Special_XYZ wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
LinearParadox wrote: »They're totally borked.
Many of them contain weapons from other sets, sometimes /instead of/ their own, as evidenced by Iceheart containing nothing but chokethorn.
Many of them are MISSING pieces, like Vampire's Cloak jewelry missing the neck.
Many of them are mislabeled, like a set box containing two setboxes that both say they're jewelry but one contains jewelry and the other weapons.
Many of these issues are hindering me, if not outright preventing me from testing out gear combos I wanted to.
Can we get some word on this? Do you know about the issues? Will they be fixed in an upcoming incremental patch on the PTS?
@ZOS_GinaBruno @ZOS_JessicaFolsom
Aaaaaalright. Nerf Elemental Storm seriously ? I can't believe.
Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.
Dueling
- Alliance Points are no longer rarely earned during duels.
- Invites for a duel can no longer be offered to a resurrecting player character.
- The Battlespirit buff now properly appears on both player characters simultaneously when a duel begins.
- Duels will now result in a forfeit if a player character exits the boundary during a duel.
- You will no longer get stuck in a duel if you log out, leave the area, or die before the duel officially begins.
- Leaving the dueling radius now properly clears all duel-related messages.
- Dueling flags can no longer be targeted by players or abilities, either inadvertently or purposefully.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Equalize all weapon ultimate costs and everyone will stop dogging. I guarantee.
Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
- This ability can no longer can be purged or interrupted, but can now be blocked.
- You will now be immune to CC while channeling this ability.
- Increased the damage from this ability by 15%.
- This ability now prevents your target from entering stealth and invisibility for 2 seconds.
I feel like they are joking here.... they just turned Soul Strike into an Ultimate that a zergling can apply which is even more deadly that Jesus Beam
BurritoESO wrote: »WOW! LOOK AT ALL THE AMAZING CLASS AND SET BALANCING THAT... didn't happen... again...
Dan_Fazzyub17_ESO wrote: »Is Power Lash still giving opposing players CC immunity? If so, damn it.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
ZOS_GinaBruno wrote: »Combat & Gameplay
WeaponsWorld
- Destruction Staff
- Impulse: Fixed an issue where Rank 1 of this ability could not critically strike.
- Elemental Storm:
- Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
- Doubled the damage done per hit.
- Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
- Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
- Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
- Soul Magic
- Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
- Soul Strike:
- This ability can no longer can be purged or interrupted, but can now be blocked.
- You will now be immune to CC while channeling this ability.
- Increased the damage from this ability by 15%.
- This ability now prevents your target from entering stealth and invisibility for 2 seconds.
The-Baconator wrote: »I think people are missing the point of the destro ult, the strength will not be found in its dps but in the fact that its now an interesting middle ground between the pure burst of meteor and the limited DoT + secondary effect of most other AoE DoT ults. As someone who likes to take run in 8-12 man groups and fight in heavily outnumbered situations, I could possibly see some people back barring a destro to take advantage of this. Of course I want to see it in action, but something that hits twice as hard as bats with double the radius is NOT something to laugh off, even if it may be a tad expensive.
Joy_Division wrote: »Have we been unclear is what we want?
The destro ultimate. I get why you did it. We wanted some burst and raising the damage while lowering the duration gives us more of that but doesn't upset your original calculation for how much damage the ultimate should do. Problem: your original calculation was in serious error. As folks have already pointed out, meteor still out-damages it and has other benefits to boot which at a cheaper cost just makes it the go to ultimate to use. I get it the desto ult has a bigger AoE, but in any important trial boss fight, I only care about an AOE as big as a meteor, and the ultimate is not big enough to prevent PvP people from simply walking out of it. For 250 ult, this thing better do something more than just damage - because all the other big ults do.