DocFrost72 wrote: »I think the disconnect here is real. Let me attempt to bridge the gap.
OP, ZoS made the decision ultimately, which means they have reasons to believe the changes were necessary. You have every right to disagree, but ultimately they did this. "Casuals" (which is a word with a negative connotation, BTW) are a scapegoat in this situation because we don't know why ZoS made the call. You can theorize but tbh that is *** all.
Yes hard content should exist, there is no question about it. But there is a limit on how far to go. In the words of Redbeard (the DC vet pledge character) "If you seek a greater challenge", disable your CP. I know, I know, "Why should I have to disable my well earned CP in order to get a challenge?" My answer: because you CAN disable your CP, while others can't just magically find the time to 'get good'. Who knows, maybe ZoS will implement an extra Key for those that disable CP spending in the future? That adds challenge without forcing it.
Hopefully this can help you understand why "casuals" such as myself did not ask for this, but aren't jumping up and down screaming and complaining that it is happening. How dare they take away YOUR challenge, I concur! After all, its all about entitlement.
the point here is there is normal mode and everyother dungeon for those who are unable or unwilling to learn these 3. what 4 man content is there for those of us who want a challenge?
DocFrost72 wrote: »DocFrost72 wrote: »I think the disconnect here is real. Let me attempt to bridge the gap.
OP, ZoS made the decision ultimately, which means they have reasons to believe the changes were necessary. You have every right to disagree, but ultimately they did this. "Casuals" (which is a word with a negative connotation, BTW) are a scapegoat in this situation because we don't know why ZoS made the call. You can theorize but tbh that is *** all.
Yes hard content should exist, there is no question about it. But there is a limit on how far to go. In the words of Redbeard (the DC vet pledge character) "If you seek a greater challenge", disable your CP. I know, I know, "Why should I have to disable my well earned CP in order to get a challenge?" My answer: because you CAN disable your CP, while others can't just magically find the time to 'get good'. Who knows, maybe ZoS will implement an extra Key for those that disable CP spending in the future? That adds challenge without forcing it.
Hopefully this can help you understand why "casuals" such as myself did not ask for this, but aren't jumping up and down screaming and complaining that it is happening. How dare they take away YOUR challenge, I concur! After all, its all about entitlement.
the point here is there is normal mode and everyother dungeon for those who are unable or unwilling to learn these 3. what 4 man content is there for those of us who want a challenge?
You missed my entire argument. Literally flew over your head. What I am saying is that you come off as condescending to a playerbase that by your own estimates is the majority (not sure how true that is) because they may be new, or have a busy schedule, or a great deal of other things. Did you even read my suggestion for CPless runs for more reward, or did you skip after about three lines?
Like I said, share. Compromise. How's that for "entitlement"
DocFrost72 wrote: »DocFrost72 wrote: »I think the disconnect here is real. Let me attempt to bridge the gap.
OP, ZoS made the decision ultimately, which means they have reasons to believe the changes were necessary. You have every right to disagree, but ultimately they did this. "Casuals" (which is a word with a negative connotation, BTW) are a scapegoat in this situation because we don't know why ZoS made the call. You can theorize but tbh that is *** all.
Yes hard content should exist, there is no question about it. But there is a limit on how far to go. In the words of Redbeard (the DC vet pledge character) "If you seek a greater challenge", disable your CP. I know, I know, "Why should I have to disable my well earned CP in order to get a challenge?" My answer: because you CAN disable your CP, while others can't just magically find the time to 'get good'. Who knows, maybe ZoS will implement an extra Key for those that disable CP spending in the future? That adds challenge without forcing it.
Hopefully this can help you understand why "casuals" such as myself did not ask for this, but aren't jumping up and down screaming and complaining that it is happening. How dare they take away YOUR challenge, I concur! After all, its all about entitlement.
the point here is there is normal mode and everyother dungeon for those who are unable or unwilling to learn these 3. what 4 man content is there for those of us who want a challenge?
You missed my entire argument. Literally flew over your head. What I am saying is that you come off as condescending to a playerbase that by your own estimates is the majority (not sure how true that is) because they may be new, or have a busy schedule, or a great deal of other things. Did you even read my suggestion for CPless runs for more reward, or did you skip after about three lines?
Like I said, share. Compromise. How's that for "entitlement"
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Why would a developer keep some content impossible for 90% of its player base?KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Why would a developer keep some content impossible for 90% of its player base?KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
90% of players means 90% of income (or so). It makes no sense for them to side with the 10%.
Yes, it's the "communist" approach to make more money as a capitalist business.
Right now there is a catch 22 in the game: "we can't do vWGT with you because you've never done vWGT". Same with vCoA and vICP.
I got stuck in this for a VERY very long time. Even from guildies (maybe especially from guildies). That's a problem.
When eventually, by coincidence, someone who I'd run a gold pledge with, who saw I could DPS like a big boy, asked me to join his group for vWGT because they were a man down and we cleared it (on my first go, definitely not theirs though) without too many problems (apart from disconnects). (Kena Helm on first clear: the RNGesus favored me that day!) But PUGing those 3 dungeons is a mess, a real big one. You wont get a group, or the only group you'll get will likely be inept, so your chances of getting out of the catch 22 are very slim. When an experienced player does appear in the PUG, often their patience is extremely low in those 3 dungeons (and I often feel the same now sadly).
I got myself out of the catch 22 loop, but it was really down to pure chance, and I still don't run them regularly because I know it can be a hassle. I like these dungeons, they are tough, and WGT and ICP are also very long, and an MMO has to offer really tough challenges. My hope is that with the removal of VR maybe there will be a CP scaling system that still allows 501 CP l33t players to run a very hard vICP.
I don't know how CP scaling is going to work, but I would like to think that it will still offer a strong challenge for players at cap.
KoshkaMurka wrote: »
I said this already, but: WHY ON EARTH WOULD YOU WANT TO PUG FOR THESE DUNGEONS?
When you can just find a guild and play with them.
Those groups who are asking for achievements might be unexperienced as well, or fake their achievements (link someone else's I assume? Once we invited a tank from /z who claimed he did it 100 times and linked achieves etc and halfway through the dungeon he confessed that he lied to us. It was obvious since he didnt know the mechanics).
KoshkaMurka wrote: »
I said this already, but: WHY ON EARTH WOULD YOU WANT TO PUG FOR THESE DUNGEONS?
When you can just find a guild and play with them.
Those groups who are asking for achievements might be unexperienced as well, or fake their achievements (link someone else's I assume? Once we invited a tank from /z who claimed he did it 100 times and linked achieves etc and halfway through the dungeon he confessed that he lied to us. It was obvious since he didnt know the mechanics).
Why shouldn't I be able to LFG for these dungeons?
I have 2 guilds that I run them with, but I still cant always find people.
KoshkaMurka wrote: »
For the same reason as with any other dungeon - youre not guaranteed to find a capable group even for easier vet dungeons like Elden Hollow.
KoshkaMurka wrote: »
For the same reason as with any other dungeon - youre not guaranteed to find a capable group even for easier vet dungeons like Elden Hollow.
You aren't guaranteed, no, but you are nearly guaranteed to be unable to finish the Big Three with the LFG tool.
I don't necessarily disagree with you BTW. I just don't necessarily agree that its greed. Is it not greedy that certain players guard certain content for themselves by refusing to let people play with them without the achievement (and stick them into a catch 22)?
If its challenging content that is the problem, then I'm absolutely with you and really hope that CP scaling still offers a really tough challenge at cap. If its about locking people off from content, which seems to be happening right now, then I'm not sure I agree.
Personally I think scaling is both the problem and solution. You CAN scale the 3 tough dungeons down, but no one ever does.
On one of my alts, while leveling I ran ICP at level 12 with a bunch of very very new players, and it was a blast, they loved it, I loved it, and from that experience they have already learned some of the mechanics.
So you just have a problem with experienced players who don't share their experience with you. Maybe you should search for another guild/ingamefriends?
So you just have a problem with experienced players who don't share their experience with you. Maybe you should search for another guild/ingamefriends?
That's definitely a part of it I think, yes. And I see another thread right now in the forums about people finding it hard to find others to PVE with.
But I still think it is important to share the experience with newer players, and that is probably not happening enough for the Big Three.
Nothing to disagree here, but it's no reason to nerf the content.
Nothing to disagree here, but it's no reason to nerf the content.
I think this should be solved through scaling, because I also think that the catch 22 problem is exacerbated by the fact that you won't find a group to run the vet Big Three at less than v16. So you get to v16, you want to run them, and there is a real gulf that emerges between players.
IF there is some smart CP scaling (and I have absolutely no idea what kind of scaling they will use) there is a real opportunity for players to learn the dungeon as they work their way up the CP curve towards the very challenging dungeons at cap.
THAT in my opinion is the solution.
Nothing to disagree here, but it's no reason to nerf the content.
I think this should be solved through scaling, because I also think that the catch 22 problem is exacerbated by the fact that you won't find a group to run the vet Big Three at less than v16. So you get to v16, you want to run them, and there is a real gulf that emerges between players.
IF there is some smart CP scaling (and I have absolutely no idea what kind of scaling they will use) there is a real opportunity for players to learn the dungeon as they work their way up the CP curve towards the very challenging dungeons at cap.
THAT in my opinion is the solution.
How far do you want to scale people/dungeons? Sure...CP make a big difference, my V1 Stamblade/DK/Templar (now CP-capped) are nearly as powerfull as my magicka-templar when they introduced CP. When scaled up they are far more powerfull, pretty comparable to our toons when we first beat vWGT/vICP. Scaling works fine, but maybe the players should improve a bit?
The mentality behind these people that demand nerfs for everything is exactly the mentality of bernie sanders supporters. "IF YOU HAVE I WILL TOO! AND I DONT WANT TO WORK FOR IT AS HARD AS YOU DID! GIVE IT TO ME FOR FREE NOW!"
How far do you want to scale people/dungeons? Sure...CP make a big difference, my V1 Stamblade/DK/Templar (now CP-capped) are nearly as powerfull as my magicka-templar when they introduced CP. When scaled up they are far more powerfull, pretty comparable to our toons when we first beat vWGT/vICP. Scaling works fine, but maybe the players should improve a bit?
Players should improve, and part of that improvement is learning the dungeons, and the best way to do that would be a better scaling before endgame.
For example, maybe the standard scale that you get when using the LFG tool could maybe be a little easier, but if you and I group up with endgame 501 CP toons and guildies, then the dungeon can be balls to the wall, sweaty palms, challenging and fun.
My hope is that with VR removal a lot more people will be running the vet Big Three before they are really 'endgame' and hopefully, with proper scaling, that will allow them to learn how to run those dungeons, and improve their skill.
Just a thought.
The mentality behind these people that demand nerfs for everything is exactly the mentality of bernie sanders supporters. "IF YOU HAVE I WILL TOO! AND I DONT WANT TO WORK FOR IT AS HARD AS YOU DID! GIVE IT TO ME FOR FREE NOW!"
I worked hard to be able to complete the tougher dungeons, but I think introducing players to these dungeons before endgame would be a good way to do it and help them learn.
I also think your troll comment applied more to the Monster Set Vendor than to this discussion.
Giles.floydub17_ESO wrote: »It's a vocal minority of casual players screaming for nerfs. Most casuals understand one needs to gear properly and work at becoming a better player and they eventually complete content like vWGT.
It's those that do not want to be bothered with learning he mechanics and becoming a stronger player that call for the nerfs.
And any nerfs to that content would be disappointing.