ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
One potential change to the way this skill operates is having it ramp up damage similar to the way Hurricane works. The damage could remain more or less unchanged, but would give people a better opportunity to cc break and move out if the first 2 seconds are moderate/high damage, middle 3 seconds high damage, and final two seconds are extremely high damage.
Obviously this creates the potential for people timing their bombs with those final seconds, but if it's a narrow window like 2 seconds it might not be that much of a problem.
Pretty sure this was an emp or am I wrong? Maybe warhorn spell power? Whatever it was I'm sure with that much heals you could of escaped.
Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
It should be like this. You have three categories. DPS, survivabilty, sustain. You can always have one maxed. If you have 100% into DPS you have 0% and 0%
There was so many rage and insults to Wrobel on pts about "how weak destro ultimate" and requests to buff it even more that gladly wasn't listened.
Now everyone want to nerf this ult and blame Wrobel(what an irony) for how strong it is....
And here is another reason why zos don't care that much about feedback. Something is wrong with 80% of forum community people.
Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.
Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.
Joy_Division wrote: »Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.
Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.
Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.
People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.
FloppyTouch wrote: »Try to move out of the AoE next time it hits really hard if u just stand in it
Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.
Sallington wrote: »FloppyTouch wrote: »Try to move out of the AoE next time it hits really hard if u just stand in it
Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.
It's the new OP Bat Swarm.
All we need back are dynamic Ult gain and 20 people spamming impulse.
Sallington wrote: »FloppyTouch wrote: »Try to move out of the AoE next time it hits really hard if u just stand in it
Yeah I'm not sure if you're aware but theres a morph that follows the person overhead soooooo.... "just moving out of it" can be fairly difficult sometimes.
It's the new OP Bat Swarm.
All we need back are dynamic Ult gain and 20 people spamming impulse.
No zerg would be safe again.
The_Outsider wrote: »Lololololol @ all the forum heroes whining about this skill pre-1T...
Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
People who say this Ultimate would be balanced if Blockable clearly don't understand whats going on...
The only thing Making it Blockable would do is ensure you're going to eat every Tic of its damage because your slow ass won't be able to move out of it at all...
You'll also eat up all your stamina... You can block 1 hit from something if you're not 1h/shield and be ok...you're not going to be able to block the damage of a Multi hit 10 meter Radius PBAE that follows the Caster...
God help you if there are multiple versions of it..
I stand my original statement...People who had no clue about this games PvP wanted a MOVING 10 Meter Radius PBAE to do more Damage because it didn't do as much damage as a Stationary Meteor Strike..
These are the same idiots who bitched about Steel Tornado Meta and it just having idiots spamming that mind you..So they should of had at least some foresight into what was going to happen.
Joy_Division wrote: »Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.
Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.
Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.
People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Joy_Division wrote: »Geez man the game took a sad drop when ZoS started to decide ulti's need to be over the top.
Now meteor can not be purged or reflected. The defender must accept they will be hit, and hold block even if they are getting zerged. If someone is using a unnblockable CC they can essentially ensure you take it unblocked.
As a someone who mains a stam NB I think it was insane for them to make incap always stun. Sure I love it, but I personally find it over buffed.
Dawn breaker is now a unavoidable stun that can nearly one shot a lot of players that refuse to adopt heavy.
Negate is now essentially death to magicka players being outnumbered, and groups can win just by having more negates. When they could have just made it work more similarly to pre nerf negates.
Soul strike was made to essentially force a player to hold block while being zerged with a 70% snare. While making the user un CC able.
Now we have a unblockable PbAoE that can not be avoided if the user has a gap closer or streak. Doing enough damage to melt players
I wonder what will be next. I am scared where the power creep will take us next.
Completely agree with this sentiment. Ultimates should influence a fight's outcome, not determine it. Ultimates like Standard and Nova are balanced for their 250 cost--they are clearly telegraphed to opposing players and enemies have the opportunity to move out/around them. But if they try to tank the ultimate, it won't be good for them.
Ultimates like Negate, on the other hand, got overbuffed. They are now outcome determinative of most fights. Get feared insider a Negate? GG, you're done. Double Downbreaker from a couple of high DPS stam builds? RIP.
Nova is not balanced for 250 ultimate. It is terribly inefficient except in very specific circumstances.
People are way too exaggerating the effectiveness of the Eye of the Storm Ultimate. The biggest issue I have with it is that it is too hard to see and I don't know that I am in one until I see my health drop quickly ... and yet much more often than not, I still manage to get out of it.
Nova is more than just a DoT though. It's a huge damage debuff and the synergy can be quite powerful.
I´m still waiting for a large grp to realize stamina builds can literally oneshot enemy groups if you have enough of them without even using an ultimate.
For steeltornado you have to get into melee range. Not a smart choice considering the destro ult meta for most trains.
Most stam builds have a lot of mobility IMO this is one of the most effective counters to this ultimate. quick thinking and reaction and all of a sudden the thing is a complete waste