ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Sandman929 wrote: »Is there some hidden community that's really excited about the prospect of getting a dropped item with Prosperous or Training?
Sandman929 wrote: »Is there some hidden community that's really excited about the prospect of getting a dropped item with Prosperous or Training?
Hey it's quite good for a grind build and while leveling, but I agree, trial and dungeon sets should not have that trait as most people who do it have already done their grinds.
ZOS_JessicaFolsom wrote: »Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
ZOS_JessicaFolsom wrote: »Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
ZOS_JessicaFolsom wrote: »Remove Prosperous and Training as valid Traits from Trial item sets
Ghost-Shot wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
For ALL sets in the game regardless of where they drop (trials, dungeons, undaunted chests, vendor bags, pvp mails) remove prosperous and training and replace with impenetrable and sturdy. VMA weapons should only drop sharpened, precise, defending, and powered for resto staves.
Adding impenetrable back in place of the other traits doesn't hurt your chances of getting divines pieces for your pve gear and only encourages more people to do the content you have created. A lot of my friends that exclusively pvp would actually probably be interested in checking out the new trials and vet dungeons if they drop impen gear so its useful for them.
Remove Training and Prosperous, but don't add Impenetrable please.
Keep Impenetrable on PVP sets for those that play that mode, but don't force us PVE players to get that crap.
I'd rather have well fitted or something equally useless than Impenetrable.
Remove Training and Prosperous, but don't add Impenetrable please.
Keep Impenetrable on PVP sets for those that play that mode, but don't force us PVE players to get that crap.
I'd rather have well fitted or something equally useless than Impenetrable.
Remove Training and Prosperous, but don't add Impenetrable please.
Keep Impenetrable on PVP sets for those that play that mode, but don't force us PVE players to get that crap.
I'd rather have well fitted or something equally useless than Impenetrable.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
raidentenshu_ESO wrote: »End the immortality of guards. They should be killable.
raidentenshu_ESO wrote: »End the immortality of guards. They should be killable.
raidentenshu_ESO wrote: »End the immorality of topic derailers. They should be more on topic.