InvitationNotFound wrote: »dimensional wrote: »Check it out! I'm excited for several of the things he listed in this interview, specifically:
- new dwemer, magic based siege weapon
- captureable towns in Cyrodiil
- further confirmation of dueling and battlegrounds coming
http://www.mmorpg.com/gamelist.cfm/game/821/feature/10827/page/1
They should stop adding content and simply fix the performance issues, bugs and exploits. All these changes are worthless when the game isn't playable.dimensional wrote: »Everything you just posted is pure BS. In fact, as you may note in the PvP section of this forum, myself and several others have just commented on recent improvements to Cyrodiil lag. And they do fix exploits. Maybe not as fast or as specific as you would like but it is a definitive fact that they do. Do yourself a favor and get educated.
Too slow and not enough.
Haven't seen any PVP exploit been fixed in reasonable time.
If you refer to performance in PTS, haven't seen great enhancements. If you are referring on live performance, it's still as bad as always (except you're running on a death campaign where no opponents are around).
dimensional wrote: »jamesharv2005ub17_ESO wrote: »dimensional wrote: »jamesharv2005ub17_ESO wrote: »I had load screen issues for a long time. Finally had given up and started playing SWTOR again. Then the just magically cleared up and I was able to play again. As far as my end nothing changed. They never even understood my issue at tech support. So I know they didnt fix it since they never understood what the problem was.
Which is all the more reason to point towards the user end rather than their end since you know they didn't fix anything. At the very least a recognition that the issue was not on their end. I honestly have never had those load screens. It's definitely not a problem that affects everyone.
Just because it doesnt affect everyone means nothing. Not all issues will affect all people. To say its 100% user end when this happens is kind of crazy. I changed nothing yet it cleared up. I send in a ticket about load screens and they reply with stuff about my password. They thought it was a login problem because I said I cant play I guess. Anyways after multiple attempts at trying to get them to understand the problem I finally gave up.
Now maybe they fixed something globally to solve it but I dont see how it could have been my end. I changed nothing on my end yet now it works.
No but it does mean that the issue could very well be on your end and therefore nothing they could do to fix it would work, that was my point. If you didn't change anything and they didn't change anything, who can say where the fault lies?
dimensional wrote: »I'm referring to live. Like I said, read the thread where multiple other users have noted great performances on live very recently. And they do fix PvP exploits in reasonable time, just because certain ones don't get fixed rto your liking doesn't mean that they don't do it.
InvitationNotFound wrote: »dimensional wrote: »I'm referring to live. Like I said, read the thread where multiple other users have noted great performances on live very recently. And they do fix PvP exploits in reasonable time, just because certain ones don't get fixed rto your liking doesn't mean that they don't do it.
Again, too slow and not enough.
Feel free to post any links to those threads you refer. I wonder on which campaigns those people are playing and how dead these campaigns are.
I'm currently playing almost every day PVP in Cyrodiil. Yet, haven't had a single day without lag, weapon swap issues and skills that aren't working at all. Same applies to everyone in my guild and we aren't even playing on the most populate campaign as it is simply unplayable there at prime time (well, most of the time anyway).
So i really wonder where those threads are and who makes those claims.
Regarding exploit fixing: I never said they don't fix exploits. It only takes ages... Furthermore, if you report exploiters, nothing is happening in general (and we are taking about exploits here and not some weird "I got one shotted" so he must be cheating stuff).
I would love this make Mercenary style Siege would be awesome.@ZOS_BrianWheeler
Thank you for the in depth update in that interview. It helps to give people hope that Cyrodil will be an enjoyable experience again. I look forward to all of the new changes and Dwemer Siege weapons. Since this is a Dwemer Siege weapon and an actual "Style" that's not considered an Alliance, will this be a craftable siege weapon? I would so loooooove that....
As a maxed crafter who can currently make anything, any style and in any trait in the game, it would be nice if when new features like these are added that they are craftable instead of AP cost. I understand the basis behind the current siege since only those alliances can use the ones bough in their keeps but any actual Styled Siege shouldn't require that.
Just as a thought, it could take say 200-1000 Ruby Ash and 200-1000 ingots to make the siege weapons. This would require parts from both woodworking and blacksmithing that could be added relatively easily.
WalkingLegacy wrote: »BW: Obviously we are committed to keep working on client and server performance and getting Cyrodiil running as optimally as possible. In the Dark Brotherhood update, we’re taking some good steps towards that, and we’ll keep at it until all the performance issues are addressed. In addition to optimizations, we are constantly nailing down exploits and abilities that bypass systems and structures, so we’re always on the lookout to make sure Cyrodiil is a fair play environment.
WalkingLegacy wrote: »BW: Obviously we are committed to keep working on client and server performance and getting Cyrodiil running as optimally as possible. In the Dark Brotherhood update, we’re taking some good steps towards that, and we’ll keep at it until all the performance issues are addressed. In addition to optimizations, we are constantly nailing down exploits and abilities that bypass systems and structures, so we’re always on the lookout to make sure Cyrodiil is a fair play environment.
Are people still believing this 1.5 years later?
WalkingLegacy wrote: »BW: Obviously we are committed to keep working on client and server performance and getting Cyrodiil running as optimally as possible. In the Dark Brotherhood update, we’re taking some good steps towards that, and we’ll keep at it until all the performance issues are addressed. In addition to optimizations, we are constantly nailing down exploits and abilities that bypass systems and structures, so we’re always on the lookout to make sure Cyrodiil is a fair play environment.
Are people still believing this 1.5 years later?
dimensional wrote: »Lag has been steadily improving, I just recently posted a link to a thread with evidence of that exact thing. Next.
dimensional wrote: »They have made efforts towards improving Cyrodiil and the game overall with every update. I've been here since launch and even though there have been rough patches, the overall quality of the game has certainly gone up since then.
dimensional wrote: »Yes, they have. Multiple people have explained an increased performance in both lag and FPS, myself included.
InvitationNotFound wrote: »dimensional wrote: »They have made efforts towards improving Cyrodiil and the game overall with every update. I've been here since launch and even though there have been rough patches, the overall quality of the game has certainly gone up since then.
are you payed for writing this?
you know there haven't been such performance issues in the early days? if you were here since launch you definitely would know that. so no, the overall quality hasn't gone up since then.
regarding the thread you posted: it somehow feels like you're the one mostly posting that it became better. anyway, it really isn't. not noticeable, even if you get 2-3 fps more, it is unreasonably low (still less than 20 in huge battles) and less then it should be to run fluently. The lag is completely the same.
But yes, of course, they "work on it". and with that speed you'll get the bugs fixed and a working game in about 10 years. but hey, i mean, at least they're working on it, right?
dimensional wrote: »Regarding the thread I posted, I actually only made a single post with comments saying it became better. Read the coments from several other people instead of going on about something of which you have no idea.
WalkingLegacy wrote: »BW: Obviously we are committed to keep working on client and server performance and getting Cyrodiil running as optimally as possible. In the Dark Brotherhood update, we’re taking some good steps towards that, and we’ll keep at it until all the performance issues are addressed. In addition to optimizations, we are constantly nailing down exploits and abilities that bypass systems and structures, so we’re always on the lookout to make sure Cyrodiil is a fair play environment.
Sigh. Wish this was more definitive.
dimensional wrote: »Yes, they have. Multiple people have explained an increased performance in both lag and FPS, myself included.
Does not matter what he says or does, once Camelot Unchained goes live PvP here will be dead as a doornail, cause those guys are doing EVERYTHING right, have not had so much PvP fun since DAoC...
WalkingLegacy wrote: »WalkingLegacy wrote: »BW: Obviously we are committed to keep working on client and server performance and getting Cyrodiil running as optimally as possible. In the Dark Brotherhood update, we’re taking some good steps towards that, and we’ll keep at it until all the performance issues are addressed. In addition to optimizations, we are constantly nailing down exploits and abilities that bypass systems and structures, so we’re always on the lookout to make sure Cyrodiil is a fair play environment.
Are people still believing this 1.5 years later?
I guess some of us have hope still.
Does not matter what he says or does, once Camelot Unchained goes live PvP here will be dead as a doornail, cause those guys are doing EVERYTHING right, have not had so much PvP fun since DAoC...
WalkingLegacy wrote: »BW: Obviously we are committed to keep working on client and server performance and getting Cyrodiil running as optimally as possible. In the Dark Brotherhood update, we’re taking some good steps towards that, and we’ll keep at it until all the performance issues are addressed. In addition to optimizations, we are constantly nailing down exploits and abilities that bypass systems and structures, so we’re always on the lookout to make sure Cyrodiil is a fair play environment.
Sigh. Wish this was more definitive.