The pure negative effect potions appear much stronger than the drain potions now. in fact drain potions seem almost useless.
tooltips for ravage stam still read 30% so i suspect the patch note is a typo and it was actually reducing it by 60% and they just fixed that.
If you read the patch notes it says it's a known issue that drain poisons are only half as effective as intended. They are currently only 30% when they should be 60%, and I don't know how you think anything is stronger then a 30 or 60% cost increase in PvP.
The pure negative effect potions appear much stronger than the drain potions now. in fact drain potions seem almost useless.
tooltips for ravage stam still read 30% so i suspect the patch note is a typo and it was actually reducing it by 60% and they just fixed that.
If you read the patch notes it says it's a known issue that drain poisons are only half as effective as intended. They are currently only 30% when they should be 60%, and I don't know how you think anything is stronger then a 30 or 60% cost increase in PvP.
Let me tweet at gina to see what is the right stat.
The pure negative effect potions appear much stronger than the drain potions now. in fact drain potions seem almost useless.
tooltips for ravage stam still read 30% so i suspect the patch note is a typo and it was actually reducing it by 60% and they just fixed that.
If you read the patch notes it says it's a known issue that drain poisons are only half as effective as intended. They are currently only 30% when they should be 60%, and I don't know how you think anything is stronger then a 30 or 60% cost increase in PvP.
Let me tweet at gina to see what is the right stat.
The patch notes were very clear. Known issue: drains are supposed to be 60% but are currently only 30%.
These things scare me silly for PvP. Solo PvP will be borderline impossible without some seriouse retuning or purge spam.
Question: can you swap to your back bar, apply a poison to someone there, swap back to your front bar, and still use the enchantment on your front bar weapon?
staracino_ESO wrote: »I do not have access to the PTS, but am interested in how dilution affects the poisons this time.
Could some kind soul please craft and take a pic of the following and post them here?
1) A poison with 3 drain effects, 1 being drain health (restore health).
2) A poison with 3 non-drain effects, 1 being ravage health
3) A poison with 3 effects, with at least 1 drain and 1 non-drain effect
4) A poison with only Drain Health (restore health)
5) A poison with only Ravage Health
6) A poison with only Drain Magicka
7) A poison with only Ravage Magicka
8) A poison with any 2 effects on it, but only 2.
Pretty please and thank you.
http://imgur.com/a/oacv0 (with bonus Drain-over-time vs Damage-over-time)
Lava_Croft wrote: »I'll just echo this once again for visibility: Why on earth do poisons have positive effects for the person using said poisons?
kevlarto_ESO wrote: »I don't know if this has been covered did a little digging might have over looked it.
do different poison effects stack ? how many poisons can you be poisoned with at the same time ?
Since purge removes only 2 effects, are we still going to be poisoned with other poisons still on us, I can see some major abuse of the poisons, and really sucking the fun out of pvp, I have tried to test them on the pts, good luck finding anyone doing anything in cyrodiil. Me and a friend did a little testing but not enough to really get a feel for a large battle.
wish the devs were a little more hands on and would have some pvp events on the pts, so we could see how some of this stuff works in an environment a little closer to the live server.
The pure negative effect potions appear much stronger than the drain potions now. in fact drain potions seem almost useless.
tooltips for ravage stam still read 30% so i suspect the patch note is a typo and it was actually reducing it by 60% and they just fixed that.
If you read the patch notes it says it's a known issue that drain poisons are only half as effective as intended. They are currently only 30% when they should be 60%, and I don't know how you think anything is stronger then a 30 or 60% cost increase in PvP.
Let me tweet at gina to see what is the right stat.
The patch notes were very clear. Known issue: drains are supposed to be 60% but are currently only 30%.
She replied, you are correct. But they have heard our feedback (about it being OP at 60%) and passed it on.
staracino_ESO wrote: »So after reviewing the sample poisons that Denidil so graciously provided, I must say that I am fairly satisfied with how dilution affects drain poisons. I am speaking to the durations, not the values. I am not sure how the numbers will play out.
It seems that if you want an effective 3-trait poison, you will need to use the negative effects, and if you want drains to be effective, you will need to stick to 1-trait poisons. This seems pretty decent. Again, I do not know if the values are balanced yet.
What do the rest of you think?