
InvitationNotFound wrote: »lol there will always be drastic changes with dlcs as they mess them up every single time. So we very likely won't ever see any cp cap increases
I honestly hope they create a permanent cap -- while constantly adjusting CP options.
How else can you deal with CP power creep?
Yolokin_Swagonborn wrote: »Do you really want all the gear that ZOS finally updated to V16/CP160 to be useless again? Really? Do you really want another tier of materials to farm?
Do you even remember how terrible the Imperial City DLC was when it was the ONLY place to get new gear and we only had THREE endgame jewelry sets?
That horror is returning one day. Just not today. When they raise level cap, and make all of our gear and monster sets worthless again, well, hopefully I will have a new game to play by then.
Septimus_Magna wrote: »On one hand I hate it that Im at the CP cap for a while now and dont get any stronger when I see the message that I received a CP.
At the other hand I dont want to beat players in pvp just because I have more CP than them, this very long 501 CP cap will reduce the CP gap between players which is a good thing.
I hope for pvp they never increase the cap (like 501 cap added to battle spirit so PVErs can still progress). 1v1 battles last for eternity already and makes cheese builds even cheesier.
Maybe they just waiting until the average player CP reaches the current cap...
Shadesofkin wrote: »Gear caps will be raised before we see a CP cap raise.
That was part of the point of the separation of Gear from Levels when they removed VR.
Maybe they just waiting until the average player CP reaches the current cap...
FatKidHatchets wrote: »Gear isn't seperated from levels. VR ranks being turned into CP ranks has nothing to do with this. Where do you people make this stuff up at? Instead of something being VR5 it will be CP 50.