Perhaps try not getting caught. If anything ZOS needs to boost the potential gold made via thievery, but having a harsh punishment seems fine. If you could just reset easily, only to try again a few moments later that would remove any risk reward element.
cyclonus11 wrote: »I'm fine with guards being unkillable, but you should still be able to root or stun them to get away. And you should DEFINITELY be able to use doors while in combat.
Judging by this sentence, you did it wrong.Another night of thieving ruined by getting caught inside a building.
timidobserver wrote: »
ParaNostram wrote: »Simple, don't get caught. If you do get caught, oh my wasn't there a thieve's guild passive that could make the guards leave you alone for a few minutes? Almost as if they were offering Clemency or something? Hmmmm... I can't remember the name of this passive that allows guards to offer Clemency. Anyone have any idea how guards would be able to offer Clemency for one's crimes? Hmmmm... I just can't remember the name of this passive that allows you to chose the [Clemency] dialogue choice when caught....
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
cyclonus11 wrote: »I'm fine with guards being unkillable, but u should still be able to root or stun them to get away. And you DEFINITELY be able to use doors while in combat.
Lithium Flower wrote: »The whole premise of this complaint rests on this assumption:
If I play absolutely correctly, and do everything right: I should win
This is a wrong premise. You can do everything right and still lose because you had bad luck, or overlooked something unforeseen/unforeseeable. There are no guarantees. Thieving is high risk and high reward and sometimes you just roll a critical fail and lose everything. That's working as intended.