forgotten, Braidas, Marku, and a dozen other heroes
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chuga_Rei wrote: »
    Derra wrote: »
    I´m still waiting for a large grp to realize stamina builds can literally oneshot enemy groups if you have enough of them without even using an ultimate.

    steel tornado meta was a thing I dont want to be forced to relive

    For steeltornado you have to get into melee range. Not a smart choice considering the destro ult meta for most trains.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Chuga_Rei
    Chuga_Rei
    ✭✭✭✭✭
    Derra wrote: »
    Chuga_Rei wrote: »

    For steeltornado you have to get into melee range. Not a smart choice considering the destro ult meta for most trains.

    Most stam builds have a lot of mobility IMO this is one of the most effective counters to this ultimate. quick thinking and reaction and all of a sudden the thing is a complete waste
    MAIN: Subtomik |DC| Templar| Grand Overlord| Magicka since release(GET RID OF RD and give me back blinding flashes!)
    Scrubtomik|EP |Templar|Rerolled to help outnumbered EP
    Urban Youth|DC | Nightblade|AVA RANK 15| Stam
    Not A Racist |EP|Nightblade| Magicka| Maelstrom farmer
    Triggered Liberal|DC| New maelstrom farmer lol
    Pls Send Nudes |AD| DK

    GM of Full Metal Carebears
    No Mercy
    AutoBots
    K-hole

    Gone but not forgotten, Braidas, Marku, and a dozen other heroes
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    I actually went stam sorc this patch and got most people going stam in group with negate rather than magicka with destro ult. But hey, why not do both? Run a lightning staff back bar on a stamina tornado build lol...
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Calboy
    Calboy
    ✭✭✭✭✭
    Trying to figure out a pvp templar build that can utilize this. Not sure if I should front bar or back bar the ult. Eye of the storm + sweeps <3
Sign In or Register to comment.