Invulnerable guards have got to go

  • teladoy
    teladoy
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    So the guard didn't let you open the door to run away, hitting you with his sword over and over... Nice well done, this seems a legitimate action.

    From the other side i would do it, that if a guard catch you, automatically he becomes like a boss of your level, very very very hard to kill....

    And if you win and you kill him then you become a murder of justice, that means if another guard catch you he will be almost the double of difficult and the punishment will be more for you, etc.
    Edited by teladoy on July 8, 2016 9:35AM
  • STEVIL
    STEVIL
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    GreenhaloX wrote: »
    I hate those darn guards.. lol! Outside is fine. You have a fighting chance to escape, but inside a building or house.. forget it, you can't even exit the door. Even if you use clemency, it only last a couple minutes, and that same guard can re-try to arrest you. Found that out the hard way.

    yeah but after clemency kicks in you can use the door, right? So why are you still there waiting for the guard to get annoyed?
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  • datgladiatah
    datgladiatah
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    And now a word from the Roleplayer's Guild!
    You have saved every city in every faction. You have saved every faction. When you come before a pact leader they gasp in relief. You saved all of Tamriel, not only from death, but terrible torture. Sheogorath thinks your powerful enough to take an interest in you. Even the Daedra keep tabs on your movements and try and manipulate you to their ends. At least for a time, you *destroyed* the greatest threat to Tamriel!

    And powerful people care if you rob some houses or kill a couple of people? And the city guard, who as a collective couldn't take care of the problem in the first place, are going to kill you?

    If you are not already a god, you are a step away. The justice system should reflect that.

    True story!
    I finish saving the Alik'r at Satakalaam (last Cadwell step in Alik'r desert) and see/hear the Imperials bound and complaining. Enraged, I attack one Imperial and a soldier jumps me while all the Imperials run away. I don't want to kill the soldier so I run off to finish up.

    I plow through Motalion Necropolis and take the portal back to replace the Ansei Wards. King Fahara'Jad gives a grand speech and points out to all present that I saved Alik'r. He privately tells me that I saved his throne.

    I wander out of the impervious vault and a guard accosts me and wants me to pay a bounty... I run but two more guards jump me, and the three kill me.

    The savior of Alik'r killed by Sentinel guards just after saving the entire kingdom because an Imperial soldier was roughed up a bit, the same imperial soldier I just stopped from ruthlessly killing citizens of that kingdom...

    Makes sense...


    The guard system is a complete and utter pile of dung.

    by the way did anyone see how stupid this was
  • GivvumBoane
    GivvumBoane
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    Ahhh necromancer's!!!!!! :#
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • irxson
    irxson
    Soul Shriven
    Ahhh necromancer's!!!!!! :#

    I suppose I could have created a new thread, but I found this ongoing discussion and though it was a good place to ask.
    irxson wrote: »
    I'm a new player and I was wondering are there plans to improve the justice system?
  • GivvumBoane
    GivvumBoane
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    irxson wrote: »
    Ahhh necromancer's!!!!!! :#

    I suppose I could have created a new thread, but I found this ongoing discussion and though it was a good place to ask.
    irxson wrote: »
    I'm a new player and I was wondering are there plans to improve the justice system?

    Lol it's cool, I was just clowning around. I haven't heard of any proposed changes. Alot of player suggestions though.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Niastissa
    Niastissa
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    They should make guards killable but leave them with a decent amount of health, then they need to add the Justice System and make it so the challenge isn't avoiding guards but player vigilantes, at least they can be killed.

    Who would you rather have to fight when you have 100 stolen items? an invincible guard who in the end you can't win against of a highly skilled player that there is a chance you can put them down?

    I would prefer the guards be made mortal. I don't want roving tank squads out there ruining the last two expansions.
  • Lord_Eomer
    Lord_Eomer
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    They have to go, may be they can increase their number or once fight started can bring reinforcement..
  • Tipsy
    Tipsy
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    They have to go, may be they can increase their number or once fight started can bring reinforcement..
    As I suggested here;
    https://forums.elderscrollsonline.com/en/discussion/276626/suggestion-alliance-specific-justice-system-revisit-the-innocent-npc-label

    A new level to the justice system could remedy that.
    Once you become "most wanted",guards will keep spawning out of buildings to chase you.
    With one Tamriel on the horizon and the ability for different faction members to play on the same map,
    I believe it is the perfect moment to introduce separate justice systems for each faction.
    So your own faction could offer you asylum if you are a criminal in another faction.
    If you become most wanted in a certain faction,members of that faction can hunt you down for a reward.

  • Mavor
    Mavor
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    Guards should be unkillable. They are literally the only thing a criminal has to fear - removing that would ruin the system.

    That said, the getting stuck in a building with a hostile guard is a problem and it shouldnt be up to Clemency to solve it. Need to be able to use doors in combat, but Im certain thats not going to happen, so I dont know what a good fix would be.
  • Lord_Eomer
    Lord_Eomer
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    Mavor wrote: »
    Guards should be unkillable. They are literally the only thing a criminal has to fear - removing that would ruin the system.

    That said, the getting stuck in a building with a hostile guard is a problem and it shouldnt be up to Clemency to solve it. Need to be able to use doors in combat, but Im certain thats not going to happen, so I dont know what a good fix would be.

    No immortal, they can make them tough but no immortal. in RPG you grow stronger and some day can kill any monster or fighting NPC.

    It's not about fear, there will be remain many things to fear. I.e. good players in PVP, group Bose's etc..

    Justice system need overhaul, this thread is proposing some good ideas:

    https://forums.elderscrollsonline.com/en/discussion/276626/suggestion-alliance-specific-justice-system-revisit-the-innocent-npc-label
  • SteveCampsOut
    SteveCampsOut
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    psygnosi wrote: »
    I think the problem is the passive from thieve's guild skill line that suppose to give you a fast escape portal but I've never seen this work at all. Has anyone ever seen this work? :(

    It's called Clemency and it's not a portal. You just talk your way out of it.
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  • Saoirse_Siobhan
    Saoirse_Siobhan
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    psygnosi wrote: »
    I think the problem is the passive from thieve's guild skill line that suppose to give you a fast escape portal but I've never seen this work at all. Has anyone ever seen this work? :(

    It's called Clemency and it's not a portal. You just talk your way out of it.

    @SteveCampsOut It's actually the timely escape passive, a footpad waves you over with a torch and once you reach him and interact with him he teleports you to the nearest refuge.
    But clemency is also quite useful.
    Edited by Saoirse_Siobhan on July 8, 2016 5:55PM
    PC/EU DC
  • rootimus
    rootimus
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    teladoy wrote: »
    So the guard didn't let you open the door to run away, hitting you with his sword over and over... Nice well done, this seems a legitimate action.

    From the other side i would do it, that if a guard catch you, automatically he becomes like a boss of your level, very very very hard to kill....

    And if you win and you kill him then you become a murder of justice, that means if another guard catch you he will be almost the double of difficult and the punishment will be more for you, etc.

    That would be better than the current situation. Being able to kill all the guards would be silly, but so are lazy design invulnerable ones.
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  • Tylersoh
    Tylersoh
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    Rex-Umbra wrote: »
    Guards are so easy to get away from outside. Inside can be a lot harder.

    They're not easy to get away from if you get a random loading screen and they're walking towards you
  • bebynnag
    bebynnag
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    i'd b ok if invisibility pots worked when i was trying to get away, shodowy disguise works on my NB so why not invisipots for all my other characters!
  • Dubhliam
    Dubhliam
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    There is an ongoing thread where I wrote in detail how the Justice System could be improved.
    It suggests killable guards, of course.
    Link to the thread is here.

    Also, there were some concerns earlier in this thread made by @dtm_samuraib16_ESO , @Nyx2 @GivvumBoane and others.

    @Gidorick and @Lynx7386 , if you could also take a look into my PvP Justice Concept.
    You seem like guys that understand how this would greatly improve the current system without negative aspects that would outweigh the benefits.

    Let me know what you think.
    >>>Detailed Justice System Concept thread<<<
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