Whatzituyah wrote: »So remind me why the guards can solo delves, dungeons, and bosses to be there for the people like they are supposed to be? Example being the guards going to Imperial City and killing all the daedra "they are immortal after all" then restoring order.
Doesn't make much sense does it? I understand why in a gameplay perspective why they are immortal from a logical one though? We tread where most people won't in very dangerous places and do so great to get Daedric Princes attention! But we still get killed by a guard...
I can escape guards avoiding the inside of building but this is just my 2 cents.
Also about killable guards, people would just group up and mass murder whole cities.
Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
GivvumBoane wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Imagine getting cracked behind the head by six WB the second you get a bounty. Sounds like a blast
Whatzituyah wrote: »GivvumBoane wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Imagine getting cracked behind the head by six WB the second you get a bounty. Sounds like a blast
I know this could apply to thieving but take precautions? Only thing I can think of maybe make a potion of invisibility and movement speed? Think about it you get caught with a bounty pop the potion and run as fast as you can.
GivvumBoane wrote: »Whatzituyah wrote: »GivvumBoane wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Imagine getting cracked behind the head by six WB the second you get a bounty. Sounds like a blast
I know this could apply to thieving but take precautions? Only thing I can think of maybe make a potion of invisibility and movement speed? Think about it you get caught with a bounty pop the potion and run as fast as you can.
This response was about player "guards". I imagine if that was implemented, vulkhel guard would be camped by v16's waiting to gank some unlucky thief. Guards are easy to evade. They don't use doors.
Whatzituyah wrote: »GivvumBoane wrote: »Whatzituyah wrote: »GivvumBoane wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Imagine getting cracked behind the head by six WB the second you get a bounty. Sounds like a blast
I know this could apply to thieving but take precautions? Only thing I can think of maybe make a potion of invisibility and movement speed? Think about it you get caught with a bounty pop the potion and run as fast as you can.
This response was about player "guards". I imagine if that was implemented, vulkhel guard would be camped by v16's waiting to gank some unlucky thief. Guards are easy to evade. They don't use doors.
IMO I thought it through the problem is indoor guards I suggested a compromise whether or not its a good one? I doubt it because its an extra npc the server needs to keep track of and possibly a little RNG pathing.
Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
ShedsHisTail wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Thing is, you could totally do this in WoW, get a bunch of friends together and raid a city. It almost never happened. And the few times that it did, everything respawned in like five minutes.
It wasn't exactly game breaking.
Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
GivvumBoane wrote: »ShedsHisTail wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Thing is, you could totally do this in WoW, get a bunch of friends together and raid a city. It almost never happened. And the few times that it did, everything respawned in like five minutes.
It wasn't exactly game breaking.
That crap happened all the time when I played WoW. Auctioneers dead, quest givers dead, it sucked. It wasn't game breaking but it was an annoyance and an inconvenience
Whatzituyah wrote: »GivvumBoane wrote: »ShedsHisTail wrote: »Also about killable guards, people would just group up and mass murder whole cities.
Which is where the other half of the justice system needs to come in: with player guards to take up a defense.
Are you actually listening to yourself? That is something that should not happen under any circumstance and you think this is up to debate? For other players to possibly defend the city?
Thing is, you could totally do this in WoW, get a bunch of friends together and raid a city. It almost never happened. And the few times that it did, everything respawned in like five minutes.
It wasn't exactly game breaking.
That crap happened all the time when I played WoW. Auctioneers dead, quest givers dead, it sucked. It wasn't game breaking but it was an annoyance and an inconvenience
Well now its usually to go for the ruler of that major city now like Thrall in Ogrimmar. I can imagine a WoW like approach would have been fun in ESO but than again it would be worse than Cyrodiil probably. Oh I heard a huge raid Iron Forge crashed the server good example.
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
Lynx: *Gets caught robbing*. *sees guard* Wait wait, lets duke it out like real men.
Fight ensues --> Thieving lynx manages to get guard to 0 HP. I WIN, thinks Lynx.
Guard: Thoust not know that I has no death? Translation: Hue hue hue I cant die you newblet!!!!!
Lynx: WTF???? Wait you are supposed to die when yo..... *dosent manage to finish sentence before guard does: *
Guard: WB WB WB WB WB WB WB WB WB WB DIE DIE DIE DIE DIE
Lynx : X.X
lol, actually it was more like:
*gets caught*
*thinks: I'm new to this thieves thing but I'm a nightblade, I should be able to get away right?*
*tries to flee*
*guard spams talons and wrecking blow*
*tries to kite guard up stairs and jump over balcony to get enough distance to open door*
*fails*
*eventually gives up and lets guard kill him*
I dont have clemency or anything unlocked yet, which is probably the real issue here, but I think it's absolutely *** that you cant open a door just because a guard is after you. Are these magically enchanted doorlocks that are psychically linked to town guards, or are they thief-detecting doorlocks that somehow know when you have a bounty?
Another night of thieving ruined by getting caught inside a building. Guard spams roots and wrecking blow, cant get away for long enough to get out a door, cant kill the guard or even incapacitate him long enough to get out the door.
I get that they dont want players coming in and griefing towns by killing everyone, including the guards, but making guards invulnerable is a bad way to do things. Hurry up and get the rest of the justice system implemented if that's what it takes (though, seriously now, we all know that will never actually happen).
Lynx: *Gets caught robbing*. *sees guard* Wait wait, lets duke it out like real men.
Fight ensues --> Thieving lynx manages to get guard to 0 HP. I WIN, thinks Lynx.
Guard: Thoust not know that I has no death? Translation: Hue hue hue I cant die you newblet!!!!!
Lynx: WTF???? Wait you are supposed to die when yo..... *dosent manage to finish sentence before guard does: *
Guard: WB WB WB WB WB WB WB WB WB WB DIE DIE DIE DIE DIE
Lynx : X.X
lol, actually it was more like:
*gets caught*
*thinks: I'm new to this thieves thing but I'm a nightblade, I should be able to get away right?*
*tries to flee*
*guard spams talons and wrecking blow*
*tries to kite guard up stairs and jump over balcony to get enough distance to open door*
*fails*
*eventually gives up and lets guard kill him*
I dont have clemency or anything unlocked yet, which is probably the real issue here, but I think it's absolutely *** that you cant open a door just because a guard is after you. Are these magically enchanted doorlocks that are psychically linked to town guards, or are they thief-detecting doorlocks that somehow know when you have a bounty?
I'm curious, does the actions of the Guard seem faster with less delay (powers/hits etc) than say a players natural human reaction time? If so, should there not be a time buffer the emulate natural response time rather than the fast auto scripting of an AI?
GivvumBoane wrote: »I'm curious, does the actions of the Guard seem faster with less delay (powers/hits etc) than say a players natural human reaction time? If so, should there not be a time buffer the emulate natural response time rather than the fast auto scripting of an AI?
I noticed that if you knock them down, they pop right back up instantly, and do the cc break animation.
GivvumBoane wrote: »I'm curious, does the actions of the Guard seem faster with less delay (powers/hits etc) than say a players natural human reaction time? If so, should there not be a time buffer the emulate natural response time rather than the fast auto scripting of an AI?
I noticed that if you knock them down, they pop right back up instantly, and do the cc break animation.
And if you get their healthbar down, they auto-kill everyone in combat with them.
I know some people say it is immersion-breaking to have unkillable guards, but honestly I think it would break my immersion more to visit a town where someone had slaughtered all the guards, and it would make thieving less interesting if you could simply kill the guards.
Whatzituyah wrote: »I have a compromise I would like to suggest what if guards weren't indoors atleast not normal guards. Lets put it this way say that there are killable guards indoors but theres a guard that wanders in and out of the building that does a patrol than leaves also detects stealth/invisible. This way a raid would have their fun atleast a little bit until this guard wanders in the building.
nimander99 wrote: »BlackguardBob wrote: »There should be no such thing as invulnerability in ESO. That is just wrong imo. I was a "guard" in RL and I can assure you, I was and still am very vulnerable.
Couldn't have said it better myself. Invulnerability is just wrong in a Scrolls game... Its just WRONG
PurifedBladez wrote: »Open world pvp w/ killable guards.. so sweet.
Open world PvP,...where anyone can get ganked at any time
I'm gone.
And yes,you can have my stuff.
No, no. Open world pvp for those who have a bounty. That is different. If you don't have a bounty, then you have nothing to worry about. But, if people are having problems with city guards (for whatever reason, usually it is because they are clueless how the Justice System works), let them kill the guards to acquire more bounty. Then let other players hunt them down and collect on their bounty. What bliss.?.
No, no. Open world pvp for those who have a bounty. That is different. If you don't have a bounty, then you have nothing to worry about. But, if people are having problems with city guards (for whatever reason, usually it is because they are clueless how the Justice System works), let them kill the guards to acquire more bounty. Then let other players hunt them down and collect on their bounty. What bliss.?.