josefcifkaeb17_ESO wrote: »starkerealm wrote: »@josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.
You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »@josefcifkaeb17_ESO and @Lysette
Try to think outside box here i do know all that but fact you are playing a hero that move around in world which basically say that you can come and go as trader or what eveery from RP point view this will not be any problem for you can get invite from factions leader in all 3 factions ask for your help them with very import mission or what every fact is we can move free about in world or you can have get letter from factions leader which basically free access to there province and no one can touch you for your like hand of factions leader. This is after fantasy MMO/MMORPG with little imagination can work.
If you have play any other RP, pen and paper RP or even read fantasy novel you would understand this think
Yea, but that's how it works now... You'll get access to other alliance maps once you establish yourself as a hero in Tamriel.
Once One Tamriel is out, you can go there at lvl 1 if you wish to do so, at lvl 1 you're no hero, you're just a civilian without a soul ^^
That's why I'd like to see a quest there to help with the immersion, if you had to get a clearance before visiting other alliance zones , there would be no problem. And actually joining the mages and/or fighters guild alone +/- qualifies you to do so, but it would be nice to to have it officially stated in the game.
Again you have think about side box you can very well get letter from one factions leader at lvl 1 or you could have work on secret mission which got from all 3 factions to infiltrate worm cult but you get capture and was send to coldharbour as offering to molag bal at one of Dolmen and you wake up in your cell when no soul and there is where you start.
Uh, yea, it's normal that kings look for lonely civilians that never did anything worthwhile nor have any special powers to recruit them to be a hero. Coming up with RP stories is good, but if you ask me they should also make sense.
If your lvl 1 RP character is immediately a hero and a master of the universe, you won't be liked much in the role playing community.
Forestd16b14_ESO wrote: »There is no immersion with one tamerial it is killing ESO lore.
How ever the whole fighters guild and mages guild thing might actually work MIGHT.
Exactly. It is killing the lore. And people just don't seem to get it.
Darkstorne wrote: »Forestd16b14_ESO wrote: »There is no immersion with one tamerial it is killing ESO lore.
How ever the whole fighters guild and mages guild thing might actually work MIGHT.
Exactly. It is killing the lore. And people just don't seem to get it.
The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.
The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.
The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.
josefcifkaeb17_ESO wrote: »starkerealm wrote: »@josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.
You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.
You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.
Darkstorne wrote: »Forestd16b14_ESO wrote: »There is no immersion with one tamerial it is killing ESO lore.
How ever the whole fighters guild and mages guild thing might actually work MIGHT.
Exactly. It is killing the lore. And people just don't seem to get it.
The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.
The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.
The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.
Oh I think that ZOS is working on this weirdness - to get One Tamriel going is not just a matter of a few scaling factors, they have to revisit all the quests and eventually even redo some or change them to make it meaningful and have sense. I think that is far more work for them than most expect - at least Rich Lambert mentioned that in a webcast, that this is a whole lot of work for them to make One Tamriel work - and so I expect them to rebuild certain content so that it fits into the new reality.
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »starkerealm wrote: »@josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.
You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.
You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.
How is that connected with people deliberately avoiding the main story line?
Darkstorne wrote: »Forestd16b14_ESO wrote: »There is no immersion with one tamerial it is killing ESO lore.
How ever the whole fighters guild and mages guild thing might actually work MIGHT.
Exactly. It is killing the lore. And people just don't seem to get it.
The whole alliance war story was lore-killing anyway. It was butchering established lore and common sense from a political point of view in order to enforce a 3v3 gameplay system that the lead devs had experience with. Lore has been screwed from day one, but at least an open Tamriel is a TES-inspired gameplay approach.
The key thing here is they can finally abandon all this war nonsense in future expansions. We can have an expansion set in Vvardenfell, with its own self-contained story, that doesn't have to worry about explaining why everyone can explore here. Keeping the war story would mean ZOS has to create two other islands of the same size with the same amount of content for AD and DC as well, and just like when they created locations and content for every province in the game at launch, quality would suffer because of the quantity.
The only chance we have of exploring high-quality locations from all over Tamriel in the future is to kick this *** Alliance War storyline out the window where it belongs. The PVP is fun, and it'll continue to serve that purpose there. But the PVE content will be significantly better off without it from now on. Yes, the levelling process in existing areas is going to make no sense, but that's something ZOS will just have to live with. At least they've learned from their mistake and are finally giving TES fans a TES game.
Oh I think that ZOS is working on this weirdness - to get One Tamriel going is not just a matter of a few scaling factors, they have to revisit all the quests and eventually even redo some or change them to make it meaningful and have sense. I think that is far more work for them than most expect - at least Rich Lambert mentioned that in a webcast, that this is a whole lot of work for them to make One Tamriel work - and so I expect them to rebuild certain content so that it fits into the new reality.
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »starkerealm wrote: »@josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.
You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.
You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.
How is that connected with people deliberately avoiding the main story line?
Does it have to?
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »starkerealm wrote: »@josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.
You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.
You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.
How is that connected with people deliberately avoiding the main story line?
Does it have to?
Omg. this is not even worth replying to. I just love random fact generators -_-
ESO how it currently is, without One Tamriel, can be a game stopper for casuals - because who is not fast enough to get to a higher level within a short amount of time, gets into the trap to have to do a lot of annoyingly tedious quests every time he/she has some time to play - and a lot might just have enough of that after a few month and stop playing - One Tamriel gives them options - they are no longer imprisoned in starter zones and pestered to do a certain quest line to be finally able to leave it and see some other parts of Tamriel - this will keep a lot more casuals in the game IMO.
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »starkerealm wrote: »@josefcifkaeb17_ESO, what @Lysette is describing is more akin to a normal single player TES title. Which isn't, you know, outside the range of expectations for a multiplayer TES title.
You can roam the world in other TES games doing only sidequests, but that doesn't change the fact that the objective of the game is to finish the main story line. It all comes down to personal preferences, there might be a few people who never finish the game, but it doesn't change the fact the story line is there to be followed and finished.
You would wonder how high the percentage of players is, who never complete the main quest in any game - a lot do never complete a game, but just play into it for as long as it takes, that some other game comes out, which is catching their attention, they might return to the game but the chance is low, that they will ever complete the game and do all the content.
How is that connected with people deliberately avoiding the main story line?
Does it have to?
Omg. this is not even worth replying to. I just love random fact generators -_-
Well, I just have to look at my friends list - a lot of those are now out of university and have their first jobs and of course this does not leave them any time to play - life is simply going a different way now for them and so they stopped playing or just login for a bit and then they are gone again - not showing up for a week or 2 - this is just how life is - and that is why I said, does it have to be just deliberate avoidance - and I think, no it doesn't - you just do not see that.
Darkstorne wrote: »ESO how it currently is, without One Tamriel, can be a game stopper for casuals - because who is not fast enough to get to a higher level within a short amount of time, gets into the trap to have to do a lot of annoyingly tedious quests every time he/she has some time to play - and a lot might just have enough of that after a few month and stop playing - One Tamriel gives them options - they are no longer imprisoned in starter zones and pestered to do a certain quest line to be finally able to leave it and see some other parts of Tamriel - this will keep a lot more casuals in the game IMO.
That's scarily accurate for my situation, and the reason I adore Wrothgar, Hews Bane, Gold Coast so much. It gives me options and variety, which as a TES fan, is so important. It's got to the point where I keep my subscription rolling when I don't play because I know I'll come back, whereas before the DLC I was so bored of having to stick to the same locations every time I had an hour or two to play that I'd quit the game.
josefcifkaeb17_ESO wrote: »To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.
Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)
This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^
starkerealm wrote: »@Lysette, Reaper's March is still going to be, "hey, Player Character, you missed a stage, go back one step," on repeat, though, right?
why would I even want to do the main quest with One Tamriel - I can completely ignore what I do not want to do - there is nothing to gain there beside a few skill points, which I do not need, if I do not intend to be a heroine. I rather have a nice enjoyable adventurer-life than a stressful and dangerous heroine-life with a lot of unwanted deaths - I do not like to die in a game, so I do what gives me pleasure - dying is none of those things, and being a heroine even less - I am a free roaming person, who is selfishly doing what she likes, sometimes helping others but most of the time when I hear "help us, we cannot resist any longer" I just think "then don't" and move on. I am looking for things, which are fun to do, which entertain and relax me, running errands for NPCs is none of those things - I am not looking for stressful gameplay - so One Tamriel will be very good for what I want - finally I do not have to follow given paths, but can do my own thing after my leisure.
josefcifkaeb17_ESO wrote: »To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.
Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)
This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^
I'm a bit confused, because how does any other alliance KNOW that you've sided with any of them?!? I mean, you already have a variety of races in all the other alliance zones, so it wouldn't be a stretch that you could just walk into any other area. Furthermore, it wouldn't be "masses of players" because there is only ONE 'vestige'. You seem to forget that in the reality of this game, even though you are seeing other players, they technically don't exist because they are also the 'vestige'. So no, it wouldn't be 'masses of other players' technically, there would only be ONE... and that is the vestige. Thus, one player could freely travel to other zones- claiming perhaps to be a trader, or whatever... surely your main alliance could provide false documentation if requested.
josefcifkaeb17_ESO wrote: »So, does anyone know? If not would you like to see this kind of immersion quest added to the game?
Thanks & have a nice day...
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »To everyone that says the alliance war is limited to Cyrodiil... I don't think so, I finished the quests for every alliance and every alliance often deals with the attacks from opposing factions.
Also, you're not assigned an allegiance simply by being washed on the shore of a certain alliance. Don't forget that you're bound to an alliance by your race choice. The fact that we have the option to create any race in any alliance is a nice perk, but it's in no way supported by the lore. (it's possible for another race to fight for another alliance due to personal reasons, but that would be a rare case, we're talking about masses of players)
This means if you're a nord that decides to go into Aldmeri teritory, you better have a good reason and a proof of your actions or you have a high chance of being caught and accused of being a spy. Followed by torture and death ^^
I'm a bit confused, because how does any other alliance KNOW that you've sided with any of them?!? I mean, you already have a variety of races in all the other alliance zones, so it wouldn't be a stretch that you could just walk into any other area. Furthermore, it wouldn't be "masses of players" because there is only ONE 'vestige'. You seem to forget that in the reality of this game, even though you are seeing other players, they technically don't exist because they are also the 'vestige'. So no, it wouldn't be 'masses of other players' technically, there would only be ONE... and that is the vestige. Thus, one player could freely travel to other zones- claiming perhaps to be a trader, or whatever... surely your main alliance could provide false documentation if requested.
Ok, you all convinced me...
If a random Altmer walks into an inn in Skyrim I will pretend he won't end up with his skull bashed in.
If a random orc ventures into the Bormeri forests, I'll pretend he won't get eaten.
If a random dunmer decides to visit the keeps in the Breton lands he won't get his head chopped off on the guillotine in Wayrest.
Hew's Bane is a lawless city-state run by the Merchant Lords. It's not part of DC territory.UltimaJoe777 wrote: »Orsinium refuses to be part of DC and Gold Coast is an outlying area of Cyrodiil secluded from the main battlefront. Hew's Bane, however, mentions no neutrality toward the Alliance War, and thieves or no thieves the Redguards still let other races beyond Orsimer and Breton into Abah's Landing. If they wanted to treat them as members of their enemy factions they would not tolerate their presence at all, whether they bust them as thieves or not. Hell Velsa is actually living it up in Abah's Landing despite being a Dark Elf!
I think some time in Autumn (ie, between September and November) is the most we know right now.which makes me wonder, when will one tamriel go live? any idea at all? I thought it was going to be with next update but I was told that it would be later.
The AD storyline doesn't work like that. In every zone, there is reference to events in previous zones, and the deaths of major characters that appear in earlier zones. If you played them in the wrong order, you'd end up helping the Mane after he turned evil, installing the Silvenar before he's revealed, killing the resurrected Naemon before Naemon himself is killed, and seeing a living Naemon around Auridon after he died.I don't see the problem with zones, basically every zone story is self conclusive. doing them in any order shouldn't change that.
I hope you're right. They did mention "Cadwell's quests" as something different from Silver and Gold, so that would suggest they have something planned. Whether it's still going to be explained as alternate timelines or not is unknown, but if it isn't, some other things will need to change, as during Messages Across Tamriel you are presented to the other leaders as the Champion of one alliance. If you play through all the alliance stories before Messages, you will be the Champion of all alliances, and wouldn't need to introduce yourself to the other leaders as you're already on good terms with all of them.I say this as a roleplayer.....
They will not change such a major part of the game without explaining it, so everyone worried can relax. This game has mechanical and software issues in all its forms, single player and mmo, but I think we can all agree the one thing this series does right is lore. So don't stress it.
Forestd16b14_ESO wrote: »There is no immersion with one tamerial it is killing ESO lore.
How ever the whole fighters guild and mages guild thing might actually work MIGHT.
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »Hello there,
a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).
So, does anyone know? If not would you like to see this kind of immersion quest added to the game?
Thanks & have a nice day...
Well to be honest i think best answer is how do we come and go to other country today?
Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.
Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion
But you're talking about countries which formed an alliance like the European Union, that would represent the same alliance as is between the friendly races. Khajit Bosmer and Altmer can cross their borders without trouble.
The relationship between the warring alliances is more like north and south korea, try crossing the border there...
And even friendly countries have rules you have to follow... I mean just yesterday two Canadian girls got arrested for unknowingly crossing the border to America while playing pokemon go
josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »josefcifkaeb17_ESO wrote: »Hello there,
a quick question, anyone knows how One Tamriel or to be more specific dropping alliance restrictions in pve is going to be explained?
I think it would be nice if before one could venture into other alliance zones one would have to get a permission from the mages or fighters guild, as they act in all alliances and are impartial to the alliance war. It might be done via a short quest where one would have to acquire ambassador status or something similar (possibly obtain a title).
So, does anyone know? If not would you like to see this kind of immersion quest added to the game?
Thanks & have a nice day...
Well to be honest i think best answer is how do we come and go to other country today?
Even if some government dont like each other the normal people can come and go and i think same well apply to One Tamriel even if factions dont like each the cant stop there people come and go heck the are mostlike even trader with each just like we do today.
Just think as world today in real life work but you apply that think to One Tamriel then i think we mess up the Immersion and also if you have done Cadwell quest line i guess it will work same way and that did not mess up Immersion
But you're talking about countries which formed an alliance like the European Union, that would represent the same alliance as is between the friendly races. Khajit Bosmer and Altmer can cross their borders without trouble.
The relationship between the warring alliances is more like north and south korea, try crossing the border there...
And even friendly countries have rules you have to follow... I mean just yesterday two Canadian girls got arrested for unknowingly crossing the border to America while playing pokemon go
Ok take middle ages people could come and go as want even if the motherland did like the neighbor countries and i think that could apply to ESO as well again most countries in ESO do trader with each other you have use imagination and RP think here
You're comparing european middle ages where everyone looked the same with a fictional world where people look different at first sight. It's hard not to notice a cat person amongst humans...
Also if they discovered your native language is that of an enemy country you'd have a short life.