ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.
Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
Remove Prosperous and Training as valid Traits from Trial item sets
Thoughts?
No, it's not. It reduces armor degradation. Which is something that doesn't happen in PvP. So half the trait is applicable only in PvP, and half the trait is applicable only in PvE.
Granted, the PvE half is rather lackluster, but it's no worse than Prosperous.
So, yes, Impenetrable should definitely be introduced, if it means replacing Prosperous with it.
Transairion wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.
Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
Remove Prosperous and Training as valid Traits from Trial item sets
Thoughts?
I'm not entirely sure the question you're asking, since it's a minority of players that do Trials to begin with the end result regarding Impenetrable is "we're putting it back onto everything else anyway" under either of those options. As far as Training/Prosperous goes, I don't think removal from Trial sets only will make that many people happy either.
Back again with my "you're the devil for thinking this" opinion, but I still do not want Impenetrable to drop from PvE content. 50% slower armor degradation is useless, even to a player like me, and while Training/Prosperous are more niche they're STILL more useful in PvE (PvE Impen > Prosperous is a myth that hasn't been properly tested; @Zeni YOU have the actual data on this so please share it and end this fear mongering against Propserous). Getting Monster Helms, Trial gear, any kind of loot in Impen again for me is the same as getting it entirely traitless, it serves no purpose for me. At least I can appreciate more exp from mobs, more gold from mobs if no-one else can.
Please, if you're going to add Impenterable back into the game, have it PvP sourced. It's a PvP trait. Nobody was begging for the old Sturdy to drop (they hated it as much as everyone hates Training/Propserous now), yet that is EXACTLY what the PvE Impenetrable is right now. It's worthless, so an Impen drop on an item you won't PvP with is worthless too.
Simple re-adding Impenetrable to every drop will make getting the trait you want even worse of an RNG grind.No, it's not. It reduces armor degradation. Which is something that doesn't happen in PvP. So half the trait is applicable only in PvP, and half the trait is applicable only in PvE.
Granted, the PvE half is rather lackluster, but it's no worse than Prosperous.
So, yes, Impenetrable should definitely be introduced, if it means replacing Prosperous with it.
Please stop spreading this misinformation; your link of "proof" tries to act factual while theorycrafting with a pathetic 100 gold earned after 20 minutes of fighting mobs. Now I don't know about you, but in a gold zone I get at LEAST 30 gold from ONE pack of mobs, so the OP of that anti-Propserous topic didn't test much anything at all and just theorycrafted... in a way that, in the topic ITSELF says Propserous earns more gold (1 gold in the example).
To DISPROVE that Prosperous is not better than PvE Impen, you have to actually test it... wear full propserous, go fight 1000 bandits in a delve somewhere. Count gold, leave, -repair bill to get result. Wear full Impen, go fight another 1000 bandits, count gold, leave, -repair bill to get result.
This isn't complicated, nobody can just be bothered to test it because it's easier to say "Propserous is terribu".
Can I ask and I ask to all who make this point, But why does it even matter to you that impenetrable is not useful to you in PvE?
Wall of text about how Impen is good because you can sell it to PvPers with upcoming group trading
I really hope ZOS sees the majority here and not scapegoats such comments as yourself as validity for them not implementing it out of laziness or to manage their time elsewhere. Since doing so benefits literally a community in the game that is often neglected for its counter parts. Which is why I felt the need to counter your post and make those who not aware reading this on the overall impact on the players this change would make, 100% for the better.
Transairion wrote: »Can I ask and I ask to all who make this point, But why does it even matter to you that impenetrable is not useful to you in PvE?
Why does it matter that Training and Prosperous is "not useful" to the people that don't want to wear it either? Why does it matter that half the traits aren't going to be used on any given build?
Because loot is determined by RNG, and people don't like getting stuff they can't/won't/refuse to use. Taking away stuff I CAN use to replace with drops I'll NEVER use isn't much of a fair tradeoff, thank you very much. My main can't use 3/4 of the traits, but I'm not here complaining for all of them to get taken away.Wall of text about how Impen is good because you can sell it to PvPers with upcoming group trading
Yeah, no that's a dangerous precedent to set and something not at all to be supported. Group trading is not being tossed in the game for the sake of SELLING OFF drops other people want, it's a negative side effect of greedy players.
And again, the key point everyone ignores: Impen is only valued in PvP because it lowers the crit damage of other players. If this is so "key", as I'm repeatedly told you're a fool to not go full Impen for PvP and PvE sets without Impen are "ruined", then it shouldn't be part of gear at all and should be baseline effect you get upon entering PvP.
Players aren't pining for Impen gear because it's good, they're pining for Impen gear because without Impen they're apparently cannonfodder. If it's that key in PvP, there why even have it apart of gear? Then it makes no difference.I really hope ZOS sees the majority here and not scapegoats such comments as yourself as validity for them not implementing it out of laziness or to manage their time elsewhere. Since doing so benefits literally a community in the game that is often neglected for its counter parts. Which is why I felt the need to counter your post and make those who not aware reading this on the overall impact on the players this change would make, 100% for the better.
I'm sorry, but that's just making it so it benefits yourself.
"I don't like this gear, take it away! But I like THIS gear, so put it in instead! Oh, other people like that gear? Well sucks to be them!"
From all the examples given, Impen is getting back in so PvE loot tables and further diluted with useless traits on any given build. But then that's not enough, so I'll be LOSING other traits I can use to gain traits I can't use. Why should I have gear taken away from me to gain gear I can't use? My only Skoria helm is Prosperous, am I just not allowed to have a Skoria helm because you don't like it?
If you can't see the logic of why that's bad, I can't help you. Zenimax had a very good reason to remove Impen from PvE, because in PvE it's bad. If Impen is a requirement for PvP at this point, it should be baseline part of PvP. No child left behind.
Get rid of prosperous and training from ALL endgame loot. Not just Trials loot table. Why is this even up for discussion?
No one will ever need an increased xp spell power cure.
Transairion wrote: »Can I ask and I ask to all who make this point, But why does it even matter to you that impenetrable is not useful to you in PvE?
Why does it matter that Training and Prosperous is "not useful" to the people that don't want to wear it either? Why does it matter that half the traits aren't going to be used on any given build?
Because loot is determined by RNG, and people don't like getting stuff they can't/won't/refuse to use. Taking away stuff I CAN use to replace with drops I'll NEVER use isn't much of a fair tradeoff, thank you very much. My main can't use 3/4 of the traits, but I'm not here complaining for all of them to get taken away.Wall of text about how Impen is good because you can sell it to PvPers with upcoming group trading
Yeah, no that's a dangerous precedent to set and something not at all to be supported. Group trading is not being tossed in the game for the sake of SELLING OFF drops other people want, it's a negative side effect of greedy players.
And again, the key point everyone ignores: Impen is only valued in PvP because it lowers the crit damage of other players. If this is so "key", as I'm repeatedly told you're a fool to not go full Impen for PvP and PvE sets without Impen are "ruined", then it shouldn't be part of gear at all and should be baseline effect you get upon entering PvP.
Players aren't pining for Impen gear because it's good, they're pining for Impen gear because without Impen they're apparently cannonfodder. If it's that key in PvP, there why even have it apart of gear? Then it makes no difference.I really hope ZOS sees the majority here and not scapegoats such comments as yourself as validity for them not implementing it out of laziness or to manage their time elsewhere. Since doing so benefits literally a community in the game that is often neglected for its counter parts. Which is why I felt the need to counter your post and make those who not aware reading this on the overall impact on the players this change would make, 100% for the better.
I'm sorry, but that's just making it so it benefits yourself.
"I don't like this gear, take it away! But I like THIS gear, so put it in instead! Oh, other people like that gear? Well sucks to be them!"
From all the examples given, Impen is getting back in so PvE loot tables and further diluted with useless traits on any given build. But then that's not enough, so I'll be LOSING other traits I can use to gain traits I can't use. Why should I have gear taken away from me to gain gear I can't use? My only Skoria helm is Prosperous, am I just not allowed to have a Skoria helm because you don't like it?
If you can't see the logic of why that's bad, I can't help you. Zenimax had a very good reason to remove Impen from PvE, because in PvE it's bad. If Impen is a requirement for PvP at this point, it should be baseline part of PvP. No child left behind.
Transairion wrote: »Get rid of prosperous and training from ALL endgame loot. Not just Trials loot table. Why is this even up for discussion?
Because not everyone looks at +% exp and +% gold and thinks "better delete this, no possible reason to ever want either of these!"
Trials are a different story, they're the very endgame of PvE (especially Vet) but don't act like Veteran Dungeons are some high and exclusive club. I've already got a few Training versions of my Monster Helms to use, I shouldn't be robbed of those just because you don't like it.
Throwing Impen in and further diluting the RNG table is one thing to deal with, throwing it back in while removing other stuff that can be used is just a giant middle finger.
Nobody likes Pet Builds/Summoners either, so I'm not shocked there's been calls on the forums to delete that skill line too. Can't have any freedom or original thoughts now can we! Everything must be the highest top tier or it can burn!
First, you can use Impenetrable in PvE. In fact, Impenetrable is just as good as Prosperous--if not better--if you want to grind for gold. Replacing Prosperous with Impenetrable is a no-brainer, and the very premise of your argument is null and void.
Furthermore, most people do both PvE and PvP. Very few people do only one and none of the other. And for people who do mostly PvE and very little PvP (I spend over 95% of my time doing endgame PvE), they're not going to have the AP to get Impenetrable through PvP activities--instead, they should be able to get their PvP gear from doing what they're good at, which is PvE. It is very narrow-minded to try to argue against a common sense solution like this (replacing Prosperous with Impenetrable) just for a tiny minority.
Finally, I hate this whole PvE-vs-PvP nonsense. It's all part of the same game. Yes, PvE'ers need to step into Cyrodiil to get their War Horn, Vigor, Caltrops, and Guard. And PvP'ers need to step into endgame PvE for their Undaunted. And that's a good thing. People should be encouraged to do a bit of both.
Transairion wrote: »First, you can use Impenetrable in PvE. In fact, Impenetrable is just as good as Prosperous--if not better--if you want to grind for gold. Replacing Prosperous with Impenetrable is a no-brainer, and the very premise of your argument is null and void.
Furthermore, most people do both PvE and PvP. Very few people do only one and none of the other. And for people who do mostly PvE and very little PvP (I spend over 95% of my time doing endgame PvE), they're not going to have the AP to get Impenetrable through PvP activities--instead, they should be able to get their PvP gear from doing what they're good at, which is PvE. It is very narrow-minded to try to argue against a common sense solution like this (replacing Prosperous with Impenetrable) just for a tiny minority.
Finally, I hate this whole PvE-vs-PvP nonsense. It's all part of the same game. Yes, PvE'ers need to step into Cyrodiil to get their War Horn, Vigor, Caltrops, and Guard. And PvP'ers need to step into endgame PvE for their Undaunted. And that's a good thing. People should be encouraged to do a bit of both.
Prove that Impen is just as good. No, really. This always comes up, but the only "proof" we have is a single player's word who's test involved 20 mins and a supposed 100 GOLD EARNED. 20 minutes of gameplay for 100 gold is a joke, I get 30 gold from a pack of mobs, so the entire "test" is suspect. And even by their own proof, Prosperous WAS BETTER by a single gold earned. It's like nobody actually read the topic and just saw "it's bad, here's some numbers, it's bad!" and accepted it as gospel truth.
So no, the "proof" is made up and only Zenimax knows the truth. Hell, SEND ME a mass of Impen and Prosperous gear and I'll test it myself, I can't craft my own set in it or I would (and I'm not going to fork out the massive CP160 cost for that kind of gear while broke). Or someone actually get the balls to TEST IT THEMSELVES, grinding a delve or bandits (mobs that can drop gold, grinding Skeevers proves nothing) and figure it out. Not 20 mins and 100 gold earned when mobs drop 30 gold a pack, that's only 2 minutes of gold at best. 18 mins spent fishing?
We have no proof cause nobody can be bothered either way.
Impen doesn't have to just be vendor bought, Cryodill mobs could be given a drop % to drop Impen gear (or maybe they ONLY drop Impen gear)... give people a reason to Dolems. But yeah, I'm sure I must be crazy for thinking that gear I can use being taken away and replace with the old Sturdy is a bad thing... it's always amusing, nobody ever wants to dispute the old Sturdy being trash, but when it's brought up everyone turns the other cheek and conveniently forgets about it. Anything I previously got in Impen was basically an empty trait, it's worthless. Nobody is broke they can't afford armor repairs, not even me.
ZOS_JessicaFolsom wrote: »Thoughts?