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Auction House

  • medusasfolly
    medusasfolly
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    I'm not particularly wild about an auction house. There's something to be said about going to a storefront and milling about with other shoppers. However, I wouldn't object to the following:

    a) A Trader Info Desk where you can look up a particular item and find out at which kiosks it's for sale.
    b) An option for guilds to allow non-member sales with a higher percentage going to guild and an additional cut for ESO.
    c) Additional guild traders added to game.
  • psychotic13
    psychotic13
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    At first I thought it would be a good idea, but now I'm against it. After putting some time into using guild traders the last few nights it's so easy to make gold!
  • Korah_Eaglecry
    Korah_Eaglecry
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    Iluvrien wrote: »
    Iluvrien wrote: »
    grom1024 wrote: »
    If it is thought that crafting is a good way to make gold, think again. It has never been worth trying to sell crafted gear. Selling crafted enchantments yes, actual gear, no. One has to look for those posting in chat they want someone to craft certain gear for them to make that work.

    This is not the way to make gold precisely because of the current system that heavily restricts market diversity. I've made a lot of gold in other game from crafting. Even low level crafted items sold, because potential buyers were able to find them with reasonable efforts.

    Low-level crafted items sold here too until ZOS devalued crafted items by removing the level bonus, and this was in the days both before and after the Guild Traders existed. To a degree, they still do... but not through the traders. They sell through the Guilds themselves.

    At least one of my Guilds (trading) contains people putting crafting requests onto chat 5-6 times an hour... and I only get to play during the off-hours for EU PC. I would imagine it is considerably busier during the on-hours.

    The AH encourages solo play. One player on their own is able to buy, list and sell whatever they like with no contact with another human being required. The current system in ESO places incentives on a mix of Guild and Kiosk contact. It supports social contact for niche items and provides the Traders as a decent way of getting hold of basic/common ones.

    I really like it. The UI bites, and text search needs to come to every platform, but the concept itself is one I enjoy greatly... and actually I do most of my business outside of the Kiosks through Guild or Zone chat. You know what is even better than a one-off sale through an AH? Making a good enough impression on a new crafting client that they come to you for every set they need. I've probably had dozens of those on my books over the last couple of years. Some even turned into lasting group-mates. All of that came about through a degree of contact required by this system that, I think, would be missing with a global AH.

    That is why I disagree with the idea, and will continue to do so.

    Did you just seriously claim an AH promotes solo play? LMAO. Now youre seriously scraping the bottom of the barrel here.

    How many people does it require for you to list and sell an item on the AH? How many do you have to personally converse with to buy one?

    Edit: But just to be nice, I will say rather that an AH fails to promote player interaction in trading in the same way that I think the Guild/Guild Trader system in ESO does, i.e. I won't slap those other MMOs with a negative, I will credit ESO with a positive.

    Yeah because its a real group effort with Trade Guilds. Join a group of strangers, make sure you contribute your weekly dues and then sell your items to complete strangers.

    Iluvrien has figured it out guys. Trade Guilds are on the forefront of keeping dirty casual solo play at bay in this game. We can all go home and rest easy.

    and you completely ignore what he said about player interaction... nice job

    Player interaction is completely unnecessary beyond the initial request/admission to the guild. Player Interaction isnt even a real argument to stand on in regards to the game economy. The design prevents the vast majority from participating even if they were to join an active Trade Guild as theres no guarantee they will net a Guild Trader. Its great that the very small percentage of players that are in the Guilds that can net a Guild Trader are having a grand ole time while doing it. But what of the Guilds that cant muster that? What of the players that cant get into one of these Guilds?

    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • jedtb16_ESO
    jedtb16_ESO
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    Iluvrien wrote: »
    Iluvrien wrote: »
    grom1024 wrote: »
    If it is thought that crafting is a good way to make gold, think again. It has never been worth trying to sell crafted gear. Selling crafted enchantments yes, actual gear, no. One has to look for those posting in chat they want someone to craft certain gear for them to make that work.

    This is not the way to make gold precisely because of the current system that heavily restricts market diversity. I've made a lot of gold in other game from crafting. Even low level crafted items sold, because potential buyers were able to find them with reasonable efforts.

    Low-level crafted items sold here too until ZOS devalued crafted items by removing the level bonus, and this was in the days both before and after the Guild Traders existed. To a degree, they still do... but not through the traders. They sell through the Guilds themselves.

    At least one of my Guilds (trading) contains people putting crafting requests onto chat 5-6 times an hour... and I only get to play during the off-hours for EU PC. I would imagine it is considerably busier during the on-hours.

    The AH encourages solo play. One player on their own is able to buy, list and sell whatever they like with no contact with another human being required. The current system in ESO places incentives on a mix of Guild and Kiosk contact. It supports social contact for niche items and provides the Traders as a decent way of getting hold of basic/common ones.

    I really like it. The UI bites, and text search needs to come to every platform, but the concept itself is one I enjoy greatly... and actually I do most of my business outside of the Kiosks through Guild or Zone chat. You know what is even better than a one-off sale through an AH? Making a good enough impression on a new crafting client that they come to you for every set they need. I've probably had dozens of those on my books over the last couple of years. Some even turned into lasting group-mates. All of that came about through a degree of contact required by this system that, I think, would be missing with a global AH.

    That is why I disagree with the idea, and will continue to do so.

    Did you just seriously claim an AH promotes solo play? LMAO. Now youre seriously scraping the bottom of the barrel here.

    How many people does it require for you to list and sell an item on the AH? How many do you have to personally converse with to buy one?

    Edit: But just to be nice, I will say rather that an AH fails to promote player interaction in trading in the same way that I think the Guild/Guild Trader system in ESO does, i.e. I won't slap those other MMOs with a negative, I will credit ESO with a positive.

    Yeah because its a real group effort with Trade Guilds. Join a group of strangers, make sure you contribute your weekly dues and then sell your items to complete strangers.

    Iluvrien has figured it out guys. Trade Guilds are on the forefront of keeping dirty casual solo play at bay in this game. We can all go home and rest easy.

    and you completely ignore what he said about player interaction... nice job

    Player interaction is completely unnecessary beyond the initial request/admission to the guild. Player Interaction isnt even a real argument to stand on in regards to the game economy. The design prevents the vast majority from participating even if they were to join an active Trade Guild as theres no guarantee they will net a Guild Trader. Its great that the very small percentage of players that are in the Guilds that can net a Guild Trader are having a grand ole time while doing it. But what of the Guilds that cant muster that? What of the players that cant get into one of these Guilds?

    the guy was talking about selling direct to other players - something i do myself. the whole thing that you can't sell stuff if you are not in a trade guild is just nonsense...
  • Zolron
    Zolron
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    Iluvrien wrote: »

    So can you explain to me why weakening the impact that the crafting community has even further is a good thing?

    How will this weaken the impact the crafting community has? Will it not make it stronger? For example..I have a crafting toon who has all crafting skills nearly maxed out. I use him to craft low level sets for my alts I am leveling. Do I enjoy crafting? so-so, meh. If I could buy low level sets easier, which an AH would likely result in, I wouldnt bother leveling my craft skills and my limited play time would be spent enjoying what I do in game much more.
    Maybe I;m being selfish/lazy but I think the vast majority ( IMO) would enjoy there experience much more with a centralized AH. ( at least altaholics, limited play time types like me)
  • newtinmpls
    newtinmpls
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    ScottK1994 wrote: »
    I can't find what I want when I need it either. It's simple. If you can't find what you want when you need it then it's crap.

    I got a giggle out of this.

    I like the current system because it is how trading worked. Or close enough.

    Yes, it takes effort. Yes you sometimes have to show around. Yes, sometimes I can't find exactly what I want exactly when I want it at exactly the price I would prefer to pay for it.

    I think that is a good thing. I think about spending, choosing and so on.

    And for that matter, I'd love to have everything in the game BoE; there are places I will never be able to go - but even saying that, I would probably not be able to afford them.

    And that's okay too.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
    newtinmpls
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    Zolron wrote: »
    Do I enjoy crafting? so-so, meh. If I could buy low level sets easier, which an AH would likely result in, I wouldnt bother leveling my craft skills and my limited play time would be spent enjoying what I do in game much more.
    Maybe I;m being selfish/lazy but I think the vast majority ( IMO) would enjoy there experience much more with a centralized AH. ( at least altaholics, limited play time types like me)

    I am an alt-o-holic with limited playtime and I enjoy puttering around, visiting kiosks (yes, I actually "window shop").

    I would NOT enjoy a centralized AH; the high-end moneymaking types would quickly buy up anything at a relatively low price and flip it. There would be no bargains, no surprises, and I would be able to afford even less.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • CapnPhoton
    CapnPhoton
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    johu31 wrote: »
    [snip]

    Every trading guild I have tried to join has requirements that I cannot meet. They require minimum log in hours (4 + hours daily or your kicked) , mandatory raid attendance (most 5 per week), monetary tribute, etc. I have a life, business, job, family, so I can't and have no interest in meeting those requirements.

    I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone. I like the game a lot as its superior to any other MMO I have played. But the one single thing I don't is the difficulty selling. I won't mention console text chat and housing because they are both coming.

    I would be all for an auction house even if the cost to sell was higher. It would probably even out anyway, considering the high guild tribute I have seen.

    [snip]
    [edited for flaming & to remove quote]
    Edited by ZOS_Icy on December 29, 2024 2:54PM
    Xbox One NA Aldmeri Dominion
  • grom1024
    grom1024
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    Iluvrien wrote: »
    grom1024 wrote: »
    Runefang wrote: »
    Pro-Guild Traders
    • It's not the typical MMO approach.
    • It feels more immersive to have a store front.
    • The approach is working for end game sellers quite well
    • It allows buyers to travel around looking for a bargain
    • Auction Houses can be gamed too easily (I imagine this is especially true on PC where third party add-ons are going to be an issue).

    Pro-AH (or any other alternative)
    • It's too hard to find the items you want (unless they're the high demand items)
    • The market only caters to end game players
    • It's hard to get into the market, having to join a good trade guild
    • Lack of chat on consoles is a big issue when it comes to being part of the market

    Anything I've missed?

    Pro-AH (or any other alternative)
    • It is possible to buy and sell narrow niche items (like level low-level specific sets). So trading will not be only about mats and high level BoE sets. Gathering a low level set takes too much time and success of operation is determined in advance.
    • It is possible to sell more crafted items (popular sets, lower level enchants, etc) and there will be no need for everyone to have a crafter character or to seek crafters out there

    So can you explain to me why weakening the impact that the crafting community has even further is a good thing?

    Crafter community will have a greater impact, because not everyone has to be crafter. Everyone I talked around have a crafting alt, some like crafting and some do not. Only those who like crafting will need to level up crafting. All others will just buy off AH equipment targeted to particular segment. This would be particularly useful for those who level up the first character, they have to use more skill points to compensate for lack of CP and beginner-level playing skill. So both crafters and non-crafters will benefit from AH.

    Filling AH with useful items will not be trivial task, as crafter will have to study different build guides to make items will actually sell.
  • ScottK1994
    ScottK1994
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    It really does seem like stuff that isn't CP160 isn't properly available(it seems almost rng to find gear in a trader too hahaha) which is why I'm grinding quests for those last 11 levels right now. That way I can hopefully start to equalise the donations I'm putting in, I earned 50k one day but the rest of the week I earned around 3k the whole time so unless there's always a day of the week where it's high money for me im getting to 160 asap haha.
  • Wreuntzylla
    Wreuntzylla
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    Runefang wrote: »
    Pro-Guild Traders
    • It's not the typical MMO approach.
    • It feels more immersive to have a store front.
    • The approach is working for end game sellers quite well
    • It allows buyers to travel around looking for a bargain
    • Auction Houses can be gamed too easily (I imagine this is especially true on PC where third party add-ons are going to be an issue).

    Pro-AH (or any other alternative)
    • It's too hard to find the items you want (unless they're the high demand items)
    • The market only caters to end game players
    • It's hard to get into the market, having to join a good trade guild
    • Lack of chat on consoles is a big issue when it comes to being part of the market

    Anything I've missed?

    You can remove the "gamed too easily" line. There is an addon that reports store items and price to a server that displays what is essentially an online auction house interface. You still have to go get it, but you no longer have to look for it.
  • Makkir
    Makkir
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    ScottK wants an ESO Walmart instead of a bunch of ESO mom'n'pop stores
  • Elsonso
    Elsonso
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    .
    CapnPhoton wrote: »
    johu31 wrote: »
    [snip]

    Every trading guild I have tried to join has requirements that I cannot meet. They require minimum log in hours (4 + hours daily or your kicked) , mandatory raid attendance (most 5 per week), monetary tribute, etc. I have a life, business, job, family, so I can't and have no interest in meeting those requirements.

    I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone. I like the game a lot as its superior to any other MMO I have played. But the one single thing I don't is the difficulty selling. I won't mention console text chat and housing because they are both coming.

    I would be all for an auction house even if the cost to sell was higher. It would probably even out anyway, considering the high guild tribute I have seen.

    [snip]

    So, I take it 4+ hours per day is some XBox thing? The game sure don't tell you that!

    Why does a trading guild have a raid requirement?

    Meh. You need to find better guilds.

    [edited to remove quote]
    Edited by ZOS_Icy on December 29, 2024 2:55PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • wayfarerx
    wayfarerx
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    CapnPhoton wrote: »
    Every trading guild I have tried to join has requirements that I cannot meet. They require minimum log in hours (4 + hours daily or your kicked) , mandatory raid attendance (most 5 per week), monetary tribute, etc. I have a life, business, job, family, so I can't and have no interest in meeting those requirements.

    Those requirements are absolutely nuts. I've been in many trading guilds and never seen anything even remotely like that. I agree with @lordrichter, find another guild.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Taleof2Cities
    Taleof2Cities
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    CapnPhoton wrote: »
    I have a life, business, job, family, so I can't and have no interest in meeting those requirements.

    I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone.

    This is the perfect example of a player who would really benefit from a casual trading guild ... rather than an Auction House or large trading guild.

    Large trading guilds are focused on selling. That's what the guild members enjoy doing with their game time. If players "can't and have no interest in meeting (the guild's) requirements" then they are not a good fit for the guild.

    In addition, casual trading guilds generally have lower requirements (or no requirements) on players to stay in good standing. Players can sell items at their own pace ... and not feel they're using up all their game time in the guild store. As others posters above me have said ... you might want to spend some time finding the right trading guild.

    Edited by Taleof2Cities on July 25, 2016 11:10PM
  • Iluvrien
    Iluvrien
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    Iluvrien wrote: »
    Iluvrien wrote: »
    grom1024 wrote: »
    If it is thought that crafting is a good way to make gold, think again. It has never been worth trying to sell crafted gear. Selling crafted enchantments yes, actual gear, no. One has to look for those posting in chat they want someone to craft certain gear for them to make that work.

    This is not the way to make gold precisely because of the current system that heavily restricts market diversity. I've made a lot of gold in other game from crafting. Even low level crafted items sold, because potential buyers were able to find them with reasonable efforts.

    Low-level crafted items sold here too until ZOS devalued crafted items by removing the level bonus, and this was in the days both before and after the Guild Traders existed. To a degree, they still do... but not through the traders. They sell through the Guilds themselves.

    At least one of my Guilds (trading) contains people putting crafting requests onto chat 5-6 times an hour... and I only get to play during the off-hours for EU PC. I would imagine it is considerably busier during the on-hours.

    The AH encourages solo play. One player on their own is able to buy, list and sell whatever they like with no contact with another human being required. The current system in ESO places incentives on a mix of Guild and Kiosk contact. It supports social contact for niche items and provides the Traders as a decent way of getting hold of basic/common ones.

    I really like it. The UI bites, and text search needs to come to every platform, but the concept itself is one I enjoy greatly... and actually I do most of my business outside of the Kiosks through Guild or Zone chat. You know what is even better than a one-off sale through an AH? Making a good enough impression on a new crafting client that they come to you for every set they need. I've probably had dozens of those on my books over the last couple of years. Some even turned into lasting group-mates. All of that came about through a degree of contact required by this system that, I think, would be missing with a global AH.

    That is why I disagree with the idea, and will continue to do so.

    Did you just seriously claim an AH promotes solo play? LMAO. Now youre seriously scraping the bottom of the barrel here.

    How many people does it require for you to list and sell an item on the AH? How many do you have to personally converse with to buy one?

    Edit: But just to be nice, I will say rather that an AH fails to promote player interaction in trading in the same way that I think the Guild/Guild Trader system in ESO does, i.e. I won't slap those other MMOs with a negative, I will credit ESO with a positive.

    Yeah because its a real group effort with Trade Guilds. Join a group of strangers, make sure you contribute your weekly dues and then sell your items to complete strangers.

    Iluvrien has figured it out guys. Trade Guilds are on the forefront of keeping dirty casual solo play at bay in this game. We can all go home and rest easy.

    and you completely ignore what he said about player interaction... nice job

    Player interaction is completely unnecessary beyond the initial request/admission to the guild. Player Interaction isnt even a real argument to stand on in regards to the game economy. The design prevents the vast majority from participating even if they were to join an active Trade Guild as theres no guarantee they will net a Guild Trader. Its great that the very small percentage of players that are in the Guilds that can net a Guild Trader are having a grand ole time while doing it. But what of the Guilds that cant muster that? What of the players that cant get into one of these Guilds?

    I specifically mentioned, in my post, about how joining a trading Guild can net you a lot of contacts and crafting business through the guild itself, not just through the trader. This is comprises about 70% of my daily crafting business. If a Guild can't muster the funds for a Trader this business still exists, it would not if the AH was in place. Player interaction is a real argument, and it is one that many of the Pro-AH posts here are failing to take into account. I will state it plainly:

    Not all trading Guild sales are done through a Guild Trader.
  • Iluvrien
    Iluvrien
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    grom1024 wrote: »
    Iluvrien wrote: »
    grom1024 wrote: »
    Runefang wrote: »
    Pro-Guild Traders
    • It's not the typical MMO approach.
    • It feels more immersive to have a store front.
    • The approach is working for end game sellers quite well
    • It allows buyers to travel around looking for a bargain
    • Auction Houses can be gamed too easily (I imagine this is especially true on PC where third party add-ons are going to be an issue).

    Pro-AH (or any other alternative)
    • It's too hard to find the items you want (unless they're the high demand items)
    • The market only caters to end game players
    • It's hard to get into the market, having to join a good trade guild
    • Lack of chat on consoles is a big issue when it comes to being part of the market

    Anything I've missed?

    Pro-AH (or any other alternative)
    • It is possible to buy and sell narrow niche items (like level low-level specific sets). So trading will not be only about mats and high level BoE sets. Gathering a low level set takes too much time and success of operation is determined in advance.
    • It is possible to sell more crafted items (popular sets, lower level enchants, etc) and there will be no need for everyone to have a crafter character or to seek crafters out there

    So can you explain to me why weakening the impact that the crafting community has even further is a good thing?

    Crafter community will have a greater impact, because not everyone has to be crafter. Everyone I talked around have a crafting alt, some like crafting and some do not. Only those who like crafting will need to level up crafting. All others will just buy off AH equipment targeted to particular segment. This would be particularly useful for those who level up the first character, they have to use more skill points to compensate for lack of CP and beginner-level playing skill. So both crafters and non-crafters will benefit from AH.

    Filling AH with useful items will not be trivial task, as crafter will have to study different build guides to make items will actually sell.

    Not everyone has to be a crafter now. So why do people seem to choose to have a crafter alt? When I've asked people in the past, the common theme has been that they didn't want to have deal with finding or dealing with a crafter. Certainly the AH would help with that, they wouldn't have to deal with people... but how exactly is that a community?

    Do you know what helps with this issue, really helps? Joining a crafting or trading guild that gives you access to multiple people who can meet your needs, or even getting to know a crafter on a regular basis. Once you have, then getting anything you need is trivial. Having a couple of people on your friends list, or on your Guild forum that you can throw a message (or e-mail) at means that you don't even have to go to the trouble of going to the AH. The player gets convenience, the crafter gets repeat business. It is a reciprocal relationship that benefits both... and you want to replace that with a series of one-off anonymous sales? No thanks.
  • Deathgiggle
    Deathgiggle
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    no
    do not want bots infesting ESO Auction house

    There are people botting now and just selling via the guild traders. Even on PS4 there is a botting system :(
  • XHandsomexJackX
    I would love to have one. Maybe one for each faction in the main faction cities but they are all connected. I remember when the Grand Exchange came to Runescape. Instead of spending an hour trying to buy items and resources for a quest I could go to the exchange and search what I needed and have it in 2 minutes. Its a good way to get what you need and cut out these guild stores where you have to be a member to hopefully find what you need.

    you have to be in the guild to use the guild store - yes, you got that bit right. but anyone can buy from a guild trader.

    I have been playing this for maybe more than a year and I had no idea.... Thank you!
    "You may quote me."
  • ForsakenSin
    ForsakenSin
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    Boys and Girls i have to admit i like the traders as it is, running around finding cheaper items and be able to re sell it for much more higher its fun i would not like to change that BUT this is what i purpose:

    To have a special NPC who is able to know all prices of all listed items ( now stay with me) this way lets say willpower rings with magica are selling for 70K, 100K 80K ect the NPC will know the average number the items are selling and will offer you half of the price for that item or a % like 35% less ect so you can chose ..

    A ) do you want to sell item for 70K and leave it there for somebody to buy it
    B ) sell it to the NPC for half the price or 35% reduced price the items are selling

    This way if you want to sell something in hurry and you don't want to wait you can OR if you want to gain more money and hope the items will not be reduced by other players placing same items for cheaper the choice is yours

    Edited by ForsakenSin on July 26, 2016 5:04AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • LiquidSchwartz
    LiquidSchwartz
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    Guild masters of trade guilds are corrupt half the time id be happy w a auction house globally available w all factions in a central location w a 10% fee
    May the Schwartz be with you.
    EP/XB1/NA

  • Uriel_Nocturne
    Uriel_Nocturne
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    Guild masters of trade guilds are corrupt half the time id be happy w a auction house globally available w all factions in a central location w a 10% fee
    And as has been explained many, many times; a global Auction House would vastly increase the "corruption" in the trading markets, as well as leave the game wide open for absurdly inflated prices on even relatively easy to find items/materials.

    A global auction house would be one of the worst things to happen to this game.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • idk
    idk
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    I've not played any other MMO's so don't have experience of AH's in other games, my intuition tells me the following would happen: It would be a lot easier for buyers to find what they're looking for; it would be easier for sellers to do a price check before listing; players just wanting a quick sale would undercut the lowest price by 1 gold; the prices of a lot of common and easily obtained items would plummet which would be good for the buyer but bad for the seller. The price of rare and hard to get items would skyrocket which would be good for the seller but bad for the buyer. The amount of gold you could then make from the AH would have a strong correlation with the amount of time you play and how efficiently that time is used so only the hardcore players would make decent gold from an AH. Casual players would mainly be getting their gold from selling low level common items and not getting much for it and then the forum would be filled with 'I cant afford to buy x in the AH, the prices are ridiculous' threads. I've had the game since launch on console and I'm up to about 430 CP's so I'm not super casual but I'd say the amount of time I get to play puts me closer to the casual end of the spectrum. I use the guild traders for both buying and selling, I like how it works currently as it gives me the option to hunt out bargains and flip them for a profit, none of the guilds I'm in charge a weekly fee or have a sales quota though I still donate tens of thousands of gold each week to help towards getting traders and only one of the guilds is up at 500 members and actively manages the roster so the argument some sellers don't have access to the market just seems like they're not making the simple step of joining a guild to me, it doesnt have to be a trade guild with a trader in one of the main cities, any trader will do. A lot of the gold I make from flipping common items as I'm sure a lot of other people do as well so as long as you set your prices low enough everything will sell whatever trader you have. Quite often the reasons I hear for people wanting an AH are because they want eg a level 23 sword of x with y trait and they cant find it anywhere, people don't sell those because hardly anyone buys them because they're outlevelled so quickly which means they wouldn't sell for a lot so aren't worth the time to farm, the only people getting them are other low level players and they're far more likely to use them for research or deconstruct to level up their crafting than sell them anyway. This is another reason to join a guild, most have at least a few crafters who can make any of the craftable sets

    No offense but whatever your attempting to say is lost to everyone as I doubt anyone has read your entire post. Paragraphs and for formatting would make it an easier read.
  • CapnPhoton
    CapnPhoton
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    CapnPhoton wrote: »
    I have a life, business, job, family, so I can't and have no interest in meeting those requirements.

    I realize they have reasons for this, but for the rest of us that do more than live inside the game, we don't have options to sell stuff other than in guild or peddling in a busy zone.

    This is the perfect example of a player who would really benefit from a casual trading guild ... rather than an Auction House or large trading guild.

    Large trading guilds are focused on selling. That's what the guild members enjoy doing with their game time. If players "can't and have no interest in meeting (the guild's) requirements" then they are not a good fit for the guild.

    In addition, casual trading guilds generally have lower requirements (or no requirements) on players to stay in good standing. Players can sell items at their own pace ... and not feel they're using up all their game time in the guild store. As others posters above me have said ... you might want to spend some time finding the right trading guild.

    Yeah if anyone knows of one on Xbox One NA I would appreciate knowing :)
    Xbox One NA Aldmeri Dominion
  • ForsakenSin
    ForsakenSin
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    Actually just 2 days ago i was looking to buy a dagger of dreg king with crit and ive seen one for 80K then last night i went and decided to buy it however it was gone.. so i thought to my self what a shame ohh well .. i went to rawl'kha looking around and ive seen the same dagger selling for 20K!!

    Finding that has made me happy like finding a treasure and amazing bargain .. if there was auction house probably i would not find the dagger and if i did i would not be for 20K

    so for this reason the way it makes you fell after finding something you were looking after and also for a cheaper price :)

    Like i said its like treasure hunting
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Skcarkden
    Skcarkden
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    ScottK1994 wrote: »
    Fine. In what way does a shop sell one item per 100 hundred costumers? Even in petrol stations they're selling an item 100% of the time lol(the petrol but I shouldn't have to say that)

    Not true. Sorry. Midnight, everything is closed but the petrol station and you don't drive but you want some food easily disproves this as i know my brother does this quite often.
  • Skcarkden
    Skcarkden
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    Glyntt wrote: »
    I can think of few things that would cause me to unsub and/or lose interest in ESO right now but an Auction House would do it.

    One of the best things about this game is (if you enjoy trading) the trader system. You actually have to work to find items, join the right guilds to sell them, etc. It requires effort. It's a game unto itself. And that's the problem for some folks I guess. They'd like a zero-effort gimme system that destroys what we have now, devalues literally every item in the game, all while making market manipulation 1000% easier. Just. so. they. don't. have. to. search.

    I will NOT support an Auction House in ESO. Keep our system unique please.

    It's not that we want zero-effort, was want zero time-waste. I bought this game to swing swords, kill things, do quests, explore dungeons. Not spend all day patting myself on the back because i look at trade menus all day. If that's the reason you got the game, that's your problem if we ever get what we want because capturing a market was never a selling point for getting the game. Which is why some people consider wasting our time searching for simple things a time waste.
  • LaxWoW18
    LaxWoW18
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    i love the idea of having an auction house.

    i feel it would benefit everyone and plus it would take away the guilds who have a monthly charge.
  • MrBrandon
    MrBrandon
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    LaxWoW18 wrote: »
    i love the idea of having an auction house.

    i feel it would benefit everyone and plus it would take away the guilds who have a monthly charge.

    It would make sense to do this, but it won't happen. I find it stupid that I have to run around to each town trying to find what I need. That's my opinion of course.
  • I_killed_Vivec
    I_killed_Vivec
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    Inb4 necro! :)
This discussion has been closed.