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One Tamriel - Immersion

  • Lysette
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    @josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.

    You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.

    You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.
  • Wolfshead
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    Wolfshead wrote: »
    Wolfshead wrote: »
    @josefcifkaeb17_ESO and @Lysette

    Try to think outside box here i do know all that but fact you are playing a hero that move around in world which basically say that you can come and go as trader or what eveery from RP point view this will not be any problem for you can get invite from factions leader in all 3 factions ask for your help them with very import mission or what every fact is we can move free about in world or you can have get letter from factions leader which basically free access to there province and no one can touch you for your like hand of factions leader. This is after fantasy MMO/MMORPG with little imagination can work.

    If you have play any other RP, pen and paper RP or even read fantasy novel you would understand this think

    Yea, but that's how it works now... You'll get access to other alliance maps once you establish yourself as a hero in Tamriel.

    Once One Tamriel is out, you can go there at lvl 1 if you wish to do so, at lvl 1 you're no hero, you're just a civilian without a soul ^^
    That's why I'd like to see a quest there to help with the immersion, if you had to get a clearance before visiting other alliance zones , there would be no problem. And actually joining the mages and/or fighters guild alone +/- qualifies you to do so, but it would be nice to to have it officially stated in the game.

    Again you have think about side box you can very well get letter from one factions leader at lvl 1 or you could have work on secret mission which got from all 3 factions to infiltrate worm cult but you get capture and was send to coldharbour as offering to molag bal at one of Dolmen and you wake up in your cell when no soul and there is where you start.

    Uh, yea, it's normal that kings look for lonely civilians that never did anything worthwhile nor have any special powers to recruit them to be a hero. Coming up with RP stories is good, but if you ask me they should also make sense.

    If your lvl 1 RP character is immediately a hero and a master of the universe, you won't be liked much in the role playing community.

    Well basically as soon you make Char in RPG you are hero your lvl can see as 2 thing
    • who skills your are in class
    • it can also see as much reputation

    Every hero need start somewhere and if all factions work together stop wrom cult the can make temporary alliances and send out so call decree whole Tamirel and you see them and you decide you want help ding ding you are lvl 1 hero again you have think outside box and think more like RP
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Darkstorne
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    Ch4mpTW wrote: »
    There is no immersion with one tamerial it is killing ESO lore.

    How ever the whole fighters guild and mages guild thing might actually work MIGHT.

    Exactly. It is killing the lore. And people just don't seem to get it. :(

    The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.

    The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.

    The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.
  • Lysette
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    Darkstorne wrote: »
    Ch4mpTW wrote: »
    There is no immersion with one tamerial it is killing ESO lore.

    How ever the whole fighters guild and mages guild thing might actually work MIGHT.

    Exactly. It is killing the lore. And people just don't seem to get it. :(

    The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.

    The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.

    The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.

    Oh I think that ZOS is working on this weirdness - to get One Tamriel going is not just a matter of a few scaling factors, they have to revisit all the quests and eventually even redo some or change them to make it meaningful and have sense. I think that is far more work for them than most expect - at least Rich Lambert mentioned that in a webcast, that this is a whole lot of work for them to make One Tamriel work - and so I expect them to rebuild certain content so that it fits into the new reality.
    Edited by Lysette on July 24, 2016 9:26AM
  • josefcifkaeb17_ESO
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    Lysette wrote: »
    @josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.

    You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.

    You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.

    How is that connected with people deliberately avoiding the main story line?
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Darkstorne
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    Lysette wrote: »
    Darkstorne wrote: »
    Ch4mpTW wrote: »
    There is no immersion with one tamerial it is killing ESO lore.

    How ever the whole fighters guild and mages guild thing might actually work MIGHT.

    Exactly. It is killing the lore. And people just don't seem to get it. :(

    The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.

    The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.

    The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.

    Oh I think that ZOS is working on this weirdness - to get One Tamriel going is not just a matter of a few scaling factors, they have to revisit all the quests and eventually even redo some or change them to make it meaningful and have sense. I think that is far more work for them than most expect - at least Rich Lambert mentioned that in a webcast, that this is a whole lot of work for them to make One Tamriel work - and so I expect them to rebuild certain content so that it fits into the new reality.

    I would LOVE this to be the case, but I highly doubt it. Cataclysm was WoW's attempt to redo existing quests to fit in better with updated storylines, and they've publically stated that it wasn't worth it. They've claimed they'll never redo old content again (even though Burning Crusade desperately needs it, and even Cataclysm's quest content makes no sense now), saying new content is the only thing worth working on.

    I would love to be proven wrong here so that an open Tamriel without a silly forced-faction 3v3 war storyline can happen, but that's an insane amount of work, money (for new voice acting in particular) and time, for very little gain, and they'll still want to keep Cyrodiil PVP going. I imagine the "work" they're referencing is in balancing quests and mobs to be challenging at all levels, while not being damage sponges to low level characters with white gear and few skills, potentially putting off new players. I really don't think quests are being altered much at all. Maybe locking core Alliance stories to your chosen alliance only, but not altering the side quests related to alliance wars (like captured lighthouses in starting zones).
    Edited by Darkstorne on July 24, 2016 9:42AM
  • Lysette
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    Lysette wrote: »
    @josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.

    You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.

    You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.

    How is that connected with people deliberately avoiding the main story line?

    Does it have to?- my statement was, that the main quest is not the most important in a TES game, it is there, yes, and some might play through it once - and then never again in their other play throughs - because all is more interesting than those. But there are other reasons, like other games, why people might never play through the main storyline - to just look at those, who deliberately avoid those, would give a distorted picture.
    Edited by Lysette on July 24, 2016 9:43AM
  • josefcifkaeb17_ESO
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    Lysette wrote: »
    Darkstorne wrote: »
    Ch4mpTW wrote: »
    There is no immersion with one tamerial it is killing ESO lore.

    How ever the whole fighters guild and mages guild thing might actually work MIGHT.

    Exactly. It is killing the lore. And people just don't seem to get it. :(

    The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.

    The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.

    The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.

    Oh I think that ZOS is working on this weirdness - to get One Tamriel going is not just a matter of a few scaling factors, they have to revisit all the quests and eventually even redo some or change them to make it meaningful and have sense. I think that is far more work for them than most expect - at least Rich Lambert mentioned that in a webcast, that this is a whole lot of work for them to make One Tamriel work - and so I expect them to rebuild certain content so that it fits into the new reality.

    Wishful thinking. Do you seriously believe they will adapt the old zones to accompany One Tamriel to make it one cohesive world?

    All you will get is an access to all zones, and you'll be able to do exactly 2 things.

    1, go to random maps and finish the less rewarding side quests.

    2, follow the maps from the begining and do the main story line of that alliance to get more xp.

    Don't expect anything more. Anything more than this would require an immense amount of time and resources.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Lysette
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    ESO how it currently is, without One Tamriel, can be a game stopper for casuals - because who is not fast enough to get to a higher level within a short amount of time, gets into the trap to have to do a lot of annoyingly tedious quests every time he/she has some time to play - and a lot might just have enough of that after a few month and stop playing - One Tamriel gives them options - they are no longer imprisoned in starter zones and pestered to do a certain quest line to be finally able to leave it and see some other parts of Tamriel - this will keep a lot more casuals in the game IMO.
    Edited by Lysette on July 24, 2016 9:47AM
  • josefcifkaeb17_ESO
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    Lysette wrote: »
    Lysette wrote: »
    @josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.

    You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.

    You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.

    How is that connected with people deliberately avoiding the main story line?

    Does it have to?

    Omg. this is not even worth replying to. I just love random fact generators -_-
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Lysette
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    Lysette wrote: »
    Lysette wrote: »
    @josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.

    You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.

    You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.

    How is that connected with people deliberately avoiding the main story line?

    Does it have to?

    Omg. this is not even worth replying to. I just love random fact generators -_-

    Well, I just have to look at my friends list - a lot of those are now out of university and have their first jobs and of course this does not leave them any time to play - life is simply going a different way now for them and so they stopped playing or just login for a bit and then they are gone again - not showing up for a week or 2 - this is just how life is - and that is why I said, does it have to be just deliberate avoidance - and I think, no it doesn't - you just do not see that.
  • Darkstorne
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    Lysette wrote: »
    ESO how it currently is, without One Tamriel, can be a game stopper for casuals - because who is not fast enough to get to a higher level within a short amount of time, gets into the trap to have to do a lot of annoyingly tedious quests every time he/she has some time to play - and a lot might just have enough of that after a few month and stop playing - One Tamriel gives them options - they are no longer imprisoned in starter zones and pestered to do a certain quest line to be finally able to leave it and see some other parts of Tamriel - this will keep a lot more casuals in the game IMO.

    That's scarily accurate for my situation, and the reason I adore Wrothgar, Hews Bane, Gold Coast so much. It gives me options and variety, which as a TES fan, is so important. It's got to the point where I keep my subscription rolling when I don't play because I know I'll come back, whereas before the DLC I was so bored of having to stick to the same locations every time I had an hour or two to play that I'd quit the game.
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    @josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.

    You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.

    You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.

    How is that connected with people deliberately avoiding the main story line?

    Does it have to?

    Omg. this is not even worth replying to. I just love random fact generators -_-

    Well, I just have to look at my friends list - a lot of those are now out of university and have their first jobs and of course this does not leave them any time to play - life is simply going a different way now for them and so they stopped playing or just login for a bit and then they are gone again - not showing up for a week or 2 - this is just how life is - and that is why I said, does it have to be just deliberate avoidance - and I think, no it doesn't - you just do not see that.

    There there...
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Lysette
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    Darkstorne wrote: »
    Lysette wrote: »
    ESO how it currently is, without One Tamriel, can be a game stopper for casuals - because who is not fast enough to get to a higher level within a short amount of time, gets into the trap to have to do a lot of annoyingly tedious quests every time he/she has some time to play - and a lot might just have enough of that after a few month and stop playing - One Tamriel gives them options - they are no longer imprisoned in starter zones and pestered to do a certain quest line to be finally able to leave it and see some other parts of Tamriel - this will keep a lot more casuals in the game IMO.

    That's scarily accurate for my situation, and the reason I adore Wrothgar, Hews Bane, Gold Coast so much. It gives me options and variety, which as a TES fan, is so important. It's got to the point where I keep my subscription rolling when I don't play because I know I'll come back, whereas before the DLC I was so bored of having to stick to the same locations every time I had an hour or two to play that I'd quit the game.

    Exactly - and so are many casuals - when they have an hour or 2 to play, they want to do something interesting, not be stuck in a zone and having to do some boring quests.
    Edited by Lysette on July 24, 2016 9:56AM
  • ADarklore
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    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    I'm a bit confused, because how does any other alliance KNOW that you've sided with any of them?!? I mean, you already have a variety of races in all the other alliance zones, so it wouldn't be a stretch that you could just walk into any other area. Furthermore, it wouldn't be "masses of players" because there is only ONE 'vestige'. You seem to forget that in the reality of this game, even though you are seeing other players, they technically don't exist because they are also the 'vestige'. So no, it wouldn't be 'masses of other players' technically, there would only be ONE... and that is the vestige. Thus, one player could freely travel to other zones- claiming perhaps to be a trader, or whatever... surely your main alliance could provide false documentation if requested. ;)
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • UltimaJoe777
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    Lysette wrote: »
    @Lysette, Reaper's March is still going to be, "hey, Player Character, you missed a stage, go back one step," on repeat, though, right? :\

    why would I even want to do the main quest with One Tamriel - I can completely ignore what I do not want to do - there is nothing to gain there beside a few skill points, which I do not need, if I do not intend to be a heroine. I rather have a nice enjoyable adventurer-life than a stressful and dangerous heroine-life with a lot of unwanted deaths - I do not like to die in a game, so I do what gives me pleasure - dying is none of those things, and being a heroine even less - I am a free roaming person, who is selfishly doing what she likes, sometimes helping others but most of the time when I hear "help us, we cannot resist any longer" I just think "then don't" and move on. I am looking for things, which are fun to do, which entertain and relax me, running errands for NPCs is none of those things - I am not looking for stressful gameplay - so One Tamriel will be very good for what I want - finally I do not have to follow given paths, but can do my own thing after my leisure.

    That epic fight against Molag Bal and unlocking Soul Strike, not to mention Soul Summons and Soul Lock. Just to name a few reasons ;)
    Edited by UltimaJoe777 on July 24, 2016 5:40PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Eirikir
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    I say this as a roleplayer.....

    They will not change such a major part of the game without explaining it, so everyone worried can relax. This game has mechanical and software issues in all its forms, single player and mmo, but I think we can all agree the one thing this series does right is lore. So don't stress it.
    Edited by Eirikir on July 24, 2016 5:49PM
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    ADarklore wrote: »
    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    I'm a bit confused, because how does any other alliance KNOW that you've sided with any of them?!? I mean, you already have a variety of races in all the other alliance zones, so it wouldn't be a stretch that you could just walk into any other area. Furthermore, it wouldn't be "masses of players" because there is only ONE 'vestige'. You seem to forget that in the reality of this game, even though you are seeing other players, they technically don't exist because they are also the 'vestige'. So no, it wouldn't be 'masses of other players' technically, there would only be ONE... and that is the vestige. Thus, one player could freely travel to other zones- claiming perhaps to be a trader, or whatever... surely your main alliance could provide false documentation if requested. ;)

    Ok, you all convinced me...
    If a random Altmer walks into an inn in Skyrim I will pretend he won't end up with his skull bashed in.
    If a random orc ventures into the Bormeri forests, I'll pretend he won't get eaten.
    If a random dunmer decides to visit the keeps in the Breton lands he won't get his head chopped off on the guillotine in Wayrest.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • craybest
    craybest
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    all areas in ESO have lots of NPCs from other races in there and most people don't care. they're not seen as spies or anything, why can't the player be one more of those?
    I mena some could be wary at first but If you're actively helping a certain faction and saving lives, do you think they're going to be grateful or angry at you? you have saved their sonds, their daughters, their friends, their brothers and sisters, mothers and fathers, saved them from thieves, monsters, demons, undead, and even other factions small armies. Why wouldn't they trust you? you're risking your life for them at every single quest.
    Edited by craybest on July 24, 2016 5:54PM
  • MornaBaine
    MornaBaine
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    For those who seem to think that Tamriel One will hurt immersion.... I keep seeing things like this and I don't quite understand where this perception comes from. The world was utterly bizarre where all 3 factions existed behind magical inviso walls that no one could breach. Now the Three Banners War becomes REAL. Spies, skullduggery, espionage! Star crossed lovers from warring Houses! Brawls with strangers in taverns in borderlands! Black markets and smuggling! Various groups calling for peace! Those who want nothing to do with the war traveling freely at last! The Mages Guild at last able to REALLY be neutral and all over the damn place! At last, the world AND the war MAKES SENSE!

    Tamriel One can't get here soon enough!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • craybest
    craybest
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    which makes me wonder, when will one tamriel go live? any idea at all? I thought it was going to be with next update but I was told that it would be later.
  • Tipsy
    Tipsy
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    So, does anyone know? If not would you like to see this kind of immersion quest added to the game? :smile:

    Thanks & have a nice day...

    I guess there could be a new intro where the truce is shown between the alliances to fight Molag Bal(but then how would the fight in Cyrodiil be explained?unless that changes too)
    I had a suggestion a while ago where each alliance has their own justice system,while the justice system would be updated accordingly so players of different alliances could play together,but still bounty hunt those that oppose the justice system corresponding to their alliance.
    As I said in another topic too,to me rp is actually the most important.
    and everything needs a reason.So I certainly understand your request for an "immersion quest added"
    Or a logical ingame reason why suddenly all alliance members play together
    Edited by Tipsy on July 24, 2016 6:15PM
  • Hallothiel
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    Well I seem to be in a minority but I like questlines & having to work through things to get the story / unlock the next area. But it's what I'm used to from other games. And people don't really buy a game unless there is an objective - you play to be the hero, surely? However much fun wandering around was in Skyrim there was a purpose to my meanderings. Would not be playing it otherwise. Same with ESO.

    Have more of a problem how they are going to do One Tamriel so it makes sense - are they going to totally redo the faction quests? How will these questlines work? Or will they be irrelevant?

    This whole idea has the real possibility of being utter pants & ruining the game.....
  • craybest
    craybest
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    I don't see the problem with zones, basically every zone story is self conclusive. doing them in any order shouldn't change that.
  • UltimaJoe777
    UltimaJoe777
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    ADarklore wrote: »
    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    I'm a bit confused, because how does any other alliance KNOW that you've sided with any of them?!? I mean, you already have a variety of races in all the other alliance zones, so it wouldn't be a stretch that you could just walk into any other area. Furthermore, it wouldn't be "masses of players" because there is only ONE 'vestige'. You seem to forget that in the reality of this game, even though you are seeing other players, they technically don't exist because they are also the 'vestige'. So no, it wouldn't be 'masses of other players' technically, there would only be ONE... and that is the vestige. Thus, one player could freely travel to other zones- claiming perhaps to be a trader, or whatever... surely your main alliance could provide false documentation if requested. ;)

    Ok, you all convinced me...
    If a random Altmer walks into an inn in Skyrim I will pretend he won't end up with his skull bashed in.
    If a random orc ventures into the Bormeri forests, I'll pretend he won't get eaten.
    If a random dunmer decides to visit the keeps in the Breton lands he won't get his head chopped off on the guillotine in Wayrest.

    There are Wood Orcs you know, and THEY are more likely to be cannibalistic than Bosmer. Wild Hunt wasn't a permanent thing you know lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Enodoc
    Enodoc
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    Orsinium refuses to be part of DC and Gold Coast is an outlying area of Cyrodiil secluded from the main battlefront. Hew's Bane, however, mentions no neutrality toward the Alliance War, and thieves or no thieves the Redguards still let other races beyond Orsimer and Breton into Abah's Landing. If they wanted to treat them as members of their enemy factions they would not tolerate their presence at all, whether they bust them as thieves or not. Hell Velsa is actually living it up in Abah's Landing despite being a Dark Elf!
    Hew's Bane is a lawless city-state run by the Merchant Lords. It's not part of DC territory.

    craybest wrote: »
    which makes me wonder, when will one tamriel go live? any idea at all? I thought it was going to be with next update but I was told that it would be later.
    I think some time in Autumn (ie, between September and November) is the most we know right now.

    craybest wrote: »
    I don't see the problem with zones, basically every zone story is self conclusive. doing them in any order shouldn't change that.
    The AD storyline doesn't work like that. In every zone, there is reference to events in previous zones, and the deaths of major characters that appear in earlier zones. If you played them in the wrong order, you'd end up helping the Mane after he turned evil, installing the Silvenar before he's revealed, killing the resurrected Naemon before Naemon himself is killed, and seeing a living Naemon around Auridon after he died.

    Eirikir wrote: »
    I say this as a roleplayer.....

    They will not change such a major part of the game without explaining it, so everyone worried can relax. This game has mechanical and software issues in all its forms, single player and mmo, but I think we can all agree the one thing this series does right is lore. So don't stress it.
    I hope you're right. They did mention "Cadwell's quests" as something different from Silver and Gold, so that would suggest they have something planned. Whether it's still going to be explained as alternate timelines or not is unknown, but if it isn't, some other things will need to change, as during Messages Across Tamriel you are presented to the other leaders as the Champion of one alliance. If you play through all the alliance stories before Messages, you will be the Champion of all alliances, and wouldn't need to introduce yourself to the other leaders as you're already on good terms with all of them.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • notimetocare
    notimetocare
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    There is no immersion with one tamerial it is killing ESO lore.

    How ever the whole fighters guild and mages guild thing might actually work MIGHT.

    You clearly know little about TES lore as a whole then dont you...
  • notimetocare
    notimetocare
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    Wolfshead wrote: »
    Hello there,

    a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
    I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).

    So, does anyone know? If not would you like to see this kind of immersion quest added to the game? :smile:

    Thanks & have a nice day...

    Well to be honest i think best answer is how do we come and go to other country today?

    Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.

    Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion

    But you're talking about countries which formed an alliance like the European Union, that would represent the same alliance as is between the friendly races. Khajit Bosmer and Altmer can cross their borders without trouble.
    The relationship between the warring alliances is more like north and south korea, try crossing the border there...

    And even friendly countries have rules you have to follow... I mean just yesterday two Canadian girls got arrested for unknowingly crossing the border to America while playing pokemon go :smiley:

    Given that every races lives in every area... You are taking faction races out of context to tamriel as a whole. Border protection irl now far different now than in times sismilar to TES era settings
    Edited by notimetocare on July 25, 2016 11:02AM
  • notimetocare
    notimetocare
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    Wolfshead wrote: »
    Wolfshead wrote: »
    Hello there,

    a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
    I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).

    So, does anyone know? If not would you like to see this kind of immersion quest added to the game? :smile:

    Thanks & have a nice day...

    Well to be honest i think best answer is how do we come and go to other country today?

    Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.

    Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion

    But you're talking about countries which formed an alliance like the European Union, that would represent the same alliance as is between the friendly races. Khajit Bosmer and Altmer can cross their borders without trouble.
    The relationship between the warring alliances is more like north and south korea, try crossing the border there...

    And even friendly countries have rules you have to follow... I mean just yesterday two Canadian girls got arrested for unknowingly crossing the border to America while playing pokemon go :smiley:

    Ok take middle ages people could come and go as want even if the motherland did like the neighbor countries and i think that could apply to ESO as well again most countries in ESO do trader with each other you have use imagination and RP think here

    You're comparing european middle ages where everyone looked the same with a fictional world where people look different at first sight. It's hard not to notice a cat person amongst humans...
    Also if they discovered your native language is that of an enemy country you'd have a short life.

    It is actually a valid comparison as every race has almost always inhabited every province. Might have less khajiit in high rock, but they are there by lore.
  • notimetocare
    notimetocare
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    Cadwells was more lore breaking that One Tamriel...
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