This is basically what happened to Flurry. The timer was reduced, and it did the same amount of damage, but the final output was huge by comparison to what it used to be.Special_XYZ wrote: »Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
ztyhurstub17_ESO wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Its still not as good as meteor in most situations, so I suspect it won't get slotted often, but the fact that it does 20% more damage overall (double damage for 6 seconds from 10) and "Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect." means that it is at least not useless.
My biggest problem with it IMO is that it pretty much only does damage. Meteor also has a burst and knock down, Bats can either heal or make invisible, Soul Tether has a stun and heal, and Veil and Nova have mitigation... There is no utility to it that will make me pick it over a lot of the options that are already available and I'm really not sure in what situation I would use it.
BINGO!!!
And when the damage it does is lower than another ultimate like Meteor they have designed something which will just never be used
Special_XYZ wrote: »Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
This is basically what happened to Flurry. The timer was reduced, and it did the same amount of damage, but the final output was huge by comparison to what it used to be.Special_XYZ wrote: »Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
Special_XYZ wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
This is basically what happened to Flurry. The timer was reduced, and it did the same amount of damage, but the final output was huge by comparison to what it used to be.Special_XYZ wrote: »Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
WTF, soulstrike not being purgeable....zergtool, why dont you just disalowe people from entering cyrodiil unless they are in a group of 5 or more ppl, youre pissing on small scalers all the way here zos...id say im dissapointed, but its been the trend for years now.
ztyhurstub17_ESO wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Its still not as good as meteor in most situations, so I suspect it won't get slotted often, but the fact that it does 20% more damage overall (double damage for 6 seconds from 10) and "Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect." means that it is at least not useless.
My biggest problem with it IMO is that it pretty much only does damage. Meteor also has a burst and knock down, Bats can either heal or make invisible, Soul Tether has a stun and heal, and Veil and Nova have mitigation... There is no utility to it that will make me pick it over a lot of the options that are already available and I'm really not sure in what situation I would use it.
BINGO!!!
And when the damage it does is lower than another ultimate like Meteor they have designed something which will just never be used
[SNIP]
It's not like WoW, LoL, or SWTOR. These devs play their favorite classes, buff them to god-mode, and have no intention of fixing any others.
If you've seen their public Q&A, ZOS doesn't even understand the problem with things like this ultimate. They don't see a gap between stamina and magicka classes.
They don't see the massive imbalance between magicka and stamina sets.
They don't 'get' why so many sorcs quit or rerolled. They don't understand why adding 300 something spell damage to restoration staff abilities on a set is a horrible idea.
They don't see why nightblades with velidreth, mountain, and viper sets are ridiculous.
[SNIP]
@ZOS_GinaBruno @Wrobel
Elemental Storm is bugged and apply additional elemental effects(root/duration/damage) only to Elemental Rage morph.
Special_XYZ wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
And if you can't see, that 10 seconds of pressure is better than 5 seconds of pressure, then wow. (pvp)
Things won't die either way, but at least you have a 10 second AoE that opponents will try to avoid, which gives you a longer period of time to do something.
ztyhurstub17_ESO wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Its still not as good as meteor in most situations, so I suspect it won't get slotted often, but the fact that it does 20% more damage overall (double damage for 6 seconds from 10) and "Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect." means that it is at least not useless.
My biggest problem with it IMO is that it pretty much only does damage. Meteor also has a burst and knock down, Bats can either heal or make invisible, Soul Tether has a stun and heal, and Veil and Nova have mitigation... There is no utility to it that will make me pick it over a lot of the options that are already available and I'm really not sure in what situation I would use it.
Will leave it here too@ZOS_GinaBruno @Wrobel
Elemental Storm is bugged and apply additional elemental effects(root/duration/damage) only to Elemental Rage morph.
Both morphs cost 250 ult, but only range now have effects.
Special_XYZ wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Come on man. I know it's Monday but let's wake up here. It does more damage in a shorter period of time. That's a huge buff. Would you rather do 1000 dmg a second for ten seconds, or 2000 a second for 5 seconds? If you can't see that the 5 second option is better, then wow.
And if you can't see, that 10 seconds of pressure is better than 5 seconds of pressure, then wow. (pvp)
Things won't die either way, but at least you have a 10 second AoE that opponents will try to avoid, which gives you a longer period of time to do something.
Lol no. You most definitely want burst. We'll see if now is worth considering.
I kind of welcome souk strike buff, stupid roll dodgers.
I get that people are doing this for motif farming. I see level 10 and level 12 motif farm runs non-stop, but...ZOS_GinaBruno wrote: »Fixed an issue where loot from certain bosses in the Aetherian Archive and in Hel Ra Citadel would not scale below CP10.
Honestly, what's the point of end game content to this extent if we're going to scale it to the lowest possible levels? I don't care about the motifs anymore. Dro-m'Athra broke me from that, but it just seems ridiculously excessive to put so much effort into end game Trials and then essentially go "Eh."
We appreciate that you are (kind of) listening, but you didn't really improve the destruction staff ultimate at all. It's still too weak and costly and has a terrible wind-up time and now too short a duration. The only change that makes sense is the frost immobilize.
It's not too late, you can still rewrite the whole ultimate. The community is almost completely unanimous in wanting a low-cost single-target ultimate. Preferably with an AoE secondary component. Here are some ideas we offered:
https://forums.elderscrollsonline.com/en/discussion/289202/better-ideas-for-destro-ultimates
Soulstrike, another zerg tool for deal with solo players lol. I can already imagine how this will work: as soon as you get in a fight, 5 guys cast soulstrike on you and gg. Now everyone gets an undogeable beam!Aaaaaalright. Nerf Elemental Storm seriously ? I can't believe..
a nerf? lol, read again
It's not meant to be elitism, just feels like the idea of having end game content is kind of been stripped away. More content for more people IS a good thing, but... I dunno. It's hard to describe. Just feels like a lot of incentive to deal with a end game content is being taken away, especially since the people running these level 10 trials are all CP160+ and are just scaling it down, swapping characters, and running that way.I get that people are doing this for motif farming. I see level 10 and level 12 motif farm runs non-stop, but...ZOS_GinaBruno wrote: »Fixed an issue where loot from certain bosses in the Aetherian Archive and in Hel Ra Citadel would not scale below CP10.
Honestly, what's the point of end game content to this extent if we're going to scale it to the lowest possible levels? I don't care about the motifs anymore. Dro-m'Athra broke me from that, but it just seems ridiculously excessive to put so much effort into end game Trials and then essentially go "Eh."
Wow, some elitism dripping from that comment. So what's wrong with lower level groups doing trials? As long as they get loot appropriately scaled to their level, why does it matter to you? Just go do the content at your level and be happy