This ability can no longer can be purged or interrupted, but can now be blocked.
You will now be immune to CC while channeling this ability.
Increased the damage from this ability by 15%.
This ability now prevents your target from entering stealth and invisibility for 2 seconds.
I loled
BlazingDynamo wrote: »Aaaaaalright. Nerf Elemental Storm seriously ? I can't believe.
Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.
I just don't get it. WHY can't magicka just get a buff for pure buff for a change ?
The soul assault change was a surprise though, didn't expect that. Looks interesting.
Elemental Strom would have to be cut by more than half, so down to 4.9 seconds or less for it to be a nerf. It's actually a buff, a very very slight buff but one none to less. At least the elemental choice of staff effects are much better.
Still weaker than meteor I would imagine. The cost is what hurts it most.
No nerf to stamina weapon ults? That blows. Those are clearly way too powerful. Doesn't take a genius to see that. Do they discuss these things before implementing them or is it just one guy who goes "Here's the new weapon ults they been asking for guys! Throw her in the game!"
ZOS_GinaBruno wrote: »UI
General
- Added final icons for many of the new items and achievements that previously shared a placeholder icon.
- Quests with special callouts for group, solo, dungeon, and Trials will now display icons in the quest tracker and center-screen messages.
- Subtitles no longer collide with the player interact prompt.
- Removed the Public Dungeon label on several zones that were incorrectly categorized.
- The hotkeys to accept the legal agreements will now function again.
- The Settings window will no longer get stuck on the screen if the Server Select window is opened while the Settings window is open.
- Added a message in the inventory screen confirming that "Stack All Items" has been applied.
- Quest pins will now properly direct you while inside a dungeon and looking at an exterior map.
- Fixed the tooltip for Elden Hollow II in the Dungeon Finder.
- Fixed an issue where the group leader's name would be a different color than other group member names in the group member unit frames.
- Updated the visual style of the repeatable quest icon to better distinguish it from normal quests.
Crown Store
- Fixed an issue where the announcement for featured products would not appear.
- Fixed an issue where you could attempt to purchase individual products contained in a bundle.
Dueling
- Removed the crossed swords that would appear when members of different alliances dueled.
Gamepad Mode
- Fixed an issue where the group channel would not appear in the text chat menu.
- Fixed an issue where text chat would only display the last 10 messages instead of the last 200.
- Fixed an issue where some health bar options were improperly gated based on nameplates being activated.
- Quest tooltips now update properly when the active quest changes.
- The quest icon now appears on the same line as the title in the map tooltip for quests.
- The Submit button on the trade window will now be disabled until one of the trading players offers something.
- Fixed an issue that would reset the selected position in a Social list to the top if the list was updated while browsing.
- This affected lists such as the Guild roster, Friends, or Group Member list.
- The icon for the Dungeon Difficulty will now immediately update when changed.
- Fixed an issue where resetting the settings to default could display an error.
Gameplay
- Stars in the Champion UI will no longer shrink after interacting with them.
- The term "Non-Combat Pet" is now used across the game to describe collectible pets.
Tutorials
- Clarified and improved several tutorials and help menu entries.
Elemental Storm:
Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
Destruction Staff
Impulse: Fixed an issue where Rank 1 of this ability could not critically strike.
Elemental Storm:
Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
Guilds
Fighters Guild
Dawnbreaker of Smiting (Dawnbreaker morph): Fixed an issue where this ability wasn't applying CC immunity to its targets.
World
Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
This ability can no longer can be purged or interrupted, but can now be blocked.
You will now be immune to CC while channeling this ability.
Increased the damage from this ability by 15%.
This ability now prevents your target from entering stealth and invisibility for 2 seconds.
@Wrobel @ZOS_GinaBruno
I'm sorry, but these changes are not good. Not good at all. SA will not be used. Destro ult is too expensive.
You need to keep the buffs to SA, so someone will use it, but destro ult needs to be redesigned.
SA, even with the buffs, is not what we wanted.
I get that people are doing this for motif farming. I see level 10 and level 12 motif farm runs non-stop, but...ZOS_GinaBruno wrote: »Fixed an issue where loot from certain bosses in the Aetherian Archive and in Hel Ra Citadel would not scale below CP10.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
ztyhurstub17_ESO wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Its still not as good as meteor in most situations, so I suspect it won't get slotted often, but the fact that it does 20% more damage overall (double damage for 6 seconds from 10) and "Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect." means that it is at least not useless.
My biggest problem with it IMO is that it pretty much only does damage. Meteor also has a burst and knock down, Bats can either heal or make invisible, Soul Tether has a stun and heal, and Veil and Nova have mitigation... There is no utility to it that will make me pick it over a lot of the options that are already available and I'm really not sure in what situation I would use it.
Moglijuana wrote: »Destro ult is STILL GARBAGE. You really think I'd give up Standard of Might for an AOE that does less damage than the impact hit from meteor? LOL learn to design abilities that aren't stamina related for once, thanks @Wrobel
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.