solutions:-I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers
Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...
Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.
Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.
So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?
It's sad to hear, that even in your guilds it's hard to find people for this challenges. But even if you can't find experienced people, why don't you just get 3 guys you like to play with and figure the mechanics out on your own (maybe watch some youtube videos/guides)? That's the way the experienced people got better and learned those content. everyone is able to do this. I know it's harder and takes a lot more time, but it's a posiibility and it's a lot more fun than getting "carried" by good players. Just my opinion...
I personally agree with this.. point is we have to take into consideration the TIME a player has to do such things. ACtually i do not think the majority of the playerbase for ESO are kids that just wants to play full day since the ES brandt is more a mature kind of.
This means that we're going to have a lot of people with jobs, families etc that do not have the time to spent in "searching for the perfect guild ever" or "staying in a dungeon 5 hours in a row to find out the mechanics" and so on.
Sure, but why do those players expect to beat the hardest content without effort? Some of us have fun beating hard content some not, that's ok. But both sides should have their part of the game
Sure, but why do those players expect to beat the hardest content without effort? Some of us have fun beating hard content some not, that's ok. But both sides should have their part of the game
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
I just love the word "Casuals" Just because a player doesn't PvP or do so called "hard core content" does not mean they are "casual" I know players who spend 6 to 10 hours a day playing this game and they dont PvP, they farm, craft,manage guilds, manage their traders/sales /quest etc. That is like a full time job. Not even close to "Casual".
PvPers need to get over themselves, you are not the top of the food chain, actually this game would get along just fine without you. That said though , this game is healthier with "Both" So called "Casuals" and "PvPers" as far as the economy is concerned.
This topic is about PvE............
You know. The dungeons nerf.
Sure, but why do those players expect to beat the hardest content without effort? Some of us have fun beating hard content some not, that's ok. But both sides should have their part of the game
Agree with this too.. point is that "beating that content" gives out nice rewards.. my first thoughts goes to monster helmets od shoulder equips from the chests.
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Company is making money, servers are populated and active, forums are very lively.
Not sure what bells and whistles should be going off at ZOS headquarters right now.
I know some other MMOs that do exactly what you say, very end game oriented, etc. and right now they are ghost towns, forums filled with maybe 60 elitists stroking each other's egos.
I kind of like what they got going on here - but if the next 3 DCL were all PVP and Trials I wouldn't really care either.
KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
I just love the word "Casuals" Just because a player doesn't PvP or do so called "hard core content" does not mean they are "casual" I know players who spend 6 to 10 hours a day playing this game and they dont PvP, they farm, craft,manage guilds, manage their traders/sales /quest etc. That is like a full time job. Not even close to "Casual".
PvPers need to get over themselves, you are not the top of the food chain, actually this game would get along just fine without you. That said though , this game is healthier with "Both" So called "Casuals" and "PvPers" as far as the economy is concerned.
This topic is about PvE............
You know. The dungeons nerf.
Ya but, this "Why casuals are so entitled?" always just rubs me the wrong way , why do people need to keep bringing that foolishness up.
KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
A PvE will NEVER want to be forced to play in a PvP area in order to obtain PvE related stuff... that's just not fun and, from a PvE point of view, completely gamebreaking.
Putting PvE stuff into a PvP area is one of the worst thing a company could ever do if they want to have a pleased playerbase... and well... a lot of people complains about this (this time i think they're right) and will always complain about this.
KoshkaMurka wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
A PvE will NEVER want to be forced to play in a PvP area in order to obtain PvE related stuff... that's just not fun and, from a PvE point of view, completely gamebreaking.
Putting PvE stuff into a PvP area is one of the worst thing a company could ever do if they want to have a pleased playerbase... and well... a lot of people complains about this (this time i think they're right) and will always complain about this.
Have you seen this vendor? She sells for gold as well.
And yeah, shes sitting at the safe zone at the entrance.
KoshkaMurka wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
A PvE will NEVER want to be forced to play in a PvP area in order to obtain PvE related stuff... that's just not fun and, from a PvE point of view, completely gamebreaking.
Putting PvE stuff into a PvP area is one of the worst thing a company could ever do if they want to have a pleased playerbase... and well... a lot of people complains about this (this time i think they're right) and will always complain about this.
Have you seen this vendor? She sells for gold as well.
And yeah, shes sitting at the safe zone at the entrance.
No i admit i didn't since i did have a break from the game for health reasons and i just came back but if that is the case then i apologize... thing is.. how am i supposed to know that if as a PvErs i don't even enter cyrodil? ^^
read patchnotes, ask guildmembers, ask in zonechat, ask in the forum...you don't even have to start the game to get this information.
Yes it does matter. When the OP starts off with "10% get this, etc" it means nothing if he is talking out the side of his neck. This is a perceived problem, no evidence of any actual problem that exists outside of his/her own reality.
The world belongs to ZOS, heck, even your character does, you are just renting it. If they don't have anything to offer a specific person, there are many, many, other options for them to go do.
If a company is going to change the direction of it's entire game, they are not going to be convinced by a post on their forums with fabricated statistics.
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
DocFrost72 wrote: »I think the disconnect here is real. Let me attempt to bridge the gap.
OP, ZoS made the decision ultimately, which means they have reasons to believe the changes were necessary. You have every right to disagree, but ultimately they did this. "Casuals" (which is a word with a negative connotation, BTW) are a scapegoat in this situation because we don't know why ZoS made the call. You can theorize but tbh that is *** all.
Yes hard content should exist, there is no question about it. But there is a limit on how far to go. In the words of Redbeard (the DC vet pledge character) "If you seek a greater challenge", disable your CP. I know, I know, "Why should I have to disable my well earned CP in order to get a challenge?" My answer: because you CAN disable your CP, while others can't just magically find the time to 'get good'. Who knows, maybe ZoS will implement an extra Key for those that disable CP spending in the future? That adds challenge without forcing it.
Hopefully this can help you understand why "casuals" such as myself did not ask for this, but aren't jumping up and down screaming and complaining that it is happening. How dare they take away YOUR challenge, I concur! After all, its all about entitlement.