I think it won't solve the problem. CP/gear will make you play better...you just can get more out of your character in terms of tankiness/dps/hps. you have to learn the mechanic of the game and the dungeon. To get better the game/experienced players can help you, but the game doesn't help you with an easy-mode.
As I said...scaling is fine, you can complete those dungeons with all levels of player if they know how to play. i did vWGT with a random group of: V1 healer (random), V12 (or so) tank (random) V6 DD (me) and V16 DD (guildmate) and both randoms didn't know the dungeon but it worked. We just explained the mechanics shortly and after some tries we beat those bosses in there. Trust me...scaling doesn't help...it just helps you to not improve your playstyle.
Those that want to learn probably already know.
Those that don't, won't, and you won't force them too either. They will simply keep dung finder grouping until they find 3 others to carry them on their back.
Those that want to learn probably already know.
Those that don't, won't, and you won't force them too either. They will simply keep dung finder grouping until they find 3 others to carry them on their back.
KoshkaMurka wrote: »
For this, we just need more in-game tutorials and incentive for players to help newbies.
For example, people were mentioned mentoring system... How about rewarding players for doing dungeons with first-timers (who dont have the achievement on their account)? Or something like this.
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.


they will all add up to the same degrees only having different lengths at various points as no triangle is "superior" toward another.AddictionX wrote: »KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Here let me shed some light on it for you... take a seat and keep calm have a cookie.
Some people disagree on some issues (that's life)and they have a right towards their opinion just as much as you do. It seems you're confusing "casuals" with "communist" and everything you hold evil in the world....(lol like and i mean it sincerely ... who hurt you? You seem to be scarred by "casuals"). Fortunately, we the people have a right to voice our opinion.
On the part of your post where you mention the flawed argument and easy to attack... something about casuals.... oh wait.... i mean the "communist" toxic mentality apparently at risk of nerfing your world. Perhaps you should realize that communist typically can exist in games but fortunately my brothers in arms assured that they stayed in Cuba, North Korea, Laos, Vietnam and China. Please do not call people "communist" because of their opinion when it absolutely has nothing to do with the game but rather a personal attack at them in a attempt to vilify people who don't agree with you... thanks!
You may say you dont have anything against people who are not interested in minmaxing... So I am going to assume by that statement and take into context that you are a "minmax-er"(lol yep its now a word). Suppose for instance you could be viable playing as you want(like you describe it) and still be able to enjoy the game to its fullest extent in terms of does not matter what class you play, what race you choose to play, what weapon you choose to use, or what content you choose to do it does not matter because whether or not you choose to min max the content would be equally challenging because it should be relative to that players skill. This is clearly not the case or else balancing would not be a thing.
Min maxing at its core takes advantage of imbalances and attempts to create the best stats possible due to those imbalances.... ill use for example a dps to present my point... Say you want to do as much dps as you can but the consequences for that is you ignored the other factors, in this case think of a triangle.
At the top of the triangle would be "health and survivability effectiveness" on the right side there is "stamina and stamina skills effectiveness" on the left side there is "magicka and magicka skills effectiveness". Now lets imagine a dot in the middle if I move this dot deep into stamina and stamina skills I should have nothing in the way of health and survivability or magicka skills effectiveness if i move it toward the top I should have nothing on magicka skills effectiveness or stamina skills effectiveness but have the ultimate survivability effectiveness in which neither of the other two could out pace it numerically only by the player that controls the character through smart play because they're equals of one another just in a different play style with different skills. Lets say you do not want to move the dot toward any extreme keeping it at the middle then you should have the benefit of all 3 sides but because you did not go toward one specific side you can use all 3 to effectively counter some one who is leaning towards the other side, that some one who did lean towards a specific side should be able to out pace it in its expertise but lack survivability/health and magicka/effectiveness. Therefore should be equals and end up balancing because of ones counter towards it. No matter where I move this dot... it should only say my specialty and play style therefore should not affect my ability to complete any content(yes even challenging content) because it would all be balanced. Instead at this very moment if you're not minmaxing and taking advantage of imbalances you automatically at risk and also at a disadvantage...
What if I put it this way these "communist casuals".... I guess since im defending the right to an opinion that would some how make me one by some... and say these "epeen elitist" that always offer unsolicited advice( yep I got a link for thathttp://www.huffingtonpost.com/lauren-cahn/surprisingly-valuable-adv_b_6061798.html) is so toxic for the game. One would say "just because I enjoy challenging content/min-max/whatever you consider yourself to be ...does not make me an epeen elitist" right? Well, that's exactly what you're saying by the logic in your post it is arrogant(perhaps selfish) and rather yet have a certain naivety towards mmo's.
AddictionX wrote: »KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Here let me shed some light on it for you... take a seat and keep calm have a cookie.
Some people disagree on some issues (that's life)and they have a right towards their opinion just as much as you do. It seems you're confusing "casuals" with "communist" and everything you hold evil in the world....(lol like and i mean it sincerely ... who hurt you? You seem to be scarred by "casuals"). Fortunately, we the people have a right to voice our opinion.
On the part of your post where you mention the flawed argument and easy to attack... something about casuals.... oh wait.... i mean the "communist" toxic mentality apparently at risk of nerfing your world. Perhaps you should realize that communist typically can exist in games but fortunately my brothers in arms assured that they stayed in Cuba, North Korea, Laos, Vietnam and China. Please do not call people "communist" because of their opinion when it absolutely has nothing to do with the game but rather a personal attack at them in a attempt to vilify people who don't agree with you... thanks!
You may say you dont have anything against people who are not interested in minmaxing... So I am going to assume by that statement and take into context that you are a "minmax-er"(lol yep its now a word). Suppose for instance you could be viable playing as you want(like you describe it) and still be able to enjoy the game to its fullest extent in terms of does not matter what class you play, what race you choose to play, what weapon you choose to use, or what content you choose to do it does not matter because whether or not you choose to min max the content would be equally challenging because it should be relative to that players skill. This is clearly not the case or else balancing would not be a thing.
Min maxing at its core takes advantage of imbalances and attempts to create the best stats possible due to those imbalances.... ill use for example a dps to present my point... Say you want to do as much dps as you can but the consequences for that is you ignored the other factors, in this case think of a triangle.
At the top of the triangle would be "health and survivability effectiveness" on the right side there is "stamina and stamina skills effectiveness" on the left side there is "magicka and magicka skills effectiveness". Now lets imagine a dot in the middle if I move this dot deep into stamina and stamina skills I should have nothing in the way of health and survivability or magicka skills effectiveness if i move it toward the top I should have nothing on magicka skills effectiveness or stamina skills effectiveness but have the ultimate survivability effectiveness in which neither of the other two could out pace it numerically only by the player that controls the character through smart play because they're equals of one another just in a different play style with different skills. Lets say you do not want to move the dot toward any extreme keeping it at the middle then you should have the benefit of all 3 sides but because you did not go toward one specific side you can use all 3 to effectively counter some one who is leaning towards the other side, that some one who did lean towards a specific side should be able to out pace it in its expertise but lack survivability/health and magicka/effectiveness. Therefore should be equals and end up balancing because of ones counter towards it. No matter where I move this dot... it should only say my specialty and play style therefore should not affect my ability to complete any content(yes even challenging content) because it would all be balanced. Instead at this very moment if you're not minmaxing and taking advantage of imbalances you automatically at risk and also at a disadvantage...
What if I put it this way these "communist casuals".... I guess since im defending the right to an opinion that would some how make me one by some... and say these "epeen elitist" that always offer unsolicited advice( yep I got a link for thathttp://www.huffingtonpost.com/lauren-cahn/surprisingly-valuable-adv_b_6061798.html) is so toxic for the game. One would say "just because I enjoy challenging content/min-max/whatever you consider yourself to be ...does not make me an epeen elitist" right? Well, that's exactly what you're saying by the logic in your post it is arrogant(perhaps selfish) and rather yet have a certain naivety towards mmo's.
can i get a tldr
KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Korah_Eaglecry wrote: »KoshkaMurka wrote: »No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
LMAO did you just call a change to the game communist? How is anyone, but the drama queens on these forums, supposed to take you seriously when thats how you act when something changes that you dont like?
We dont even know what the changes are like yet. And youre already throwing around buzz words and throwing a temper tantrum.
THe truth is that many "hardcore" players refuse to party up with newer players because they want their run to be perfect and this result, most of the times, to newest player not having a chance of partecipating in group content unless they have a group of RL friends to go with them.
This is another example of how people deny fun to other people in order to have fun... and it's something wrong.
I'm quite sure that if people didn't start to ask for "achievements" before creating groups, did not refuse to party up with other players etc wel... the nerfing would not be in the game so if those people now complain i can just say "blame yourself".

KoshkaMurka wrote: »
For this, we just need more in-game tutorials and incentive for players to help newbies.
For example, people were mentioned mentoring system... How about rewarding players for doing dungeons with first-timers (who dont have the achievement on their account)? Or something like this.
That's one solution, that sounds good. See, the solution to greed might be helping and sharing! (*barf*)
TBH to me it's pointless asking ZOS to not nerf the "hardest" 4-Players dungeons because 99% of times they won't listen since the major part of game its made by "casuals.
Some players don't want to learn or are to lazy to do it which leads to nerfs to abilities to dungeons and so on.
KoshkaMurka wrote: »Cause seriously, this "communist" approach is so toxic for the game.
Pangnirtung wrote: »KoshkaMurka wrote: »Cause seriously, this "communist" approach is so toxic for the game.
Seriously you lost me with this last sentence. How is what you say any different than "capitalism"?
Pangnirtung wrote: »KoshkaMurka wrote: »Cause seriously, this "communist" approach is so toxic for the game.
Seriously you lost me with this last sentence. How is what you say any different than "capitalism"?
KoshkaMurka wrote: »
That's one solution, that sounds good. See, the solution to greed might be helping and sharing! (*barf*)
Actually yes.Without any sarcasm, mechanics that encourage players to care and share work wonders. Orsinium world boss dailies for example, or daily random dungeon dailies...
Why not to extend it to helping newbies?
From what I understand, the main issue is alienating of the players based on their achievements and goals. This is not a game issue, this is a community issue. And it can be solved by encouraging more friendly playstyle.
Thanks for those who wrote non-trolling and -baiting posts, by the way.
KoshkaMurka wrote: »
That's one solution, that sounds good. See, the solution to greed might be helping and sharing! (*barf*)
Actually yes.Without any sarcasm, mechanics that encourage players to care and share work wonders. Orsinium world boss dailies for example, or daily random dungeon dailies...
Why not to extend it to helping newbies?
From what I understand, the main issue is alienating of the players based on their achievements and goals. This is not a game issue, this is a community issue. And it can be solved by encouraging more friendly playstyle.
Thanks for those who wrote non-trolling and -baiting posts, by the way.
You see I agree with this post, and it being about encouraging a playerbase to help and share (who's the communist now buddy?), but your OP was very confrontational and accusatory towards other players. THIS post here is a positive contribution. I like it.
KoshkaMurka wrote: »
That's one solution, that sounds good. See, the solution to greed might be helping and sharing! (*barf*)
Actually yes.Without any sarcasm, mechanics that encourage players to care and share work wonders. Orsinium world boss dailies for example, or daily random dungeon dailies...
Why not to extend it to helping newbies?
From what I understand, the main issue is alienating of the players based on their achievements and goals. This is not a game issue, this is a community issue. And it can be solved by encouraging more friendly playstyle.
Thanks for those who wrote non-trolling and -baiting posts, by the way.
You see I agree with this post, and it being about encouraging a playerbase to help and share (who's the communist now buddy?), but your OP was very confrontational and accusatory towards other players. THIS post here is a positive contribution. I like it.
KoshkaMurka wrote: »
Yeah, but how many casual players actually want instant gratification? Dont think its all of them. Judging by replies in this and other similar threads, there are community issues and negativity related to these dungeons and pugs. So imo difficulty is not even the main problem here. Inability to get involved in these endgame activities is a real problem... And nerfs only make things worse ("casuals vs hardcores" tensions).
KoshkaMurka wrote: »
Yeah, but how many casual players actually want instant gratification? Dont think its all of them. Judging by replies in this and other similar threads, there are community issues and negativity related to these dungeons and pugs. So imo difficulty is not even the main problem here. Inability to get involved in these endgame activities is a real problem... And nerfs only make things worse ("casuals vs hardcores" tensions).
I think it's not about "Instant gratification" but more about "having the chance to "compete" with eeryone else at least "statwise" or "equipmentwise" even without taking the game as a job or something like that... that i agree can be seen as wanting instant gratification lol.
Anyway... if it was me i would just take away ALL the special equipment that's possible to get by these "hardcore" things... like for example take away the vet16 helmets from the vet dungeon bosses and put them in the normal one so that everyone can find those... at the same time sostitute them with special COSTUMES (so all about look and no stat gain) maybe giving players a "boss polymorph" or something like that... or perhaps special pets.. like "boss baby" pet... i mean something that does not give advantages stat wise but will be a nice prize as far as "honor" is concerned.
This way you take away the reason for casuals to wanting to finish those dungeons so no nerf required, you can make the vet dungeons even harder if hardcore players want to have "challenge" ad everyone would have advantages only.
Now i just hope people will stick to the "i don't want the nerf because i want challenge" because to find out that everyone would be pissed at not having "stat equipment drops" from those activities would totally destroy the "challenge" aspect of the request....
KoshkaMurka wrote: »And this "having a chance to complete" seems to be related to the community issues, not to the difficulty per say.
As you can see, nerfs only cause negativity and controversy so it wont make the situation any better for people who get rejected in groups.
Also, equipment drops in normal version as well and the helms are being sold at the new merchant... And I really dont understand this. If a person is not interested in making an optimal build, why are they even concerned about a few % difference? These vr15 sets have the same properties and look the same.
Of course, minmaxers on forums and in guides will say "7/7 divines vr16 gold runes of gtfo", but you should keep in mind that its only for already optimized builds with good rotations etc. For someone who plays casually those % wont matter at all. And I dont mean they dont deserve to wear vr16 or other bs like this. I am a minmaxer myself, and I know that BiS gear only works if you make it work. If some people dont want to bother - its fine, its their choice. But they wont notice much (if any) difference in this case, so why bother? Cause Deltia said so?
KoshkaMurka wrote: »And this "having a chance to complete" seems to be related to the community issues, not to the difficulty per say.
As you can see, nerfs only cause negativity and controversy so it wont make the situation any better for people who get rejected in groups.
Also, equipment drops in normal version as well and the helms are being sold at the new merchant... And I really dont understand this. If a person is not interested in making an optimal build, why are they even concerned about a few % difference? These vr15 sets have the same properties and look the same.
Of course, minmaxers on forums and in guides will say "7/7 divines vr16 gold runes of gtfo", but you should keep in mind that its only for already optimized builds with good rotations etc. For someone who plays casually those % wont matter at all. And I dont mean they dont deserve to wear vr16 or other bs like this. I am a minmaxer myself, and I know that BiS gear only works if you make it work. If some people dont want to bother - its fine, its their choice. But they wont notice much (if any) difference in this case, so why bother? Cause Deltia said so?
Because you're confusing "casuals i don't care about anything but the storyline" kind of people with "casual i have a family, a job, friends, and a lot of other things to do and i ncan't spend hours every day in game to obtain that stuff" kind of people i think... ^^
ESO is kind of a "mature" game in my opinion.. i don't think there are a lot of kids playing it so time WILL be an issue for a great majority of the playerbase
KoshkaMurka wrote: »And this "having a chance to complete" seems to be related to the community issues, not to the difficulty per say.
As you can see, nerfs only cause negativity and controversy so it wont make the situation any better for people who get rejected in groups.
Also, equipment drops in normal version as well and the helms are being sold at the new merchant... And I really dont understand this. If a person is not interested in making an optimal build, why are they even concerned about a few % difference? These vr15 sets have the same properties and look the same.
Of course, minmaxers on forums and in guides will say "7/7 divines vr16 gold runes of gtfo", but you should keep in mind that its only for already optimized builds with good rotations etc. For someone who plays casually those % wont matter at all. And I dont mean they dont deserve to wear vr16 or other bs like this. I am a minmaxer myself, and I know that BiS gear only works if you make it work. If some people dont want to bother - its fine, its their choice. But they wont notice much (if any) difference in this case, so why bother? Cause Deltia said so?
Because you're confusing "casuals i don't care about anything but the storyline" kind of people with "casual i have a family, a job, friends, and a lot of other things to do and i ncan't spend hours every day in game to obtain that stuff" kind of people i think... ^^
ESO is kind of a "mature" game in my opinion.. i don't think there are a lot of kids playing it so time WILL be an issue for a great majority of the playerbase
KoshkaMurka wrote: »
Yeah, but how many casual players actually want instant gratification? Dont think its all of them. Judging by replies in this and other similar threads, there are community issues and negativity related to these dungeons and pugs. So imo difficulty is not even the main problem here. Inability to get involved in these endgame activities is a real problem... And nerfs only make things worse ("casuals vs hardcores" tensions).
I think it's not about "Instant gratification" but more about "having the chance to "compete" with eeryone else at least "statwise" or "equipmentwise" even without taking the game as a job or something like that... that i agree can be seen as wanting instant gratification lol.
Anyway... if it was me i would just take away ALL the special equipment that's possible to get by these "hardcore" things... like for example take away the vet16 helmets from the vet dungeon bosses and put them in the normal one so that everyone can find those... at the same time sostitute them with special COSTUMES (so all about look and no stat gain) maybe giving players a "boss polymorph" or something like that... or perhaps special pets.. like "boss baby" pet... i mean something that does not give advantages stat wise but will be a nice prize as far as "honor" is concerned.
This way you take away the reason for casuals to wanting to finish those dungeons so no nerf required, you can make the vet dungeons even harder if hardcore players want to have "challenge" ad everyone would have advantages only.
Now i just hope people will stick to the "i don't want the nerf because i want challenge" because to find out that everyone would be pissed at not having "stat equipment drops" from those activities would totally destroy the "challenge" aspect of the request....