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One Tamriel - Immersion

  • Wolfshead
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    Hello there,

    a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
    I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).

    So, does anyone know? If not would you like to see this kind of immersion quest added to the game? :smile:

    Thanks & have a nice day...

    Well to be honest i think best answer is how do we come and go to other country today?

    Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.

    Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • josefcifkaeb17_ESO
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    Wolfshead wrote: »
    Hello there,

    a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
    I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).

    So, does anyone know? If not would you like to see this kind of immersion quest added to the game? :smile:

    Thanks & have a nice day...

    Well to be honest i think best answer is how do we come and go to other country today?

    Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.

    Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion

    But you're talking about countries which formed an alliance like the European Union, that would represent the same alliance as is between the friendly races. Khajit Bosmer and Altmer can cross their borders without trouble.
    The relationship between the warring alliances is more like north and south korea, try crossing the border there...

    And even friendly countries have rules you have to follow... I mean just yesterday two Canadian girls got arrested for unknowingly crossing the border to America while playing pokemon go :smiley:
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • UltimaJoe777
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    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    Yes there are hostile forces that attempt to invade a faction's regions, but there are also people that go to those regions in peace. The latter is basically what One Tamriel is having us do.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Lysette
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    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    Nah, Tamriel is multi-racial and multi-cultural - there is nearly no xenophobia for the normal people, who aren't soldiers.
  • josefcifkaeb17_ESO
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • bedlom
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    IMO One Tamriel cannot come soon enough.
  • josefcifkaeb17_ESO
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    Lysette wrote: »
    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    Nah, Tamriel is multi-racial and multi-cultural - there is nearly no xenophobia for the normal people, who aren't soldiers.

    Aha, have you ever played any TES games? There's always a deep seated mistrust and hate towards other races. Even if they are currently at peace. The nords hate the elves, elves deem every other race less worthy, argonians hate the dark elves... there are so many examples yet you come with this...
    Edited by josefcifkaeb17_ESO on July 24, 2016 6:46AM
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Lysette
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    Lysette wrote: »
    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)

    This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^

    Nah, Tamriel is multi-racial and multi-cultural - there is nearly no xenophobia for the normal people, who aren't soldiers.

    Aha, have you ever played any TES games? There's always a deep seated mistrust and hate towards other races. Even if they are currently at peace. The nords hate the elves, elves deem every other race less worthy, argonians hate the dark elves... there are so many examples yet you come with this...

    That is not what I experienced in TES games at all - there are some freaks, which might be xenophobic, but the population at large does not have issues with it.
  • UltimaJoe777
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.
    Edited by UltimaJoe777 on July 24, 2016 6:52AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • josefcifkaeb17_ESO
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    @Lysette Then you must have played different games...
    Enjoy reading this:

    http://elderscrolls.wikia.com/wiki/Forum:Skyrim:Racism_in_Skyrim
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  • starkerealm
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    Lysette wrote: »
    Nah, Tamriel is multi-racial and multi-cultural - there is nearly no xenophobia for the normal people, who aren't soldiers.

    I'm not sure what you're talking about, because there's a ton of racism and xenophobia baked into The Elder Scrolls. It's at the core of all three alliance quest lines. To the point that things which would be legitimately hurtful stereotypes get played for laughs on a regular basis.

    ESO does a fantastic job of pointing that and actually playing with the concepts in a meaningful way, but we'll make jokes about how all Nords are drunken oafs, or how High Elves are snooty *********, or "Khajiit is innocent of this crime, Khajiit has done nothing wrong." Even though, we know, those aren't accurate depictions of those societies.

    That said, it is also a very cosmopolitan setting, and it's not strange to see people far removed from their homeland. If there's a failing in ESO on the subject, it's that it doesn't do enough to recognize when you're in an unfamiliar province, surrounded by people who, at best, despise you.
    Edited by starkerealm on July 24, 2016 6:54AM
  • Lysette
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    but this is as well the case in a multi-cultural setting - look at London, England for example - about 1 million immigrants among 8.7 million people living in London - so you will most likely just see one immigrant per 9 people, this does not make this a non-multi-cultural setting - nor does it make it a non-british one - because people tend to adapt to where they live and after a while they might apply for citizenship. They might not even be foreigners anymore.
  • starkerealm
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    To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.

    The Covenant is staging an attack on Bleakrock, Bal Foyen, and Stonefalls. They're also trying to slip into Grahtwood, via a portal in the Alik'r (conflicts with the Dominion plotline.)
    The Dominion is staging an attack on Glenumbra, and in the Alik'r via a portal in Grahtwood (conflicts with Covenant plotline), and staging an attack on Shadowfen... (because **** logic and reason, let's go after the Argonians?)
    The Pact is staging an attack on Auridon (because that makes sense.)

    I think that's roughly the extent of it. There are some more stray examples, like the Pact spy in the Alik'r, but... nothing else really comes to mind as an invasion site.

    That said, there is a pretty big discrepancy between how the other Alliances are presented, when they're the enemy. Can Dominion players honestly look at Shadowfen, and square that away with what you're doing for the Dominion the rest of the time? Or the Covenant's actions in Stonefalls?

    Of course, at other times, it's kind of subtly brilliant, "Is it true the Covenant soldiers drink human blood?" *looks over at Rivenspire* "...no?"
  • starkerealm
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    Lysette wrote: »
    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    but this is as well the case in a multi-cultural setting - look at London, England for example - about 1 million immigrants among 8.7 million people living in London - so you will most likely just see one immigrant per 9 people, this does not make this a non-multi-cultural setting - nor does it make it a non-british one - because people tend to adapt to where they live and after a while they might apply for citizenship. They might not even be foreigners anymore.

    Yeah, but there is still prejudice and xenophobia. Which is, ironically, something The Elder Scrolls as a setting, and ESO in particular, depict and discuss pretty well.
  • josefcifkaeb17_ESO
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    I mentioned traders are an exception, there's a bunch of reasons traders are allowed into other countries (especially if they have a union) if a deal is made and it's profitable for the "welcoming" country. But even then would the trader feel unwelcome.

    Hew's bane is a hub of thieves, it's a place where lowlifes gather, there's bound to be a mix of all races. Such cities are corrupt and distant from all forms of government otherwise they couldn't exist. Other DLC zones are either not a part of any alliance or the same rules apply to them as for any other old content map.
    Edited by josefcifkaeb17_ESO on July 24, 2016 7:05AM
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  • UltimaJoe777
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    I mentioned traders are an exception, there's a bunch of reasons traders are allowed into other countries (especially if they have a union) if a deal is made and it's profitable for the "welcoming" country. But even then would the trader feel unwelcome.

    Hew's bane is a hub of thieves, it's a place where lowlifes gather, there's bound to be a mix of all races. Such cities are corrupt and distant from all forms of government otherwise they couldn't exist. Other DLC zones are either not a part of any alliance or the same rules apply to them as for any other old content map.

    Orsinium refuses to be part of DC and Gold Coast is an outlying area of Cyrodiil secluded from the main battlefront. Hew's Bane, however, mentions no neutrality toward the Alliance War, and thieves or no thieves the Redguards still let other races beyond Orsimer and Breton into Abah's Landing. If they wanted to treat them as members of their enemy factions they would not tolerate their presence at all, whether they bust them as thieves or not. Hell Velsa is actually living it up in Abah's Landing despite being a Dark Elf!
    Edited by UltimaJoe777 on July 24, 2016 7:09AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    I mentioned traders are an exception, there's a bunch of reasons traders are allowed into other countries (especially if they have a union) if a deal is made and it's profitable for the "welcoming" country. But even then would the trader feel unwelcome.

    Hew's bane is a hub of thieves, it's a place where lowlifes gather, there's bound to be a mix of all races. Such cities are corrupt and distant from all forms of government otherwise they couldn't exist. Other DLC zones are either not a part of any alliance or the same rules apply to them as for any other old content map.

    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.
  • Lysette
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    .
    Lysette wrote: »
    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    but this is as well the case in a multi-cultural setting - look at London, England for example - about 1 million immigrants among 8.7 million people living in London - so you will most likely just see one immigrant per 9 people, this does not make this a non-multi-cultural setting - nor does it make it a non-british one - because people tend to adapt to where they live and after a while they might apply for citizenship. They might not even be foreigners anymore.

    Yeah, but there is still prejudice and xenophobia. Which is, ironically, something The Elder Scrolls as a setting, and ESO in particular, depict and discuss pretty well.

    But that is a minority which is xenophobic - the population at large in London is cosmopolitan. And prejudice is normal in London, where you basically judge someone after the borough where he lives at.
    Edited by Lysette on July 24, 2016 7:11AM
  • starkerealm
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    I mentioned traders are an exception, there's a bunch of reasons traders are allowed into other countries (especially if they have a union) if a deal is made and it's profitable for the "welcoming" country. But even then would the trader feel unwelcome.

    Hew's bane is a hub of thieves, it's a place where lowlifes gather, there's bound to be a mix of all races. Such cities are corrupt and distant from all forms of government otherwise they couldn't exist. Other DLC zones are either not a part of any alliance or the same rules apply to them as for any other old content map.

    Orsinium refuses to be part of DC and Gold Coast is an outlying area of Cyrodiil secluded from the main battlefront. Hew's Bane, however, mentions no neutrality toward the Alliance War, and thieves or no thieves the Redguards still let other races beyond Orsimer and Breton into Abah's Landing. If they wanted to treat them as members of their enemy factions they would not tolerate their presence at all, whether they bust them as thieves or not. Hell Velsa is actually living it up in Abah's Landing despite being a Dark Elf!

    That's because Tamriel is cosmopolitan enough to have a farely even distribution of the races across the provinces. With about 75%-80% of the population being "native," and the other 20%-25% from elsewhere on the continent, historically. This is probably a byproduct of the Cyrodiilic empires, but it hasn't done anything to quell the native xenophobia and intolerance of societies that were, historically, in direct conflict with one another, finding themselves forced to coexist under external rule. In times like ESO, where the Empire is crumbling, there's still plenty of familiarity with dealing with "foreign natives," while in Skyrim, they're still ostensibly part of the Empire, even if the Semptim dynasty is no more, and the Empire is quickly disintegrating.
  • starkerealm
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    Lysette wrote: »
    .
    Lysette wrote: »
    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    but this is as well the case in a multi-cultural setting - look at London, England for example - about 1 million immigrants among 8.7 million people living in London - so you will most likely just see one immigrant per 9 people, this does not make this a non-multi-cultural setting - nor does it make it a non-british one - because people tend to adapt to where they live and after a while they might apply for citizenship. They might not even be foreigners anymore.

    Yeah, but there is still prejudice and xenophobia. Which is, ironically, something The Elder Scrolls as a setting, and ESO in particular, depict and discuss pretty well.

    But that is a minority which is xenophobic - the population at large in London is cosmopolitan. And prejudice is normal in London, where you basically judge someone after the borough where he lives at.

    While the xenophobia becomes more pronounced as you move away from the urban centers and into the countryside. Now look at the demographic distribution in a game like Skyrim or ESO.
  • Lysette
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    I mentioned traders are an exception, there's a bunch of reasons traders are allowed into other countries (especially if they have a union) if a deal is made and it's profitable for the "welcoming" country. But even then would the trader feel unwelcome.

    Hew's bane is a hub of thieves, it's a place where lowlifes gather, there's bound to be a mix of all races. Such cities are corrupt and distant from all forms of government otherwise they couldn't exist. Other DLC zones are either not a part of any alliance or the same rules apply to them as for any other old content map.

    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.

    Well, that would be short sighted, to not let spies into your country - think of Sun Tzu "the art of war" - if you detect a spy, make him a double-agent - this is the best way to make use of that - and to get to double-agents, you need to let spies in in the first place.
  • josefcifkaeb17_ESO
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    @UltimaJoe777 Apart from a few npc's which usually had a good reason to be in other alliance maps like hunting vampires/daedra, being a part of the mages/fighters guild or being a trader there aren't many... almost none. People from warring factions don't just go live happily ever after with each other, that's common sense. You're also lacking any proof.

    The proof is in the pudding. Take a good long look at all the NPCs you come across in towns or in the wild. You will see a few faces that do not belong to that faction, and I'm not talking about the guilds. Guild Traders are an example for instance.

    If that still doesn't convince you then consider the DLC zones. The half-naked Nord in Hew's Bane for instance.

    I mentioned traders are an exception, there's a bunch of reasons traders are allowed into other countries (especially if they have a union) if a deal is made and it's profitable for the "welcoming" country. But even then would the trader feel unwelcome.

    Hew's bane is a hub of thieves, it's a place where lowlifes gather, there's bound to be a mix of all races. Such cities are corrupt and distant from all forms of government otherwise they couldn't exist. Other DLC zones are either not a part of any alliance or the same rules apply to them as for any other old content map.

    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.

    Where do you think less developed countries get their weapons when they have no weapon manufacturers? Do you think they appear out of thin air?
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • starkerealm
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    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.

    Where do you think less developed countries get their weapons when they have no weapon manufacturers? Do you think they appear out of thin air?

    You understand the difference between an arms dealer and a wandering merchant, right?
  • josefcifkaeb17_ESO
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    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.

    Where do you think less developed countries get their weapons when they have no weapon manufacturers? Do you think they appear out of thin air?

    You understand the difference between an arms dealer and a wandering merchant, right?

    Yes, and what's your point?
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • starkerealm
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    Lysette wrote: »
    Well, that would be short sighted, to not let spies into your country - think of Sun Tzu "the art of war" - if you detect a spy, make him a double-agent - this is the best way to make use of that - and to get to double-agents, you need to let spies in in the first place.

    Sun Tzu being very famous for how popular his works were among medieval European strategists. No... wait...

    In fairness, if you've never actually sat down and read through The Art of War, it really is worth the time. Even if you're following the advice given there, it's still strongly encouraged for you to try to keep the number of potential spies in check, rather than just letting them roam across your countryside unmolested, like information magpies.
  • starkerealm
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    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.

    Where do you think less developed countries get their weapons when they have no weapon manufacturers? Do you think they appear out of thin air?

    You understand the difference between an arms dealer and a wandering merchant, right?

    Yes, and what's your point?

    That there are legitimate reasons not to allow traders to cross your borders, unmolested, in a time of war.
  • Lysette
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    Lysette wrote: »
    Well, that would be short sighted, to not let spies into your country - think of Sun Tzu "the art of war" - if you detect a spy, make him a double-agent - this is the best way to make use of that - and to get to double-agents, you need to let spies in in the first place.

    Sun Tzu being very famous for how popular his works were among medieval European strategists. No... wait...

    In fairness, if you've never actually sat down and read through The Art of War, it really is worth the time. Even if you're following the advice given there, it's still strongly encouraged for you to try to keep the number of potential spies in check, rather than just letting them roam across your countryside unmolested, like information magpies.

    I have actually read it a couple of times and a lot is transferable to other areas of competition and can be used up to this day (in an abstract way of course) - some things are even quite good guide lines for management and dealing with concurrence.
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    Honestly, in a time of war there were legitimate reasons not to allow traders into your nation, for fear that they might be enemy spies. Granted, it's a kind of realism we're not used to seeing with the franchise, but, there you go.

    Where do you think less developed countries get their weapons when they have no weapon manufacturers? Do you think they appear out of thin air?

    You understand the difference between an arms dealer and a wandering merchant, right?

    Yes, and what's your point?

    That there are legitimate reasons not to allow traders to cross your borders, unmolested, in a time of war.

    Just as there are legitimate reasons to let them in. My point is that from a lore point of view traders of different races can be justified, and as I mentioned especially if they have a union. Nobody ever said they are there without having to pay a fee, their freedom of movement would also probably be limited. But civilians wandering in evemy territory are a no go, they would probably be quickly dealt with.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • starkerealm
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    Lysette wrote: »
    .
    Lysette wrote: »
    Well, that would be short sighted, to not let spies into your country - think of Sun Tzu "the art of war" - if you detect a spy, make him a double-agent - this is the best way to make use of that - and to get to double-agents, you need to let spies in in the first place.

    Sun Tzu being very famous for how popular his works were among medieval European strategists. No... wait...

    In fairness, if you've never actually sat down and read through The Art of War, it really is worth the time. Even if you're following the advice given there, it's still strongly encouraged for you to try to keep the number of potential spies in check, rather than just letting them roam across your countryside unmolested, like information magpies.

    I have actually read it a couple of times and a lot is transferable to other areas of competition and can be used up to this day (in an abstract way of course) - some things are even quite good guide lines for management and dealing with concurrence.

    Then you should understand that the point about spies is to maintain control over the information getting back to your enemies. You cannot do that if the intel magpies are scampering through your territory unmolested.

    The idea of flipping a spy, or treating them like a mushroom, is a good one, and it does operate under the understanding that some will get in. But, by the same measure, you can't afford to have potential corroborating witnesses blow your own narrative to their masters.

    So, yeah, the core idea that, in times of war, you don't want general merchants wandering across the border freely is a valid one.
  • Wolfshead
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    Wolfshead wrote: »
    Hello there,

    a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
    I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).

    So, does anyone know? If not would you like to see this kind of immersion quest added to the game? :smile:

    Thanks & have a nice day...

    Well to be honest i think best answer is how do we come and go to other country today?

    Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.

    Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion

    But you're talking about countries which formed an alliance like the European Union, that would represent the same alliance as is between the friendly races. Khajit Bosmer and Altmer can cross their borders without trouble.
    The relationship between the warring alliances is more like north and south korea, try crossing the border there...

    And even friendly countries have rules you have to follow... I mean just yesterday two Canadian girls got arrested for unknowingly crossing the border to America while playing pokemon go :smiley:

    Ok take middle ages people could come and go as want even if the motherland did like the neighbor countries and i think that could apply to ESO as well again most countries in ESO do trader with each other you have use imagination and RP think here
    Edited by Wolfshead on July 24, 2016 7:39AM
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
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