At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
Thevorpal1 wrote: »I have zero problem pvping and not abusing a gap closer to circumvent keep capturing mechanics.
I know right from wrong.
/no sympathy here
Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
starkerealm wrote: »At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
While I'm in favor of a concept like this, it would be far too easy for a group of players to use this mechanic punitively.
Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
FloppyFrank wrote: »Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
Or what if... Hear me out man... What if ZO$ just fixed their *** and didn't punish people who use the gap close bug? But that'll never happen
At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Thevorpal1 wrote: »I have zero problem pvping and not abusing a gap closer to circumvent keep capturing mechanics.
I know right from wrong.
/no sympathy here
Hey, no sympathy either, but it is clear Zenimax is not willing to enforce their rules very strongly. They don't want to ban everyone using the gap closers exploit, why they are not sending out a warning to the community about this problem. When it is time to announce new crown store items they are not shy from Emailing the entire player base, the could do the same about gap closers, but they choose not to. They could send an in game mail to every character in their game very easily as well, they choose not to. They want players to have the excuse of being unaware gap closing on to walls and through doors is considered an exploit. This 'solution'... It is a compromise, nothing more.Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
Probably too much coding involved in that. I think someone getting booted from Cyrodiil and have their account unable to join PvP for a time is a better punishment and easier to accomplish.
At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
This would be abused so hard, so fast. I can already think of a few instances where this would be used wrongly:
1) A guild is trying to farm AP for one of their guildies to get emp, but a non-guildie is at the top of the leaderboard with a 150k lead. Get him booted for "X" time and close the gap, or even better, have them removed from the leaderboard entirely.
2) A group on Faction-X has a bunch of people log onto their Faction-Y alts to boot the emperor of Faction-Y to make taking keeps easier for Faction-X.
3) Someone that PVPs seriously on multiple factions could easily be accused of spying just because they have alts, period.
Thevorpal1 wrote: »Thevorpal1 wrote: »I have zero problem pvping and not abusing a gap closer to circumvent keep capturing mechanics.
I know right from wrong.
/no sympathy here
Hey, no sympathy either, but it is clear Zenimax is not willing to enforce their rules very strongly. They don't want to ban everyone using the gap closers exploit, why they are not sending out a warning to the community about this problem. When it is time to announce new crown store items they are not shy from Emailing the entire player base, the could do the same about gap closers, but they choose not to. They could send an in game mail to every character in their game very easily as well, they choose not to. They want players to have the excuse of being unaware gap closing on to walls and through doors is considered an exploit. This 'solution'... It is a compromise, nothing more.Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
Probably too much coding involved in that. I think someone getting booted from Cyrodiil and have their account unable to join PvP for a time is a better punishment and easier to accomplish.
I don't need an email telling me a bug is considered an exploit. You only need to rub 2 braincells together to know this is not an intended mechanic, and to exploit it could jeapordize your account standing.
Think you need to read the TOS again because exploits are covered in it. We are required to report them, not abuse them.
Roehamad_Ali wrote: »Anti spying system ? Huh
InvitationNotFound wrote: »what the hell did i read here?
how about no?
exploitation went on for way too long without any punishment. your statement now is "let's exploit the sh** out of the game, let us all exploit and take advantage of it". seriously?
you believe your great system of spy reporting can't be abused? oh you know, i don't like that guy and so does my guild. seriously?
there are issues with the way they deal with it (regarding communication to name one). but what you obviously want is to ignore exploits and label it okay for whatever *****d up reason you have.
regarding the mess ZOS created. well, they did. not for the first time. so you think that legitimates exploitation? no, it doesn't.
even if they wouldn't have introduced that mess, you would have bugs in the game, which might be exploitable. software always has bugs. and guess what, they are always introduced by the developer. according to this, you suggest we can keep exploiting the sh** out of the game?
Since Zenimax has already confirmed that abusing the Gap Closer exploit is a possible bannable offense, I seriously doubt they will back track on it. Besides, it's hard enough to take out a player with Emp buffs as it is let alone when they can get into a keep any time they want. Thanks but my vote is no on abusing gap closers.
At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
This would be abused so hard, so fast. I can already think of a few instances where this would be used wrongly:
1) A guild is trying to farm AP for one of their guildies to get emp, but a non-guildie is at the top of the leaderboard with a 150k lead. Get him booted for "X" time and close the gap, or even better, have them removed from the leaderboard entirely.
2) A group on Faction-X has a bunch of people log onto their Faction-Y alts to boot the emperor of Faction-Y to make taking keeps easier for Faction-X.
3) Someone that PVPs seriously on multiple factions could easily be accused of spying just because they have alts, period.
Do you have a better solution? You can make so sending false reports to the 'spy bot' earns you negative points maybe and if you accumulate too many of those you get prevented from using the system for good plus gets a warning on your player file as intentionally submitting false reports of cheating is surely against the TOS?
starkerealm wrote: »At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
This would be abused so hard, so fast. I can already think of a few instances where this would be used wrongly:
1) A guild is trying to farm AP for one of their guildies to get emp, but a non-guildie is at the top of the leaderboard with a 150k lead. Get him booted for "X" time and close the gap, or even better, have them removed from the leaderboard entirely.
2) A group on Faction-X has a bunch of people log onto their Faction-Y alts to boot the emperor of Faction-Y to make taking keeps easier for Faction-X.
3) Someone that PVPs seriously on multiple factions could easily be accused of spying just because they have alts, period.
Do you have a better solution? You can make so sending false reports to the 'spy bot' earns you negative points maybe and if you accumulate too many of those you get prevented from using the system for good plus gets a warning on your player file as intentionally submitting false reports of cheating is surely against the TOS?
How do you determine if a report was false? The fact remains, a player can log into Teamspeak, then an off faction alt, and then feed information back to their guild without taking any action in game that exposes their role as a spy.
With an MMO, you cannot vest players with ban authority of any kind. They will abuse it. Requiring multiple simultaneous reports only forces them to be more coordinated about it.
As for the anti spy system, yes... It has problems, alas, it we currently have nothing that allows us to handle spies. I am just getting the ball rolling on having a system that does give us resources to handle said problem, if you have a better idea, go right ahead and explain it. Remember to make it somewhat easy to code though...
FloppyFrank wrote: »Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
Or what if... Hear me out man... What if ZO$ just fixed their *** and didn't punish people who use the gap close bug? But that'll never happen
starkerealm wrote: »As for the anti spy system, yes... It has problems, alas, it we currently have nothing that allows us to handle spies. I am just getting the ball rolling on having a system that does give us resources to handle said problem, if you have a better idea, go right ahead and explain it. Remember to make it somewhat easy to code though...
You want to deal with spies? One word, "opsec." Stop telling people all your plans in zone and the danger of spies diminishes rapidly.
You want to expand the role of spies so that they actually have a codified function in game, and can be dealt with? For instance, if you could false flag yourself, and move around in enemy territory, but could then be exposed and killed, all for bonus AP, and a cut of AP based information you fed back to your faction? That'd be cool and interesting.
Allowing players to ban others from Cyrodiil on a whim, or engage in witch hunts without consequence? Yeah, I'm going with "not so much."
FloppyFrank wrote: »Instead of getting booted from a campaign, I think if someone gets reported for spying enough times they should go "rogue" and become killable by all factions. Payback time ya son of a betty netch. Skeevers gonnna skeeve though, so watcha gonna do.
Or what if... Hear me out man... What if ZO$ just fixed their *** and didn't punish people who use the gap close bug? But that'll never happen, so I guess *** ZO$
Or what if... Hear me out man... What if people stopped cheating, and blaming it on the their ability to do so? But that'll never happen so I guess *** cheaters.
starkerealm wrote: »At the same time, to prevent abuse, it would be great if ZOS implemented an anti - spy mechanics. Say they add an option to report someone to an automatic system for spying, if the person gets 20 or so reports from their own faction, they get booted from Cyrodiil and are kept from queuing back in to Cyrodiil on that and any other character for at least half an hour. That should dissuade people from logging into alts to let friends break into keeps and give us an alternative to raging when we see obvious spies working against us in Cyrodiil.
This would be abused so hard, so fast. I can already think of a few instances where this would be used wrongly:
1) A guild is trying to farm AP for one of their guildies to get emp, but a non-guildie is at the top of the leaderboard with a 150k lead. Get him booted for "X" time and close the gap, or even better, have them removed from the leaderboard entirely.
2) A group on Faction-X has a bunch of people log onto their Faction-Y alts to boot the emperor of Faction-Y to make taking keeps easier for Faction-X.
3) Someone that PVPs seriously on multiple factions could easily be accused of spying just because they have alts, period.
Do you have a better solution? You can make so sending false reports to the 'spy bot' earns you negative points maybe and if you accumulate too many of those you get prevented from using the system for good plus gets a warning on your player file as intentionally submitting false reports of cheating is surely against the TOS?
How do you determine if a report was false? The fact remains, a player can log into Teamspeak, then an off faction alt, and then feed information back to their guild without taking any action in game that exposes their role as a spy.
With an MMO, you cannot vest players with ban authority of any kind. They will abuse it. Requiring multiple simultaneous reports only forces them to be more coordinated about it.
it is a 30 minute long ban... It could be made even shorter. It is mostly to inconvenience someone that is truly spying, not to severely punish them as gamers. Spying is... Reprehensible, but it is an accepted tactic in war.
How do you know it's 30 minutes?
starkerealm wrote: »As for the anti spy system, yes... It has problems, alas, it we currently have nothing that allows us to handle spies. I am just getting the ball rolling on having a system that does give us resources to handle said problem, if you have a better idea, go right ahead and explain it. Remember to make it somewhat easy to code though...
You want to deal with spies? One word, "opsec." Stop telling people all your plans in zone and the danger of spies diminishes rapidly.
You want to expand the role of spies so that they actually have a codified function in game, and can be dealt with? For instance, if you could false flag yourself, and move around in enemy territory, but could then be exposed and killed, all for bonus AP, and a cut of AP based information you fed back to your faction? That'd be cool and interesting.
Allowing players to ban others from Cyrodiil on a whim, or engage in witch hunts without consequence? Yeah, I'm going with "not so much."
We are not just talking about that kind of spy right now though, thanks to Zenimax. Right now we have spies that infiltrate your alliance with the sole purpose of leaving the doors to your keeps opened so enemies can steal your scrolls or take over your castles.
Thanks to the gap closer debacle, we have a new style of raiding going on in Cyrodiil, a player from alliance A will log into an alt of alliance B to let all A's gap close on them into the keeps of the B's. That is currently a form of spying, one that is being used quite a bit...
starkerealm wrote: »starkerealm wrote: »As for the anti spy system, yes... It has problems, alas, it we currently have nothing that allows us to handle spies. I am just getting the ball rolling on having a system that does give us resources to handle said problem, if you have a better idea, go right ahead and explain it. Remember to make it somewhat easy to code though...
You want to deal with spies? One word, "opsec." Stop telling people all your plans in zone and the danger of spies diminishes rapidly.
You want to expand the role of spies so that they actually have a codified function in game, and can be dealt with? For instance, if you could false flag yourself, and move around in enemy territory, but could then be exposed and killed, all for bonus AP, and a cut of AP based information you fed back to your faction? That'd be cool and interesting.
Allowing players to ban others from Cyrodiil on a whim, or engage in witch hunts without consequence? Yeah, I'm going with "not so much."
We are not just talking about that kind of spy right now though, thanks to Zenimax. Right now we have spies that infiltrate your alliance with the sole purpose of leaving the doors to your keeps opened so enemies can steal your scrolls or take over your castles.
Thanks to the gap closer debacle, we have a new style of raiding going on in Cyrodiil, a player from alliance A will log into an alt of alliance B to let all A's gap close on them into the keeps of the B's. That is currently a form of spying, one that is being used quite a bit...
And the player doing the gap closing is already committing a bannible offense. Which ZOS is looking at. What you're describing would, by design, necessitate a situation where players could at best ban other players from Cyrodiil as retribution. To say nothing of the potential aggressive uses for this. Like picking off leaderboard competition.
/signed about gap closers, unless they are willing to address the entire community through game or email then they should not be putting it as an exploit to report those who have been using it and will not see that it will be treated as such now, not saying its right to use it, but zenimax's decision on how to address the community (a small portion of it anyways) is wrong. they need to address everyone, so everyone is aware of it, or they need to fix it, really they need to do both.
As I said, this was just a suggestion in a threat that is more about how to handle the gap closing issue. ^^