The worst part is how it uses the same Reagants as potions. As many pointed out already, we'll still be left with a ton of useless reagants.These poisons with positive effects to the user with still a substantial amount of negative effect to the target makes little sense and just makes the alchemy market even more lopsided than it already is.
(More detailed post here.)
Can we please get a new quickslot wheel dedicated for poisons so that it is easy/quick to change between different poisons, and turn poisons off and on and not waste them? It requires valuable time in PVP to change or disable/enable a desired poison.
When in PVP, it would be helpful to be able to quickly equip a specific poison when encountering an enemy by using a quickslot wheel, in the same way that you can equip a potion using the existing quickslot wheel. A dedicated quickslot wheel for poisons would be great. It could be used to equip a poison for your equipped weapon.
How about it @ZOS_GinaBruno ?
RoamingRiverElk wrote: »With no "poison break" the same way as we get CC break, it does not matter whether one person gets the cooldown for ten seconds and can't apply another poison during that time. The victim of the poison does NOT get any relief from poisons coming from other people. And that's the crucial part.
Just even consider having to use purge multiple times within ten seconds with cost increase. Purge only removes two effects, if you're marked (places THREE effects on you), have velocious curse on you and a couple of poisons, all you'll be doing is purging. And that's not cheap. While you also aren't using other skills instead of that purging. But hey, numbers are supposed to matter so whatever...
RoamingRiverElk wrote: »With no "poison break" the same way as we get CC break, it does not matter whether one person gets the cooldown for ten seconds and can't apply another poison during that time. The victim of the poison does NOT get any relief from poisons coming from other people. And that's the crucial part.
Just even consider having to use purge multiple times within ten seconds with cost increase. Purge only removes two effects, if you're marked (places THREE effects on you), have velocious curse on you and a couple of poisons, all you'll be doing is purging. And that's not cheap. While you also aren't using other skills instead of that purging. But hey, numbers are supposed to matter so whatever...
Exactly and since poisons proc 100% of the time this is eas.... wait.... no they proc only 20%?
purge removes 2 every time.
You seem to think poisons will exceed that...k
that means by elementary school math we have about 5 attackers on one guy hitting every time to get an average of three effects (attackers must have different effects or some procs will be wasted so not always getting sta red)
How long do you normally expect to stand against 5 hitting constantly?
Seems lucky they aren't just burning you down with attacks boosted by 3-4x powered enchants and 2-4 sec cooldowns for those.
Sky is definitely falling... no wait that may just be sunset.
Lava_Croft wrote: »
I like how Saxhleel/Bosmer poison resistance does not help you resisting poisons.Lava_Croft wrote: »
They said on ESO Live they didn't want Snakeblood to be this one thing you have to have to counter poisons, and they'd look at poison resistance options in the future. I LOL'd. So... the one thing you have to have is Purge instead.
leepalmer95 wrote: »RoamingRiverElk wrote: »With no "poison break" the same way as we get CC break, it does not matter whether one person gets the cooldown for ten seconds and can't apply another poison during that time. The victim of the poison does NOT get any relief from poisons coming from other people. And that's the crucial part.
Just even consider having to use purge multiple times within ten seconds with cost increase. Purge only removes two effects, if you're marked (places THREE effects on you), have velocious curse on you and a couple of poisons, all you'll be doing is purging. And that's not cheap. While you also aren't using other skills instead of that purging. But hey, numbers are supposed to matter so whatever...
Exactly and since poisons proc 100% of the time this is eas.... wait.... no they proc only 20%?
purge removes 2 every time.
You seem to think poisons will exceed that...k
that means by elementary school math we have about 5 attackers on one guy hitting every time to get an average of three effects (attackers must have different effects or some procs will be wasted so not always getting sta red)
How long do you normally expect to stand against 5 hitting constantly?
Seems lucky they aren't just burning you down with attacks boosted by 3-4x powered enchants and 2-4 sec cooldowns for those.
Sky is definitely falling... no wait that may just be sunset.
Poisons can have more than 1 effect, your'll likely be snared as everything has a snare, there so many effects that you'll have to purge at least twice before you'll actually purge the poison, like someone said if your marked thats 3 effects, lotus fan is a dot + snare. Fear is a snare + minor maim etc... you get the picture.
Poisons are going to be stupidly strong.
leepalmer95 wrote: »RoamingRiverElk wrote: »With no "poison break" the same way as we get CC break, it does not matter whether one person gets the cooldown for ten seconds and can't apply another poison during that time. The victim of the poison does NOT get any relief from poisons coming from other people. And that's the crucial part.
Just even consider having to use purge multiple times within ten seconds with cost increase. Purge only removes two effects, if you're marked (places THREE effects on you), have velocious curse on you and a couple of poisons, all you'll be doing is purging. And that's not cheap. While you also aren't using other skills instead of that purging. But hey, numbers are supposed to matter so whatever...
Exactly and since poisons proc 100% of the time this is eas.... wait.... no they proc only 20%?
purge removes 2 every time.
You seem to think poisons will exceed that...k
that means by elementary school math we have about 5 attackers on one guy hitting every time to get an average of three effects (attackers must have different effects or some procs will be wasted so not always getting sta red)
How long do you normally expect to stand against 5 hitting constantly?
Seems lucky they aren't just burning you down with attacks boosted by 3-4x powered enchants and 2-4 sec cooldowns for those.
Sky is definitely falling... no wait that may just be sunset.
Poisons can have more than 1 effect, your'll likely be snared as everything has a snare, there so many effects that you'll have to purge at least twice before you'll actually purge the poison, like someone said if your marked thats 3 effects, lotus fan is a dot + snare. Fear is a snare + minor maim etc... you get the picture.
Poisons are going to be stupidly strong.
Math is not evefyones strength but i used three effect poisons as the base for my 5 attackers yielding 3 net effects.
Can we please get a new quickslot wheel dedicated for poisons so that it is easy/quick to change between different poisons, and turn poisons off and on and not waste them? It requires valuable time in PVP to change or disable/enable a desired poison.
When in PVP, it would be helpful to be able to quickly equip a specific poison when encountering an enemy by using a quickslot wheel, in the same way that you can equip a potion using the existing quickslot wheel. A dedicated quickslot wheel for poisons would be great. It could be used to equip a poison for your equipped weapon.
How about it @ZOS_GinaBruno ?
I doubt you will get any quick-change for poisons. Their key element is DECISIONS - which do you slot to use etc. So rapid decision changes in combat for equip poisons isn't likely in the cards. Slots what you think will be best for this enemy and then see if you are right. Got it right - good edge. Got it wrong - uh oh.
makes "scouting" an enemy more beneficial.
I guess you are not solo player. Please tell me how can I afford to slot purge on my stam dk or tanky stamblade? And even if i do i can have so many other effects on me that i will need to cast it few times to purge poisons that will be applied again after that.
Exactly and since poisons proc 100% of the time this is eas.... wait.... no they proc only 20%?
purge removes 2 every time.
You seem to think poisons will exceed that...k
that means by elementary school math we have about 5 attackers on one guy hitting every time to get an average of three effects (attackers must have different effects or some procs will be wasted so not always getting sta red)
How long do you normally expect to stand against 5 hitting constantly?
Seems lucky they aren't just burning you down with attacks boosted by 3-4x powered enchants and 2-4 sec cooldowns for those.
Sky is definitely falling... no wait that may just be sunset.
leepalmer95 wrote: »leepalmer95 wrote: »RoamingRiverElk wrote: »With no "poison break" the same way as we get CC break, it does not matter whether one person gets the cooldown for ten seconds and can't apply another poison during that time. The victim of the poison does NOT get any relief from poisons coming from other people. And that's the crucial part.
Just even consider having to use purge multiple times within ten seconds with cost increase. Purge only removes two effects, if you're marked (places THREE effects on you), have velocious curse on you and a couple of poisons, all you'll be doing is purging. And that's not cheap. While you also aren't using other skills instead of that purging. But hey, numbers are supposed to matter so whatever...
Exactly and since poisons proc 100% of the time this is eas.... wait.... no they proc only 20%?
purge removes 2 every time.
You seem to think poisons will exceed that...k
that means by elementary school math we have about 5 attackers on one guy hitting every time to get an average of three effects (attackers must have different effects or some procs will be wasted so not always getting sta red)
How long do you normally expect to stand against 5 hitting constantly?
Seems lucky they aren't just burning you down with attacks boosted by 3-4x powered enchants and 2-4 sec cooldowns for those.
Sky is definitely falling... no wait that may just be sunset.
Poisons can have more than 1 effect, your'll likely be snared as everything has a snare, there so many effects that you'll have to purge at least twice before you'll actually purge the poison, like someone said if your marked thats 3 effects, lotus fan is a dot + snare. Fear is a snare + minor maim etc... you get the picture.
Poisons are going to be stupidly strong.
Math is not evefyones strength but i used three effect poisons as the base for my 5 attackers yielding 3 net effects.
But the point was your assuming poison is going to be the only affect. Purge can only remove up to 2 affects at a time. Your ignoring other effects that purge will remove, this is snares, minor main, defile, burning, freezing, paralysis , any dots from the numerous sources in the game.
With 5 people you can easily assume they'll at least have 1 affect they'll naturally cause in there rotation. A lotus fan will snare + put a dot on you, if they manage to poison you then you will have to purge 3 times to get rid of all the affects.
Crit charge with a maelstrom 2h axe will put 2x dots on you. If your feared you will have minor maim + snare on you.
What i was saying, if you actually read it, was that to even purge 1 poison on you you'll have to purge the other effects on you first.
If someone gets a 60% increase cost on you as well as a root, your dead. By the time you get through the numerous other effects to actually get rid of the poison. E.g. The snare your 99% likely going to have, the numerous dots etc... you would of used purge at least 3 times. Purge isn't cheap, especially with a 60% increase cost.
I'd appreciate it if you actually read and understood it this time instead of trying to be sarcastic and failing at basic elementary spelling at the same time.
Reading comprehension isn't for everyone.
Can we please get a new quickslot wheel dedicated for poisons so that it is easy/quick to change between different poisons, and turn poisons off and on and not waste them? It requires valuable time in PVP to change or disable/enable a desired poison.
When in PVP, it would be helpful to be able to quickly equip a specific poison when encountering an enemy by using a quickslot wheel, in the same way that you can equip a potion using the existing quickslot wheel. A dedicated quickslot wheel for poisons would be great. It could be used to equip a poison for your equipped weapon.
How about it @ZOS_GinaBruno ?
I doubt you will get any quick-change for poisons. Their key element is DECISIONS - which do you slot to use etc. So rapid decision changes in combat for equip poisons isn't likely in the cards. Slots what you think will be best for this enemy and then see if you are right. Got it right - good edge. Got it wrong - uh oh.
makes "scouting" an enemy more beneficial.
lol how? you make up a scenario that perhaps exist in duels, in open world people will just run drain magicka and drain stamina if you meet multible enemies you will just be out of resources and only numbers will matter.... are you playing the same game than us?
purge will not remove all poisons on avarage you realize you get hit by multible other status changing effects all the time?
all the armor breaches slows roots dots and so on.
Lava_Croft wrote: »I like how Saxhleel/Bosmer poison resistance does not help you resisting poisons.Lava_Croft wrote: »
They said on ESO Live they didn't want Snakeblood to be this one thing you have to have to counter poisons, and they'd look at poison resistance options in the future. I LOL'd. So... the one thing you have to have is Purge instead.
ZOS logic!
But you guys literally made it so we could get hit with individually EVERY poison... as if you wanted small scale pvpers to die faster. I just don't get it. You want people in 6 man groups and most, publicly ask us not to Zerg vs zerg vs zerg for performance sake, and then you smash the whole train of thought by introducing a system that literally encourages us to get in bigger groups for safety(and for the decent chance we won't have to slot a purge ourselves)