KoshkaMurka wrote: »Why casuals are so entitled?
KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
KoshkaMurka wrote: »@ AddictionX
Im sorry but after you other posts, which were just a bunch of personal attacks and memes, Im not gonna read this.
(You seem to be a fan of these, so...)
@ Korah_Eaglecry
Ever heard of figurative sense? I can also pick a random word in any of your post and reply to it.KoshkaMurka wrote: »
For this, we just need more in-game tutorials and incentive for players to help newbies.
For example, people were mentioned mentoring system... How about rewarding players for doing dungeons with first-timers (who dont have the achievement on their account)? Or something like this.
That's one solution, that sounds good. See, the solution to greed might be helping and sharing! (*barf*)
Actually yes.Without any sarcasm, mechanics that encourage players to care and share work wonders. Orsinium world boss dailies for example, or daily random dungeon dailies...
Why not to extend it to helping newbies?
From what I understand, the main issue is alienating of the players based on their achievements and goals. This is not a game issue, this is a community issue. And it can be solved by encouraging more friendly playstyle.
Thanks for those who wrote non-trolling and -baiting posts, by the way.

KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
We all paid for the same content that we all should be able to make full use of. If it's at the state where only 10% of us (you) can actually enjoy it, while the rest of us have trouble, then there's something wrong here, and it's not us.
KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
We all paid for the same content that we all should be able to make full use of. If it's at the state where only 10% of us (you) can actually enjoy it, while the rest of us have trouble, then there's something wrong here, and it's not us.
KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
We all paid for the same content that we all should be able to make full use of. If it's at the state where only 10% of us (you) can actually enjoy it, while the rest of us have trouble, then there's something wrong here, and it's not us.
AddictionX wrote: »KoshkaMurka wrote: »@ AddictionX
Im sorry but after you other posts, which were just a bunch of personal attacks and memes, Im not gonna read this.
(You seem to be a fan of these, so...)
@ Korah_Eaglecry
Ever heard of figurative sense? I can also pick a random word in any of your post and reply to it.KoshkaMurka wrote: »
For this, we just need more in-game tutorials and incentive for players to help newbies.
For example, people were mentioned mentoring system... How about rewarding players for doing dungeons with first-timers (who dont have the achievement on their account)? Or something like this.
That's one solution, that sounds good. See, the solution to greed might be helping and sharing! (*barf*)
Actually yes.Without any sarcasm, mechanics that encourage players to care and share work wonders. Orsinium world boss dailies for example, or daily random dungeon dailies...
Why not to extend it to helping newbies?
From what I understand, the main issue is alienating of the players based on their achievements and goals. This is not a game issue, this is a community issue. And it can be solved by encouraging more friendly playstyle.
Thanks for those who wrote non-trolling and -baiting posts, by the way.Awww you knew I was about to roast you're post here you go...
MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
MidnightBlue wrote: »I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.
Maybe if they made the drops actually tangible we wouldnt have to run the dungeon 4163839281615 for a peice of gear so we could actually have time to take you through and teach im for it my group arent tho they want to do as many runs as quick as possible and get the gear they want.
KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
We all paid for the same content that we all should be able to make full use of. If it's at the state where only 10% of us (you) can actually enjoy it, while the rest of us have trouble, then there's something wrong here, and it's not us.
I am cool with locking PvE rewards behind PvE content.
Read that again.
But I am not cool with locking PvP gear behind PvE content.
KoshkaMurka wrote: »KoshkaMurka wrote: »Why casuals are so entitled?
Because we paid the same money you did.
So youre paying for a game for you, and were paying for the game for you... Interesting.
We all paid for the same content that we all should be able to make full use of. If it's at the state where only 10% of us (you) can actually enjoy it, while the rest of us have trouble, then there's something wrong here, and it's not us.
You have the same ability to access it as everyone else. You simply choose not to make the effort to do so.
Vipstaakki wrote: »Its tiring to read whine thread after whine thread.
KoshkaMurka wrote: »Why casuals are so entitled?
KoshkaMurka wrote: »But this decision of Zos removes the only pieces of 4man endgame content in this game. Those dungeons have been nerfed multiple times already, and in a really harsh way. Now people who like the fact that those dungeons were harder than others, and also paid for the game, are screwed. Dont you see a problem here?
KoshkaMurka wrote: »But this decision of Zos removes the only pieces of 4man endgame content in this game. Those dungeons have been nerfed multiple times already, and in a really harsh way. Now people who like the fact that those dungeons were harder than others, and also paid for the game, are screwed. Dont you see a problem here?
How are they screwed? I honestly don't get it, what do you get out of doing a dungeon that's especially difficult to finish? You're just gonna get some armor piece, maybe a weapon you don't want, and then do it over again. And again. Like the other people here that say they've done them hundreds of times for loot drops. The logical thing that could be done is to lessen the difficulty so the whole process is less strenuous.
Or maybe I just don't belong in the "MMO Crowd". It's too bad though, Elder Scrolls being such a great universe and game but this being made as an MMORPG has brought in a playerbase that's way out of my comfort zone. There's absolutely nothing wrong with "Casuals". Games were originally meant as relaxing entertainment, but there are many people here, not you personally, that just love to *** on the little guy.
KoshkaMurka wrote: »Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
KoshkaMurka wrote: »But this decision of Zos removes the only pieces of 4man endgame content in this game. Those dungeons have been nerfed multiple times already, and in a really harsh way. Now people who like the fact that those dungeons were harder than others, and also paid for the game, are screwed. Dont you see a problem here?
How are they screwed? I honestly don't get it, what do you get out of doing a dungeon that's especially difficult to finish? You're just gonna get some armor piece, maybe a weapon you don't want, and then do it over again. And again. Like the other people here that say they've done them hundreds of times for loot drops. The logical thing that could be done is to lessen the difficulty so the whole process is less strenuous.
Or maybe I just don't belong in the "MMO Crowd". It's too bad though, Elder Scrolls being such a great universe and game but this being made as an MMORPG has brought in a playerbase that's way out of my comfort zone. There's absolutely nothing wrong with "Casuals". Games were originally meant as relaxing entertainment, but there are many people here, not you personally, that just love to *** on the little guy.
Concidering that we have been discussing a 10% completion etc, i would say, its technically you who **** on the little guy.
KoshkaMurka wrote: »But this decision of Zos removes the only pieces of 4man endgame content in this game. Those dungeons have been nerfed multiple times already, and in a really harsh way. Now people who like the fact that those dungeons were harder than others, and also paid for the game, are screwed. Dont you see a problem here?
How are they screwed? I honestly don't get it, what do you get out of doing a dungeon that's especially difficult to finish? You're just gonna get some armor piece, maybe a weapon you don't want, and then do it over again. And again. Like the other people here that say they've done them hundreds of times for loot drops. The logical thing that could be done is to lessen the difficulty so the whole process is less strenuous.
Or maybe I just don't belong in the "MMO Crowd". It's too bad though, Elder Scrolls being such a great universe and game but this being made as an MMORPG has brought in a playerbase that's way out of my comfort zone. There's absolutely nothing wrong with "Casuals". Games were originally meant as relaxing entertainment, but there are many people here, not you personally, that just love to *** on the little guy.
Concidering that we have been discussing a 10% completion etc, i would say, its technically you who **** on the little guy.
So then I'm shitting on myself? Gross.
Korah_Eaglecry wrote: »It really comes down to "I need to feel special about what Ive accomplished in a digital environment and if that vast majority can do it too, Im suddenly not special anymore."
I really wish it was about this being especially difficult and thats a thrill. But how many times have people swore up and down on these forums that these very Dungeons werent actually difficult and that anyone could finish it if they set out to learn it. And here we are, we dont know what the nerf is going to be. And already people are freaking out because ZOS made a statement about adjusting the content. Suddenly its actually difficult and god forbid just anyone can go in there and complete it. Which is it all mighty 1%s? Is it not difficult when youre enjoying a good ole 'L2P noob' bashing and its only difficult when ZOS decides its time to make some changes?
KoshkaMurka wrote: »Oh,no more about greed.It's their game and they can do what they want.They have that right.If we dont like it we can either quit,or just ignore it all.
Oh,and your bit about "casuals" is way off.We "PvErs",(not casual at all),arent entitled,we were just there first and there are a whole lot more of us.Our numbers pay their checks.
Because greed is real.
The thing is, not all pvers want a 100% fail-proof content. And there should be a diversity since playerbase of this game is not homogenous. If the majority of players are pvers, should we remove pvp as well?
You'e right, casual players are the majority of the playerbase. But 1)not all casual players are entitled and 2)some casual players like some challenge and 3)"hardcore" players also pay for the game. And you cant use casual players as your shield, since you dont know if the majority actually cares about those dungeons and wants everything to be nerfed.