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PTS Patch Notes v2.6.1

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
The Elder Scrolls Online v2.6.1 is an incremental patch on the PTS that has a number of fixes involving One Tamriel and dueling. We’ve also made adjustments to some of the Weapon Ultimates based on your feedback, fixed a number of itemization-related issues, and more. The size of this patch is approximately 1.15GB, and we appreciate all the feedback and bug reports so far!

KNOWN ISSUES

TEMPLATE UPDATES

FIXES & IMPROVEMENTS
  • DLC Game Packs
    • Imperial City
    • Shadows of the Hist
    • Thieves Guild
  • Base Game Patch

Gina Bruno
Community Manager - The Elder Scrolls Online
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Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    KNOWN ISSUES

    Crafting
    General
    • Potion Boost enchantments are currently boosting potion durations by incorrect amounts.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    TEMPLATE UPDATES
    • Fixed an issue where the Vampire Lord Weapons bag was mislabeled as jewelry.
    • Added a variety of new consumable Crown Store offerings to the PTS templates for testing.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK

    Dungeons & Group Content
    Dungeons
    • Imperial City Prison
      • Ibomez will now correctly run to the pool and call forth inmates regardless of where he is fought in the room.

    Exploration & Itemization
    General
    • Fixed an issue that caused recipes to drop slightly less often than intended in Imperial City Prison and White-Gold Tower.
    • Renamed Bone Shards to Key Fragments.
    • The Daedric Embers key fragment is now correctly labeled a Key Fragment in the tooltip, instead of being labeled as a Trophy.
    • Fixed an issue where Key Fragments would not drop in Imperial City Prison and White-Gold Tower.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, SHADOWS OF THE HIST DLC GAME PACK

    Dungeons & Group Content
    Dungeons
    • Cradle of Shadows
      • Trap sections will now always have a path available that will aid you in avoiding the traps.
    • Ruins of Mazzatun
      • Shaking off the spice near a player character channeling Rite of Passage or its morphs will no longer cause the spice to disappear while leaving Xal-Nur enraged.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

    Combat & Gameplay
    Monster Abilities
    • Poison Archer
      • Reduced the damage dealt over time by Poisoned Arrow.

    Exploration & Itemization
    General
    • Changed the names of the boxes you receive for completing the weekly quest at the Maw of Lorkhaj. Now, when you complete the quest, you'll either obtain a Dro-m'Athra's Burnished Coffer (on Normal mode) or Dro-m'Athra's Shining Coffer (on Veteran mode).

    Eidetic Memory
    • Reading the book "A Call for Common Hair" will no longer complete the entirety of the Handbills, Posters, and Decrees category in Eidetic Memory.
    • Reading the Prisoner Transfer document will no longer complete the entirety of the Military Orders and Reports category in Eidetic Memory.

    Quests & Zones
    Quests
    • Forever Hold Your Peace: You can once again pick Lord Wallavir’s pockets for the invitation associated with this quest.
    Edited by ZOS_GinaBruno on September 12, 2016 2:16PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Combat & Gameplay
    General
    • Fixed an issue where you could generate Ultimate with heavy attacks from a bow without actually hitting a target.

    Nightblade
    • Assassination
      • Blur: Fixed an issue with this ability and its morphs that was causing the visual effects to pop out rather than fade out.

    Weapons
    • Destruction Staff
      • Impulse: Fixed an issue where Rank 1 of this ability could not critically strike.
      • Elemental Storm:
        • Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
        • Doubled the damage done per hit.
        • Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
        • Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
        • Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.

    Guilds
    • Fighters Guild
      • Dawnbreaker of Smiting (Dawnbreaker morph): Fixed an issue where this ability wasn't applying CC immunity to its targets.

    World
    • Soul Magic
      • Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
      • Soul Strike:
        • This ability can no longer can be purged or interrupted, but can now be blocked.
        • You will now be immune to CC while channeling this ability.
        • Increased the damage from this ability by 15%.
        • This ability now prevents your target from entering stealth and invisibility for 2 seconds.

    Monsters
    • Fixed an issue where XP gained from monsters was not being awarded correctly.
    • Standardized various differences with monsters found in different areas or situations.
      • For example, previously Titans found in public dungeons did not have more health than Frost Atronachs in public dungeons, but Titans in delves did have more health than Frost Atronachs.

    Boss Monsters
    • All boss monsters now drop gold, regardless of whether they have pockets.
    • Child of Bones, found in the tutorial, has been made less threatening.

    Boss Monster Abilities
    • Lonely Papa, Alik’r Desert
      • Reduced the damage from Crushing Quake, Heavy Stomp, and Thunderous Swing.
      • Thunderous Swing now waits half a second before damaging player characters, and display an area telegraph to indicate their effective radius.
    • Snapjaw, Auridon
      • Reduced the stun duration from Rending Leap to 6 seconds from 8 seconds.
      • Snapjaw no longer attempts to devour player characters who are not stunned by Rending Leap.
      • Snapjaw no longer removes debuffs from himself when a target breaks free of Rending Leap while he is devouring a target.
      • Successfully devouring a target will now heal Snapjaw for each half second the target is devoured.
    • Dayarrus, Bangkorai
      • Ogrim no longer award XP when killed.
    • Trapjaw, Glenumbra
      • Impending Storm now waits a half second before damaging nearby player characters.
      • Impending Storm’s interrupt telegraph has been made more visible.
      • Impending Storm is no longer immediately followed by another attack.
      • Blocking Sweep has been made more intuitive.
      • Charge no longer stuns Trapjaw if it fails to connect with a target.
      • The telegraph from Charge now correctly indicates its effective radius.
      • Slightly reduced the flight speed from Trapping Bolt.
      • Trapping Bolt no longer targets player characters behind Trapjaw.
      • Trapping Bolt now has a longer cast time.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crafting & Economy
    General
    • Improved the balance of resource nodes between various zones. Node density should now be roughly equivalent between all zones.
    • Fixed an issue where Intricate Shields were not providing the additional Inspiration or crafting materials expected of an Intricate item when deconstructed.

    Alchemy
    • Fixed an issue that prevented poison solvents from dropping in many locations.
    • Snakeblood now properly reduces the durations of negative effect potions once more.

    Crafting Writs
    • Crafting writ quests can once again be picked up in Craglorn.
    • Fixed an issue that prevented the crafting writ turn-in sites in Craglorn from displaying quest markers correctly.
    • Fixed an issue that prevented players with access to Orsinium from picking up Alchemy writ quests if their Solvent Proficiency passive was Rank 6 or 7.
    • Fixed an issue where the quest tracker for crafting writs and crafting certifications would not always update correctly after crafting all the required items.
    • The containers awarded for completing crafting writs no longer indicate their level, as they all showed up as level 1.

    Motifs
    • Fixed an issue that prevented the Skinchanger style from being craftable.

    Survey Reports
    • Fixed an issue that caused rich ore nodes at survey sites to glow based on the “Keen Eye: Rune Stones” passive instead of the “Keen Eye: Ore” passive.
    • Furrier’s Traps now correctly scale to your level or the Tailoring passive, instead of scaling to the original level of the zone they are found in.
    • Fixed an issue that allowed more nodes than intended to spawn at survey report sites.
    • Fixed an issue that caused rich nodes at clothier survey sites to scale based on your Blacksmithing passive rank, instead of your Tailoring passive rank.
    • Fixed an issue that caused rich ebony nodes to not drop ebony ore most of the time. These nodes are once again as rich as they claimed to be.
    Edited by ZOS_GinaBruno on September 12, 2016 5:33PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Crown Store
    Collectibles
    • Fixed an issue that prevented certain collectibles from functioning correctly. You may now remove adornments using the "Bald and Clean Shaven," "No Accessory," and "No Jewelry" collectibles, if you possess them.
    • Fixed an issue that caused certain Facial Hair collectibles to interact poorly with pre-existing facial hair.
    • Updated the descriptions of the Jungle Striping and Jungle Stripe Headwrap collectibles to better match their appearance.

    Consumables
    • Fixed an error with the Crown Lethal Poison’s duration calculation, which caused them to scale in strength with the level of the target instead of the level of the user.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Dungeons & Group Content
    Dragonstar Arena
    • Monsters will correctly reset after all player characters have been defeated.

    Dungeons
    • Blackheart Haven
      • Fixed an issue where Hollow Heart was not dropping proper loot.
    • City of Ash I
      • Golor the Banekin Handler will now respawn properly if he becomes stuck.
      • You can now actually use the door to exit the dungeon.
      • Dark Ember can no longer be pulled out of her combat area, and will respawn properly if she becomes stuck.
      • City of Ash I will now display the appropriate name when the map is viewed.
      • The map pin for the City of Ash I Hard Mode scroll is now in the correct location.
      • The Infernal Guardian can no longer be pulled out of his combat area.
      • Rothariel Flameheart will now respawn properly if he becomes stuck.
    • Crypt of Hearts I
      • Dogas the Berserker and The Mage Master will no longer occasionally reset once he has been killed.
    • Crypt of Hearts II
      • You can now actually use the door to exit the dungeon.
    • Darkshade Caverns I
      • Kwama Scribs now do damage more reliably.
    • Elden Hollow I
      • Fixed an issue where some bosses in Elden Hollow would drop their uniquely named item at incorrect qualities, and those items would not scale up past level 50.
      • Quest pins for Consuming Darkness will now appear correctly when viewed from the Grahtwood map.
    • Elden Hollow II
      • Dubroze and Dark Root will now more reliably display a boss health bar when they are engaged.
      • Kargand will stop appearing in strange places at strange times… probably.
    • Fungal Grotto II
      • You will now be teleported out of Mephala’s realm correctly prior to the Spawn of Mephala’s death.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Justice System
    General
    • Fixed an issue where an incorrect number of items were occasionally awarded when stealing from furniture. This was sometimes higher than intended, and sometimes lower than intended.
    • Stealable items no longer display a level (since they didn’t have a level to begin with).
    Edited by ZOS_GinaBruno on September 12, 2016 2:22PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Quests & Zones
    Alik’r Desert
    • Fixed an issue where some quest rewards in Alik'r were of the incorrect quality. The Mantle of Honor is now green, while Suturah's Hubris is now blue.

    Craglorn
    • Made various balance changes, both in overland and delves, to even out the difficulty between the different areas.
    • Anka-Ra events will no longer get stuck where the Priest cannot die.
    • Magicka Attunement now correctly provides Minor Ward and lasts an hour, up from 15 minutes.
    • Monsters in Elinhir Sewerworks are now as difficult as other group delve monsters in Craglorn.
    • Nirncrux Infusion now correctly provides Minor Resolve and lasts an hour, up from 15 minutes.
    • Yokudan Might now correctly provides Minor Berserk and lasts an hour, up from 15 minutes.
    • The Fallen City of Shada: Fixed an issue where the quest pins associated with this quest would appear on the Craglorn map rather than inside Shada's Tear.

    Daily Quests
    • Alvur Baren is no longer erroneously associated with the Order of Scryers.
    • The Undaunted Merits no longer reference the Mages Guild.
    • Daily quests from the Mages Guild, Fighters Guild, and Bolgrul of the Undaunted now correctly advance their achievements.
    • Fixed an issue that caused the food and drink found in the Undaunted Merits container to occasionally be much lower level than intended. This food and drink now scales with you all the way up to CP 150.
    • Potions found in the Fighters Guild, Mages Guild, and Undaunted Merit containers will now be White quality instead of Grey quality, and will follow the same level progression as other potion sources.

    Grahtwood
    • Consuming Darkness: Fixed an issue where the quest pins associated with this quest would appear on the Grahtwood map rather than inside Elden Hollow.

    Main Quest
    • Soul Shriven in Coldharbour: Items from the Sealed Urn scale to your level at the moment you open the urn.
    • The Tharn Speaks: Fixed an issue where you could not complete the conversation with Abnur Tharn while standing inside Norvulk Ruins or Knife-Ear Grotto after discovering all of the recordings.

    The Rift
    • Tomb Beneath the Mountain: Improved the reliability of the quest pins and compass directions while you’re down in the caves.
    Edited by ZOS_GinaBruno on September 12, 2016 7:55PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • colbydotcom
    colbydotcom
    ✭✭
    Dracane wrote: »
    Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.

    Logic.
  • xblackroxe
    xblackroxe
    ✭✭✭✭✭
    ManDraKE wrote: »
    Soulstrike, another zerg tool for deal with solo players lol. Now everyone gets a beam!
    Dracane wrote: »
    Aaaaaalright. Nerf Elemental Storm :D seriously ? I can't believe..

    a nerf? lol, read again

    Depends what meant with double the damage per hit.
    If the overall damage is meant its a buff. If the damage per tick is meant the damage stays the same cause half the ticks with double the damage.
    Member of HODOR

    Dro-m'Athra Destroyer
  • BlazingDynamo
    BlazingDynamo
    ✭✭✭✭✭
    Dracane wrote: »
    Aaaaaalright. Nerf Elemental Storm :D seriously ? I can't believe.
    Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.

    I just don't get it. WHY can't magicka just get a buff for pure buff for a change ?

    The soul assault change was a surprise though, didn't expect that. Looks interesting.

    Elemental Strom would have to be cut by more than half, so down to 4.9 seconds or less for it to be a nerf. It's actually a buff, a very very slight buff but one none to less. At least the elemental choice of staff effects are much better.

    Still weaker than meteor I would imagine. The cost is what hurts it most.

    No nerf to stamina weapon ults? That blows. Those are clearly way too powerful. Doesn't take a genius to see that. Do they discuss these things before implementing them or is it just one guy who goes "Here's the new weapon ults they been asking for guys! Throw her in the game!"
    Edited by BlazingDynamo on September 12, 2016 5:53PM
  • Pallio
    Pallio
    ✭✭✭✭✭
    I heard in guild RNG for drops is getting improved, is this true i.e. training etc. on end game gear?
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Dracane wrote: »

    A 6s duration ult for 250 cost is not acceptable.

    This. Right here. This "update" is insulting.

    I'm not saying it needs to be a carbon copy of Standard of Might, but at least use it as a template for what 250 frelling ultimate should provide.

    Edited by Shadesofkin on September 12, 2016 5:53PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    If you run in Trials and you wonder why you're not doing the sorts of damage you see on youtube videos and on forums, but you reject advice based on extensive testing, claiming "I don't agree" you're the toxic one.
  • Grumble_and_Grunt
    Grumble_and_Grunt
    ✭✭✭✭
    Lol.
    PC EU
    GM Tamriels Emporium
    Papa Guar Guar Squad OP
    Healer The Phoenix Reborn
    The Crucible
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Aaaaaalright. Nerf Elemental Storm :D seriously ? I can't believe.
    Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.

    I just don't get it. WHY can't magicka just get a buff for pure buff for a change ?

    The soul assault change was a surprise though, didn't expect that. Looks interesting.

    Elemental Strom would have to be cut by more than half, so down to 4.9 seconds or less for it to be a nerf. It's actually a buff, a very very slight buff but one none to less. At least the elemental choice of staff effects are much better.

    Still weaker than meteor I would imagine. The cost is what hurts it most.

    No nerf to stamina weapon ults? That blows. Those are clearly way too powerful. Doesn't take a genius to see that. Do they discuss these things before implementing them or is it just one guy who goes "Here's the new weapon ults they been asking for guys! Throw her in the game!"

    Sorry, But I barely get anything better than before, for wasting my 250 ult for this ability.

    It's a slight buff maybe. But cutting the duration in half was sooo unnecessary considering the cost. The should have cut the cost in half. I just don't see, what they are up to with this ultimate.
    Auri-El is my savior !
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