NeillMcAttack wrote: »UltimaJoe777 wrote: »NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
Saying ESO compares to COD is probably THE worst way to put things... I would personally never go that far.NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.
The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.
No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.
Good job on even trying to gain a simple level of perspective guys. My references are to how the numbers beside your name are perceived by people in general. Not once do I actually compare gameplay. And you still fail to even attempt a comprehension of the fact that the numbers here in ESO are only barriers and never actually effect negatively on someone's sense of progression. Except for you guys I guess. But can you tell me why?
Why does unlocking access to areas give a needed sense of progression?
notimetocare wrote: »UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
So says you, all leveling is in an MMO is restriction until endgame. Name 3 games where the levelling system was more enjoyed than endgame content... Ill wait.
Runescape. Morrowind. Kingdom Hearts.
Can people stop with this "like other Scrolls games" bs already?
Can people stop with this "like other Scrolls games" bs already?
It's not as easily comparable, I think. Yes, other ES games had much more freedom in exploration than ESO, but they also had a lot of harder enemies that you could only beat by improving your character.
What made all the difference imo is first, these enemies were dispered throughout the world and not clustered into "zones" (although you could make that argument for Red Mountain in Morrowind), and second, in the case of Morrowind the enemies did not have levels, which means a mudcrab or a daedroth are always the same.
In ESO, on the other hand, everything is gated into distinct zones, and these zones have a fixed level range instead of the monsters. The Elder Scrolls element that One Tamriel now brings to ESO is to lift the zone restrictions (yay!), but without tying the level-dependent challenge to the enemies like we are used to from Morrowind and partially Skyrim (nay.).
But frankly, level 1-50 has been a joke since forever. They won't make it challenging again no matter what.
UltimaJoe777 wrote: »No more Vet Ranks, EVERYWHERE will be battle-leveled soon... Seriously if this s**t goes any further south we're going to hit space mexico...
One of the most important aspects of an MMORPG is a good leveling system. Now all it does is serve as a gear requirement? And for what, gear that is actually worse than what someone under 20 wears? Stat points are pretty useless now since battle-leveling scales you based on distribution which means you only need like 2 points... It's basically just skyshards and champion points now so why have levels anymore? I'm honestly considering quitting now... If I wanted a more free-roaming game I'd play a single player game, like the Skyrim remake that was announced. Anyone else feel like I do?
Zenimax I implore you to keep battle-leveling out of alliance zones! DLCs are fine so people can play what they pay for immediately but this is taking it too far...
Malpherian wrote: »Actually some of the Best and longest lived MMO's have no leveling system. EvE Online for one, which was around before World of Warcraft, and will be here 50 years from now.
NeillMcAttack wrote: »UltimaJoe777 wrote: »NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
Saying ESO compares to COD is probably THE worst way to put things... I would personally never go that far.NeillMcAttack wrote: »You mention that "this is supposed to be an MMORPG", like that should mean it can't be any-way original. And in the OP mention that "a good levelling system is an important part of this genre". Now I understand that is what you are accustomed to, but it doesn't mean that the current system is important. It really isn't, and I think you are just finding it hard to understand that.
I mean, let's take Call of Duty (the example fits I swear). Now players in that game will actually give up all they have unlocked for a new badge. As that is actually what is important to them, the chance to show that they have a certain level of experience (and I mean exp in the literal sense and the "farmed" sense) playing the game.
On to your concern, and staying with COD. One could argue that all those prestiged players are still battle-levelled as everyone still does the same damage and take the same amount of hits yet they are lacking many perks and and tools that those other players still have. But the funny thing is, in the end, it doesn't matter, because it never really mattered, the real life experience playing the game and applying what you have learned will always be what truly sets you apart from others. Your actual ability in the game is what actually matters. Yet people still want that badge or number to show other players their experience.
So you see, battle-levelling all the zones changes nothing. I mean, I still meet players struggling in delves in wrothgar whilst farming trinimac. Let's let them struggle anywhere they want.
And finally, this game still has tons of carats... I mean, achievements to earn and accomplish, in the form of titles, weapons, gear, hats, shoes, sticks, trophies, skills, items, quests, Damn, I could go on but you get my drift. Just let go of the pointless numbers man. They are just numbers.
I think Call of Duty is the last thing you want to compare ESO to - but sadly I agree the game is going towards that direction. Away from RPG & towards the Action genre - just like Morrowind>Oblivion>Skyrim.
The reason I play MMORPGs and not those Action/FPS games is because I very much enjoy my character progression, and I imagine quite a few other people share this mindset - hence the disgust towards this dumbing down by ZOS.
No one (ok, maybe 2-3 people) wants a Skyrim Online and no one wants a Call of Scrolls.
Good job on even trying to gain a simple level of perspective guys. My references are to how the numbers beside your name are perceived by people in general. Not once do I actually compare gameplay. And you still fail to even attempt a comprehension of the fact that the numbers here in ESO are only barriers and never actually effect negatively on someone's sense of progression. Except for you guys I guess. But can you tell me why?
Why does unlocking access to areas give a needed sense of progression?
Do you not understand that the numbers are part of what makes the gameplay? Those numbers are what make the game a RPG game rather than Action.
Also, some of us actually like those barriers. Barriers we get to overcome & tear down as we progress our characters. It gives a sense of accomplishment, a sense of progression. A sense that our time spent playing matters.
NeillMcAttack wrote: »@Hallothiel
I fully understand that you both 'feel' level restrictions are an important barrier to learning and progressing. But I'm sorry they are not, at least to many. There are many players that will just want to see all of Tamriel, others that will just want to do all the side quests while saving the main ones for whenever, others that will just farm all the public and group dungeons, others will grab the skyshards and head straight into Cyro and never look back, others will just be wandering and exploring crafters picking up everything as they go, possibly a few will want to participate in RP meetings in another faction, and even be able to play the spy amongst tons of evil yellow's, they can even fight monsters together without fake restrictions.
AAALLLLL that before even mentioning the possibilities that this change can help pave the way for. Maybe difficulty sliders, maybe public events, maybe more.
There are many players that will just want to see all of Tamriel]
so? where's the problem with that? already possible.others that will just want to do all the side quests while saving the main ones for whenever
group dungeons are scaled. problem solved...others that will just farm all the public and group dungeons
there's a low level cyro campaign. stick with it if you don't want to level. depending on your play style it even makes more fun.others will grab the skyshards and head straight into Cyro and never look back
you can already explore and pick up flowers and **** all day long wherever you want (maybe with some skillpoints spent). don't face any mobs and you're fine (again, we're at the progression which is fine)thers will just be wandering and exploring crafters picking up everything as they go
has nothing to do with the level system and this thread. but thanks for mentioning. it will be the worst **** when they implement that one tamriel c***. but as i said... that's another topic.possibly a few will want to participate in RP meetings in another faction
even more off topic. and yes it is absolutely brilliant when people are spying... it's actually what's already going on in cyro. dude, are you serious???, and even be able to play the spy amongst tons of evil yellow's
sorry, but please consider buying a single player game or a "normal" multiplayer game like a shooter...they can even fight monsters together without fake restrictions.
UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
You were free to explore higher level dungeons/areas in Morrowind too - only you'd get your ass kicked and you'd come back later with a vengeance. Exploring the world was an adventure and a good experience because you didn't know what to expect from each area.
They of course ruined that in Oblivion & Skyrim. Instead of dangerous areas that make you think "oh, I'll have to make my character stronger and come back" you get the same battle-leveled bandits over & over again that you beat by bashing your face on keyboard.
I see a lot of people make that remark about "Elder Scrolls" and "freedom to explore" - sadly people forget what made that exploring fun & memorable in the first place. Or maybe they just didn't play the good TES game and their only experience is Skyrim/Oblivion.
InvitationNotFound wrote: »NeillMcAttack wrote: »@Hallothiel
I fully understand that you both 'feel' level restrictions are an important barrier to learning and progressing. But I'm sorry they are not, at least to many. There are many players that will just want to see all of Tamriel, others that will just want to do all the side quests while saving the main ones for whenever, others that will just farm all the public and group dungeons, others will grab the skyshards and head straight into Cyro and never look back, others will just be wandering and exploring crafters picking up everything as they go, possibly a few will want to participate in RP meetings in another faction, and even be able to play the spy amongst tons of evil yellow's, they can even fight monsters together without fake restrictions.
AAALLLLL that before even mentioning the possibilities that this change can help pave the way for. Maybe difficulty sliders, maybe public events, maybe more.
ever thought about playing a single player game or a simple shooter? what you're talking about has not much to do with a mmorpg.There are many players that will just want to see all of Tamriel]
you will while you level. otherwise of course you still can run through all the regions as you please... and get slaughtered. but that's part of the progression implemented in every mmorpg (at least in every mmorpg i've seen so far)so? where's the problem with that? already possible.others that will just want to do all the side quests while saving the main ones for whenevergroup dungeons are scaled. problem solved...others that will just farm all the public and group dungeons
a level 10 char in a vr5 (cp50) public dungeon? has nothing to do with progress and is a misconception.there's a low level cyro campaign. stick with it if you don't want to level. depending on your play style it even makes more fun.others will grab the skyshards and head straight into Cyro and never look back
so you want to farm skyshards before you can even use them? (yes, you have to level you skills, in the meantime you'll level your char to an appropriate level).you can already explore and pick up flowers and **** all day long wherever you want (maybe with some skillpoints spent). don't face any mobs and you're fine (again, we're at the progression which is fine)thers will just be wandering and exploring crafters picking up everything as they gohas nothing to do with the level system and this thread. but thanks for mentioning. it will be the worst **** when they implement that one tamriel c***. but as i said... that's another topic.possibly a few will want to participate in RP meetings in another factioneven more off topic. and yes it is absolutely brilliant when people are spying... it's actually what's already going on in cyro. dude, are you serious???, and even be able to play the spy amongst tons of evil yellow'ssorry, but please consider buying a single player game or a "normal" multiplayer game like a shooter...they can even fight monsters together without fake restrictions.
UltimaJoe777 wrote: »
One of the most important aspects of an MMORPG is a good leveling system.
I could argue that one of the most important aspects of an Elder Scrolls game is freedom to explore wherever you want to, which is what this change is going to give the player.
You were free to explore higher level dungeons/areas in Morrowind too - only you'd get your ass kicked and you'd come back later with a vengeance. Exploring the world was an adventure and a good experience because you didn't know what to expect from each area.
They of course ruined that in Oblivion & Skyrim. Instead of dangerous areas that make you think "oh, I'll have to make my character stronger and come back" you get the same battle-leveled bandits over & over again that you beat by bashing your face on keyboard.
I see a lot of people make that remark about "Elder Scrolls" and "freedom to explore" - sadly people forget what made that exploring fun & memorable in the first place. Or maybe they just didn't play the good TES game and their only experience is Skyrim/Oblivion.
That doesn't mean anything. If the last two main series elder scrolls games scrapped the system that morrowind had, then 'what makes an elder scrolls game' has changed, so my point is still completely valid. I suspect you're stuck in the past and have nostalgia for one of the older games in the series. That doesn't mean other games in the series can't evolve and change for the better.
NeillMcAttack wrote: »InvitationNotFound wrote: »NeillMcAttack wrote: »@Hallothiel
I fully understand that you both 'feel' level restrictions are an important barrier to learning and progressing. But I'm sorry they are not, at least to many. There are many players that will just want to see all of Tamriel, others that will just want to do all the side quests while saving the main ones for whenever, others that will just farm all the public and group dungeons, others will grab the skyshards and head straight into Cyro and never look back, others will just be wandering and exploring crafters picking up everything as they go, possibly a few will want to participate in RP meetings in another faction, and even be able to play the spy amongst tons of evil yellow's, they can even fight monsters together without fake restrictions.
AAALLLLL that before even mentioning the possibilities that this change can help pave the way for. Maybe difficulty sliders, maybe public events, maybe more.
ever thought about playing a single player game or a simple shooter? what you're talking about has not much to do with a mmorpg.There are many players that will just want to see all of Tamriel]
you will while you level. otherwise of course you still can run through all the regions as you please... and get slaughtered. but that's part of the progression implemented in every mmorpg (at least in every mmorpg i've seen so far)so? where's the problem with that? already possible.others that will just want to do all the side quests while saving the main ones for whenevergroup dungeons are scaled. problem solved...others that will just farm all the public and group dungeons
a level 10 char in a vr5 (cp50) public dungeon? has nothing to do with progress and is a misconception.there's a low level cyro campaign. stick with it if you don't want to level. depending on your play style it even makes more fun.others will grab the skyshards and head straight into Cyro and never look back
so you want to farm skyshards before you can even use them? (yes, you have to level you skills, in the meantime you'll level your char to an appropriate level).you can already explore and pick up flowers and **** all day long wherever you want (maybe with some skillpoints spent). don't face any mobs and you're fine (again, we're at the progression which is fine)thers will just be wandering and exploring crafters picking up everything as they gohas nothing to do with the level system and this thread. but thanks for mentioning. it will be the worst **** when they implement that one tamriel c***. but as i said... that's another topic.possibly a few will want to participate in RP meetings in another factioneven more off topic. and yes it is absolutely brilliant when people are spying... it's actually what's already going on in cyro. dude, are you serious???, and even be able to play the spy amongst tons of evil yellow'ssorry, but please consider buying a single player game or a "normal" multiplayer game like a shooter...they can even fight monsters together without fake restrictions.
Quick correction; that should read "play the spy" in the context of RPing.... and it does.
And dude calm down. How about explaining to me, as I am admittedly having a hard time understanding, how does a fictitious (that is what it is) barrier to explorable content, negatively affect your enjoyment of this game?
Stating that it is an MMORPG means absolutely nothing. Never does this stop this game being of that genre.
I don't see the real problem with this. We still have to level like normal but we can choose to do this in any zone at any point. I never felt locked out of any zones due to level requirements. I only had to play some hours to get there...
Well you can argue that it's more open for exploration, but for me this means more exiting to play with friends and guildies at any level.
I have 7 characters that skipped most of the game and they're now maxed out. Finally a reason to go back and complete quests, collect shards and gain progression while doing so.
I don't see the real problem with this. We still have to level like normal but we can choose to do this in any zone at any point. I never felt locked out of any zones due to level requirements. I only had to play some hours to get there...
Well you can argue that it's more open for exploration, but for me this means more exiting to play with friends and guildies at any level.
I have 7 characters that skipped most of the game and they're now maxed out. Finally a reason to go back and complete quests, collect shards and gain progression while doing so.
InvitationNotFound wrote: »NeillMcAttack wrote: »InvitationNotFound wrote: »NeillMcAttack wrote: »@Hallothiel
I fully understand that you both 'feel' level restrictions are an important barrier to learning and progressing. But I'm sorry they are not, at least to many. There are many players that will just want to see all of Tamriel, others that will just want to do all the side quests while saving the main ones for whenever, others that will just farm all the public and group dungeons, others will grab the skyshards and head straight into Cyro and never look back, others will just be wandering and exploring crafters picking up everything as they go, possibly a few will want to participate in RP meetings in another faction, and even be able to play the spy amongst tons of evil yellow's, they can even fight monsters together without fake restrictions.
AAALLLLL that before even mentioning the possibilities that this change can help pave the way for. Maybe difficulty sliders, maybe public events, maybe more.
ever thought about playing a single player game or a simple shooter? what you're talking about has not much to do with a mmorpg.There are many players that will just want to see all of Tamriel]
you will while you level. otherwise of course you still can run through all the regions as you please... and get slaughtered. but that's part of the progression implemented in every mmorpg (at least in every mmorpg i've seen so far)so? where's the problem with that? already possible.others that will just want to do all the side quests while saving the main ones for whenevergroup dungeons are scaled. problem solved...others that will just farm all the public and group dungeons
a level 10 char in a vr5 (cp50) public dungeon? has nothing to do with progress and is a misconception.there's a low level cyro campaign. stick with it if you don't want to level. depending on your play style it even makes more fun.others will grab the skyshards and head straight into Cyro and never look back
so you want to farm skyshards before you can even use them? (yes, you have to level you skills, in the meantime you'll level your char to an appropriate level).you can already explore and pick up flowers and **** all day long wherever you want (maybe with some skillpoints spent). don't face any mobs and you're fine (again, we're at the progression which is fine)thers will just be wandering and exploring crafters picking up everything as they gohas nothing to do with the level system and this thread. but thanks for mentioning. it will be the worst **** when they implement that one tamriel c***. but as i said... that's another topic.possibly a few will want to participate in RP meetings in another factioneven more off topic. and yes it is absolutely brilliant when people are spying... it's actually what's already going on in cyro. dude, are you serious???, and even be able to play the spy amongst tons of evil yellow'ssorry, but please consider buying a single player game or a "normal" multiplayer game like a shooter...they can even fight monsters together without fake restrictions.
Quick correction; that should read "play the spy" in the context of RPing.... and it does.
And dude calm down. How about explaining to me, as I am admittedly having a hard time understanding, how does a fictitious (that is what it is) barrier to explorable content, negatively affect your enjoyment of this game?
Stating that it is an MMORPG means absolutely nothing. Never does this stop this game being of that genre.
If you don't have anything like progress it is like a single player game (even they have more progress). progress is a part of a game that keeps people involved and keep playing it. without progress it's getting boring pretty fast. mmorpgs tend to have a lot of content to work on and not simply finish it after a few hours.
Obviously, if you would have played any other mmorpg you most likely wouldn't complain about that. but all i see here is a console player who just bought another game without knowing what he bought and now complains about buying an mmorpg and wants adjustments. wtf?
NeillMcAttack wrote: »InvitationNotFound wrote: »NeillMcAttack wrote: »InvitationNotFound wrote: »NeillMcAttack wrote: »@Hallothiel
I fully understand that you both 'feel' level restrictions are an important barrier to learning and progressing. But I'm sorry they are not, at least to many. There are many players that will just want to see all of Tamriel, others that will just want to do all the side quests while saving the main ones for whenever, others that will just farm all the public and group dungeons, others will grab the skyshards and head straight into Cyro and never look back, others will just be wandering and exploring crafters picking up everything as they go, possibly a few will want to participate in RP meetings in another faction, and even be able to play the spy amongst tons of evil yellow's, they can even fight monsters together without fake restrictions.
AAALLLLL that before even mentioning the possibilities that this change can help pave the way for. Maybe difficulty sliders, maybe public events, maybe more.
ever thought about playing a single player game or a simple shooter? what you're talking about has not much to do with a mmorpg.There are many players that will just want to see all of Tamriel]
you will while you level. otherwise of course you still can run through all the regions as you please... and get slaughtered. but that's part of the progression implemented in every mmorpg (at least in every mmorpg i've seen so far)so? where's the problem with that? already possible.others that will just want to do all the side quests while saving the main ones for whenevergroup dungeons are scaled. problem solved...others that will just farm all the public and group dungeons
a level 10 char in a vr5 (cp50) public dungeon? has nothing to do with progress and is a misconception.there's a low level cyro campaign. stick with it if you don't want to level. depending on your play style it even makes more fun.others will grab the skyshards and head straight into Cyro and never look back
so you want to farm skyshards before you can even use them? (yes, you have to level you skills, in the meantime you'll level your char to an appropriate level).you can already explore and pick up flowers and **** all day long wherever you want (maybe with some skillpoints spent). don't face any mobs and you're fine (again, we're at the progression which is fine)thers will just be wandering and exploring crafters picking up everything as they gohas nothing to do with the level system and this thread. but thanks for mentioning. it will be the worst **** when they implement that one tamriel c***. but as i said... that's another topic.possibly a few will want to participate in RP meetings in another factioneven more off topic. and yes it is absolutely brilliant when people are spying... it's actually what's already going on in cyro. dude, are you serious???, and even be able to play the spy amongst tons of evil yellow'ssorry, but please consider buying a single player game or a "normal" multiplayer game like a shooter...they can even fight monsters together without fake restrictions.
Quick correction; that should read "play the spy" in the context of RPing.... and it does.
And dude calm down. How about explaining to me, as I am admittedly having a hard time understanding, how does a fictitious (that is what it is) barrier to explorable content, negatively affect your enjoyment of this game?
Stating that it is an MMORPG means absolutely nothing. Never does this stop this game being of that genre.
If you don't have anything like progress it is like a single player game (even they have more progress). progress is a part of a game that keeps people involved and keep playing it. without progress it's getting boring pretty fast. mmorpgs tend to have a lot of content to work on and not simply finish it after a few hours.
Obviously, if you would have played any other mmorpg you most likely wouldn't complain about that. but all i see here is a console player who just bought another game without knowing what he bought and now complains about buying an mmorpg and wants adjustments. wtf?
So they are removing progress? I must have missed that announcement.
And have you read my previous comments. I state that removing a huge miss chance on monsters is not giving anyone a sense of progress.
BTW, I have no bias one way or the other, I'm simply open-minded to the concept, but you are right about something in your last comment. I clearly come from a very different mindset of gamer. And listening to a grown man cry that this isn't how he remembers it so "waaaaaaah" gives me a great sense of satisfaction, knowing that I don't feel games 'have' to conform to my own comfortable understanding of them.
Bu bye now.
couldn't read that anywhere in your previous statement. but so you state that removing miss chance on monsters is not giving anyone a sense of progress? so removing levels won't give a sense of progress? well, right then. the opposite is the case. you're confusing me right now.And have you read my previous comments. I state that removing a huge miss chance on monsters is not giving anyone a sense of progress.
but you're here trying to justify battle leveling and make the game more comfortable to your understanding on how it should be?... knowing that I don't feel games 'have' to conform to my own comfortable understanding of them.
I don't understand why a Leveling system has to be an important part of being an MMO? Can't you progress without it? Innovation in MMO's is something we need, not sticking to the same old recipe which makes the genre boring.
Skills still have levels and meaning. Gear still has CP requirements. Trials still have CP requirements. Who cares what number you have next to your name? What does it matter?
This change is for the better. I personally welcome it with open arms.
You were free to explore higher level dungeons/areas in Morrowind too - only you'd get your ass kicked and you'd come back later with a vengeance. Exploring the world was an adventure and a good experience because you didn't know what to expect from each area.
They of course ruined that in Oblivion & Skyrim. Instead of dangerous areas that make you think "oh, I'll have to make my character stronger and come back" you get the same battle-leveled bandits over & over again that you beat by bashing your face on keyboard.
I see a lot of people make that remark about "Elder Scrolls" and "freedom to explore" - sadly people forget what made that exploring fun & memorable in the first place. Or maybe they just didn't play the good TES game and their only experience is Skyrim/Oblivion.
UltimaJoe777 wrote: »A fully leveled character will always be more powerful than an unleveled character in a one on one situation. More skills, more abilities, more options.
If there is any part of the current system that goes against leveling it's the champion system and that was the case prior to One Tamriel.
That pretty much IS the leveling system at this point.
I wish MMOs would quit stagnating on decade old trends like leveling, quests, and gear.
These are not necessary aspects for high quality gameplay, and in fact only reduce from enjoyment and add to tedium.