Oh,no more about greed.It's their game and they can do what they want.They have that right.If we dont like it we can either quit,or just ignore it all.
Oh,and your bit about "casuals" is way off.We "PvErs",(not casual at all),arent entitled,we were just there first and there are a whole lot more of us.Our numbers pay their checks.
Oh,no more about greed.It's their game and they can do what they want.They have that right.If we dont like it we can either quit,or just ignore it all.
Oh,and your bit about "casuals" is way off.We "PvErs",(not casual at all),arent entitled,we were just there first and there are a whole lot more of us.Our numbers pay their checks.
I just love the word "Casuals" Just because a player doesn't PvP or do so called "hard core content" does not mean they are "casual" I know players who spend 6 to 10 hours a day playing this game and they dont PvP, they farm, craft,manage guilds, manage their traders/sales /quest etc. That is like a full time job. Not even close to "Casual".
PvPers need to get over themselves, you are not the top of the food chain, actually this game would get along just fine without you. That said though , this game is healthier with "Both" So called "Casuals" and "PvPers" as far as the economy is concerned.
MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Vipstaakki wrote: »Its tiring to read whine thread after whine thread.
MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
MidnightBlue wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
Maybe it's just me being dumb or stubborn or being trolled on, but most of the people I've seen or talked to have said to not trust those internet guides since they don't disclose the best stuff or strategies in the game. So sometimes I don't bother.But yes I have read guides and they have helped me a bit, but it's still a struggle trying to get it done while teaching other people at the same time. I'm an average player at best, not the best, but far from elite.
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Well, as Matt Firor said in an interview a few weeks ago, they HAVE game data that shows everything every player is doing in-game... which means they KNOW how many have completed what content and how many have failed and how many of those players eventually left the game, etc. So it seems to me they would be making these decisions about changes based upon that game data, and if it is clear that an overwhelming MAJORITY of players are unable to finish specific content, then it explains why they would make changes to make the content easier.
As far as dungeons, nerfs etc are concerned well.. i absolutly blame the "hardcore" playerbase for the nerfs. I have experienced this myself in the past actually... wanting to do a veteran dungeon for the first time... and finding NO ONE willing to come, even beside my own guildmates, because i wasn't a "pro" at the dungeon already and so the run would have been too slow.
THe truth is that many "hardcore" players refuse to party up with newer players because they want their run to be perfect and this result, most of the times, to newest player not having a chance of partecipating in group content unless they have a group of RL friends to go with them.
This is another example of how people deny fun to other people in order to have fun... and it's something wrong.
I'm quite sure that if people didn't start to ask for "achievements" before creating groups, did not refuse to party up with other players etc wel... the nerfing would not be in the game so if those people now complain i can just say "blame yourself".
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
I'll tell you my thoughts on this matter.
I think that something is wrong when, in order to have fun, someone has to deny fun to other people.
I think that everything is fine when everyone can have fun without denying such fun to other people.
Now thinking like this.. Cyrodill and IC are great failures in the game because they are exploited by PvPers most of the time to "deny" the fun of PvErs by ganking etc... how would i solve htis? i'd simply take away all the skyshards, books and PvE reletaed content from cyrodil and IC leaving the area as a PvP ONLY.. but as it is now it gives anjoyment to a portion of the playerbase by ruining the game experience to the other ones.
I myself have not uch a big problem with those areas but i can see where the problem lie.
As far as dungeons, nerfs etc are concerned well.. i absolutly blame the "hardcore" playerbase for the nerfs. I have experienced this myself in the past actually... wanting to do a veteran dungeon for the first time... and finding NO ONE willing to come, even beside my own guildmates, because i wasn't a "pro" at the dungeon already and so the run would have been too slow.
THe truth is that many "hardcore" players refuse to party up with newer players because they want their run to be perfect and this result, most of the times, to newest player not having a chance of partecipating in group content unless they have a group of RL friends to go with them.
This is another example of how people deny fun to other people in order to have fun... and it's something wrong.
I'm quite sure that if people didn't start to ask for "achievements" before creating groups, did not refuse to party up with other players etc wel... the nerfing would not be in the game so if those people now complain i can just say "blame yourself".
I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers
Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers
Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...
Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.
Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.
So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?
MidnightBlue wrote: »MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.
edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real
Maybe it's just me being dumb or stubborn or being trolled on, but most of the people I've seen or talked to have said to not trust those internet guides since they don't disclose the best stuff or strategies in the game. So sometimes I don't bother.But yes I have read guides and they have helped me a bit, but it's still a struggle trying to get it done while teaching other people at the same time. I'm an average player at best, not the worst, but far from elite.
KoshkaMurka wrote: »But when casuals deny other's rights to have fun its also very wrong.
And while I agree about IC, its a different matter than nerfing dungeons. There's already a normal mode for those who dont like challenges. Its perfectly fine.
There are things in this game Ill never achieve. Like fishing, ist too time cinsuming for me. But I'm not begging for alternate way to earn those colors and title, and those who have it, deserved it.
Why people just dont wanna respect others and live with a fact that they dont have 100% completion? Or, if they actually want it, just put some effort?
I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers
Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...
Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.
Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.
So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?
I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers
Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...
Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.
Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.
So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?
It's sad to hear, that even in your guilds it's hard to find people for this challenges. But even if you can't find experienced people, why don't you just get 3 guys you like to play with and figure the mechanics out on your own (maybe watch some youtube videos/guides)? That's the way the experienced people got better and learned those content. everyone is able to do this. I know it's harder and takes a lot more time, but it's a posiibility and it's a lot more fun than getting "carried" by good players. Just my opinion...
It's sad to hear, that even in your guilds it's hard to find people for this challenges. But even if you can't find experienced people, why don't you just get 3 guys you like to play with and figure the mechanics out on your own (maybe watch some youtube videos/guides)? That's the way the experienced people got better and learned those content. everyone is able to do this. I know it's harder and takes a lot more time, but it's a posiibility and it's a lot more fun than getting "carried" by good players. Just my opinion...
I personally agree with this.. point is we have to take into consideration the TIME a player has to do such things. ACtually i do not think the majority of the playerbase for ESO are kids that just wants to play full day since the ES brandt is more a mature kind of.
This means that we're going to have a lot of people with jobs, families etc that do not have the time to spent in "searching for the perfect guild ever" or "staying in a dungeon 5 hours in a row to find out the mechanics" and so on.