I'm a console player so I have no idea if it was different before console release but why even have VR ranks to begin with?
Why did they not just stick with regular levels, i.e. levels 1 through 50, open up the CP system at level 50. Then cap levels at 65 until content demanded higher levels.
I may be thinking a little to simplistic, idk.
Because this method opens up the game for all your alts once you hit level 50. Before, your alts were only 1/4 of the way to being able to do group content when they hit 50. They still had to do all the questing they did from 1-50 2 more times, plus another 6 veteran ranks worth of xp to reach the cap.
Yes that's the way it is now. My question was why they made VR levels in the first place. Instead of having regular levels like I said above.
I'M on my phone so I won't go further into it but I think this could have all been avoided in the first place.
Because initially there was no endgame. You got to 50, and some people said they wanted to do the other faction's zones on their character that was already leveled up.. so ZOS created VR's to make an end game. People didn't like it, so they started making plans to remove them, since real end game was coming anyway with trials and such.
But it's a lot easier to add levels, than take them away, which made the removal very complicated.
They wanted a system that allowed for longer term progression, but make every level up less impactful than normal character levelups (normal character level impacts a lot of things in regard to character strength, relative crit rates, relative armor effectiveness, even adding a miss chance if you're much higher level than your opponent. A VR1 would straight up whiff on a perfectly aimed attack against a VR16
Personally, I just would have bit the bullet, made the cap 50, left in champion levels but not have them effect gear or character strength beyond the passive effects you put points into, reduced all Tier 6 and above gear down to Tier 5. Ebony/Daedric is the top tier of material in any Elder Scrolls game except ESO.
the team did a huge disservice by not only delaying the VR removal but expanding the VR cap multiple times, just making their job harder as more people became invested in the VR system. Console players never should have had to know VR's in the first place.
Now yes, they are removed, yet there's a gaping hole left from a bloated system being ripped out, now you have Tier 6-9 materials that are basically worthless to anyone who had a VR16 character on their account, good thing for crafting bags making the bloat and excess materials not as noticable I guess, but there's basically no point to gathering in any zones from cadwell's silver up until IC or Wrothgar, I guess upper craglorn for nirncrux, but that's it.
ZOS basically made a mess and drug their feet about cleaning it up until they couldn't clean it up entirely and so there's still stains from the mess they made everywhere earlier.