Dan_Fazzyub17_ESO wrote: »Next Maj? As in Major Update? Please tell me I'm wrong.
ZOS_KNowak wrote: »Thanks for the bug report on Power Lash. The video you included was especially helpful. We have a fix planned for this ability in a future PTS incremental patch.
After the fix is deployed, Power Lash will match its current behavior on the Live servers - it will stun monsters (and grant them CC-immunity), but will not stun players (nor grant them CC-immunity). The tooltip of this ability will be updated to better reflect this functionality.
ZOS_GinaBruno wrote: »Fixed an issue where loot from certain bosses in the Aetherian Archive and in Hel Ra Citadel would not scale below CP10.
ZOS_GinaBruno wrote: »Combat & Gameplay
Weapons
- Destruction Staff
- Impulse: Fixed an issue where Rank 1 of this ability could not critically strike.
- Elemental Storm:
- Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
- Doubled the damage done per hit.
- Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
- Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
- Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
James-Wayne wrote: »Loving my new ultimate damage, thanks for the boost!
On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.
Guuuuuys. Please understand, that you can't fully empower damage over time effects
I think You can if skill is channeled.
DurzoBlint13 wrote: »James-Wayne wrote: »Loving my new ultimate damage, thanks for the boost!
On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.
Guuuuuys. Please understand, that you can't fully empower damage over time effects
I think You can if skill is channeled.
empower only works on the first tick of a channel
DurzoBlint13 wrote: »James-Wayne wrote: »Loving my new ultimate damage, thanks for the boost!
On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.
Guuuuuys. Please understand, that you can't fully empower damage over time effects
I think You can if skill is channeled.
empower only works on the first tick of a channel
no....it doesn't work on channels at all.
ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
I have broken down my input and testing with these sets in bolded letters under their respective set. I was extremely excited to see these reworked, as I was an early advocate to see v16 (c160) versions of these sets. However the change from 3 to 5 pieces lowered their uniqueness, and many are either flat out lack luster, and some do more than already new sets give. Overall I had higher hopes for these, and hope my feedback offers a valid point where you can begin examining each of these sets.ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
This set was not previously in any armor weight (Heavy, medium, light), what will this drop as? If it is bound purely to HA it will ultimately leave it undesirable.- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
Again, no armor pieces aside from jewelry and weapon slots. I assume this is heavy, but double checking is nice. The proc rate on this set leaves it far too unreliable. Why is a 1 piece (Master Sword) healing more, and more frequently than a 5 piece?- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
Scaling Daedric damage was the saving grace of this set, and allowed it to remain (slightly) relevant despite being v14. Why was this change to flat (and ultimately weak) damage on an extremely high cooldown, despite requiring an extreme level of effort to proc (you and an ally must both fully charge heavy attack, which is rather inefficient in this game in a trial stand point, even more-so after the Lightning Staff "fix".) Please revert this to scaling Daedric Damage, and perhaps compromise with a 12-15s ICD to make up for the potential of power.- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
Interesting change to the proc rate. It promotes an extremely dangerous play style for healers though, especially in Hard Mode encounters where this is needed most due to the absurd damage output. Additional testing is required before I comment.- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
This set is actually being outperformed from both Red Mountain and Viper alike, due to their ease of access to proccing. While I can say Viper is rather Overpowered (in terms of PvP encounters), this proc rate would see a much higher benefit from proccing off Bow based, or Poison damage based attacks. Binding it to Light/Heavy attacks effectively adds an extremely low ceiling to this set.- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
In terms of PvE DPS this set is rather lackluster, there are literally 0 ways to effectively apply this set (unless you are running an extremely inefficient build, but then how would you obtain this gear in the first place), but is absolutely absurd in terms of damage output in PvP. Stamina builds are over performing in Cyrodiil due to too many stamina based sets allowing for extremely bursty AND sustained damage (Viper deals consistent damage on a low ICD, Viledereth, Widowmaker, etc...) Heavy armor is on the rise to help lower burst, but this set nullifies that counter. Balance should be about options I agree, and everything should have a counter, but Spriggan's already has 4k permanent penetration, isn't this a bit much?
Ghost-Shot wrote: »ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
@ZOS_GinaBruno Terrible change, please revert.
ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
dimensional wrote: »Ghost-Shot wrote: »ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
@ZOS_GinaBruno Terrible change, please revert.
Awesome change, please keep.
Maybe not really,dimensional wrote: »Ghost-Shot wrote: »ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
@ZOS_GinaBruno Terrible change, please revert.
Awesome change, please keep.
ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
philip-sanderneb18_ESO wrote: »A question here, do Iteams like Neck of Viper (Trial Iteams), which are now BoE, if you have them in Inventory, be next update BoP? So all iteams in your inventory bound then?
ZOS_GinaBruno wrote: »Hey guys, we accidentally missed a few itemization patch notes for this patch. We'll add it to the original post on page 1, but want to call them out here as well:
Item Sets
- Berserking Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now grants you 400 Critical Strike rating (stacking up to 5 times) when you deal melee damage, up from 172 Critical Strike rating (stacking up to 5 times) when you deal damage with a Two Handed ability.
- Defending Warrior: This item set is now a 5-piece item set. Its 5-piece bonus now deals 4000 Magic Damage when it procs and heals you for 100% of the damage done, up from 2580 Magic Damage and no healing.
- Destructive Mage: This item set is now a 5-piece item set. Its 5-piece bonus now deals 7500 Magic Damage when it procs, up from a small variable amount of Oblivion Damage based on your stats. We also reduced the cooldown to 10 seconds from 20 seconds.
- Healing Mage: This item set is now a 5-piece item set, and the bonus has been redesigned. It now reduces the Weapon Damage of any enemy within 10 meters of you for 3 seconds when you cast an area of effect healing ability, instead of reducing the Weapon Damage of enemies in your area of effect heals.
- Poisonous Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now deals 6800 Poison Damage when it procs, up from 860 Poison Damage. We also increased the chance to proc to 25% from 20%.
- Twice-Fanged Serpent: This item set is now a 5-piece item set. Its 5-piece bonus proc now grants 1000 Physical Penetration (stacking up to 5 times), up from 430 Physical Penetration (stacking up to 5 times).
philip-sanderneb18_ESO wrote: »A question here, do Iteams like Neck of Viper (Trial Iteams), which are now BoE, if you have them in Inventory, be next update BoP? So all iteams in your inventory bound then?
All the item who are BoE in your inventory will remain BoE at the next maj, but the "new" piece of the same set you'll loot in One Tamriel will be BoP.
philip-sanderneb18_ESO wrote: »Thanks for the answer
Another one: The PvP-Vendor will offer golden jewelry now. Of which Sets? All? Of the "old" Trial sets? Of PvP-and Maelstrom Sets? Anyone got a clue?