Nerfs will hurt a portion if the playerbase, not everyone.
And to turn what i see as your argument around, just because some people have issues with it, that doesnt mean everyone does. So the 'need to nerf it' is not an issue that hurts everyone, some can manage just fine.
Nerfs will hurt a portion if the playerbase, not everyone.
And to turn what i see as your argument around, just because some people have issues with it, that doesnt mean everyone does. So the 'need to nerf it' is not an issue that hurts everyone, some can manage just fine.
I totally agree.
You seem to be missing my "argument" tho, the point is:
Since i really don't think ZOS is a "full of morons" company i'm kind of sure that when they decide to do something they do after doing some researches about their own game.
This means that if They decides to do nerfs, their own research shows that nerfing is the "right" thing to do to please "the majority" of the playerbase.. not "all the playerbase" but "the majority" of it.
So yeah i can understand both why some people will be upset, i can understand why many other will not, and i can understand why the nerfs are done.
As i said nerfing is probably a good thing considering the "majority" of the playerbase... the BAD thing that ZOS is doing at the moment is not takiknd into consideration the minority of the players that wants more challenge... that is why i said that, even tho i'm ok with the nerf because i can understand the reason, i would still ADD a new mode to dungeons that focus only on higher challenge in order to please everyone.
Nerfs will hurt a portion if the playerbase, not everyone.
And to turn what i see as your argument around, just because some people have issues with it, that doesnt mean everyone does. So the 'need to nerf it' is not an issue that hurts everyone, some can manage just fine.
I totally agree.
You seem to be missing my "argument" tho, the point is:
Since i really don't think ZOS is a "full of morons" company i'm kind of sure that when they decide to do something they do after doing some researches about their own game.
This means that if They decides to do nerfs, their own research shows that nerfing is the "right" thing to do to please "the majority" of the playerbase.. not "all the playerbase" but "the majority" of it.
So yeah i can understand both why some people will be upset, i can understand why many other will not, and i can understand why the nerfs are done.
As i said nerfing is probably a good thing considering the "majority" of the playerbase... the BAD thing that ZOS is doing at the moment is not takiknd into consideration the minority of the players that wants more challenge... that is why i said that, even tho i'm ok with the nerf because i can understand the reason, i would still ADD a new mode to dungeons that focus only on higher challenge in order to please everyone.
And since QQ threads are the only way to get at least a chance for attention from Zos...Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
KoshkaMurka wrote: »Unfortunately they stated its going to be a nerf.And since QQ threads are the only way to get at least a chance for attention from Zos...Hey Folks,
Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
I really hope they wouldnt go too far at least.
AddictionX wrote: »hydrocynus wrote: »Soooooo much text in all these posts ......
Anyone got a summary?
Its just people moaning about the end of the world apparently and why it should matter to anyone else other than them.
However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.
However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.
What i meant about a "nightmare" mode is... make it ONLY for the challenge.
Let me use sports as an example.. let's say you partecipate in a soccer tournament and win... you get a cup.. not a pair of soccer shoes that raise your "kicking skill" by 100 and a shirt that raises your endurane by another 100.
Thing is... leave these kind of items in a place where everyone can obtain it even having little time at their disposal and make a nightmare mode that gives a "cup".. in the form of satisfaction, scoreboard, maybe cosmetic items or why not even pets.
People with less time will still be able to compete and or grind for the equip they want on their char while much stronger people will stil keep both a challenge and nice rewards that will not have an impact on PvP or other forms of competitiviness (i am 99,9% sure i spelled this last word wrong xD).
Having the challenge ode completely optional and not "Impactful" on actual gameplay makes it "not eligible" to nerfs because it would be like "nerfing a costume" in the CS...
However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.
What i meant about a "nightmare" mode is... make it ONLY for the challenge.
Let me use sports as an example.. let's say you partecipate in a soccer tournament and win... you get a cup.. not a pair of soccer shoes that raise your "kicking skill" by 100 and a shirt that raises your endurane by another 100.
Thing is... leave these kind of items in a place where everyone can obtain it even having little time at their disposal and make a nightmare mode that gives a "cup".. in the form of satisfaction, scoreboard, maybe cosmetic items or why not even pets.
People with less time will still be able to compete and or grind for the equip they want on their char while much stronger people will stil keep both a challenge and nice rewards that will not have an impact on PvP or other forms of competitiviness (i am 99,9% sure i spelled this last word wrong xD).
Having the challenge ode completely optional and not "Impactful" on actual gameplay makes it "not eligible" to nerfs because it would be like "nerfing a costume" in the CS...
Oh, i agree. Loot is nice but i woul rather a change to the loot table in normal. Besides, the only loot truly unique to the vet scale js the helm, and you can buy those now. If you are truly concerned about the 1 -2% difference in stats from v15 to v16, then i beg the question; why arent you min maxing and completing veteran then?
Ok, people want the bigger number 'just because,' simply adding the drop chance to the normal loot tanble would be easier than a new mode.
Oh, i agree. Loot is nice but i woul rather a change to the loot table in normal. Besides, the only loot truly unique to the vet scale js the helm, and you can buy those now. If you are truly concerned about the 1 -2% difference in stats from v15 to v16, then i beg the question; why arent you min maxing and completing veteran then?
Ok, people want the bigger number 'just because,' simply adding the drop chance to the normal loot tanble would be easier than a new mode.
Actually i was thinking more of the shoulder parts you get from the gold pledges ^^
Fail, you can do super-easy normal dailys scaled on the lowest possible level to get shoulders. No need to do the hardest dungeon.
Fail, you can do super-easy normal dailys scaled on the lowest possible level to get shoulders. No need to do the hardest dungeon.
You can? never happened to see one of those but good to know ^^
This doesn't really change anything tho because even tho i was thinking of the wrong item that does not take away the other ones
hydrocynus wrote: »A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?
Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.
If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.
There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.
So until they give us new 4 man content this nerf stinks.
Who disagrees and why?
KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
anitajoneb17_ESO wrote: »hydrocynus wrote: »A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?
Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.
If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.
There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.
So until they give us new 4 man content this nerf stinks.
Who disagrees and why?
(answered bolded parts)
1. Yes, I disagree. Already explained.
2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
5. No it doesn't. You just don't like it.
6. Me. Reasons above.
Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
Play normal mode. It's exactly the same.
anitajoneb17_ESO wrote: »
if you want an optimized build you usually need those vMSA-weapons...
Emma_Eunjung wrote: »KoshkaMurka wrote: »Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
Monster helmets are sold at pvp merchant.
So whats the issue?
The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
Who needs gold gear if he doesn't want to compete on leaderboards? btw. if you want an optimized build you usually need those vMSA-weapons...if you can do this you can also do those two dungeons.
Yea but the problem with this is that ZOS fix 2 problems but then broke 9 more things.So their not really professional by your definition.failkiwib16_ESO wrote: »I don't think the entitlement and request to gain access to the best gear, most wanted achievements etc. will end
It will NEVER end: humans always wants more it's our nature.
This is the thing: when i was studying management one of my teachers said something about what a professional is:
"a professional is not someone that has a study degree or anything else but it's decided by his ability to solve problems. Every time a problem is solved at least another problem comes out, it's impossible to solve ALL problems. If by solving one problem he creates 2 different problems then you're not dealing with a professional... but if someone manage to solve 3 problems and only 1 is created then that person is beeing a professional".
So well, if with a change we can please the hardcore fans and the casuals, 2 problem solved, leaving 1 part having a problem still, it's fine for me because "solving everything for everyone" well.. this is plain impossible :P
1) then maybe you should try candy crushanitajoneb17_ESO wrote: »hydrocynus wrote: »A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?
Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.
If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.
There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.
So until they give us new 4 man content this nerf stinks.
Who disagrees and why?
(answered bolded parts)
1. Yes, I disagree. Already explained.
2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
5. No it doesn't. You just don't like it.
6. Me. Reasons above.
Emma_Eunjung wrote: »The important thing is that I decide which gear I "need", not you or anybody else.
Yea but the problem with this is that ZOS fix 2 problems but then broke 9 more things.So their not really professional by your definition.[/quote]So well, if with a change we can please the hardcore fans and the casuals, 2 problem solved, leaving 1 part having a problem still, it's fine for me because "solving everything for everyone" well.. this is plain impossible :P
anitajoneb17_ESO wrote: »hydrocynus wrote: »A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?
Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.
If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.
There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.
So until they give us new 4 man content this nerf stinks.
Who disagrees and why?
(answered bolded parts)
1. Yes, I disagree. Already explained.
2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
5. No it doesn't. You just don't like it.
6. Me. Reasons above.