Joy_Division wrote: »thankyourat wrote: »Why does my destro ultimate not work like this lol
Those very few who actually predicted this ultimate would be very strong - and let's not kid ourselves as a community: the vast majority told Wrobel it was underwhelming even after it got buff and people still got the nerve to blame him - have yourself a cookie. But I will point out that I and numerous other people would have *much* preferred a less expensive ultimate that would help burst a target down, which would have created an incentive to use a destruction staff, but less apt to be abused by raids running it.
Thanks Gina,
Nothing this week on ultimates, eh? *sadface.jpg*
Guess we're stuck with that destro ult that no one will use, as well as Shield Wall that everyone will use. Is the dev team happy with them as they are now?
I'm gonna use it, it actually hits really hard.
And eventually meta will catch up to me ^.^
Blockade has ignored doors and steep drops forever, as soon as I saw the spell description I figured I would end up reporting it for clipping.
And Anyone who views this as a way for magicka to "get even" with stamina you are doing it wrong. You might as well go respec right now with that attitude to the viper and vele you whine about.
We play magicka for a reason, we enjoy it. Don't drag our collective image through the dirt for the sake of being petty. The stamina chumps running those builds are the ones missing out.
here are my "constructive thoughts"
1: if it's not negatable, it needs to be, period.
2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.
3. You could even make eye a channeled so it could be bashed like the old remembrance.
I really would rather it stay very hard hitting, but have effective counters.
No one wants an ult you can just sit in and shrug off. Think of the catostrophic damage a single dawnbreaker or bats can cause if people end up stuck in it. It needs to reflect a more expensive version of that, but also not be something so over the top even Stam players could get kills with it.
The ulti is overtuned but it's hard to care when compared to Stam. Magic builds have one thing right now, without destro ult the balance gets even worse.
Blockade has ignored doors and steep drops forever, as soon as I saw the spell description I figured I would end up reporting it for clipping.
And Anyone who views this as a way for magicka to "get even" with stamina you are doing it wrong. You might as well go respec right now with that attitude to the viper and vele you whine about.
We play magicka for a reason, we enjoy it. Don't drag our collective image through the dirt for the sake of being petty. The stamina chumps running those builds are the ones missing out.
here are my "constructive thoughts"
1: if it's not negatable, it needs to be, period.
2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.
3. You could even make eye a channeled so it could be bashed like the old remembrance.
I really would rather it stay very hard hitting, but have effective counters.
No one wants an ult you can just sit in and shrug off. Think of the catostrophic damage a single dawnbreaker or bats can cause if people end up stuck in it. It needs to reflect a more expensive version of that, but also not be something so over the top even Stam players could get kills with it.
I could agree with any of these viable counters to the ulti.
The ulti is overtuned but it's hard to care when compared to Stam. Magic builds have one thing right now, without destro ult the balance gets even worse.
Adding more broken stuff don't helps the balance. This game is not Stam vs Magika, you will have to fight both of them, and the OP *** of both of them will rekt you.
Blockade has ignored doors and steep drops forever, as soon as I saw the spell description I figured I would end up reporting it for clipping.
And Anyone who views this as a way for magicka to "get even" with stamina you are doing it wrong. You might as well go respec right now with that attitude to the viper and vele you whine about.
We play magicka for a reason, we enjoy it. Don't drag our collective image through the dirt for the sake of being petty. The stamina chumps running those builds are the ones missing out.
And since the ice queen himself complained about complainers here are my "constructive thoughts"
1: if it's not negatable, it needs to be, period.
2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.
3. You could even make eye a channeled so it could be bashed like the old remembrance.
I really would rather it stay very hard hitting, but have effective counters.
No one wants an ult you can just sit in and shrug off. Think of the catostrophic damage a single dawnbreaker or bats can cause if people end up stuck in it. It needs to reflect a more expensive version of that, but also not be something so over the top even Stam players could get kills with it.
The_Outsider wrote: »The_Outsider wrote: »Lololololol @ all the forum heroes whining about this skill pre-1T...
It´s still a *** skill concept wise. They just buffed it´s dmg to a level to outperform meteor. Just dealing dmg on an ultimate at this stage of the game is stupid bc the amount of dmg it has to deal to be worth considering is too high.
I just can't stop laughing, honestly. Did you read through this thread? Cause I just did, and not 1 month ago half of these people were making threads about how this ult was going to be pointless, and weaker than meteor, and weaker than stamina weapon Ults...
It's just a perfect example of forum heroes who talk really loudly and probably should just spend more time in game. I can't say that I've seen the 2H Ult in my recap a single time.
I just don't want the beautiful, hilarious irony of players calling for nerfs to Eye of the Storm to be lost on the forums.
The ulti is overtuned but it's hard to care when compared to Stam. Magic builds have one thing right now, without destro ult the balance gets even worse.
Adding more broken stuff don't helps the balance. This game is not Stam vs Magika, you will have to fight both of them, and the OP *** of both of them will rekt you.
If everything is OP then nothing is?
The ulti is overtuned but it's hard to care when compared to Stam. Magic builds have one thing right now, without destro ult the balance gets even worse.
Adding more broken stuff don't helps the balance. This game is not Stam vs Magika, you will have to fight both of them, and the OP *** of both of them will rekt you.
If everything is OP then nothing is?
That's not how it works. If everything is OP we end up with 1 or 2 shots left and right and that's not healthy PvP in an MMO.
The damage the fire staff version of the destro ult isn't the issue here, imo.
Here's what needs to happen:
It needs to be able to be negated.
It needs to be able to be blocked.
I can't confirm this one but If it can go through walls and doors then that also needs a fix.
Now let's take a look at the facts of the screenshot and damage in question. The OP is a vampire, vampires take 25% more fire damage. 25% more damage from a skill that has a 8k-11k tooltip is huge. The best way to avoid suffering so much damage as a vampire is not attempting to heal through it, but to just mist away from it. 50k damage in 7 seconds is quite a bit. Let's say that the fire morph of meteor wasn't blockable, a vampire would take the same amount of damage, if not more if they were to remain in the in the aoe for it's full duration after the initial unblockable cast of meteor.
I don't think it's the fault of the skill for doing the damage that it does, but the counters to it that are out there need to actually work how they are supposed to. Seems like ZOS rushed the skill into the game without testing it properly first.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
50K? wow. highest i ever took was 16K totalThe damage the fire staff version of the destro ult isn't the issue here, imo.
Here's what needs to happen:
It needs to be able to be negated.
It needs to be able to be blocked.
I can't confirm this one but If it can go through walls and doors then that also needs a fix.
Now let's take a look at the facts of the screenshot and damage in question. The OP is a vampire, vampires take 25% more fire damage. 25% more damage from a skill that has a 8k-11k tooltip is huge. The best way to avoid suffering so much damage as a vampire is not attempting to heal through it, but to just mist away from it. 50k damage in 7 seconds is quite a bit. Let's say that the fire morph of meteor wasn't blockable, a vampire would take the same amount of damage, if not more if they were to remain in the in the aoe for it's full duration after the initial unblockable cast of meteor.
I don't think it's the fault of the skill for doing the damage that it does, but the counters to it that are out there need to actually work how they are supposed to. Seems like ZOS rushed the skill into the game without testing it properly first.
no it doesn't need to be negated. there are already so many ults i don't use because of negate. the destro ult doesn't need to be one of them.
really i think the only problem with the skill is it can sometimes be pretty hard to see. make the ring more pronounced and i think it's good.
50K? wow. highest i ever took was 16K totalThe damage the fire staff version of the destro ult isn't the issue here, imo.
Here's what needs to happen:
It needs to be able to be negated.
It needs to be able to be blocked.
I can't confirm this one but If it can go through walls and doors then that also needs a fix.
Now let's take a look at the facts of the screenshot and damage in question. The OP is a vampire, vampires take 25% more fire damage. 25% more damage from a skill that has a 8k-11k tooltip is huge. The best way to avoid suffering so much damage as a vampire is not attempting to heal through it, but to just mist away from it. 50k damage in 7 seconds is quite a bit. Let's say that the fire morph of meteor wasn't blockable, a vampire would take the same amount of damage, if not more if they were to remain in the in the aoe for it's full duration after the initial unblockable cast of meteor.
I don't think it's the fault of the skill for doing the damage that it does, but the counters to it that are out there need to actually work how they are supposed to. Seems like ZOS rushed the skill into the game without testing it properly first.
no it doesn't need to be negated. there are already so many ults i don't use because of negate. the destro ult doesn't need to be one of them.
really i think the only problem with the skill is it can sometimes be pretty hard to see. make the ring more pronounced and i think it's good.
I know negate already stops you from casting skills if you are in it, but does negate also stop the damage of an already active ultimate/skill?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
50K? wow. highest i ever took was 16K totalThe damage the fire staff version of the destro ult isn't the issue here, imo.
Here's what needs to happen:
It needs to be able to be negated.
It needs to be able to be blocked.
I can't confirm this one but If it can go through walls and doors then that also needs a fix.
Now let's take a look at the facts of the screenshot and damage in question. The OP is a vampire, vampires take 25% more fire damage. 25% more damage from a skill that has a 8k-11k tooltip is huge. The best way to avoid suffering so much damage as a vampire is not attempting to heal through it, but to just mist away from it. 50k damage in 7 seconds is quite a bit. Let's say that the fire morph of meteor wasn't blockable, a vampire would take the same amount of damage, if not more if they were to remain in the in the aoe for it's full duration after the initial unblockable cast of meteor.
I don't think it's the fault of the skill for doing the damage that it does, but the counters to it that are out there need to actually work how they are supposed to. Seems like ZOS rushed the skill into the game without testing it properly first.
no it doesn't need to be negated. there are already so many ults i don't use because of negate. the destro ult doesn't need to be one of them.
really i think the only problem with the skill is it can sometimes be pretty hard to see. make the ring more pronounced and i think it's good.
I know negate already stops you from casting skills if you are in it, but does negate also stop the damage of an already active ultimate/skill?
Eye of the Storm works like bats and can't be negated once cast. The other morph that is ground targetted can be negated just as every other ground-targetted ultimate, I believe.
I agree with Lucky. Neither the damage nor the cast-on-self components are the issue. The problem is that it's sometimes very difficult to see until it's too late--particularly in lag-heavy fights in tight places.
1: if it's not negatable, it needs to be, period.
2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.
3. You could even make eye a channeled so it could be bashed like the old remembrance.
stealthyevil wrote: »
1: if it's not negatable, it needs to be, period.
2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.
3. You could even make eye a channeled so it could be bashed like the old remembrance.
IMO it needs a proper tell, almost like what proxy bombs became, if you see 5 people glowing purple coming at you, get the *** out.
Channel might be a good idea, that way you need to ensure you use it at the right time.
What about the actual radius of the skill ? I know if it gets smaller it won't affect the "Eye of the Storm" morph because you can gap close, but in general I feel like if it were a bit smaller it would give you the 1 second you need to roll the *** out
The ulti is overtuned but it's hard to care when compared to Stam. Magic builds have one thing right now, without destro ult the balance gets even worse.
Adding more broken stuff doesn't help the balance. This game is not Stam vs Magika, you will have to fight both of them, and the OP *** of both of them will rekt you.
The ulti is overtuned but it's hard to care when compared to Stam. Magic builds have one thing right now, without destro ult the balance gets even worse.
Adding more broken stuff don't helps the balance. This game is not Stam vs Magika, you will have to fight both of them, and the OP *** of both of them will rekt you.
If everything is OP then nothing is?
That's not how it works. If everything is OP we end up with 1 or 2 shots left and right and that's not healthy PvP in an MMO.
stealthyevil wrote: »
1: if it's not negatable, it needs to be, period.
2. Instead of immediately casting maybe give it a brief build up(1-1.25 secs) for people to be able to bail if they are quick On their feet.
3. You could even make eye a channeled so it could be bashed like the old remembrance.
IMO it needs a proper tell, almost like what proxy bombs became, if you see 5 people glowing purple coming at you, get the *** out.
Channel might be a good idea, that way you need to ensure you use it at the right time.
What about the actual radius of the skill ? I know if it gets smaller it won't affect the "Eye of the Storm" morph because you can gap close, but in general I feel like if it were a bit smaller it would give you the 1 second you need to roll the *** out
Does Dawnbreaker give you 1 second to roll out?