GreenhaloX wrote: »I hate those darn guards.. lol! Outside is fine. You have a fighting chance to escape, but inside a building or house.. forget it, you can't even exit the door. Even if you use clemency, it only last a couple minutes, and that same guard can re-try to arrest you. Found that out the hard way.
Wreuntzylla wrote: »And now a word from the Roleplayer's Guild!You have saved every city in every faction. You have saved every faction. When you come before a pact leader they gasp in relief. You saved all of Tamriel, not only from death, but terrible torture. Sheogorath thinks your powerful enough to take an interest in you. Even the Daedra keep tabs on your movements and try and manipulate you to their ends. At least for a time, you *destroyed* the greatest threat to Tamriel!
And powerful people care if you rob some houses or kill a couple of people? And the city guard, who as a collective couldn't take care of the problem in the first place, are going to kill you?
If you are not already a god, you are a step away. The justice system should reflect that.
True story!I finish saving the Alik'r at Satakalaam (last Cadwell step in Alik'r desert) and see/hear the Imperials bound and complaining. Enraged, I attack one Imperial and a soldier jumps me while all the Imperials run away. I don't want to kill the soldier so I run off to finish up.
I plow through Motalion Necropolis and take the portal back to replace the Ansei Wards. King Fahara'Jad gives a grand speech and points out to all present that I saved Alik'r. He privately tells me that I saved his throne.
I wander out of the impervious vault and a guard accosts me and wants me to pay a bounty... I run but two more guards jump me, and the three kill me.
The savior of Alik'r killed by Sentinel guards just after saving the entire kingdom because an Imperial soldier was roughed up a bit, the same imperial soldier I just stopped from ruthlessly killing citizens of that kingdom...
Makes sense...
The guard system is a complete and utter pile of dung.
GivvumBoane wrote: »Ahhh necromancer's!!!!!!
I'm a new player and I was wondering are there plans to improve the justice system?
GivvumBoane wrote: »Ahhh necromancer's!!!!!!
I suppose I could have created a new thread, but I found this ongoing discussion and though it was a good place to ask.I'm a new player and I was wondering are there plans to improve the justice system?
TX12001rwb17_ESO wrote: »They should make guards killable but leave them with a decent amount of health, then they need to add the Justice System and make it so the challenge isn't avoiding guards but player vigilantes, at least they can be killed.
Who would you rather have to fight when you have 100 stolen items? an invincible guard who in the end you can't win against of a highly skilled player that there is a chance you can put them down?
As I suggested here;Lord_Dexter wrote: »They have to go, may be they can increase their number or once fight started can bring reinforcement..
Guards should be unkillable. They are literally the only thing a criminal has to fear - removing that would ruin the system.
That said, the getting stuck in a building with a hostile guard is a problem and it shouldnt be up to Clemency to solve it. Need to be able to use doors in combat, but Im certain thats not going to happen, so I dont know what a good fix would be.
I think the problem is the passive from thieve's guild skill line that suppose to give you a fast escape portal but I've never seen this work at all. Has anyone ever seen this work?
SteveCampsOut wrote: »
So the guard didn't let you open the door to run away, hitting you with his sword over and over... Nice well done, this seems a legitimate action.
From the other side i would do it, that if a guard catch you, automatically he becomes like a boss of your level, very very very hard to kill....
And if you win and you kill him then you become a murder of justice, that means if another guard catch you he will be almost the double of difficult and the punishment will be more for you, etc.