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Greed, greeed, greed

  • Svalinn
    Svalinn
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    Shunravi wrote: »
    Nerfs will hurt a portion if the playerbase, not everyone.

    And to turn what i see as your argument around, just because some people have issues with it, that doesnt mean everyone does. So the 'need to nerf it' is not an issue that hurts everyone, some can manage just fine.

    I totally agree.

    You seem to be missing my "argument" tho, the point is:

    Since i really don't think ZOS is a "full of morons" company i'm kind of sure that when they decide to do something they do after doing some researches about their own game.

    This means that if They decides to do nerfs, their own research shows that nerfing is the "right" thing to do to please "the majority" of the playerbase.. not "all the playerbase" but "the majority" of it.

    So yeah i can understand both why some people will be upset, i can understand why many other will not, and i can understand why the nerfs are done.

    As i said nerfing is probably a good thing considering the "majority" of the playerbase... the BAD thing that ZOS is doing at the moment is not takiknd into consideration the minority of the players that wants more challenge... that is why i said that, even tho i'm ok with the nerf because i can understand the reason, i would still ADD a new mode to dungeons that focus only on higher challenge in order to please everyone.
  • LadyNalcarya
    LadyNalcarya
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    Svalinn wrote: »
    Shunravi wrote: »
    Nerfs will hurt a portion if the playerbase, not everyone.

    And to turn what i see as your argument around, just because some people have issues with it, that doesnt mean everyone does. So the 'need to nerf it' is not an issue that hurts everyone, some can manage just fine.

    I totally agree.

    You seem to be missing my "argument" tho, the point is:

    Since i really don't think ZOS is a "full of morons" company i'm kind of sure that when they decide to do something they do after doing some researches about their own game.

    This means that if They decides to do nerfs, their own research shows that nerfing is the "right" thing to do to please "the majority" of the playerbase.. not "all the playerbase" but "the majority" of it.

    So yeah i can understand both why some people will be upset, i can understand why many other will not, and i can understand why the nerfs are done.

    As i said nerfing is probably a good thing considering the "majority" of the playerbase... the BAD thing that ZOS is doing at the moment is not takiknd into consideration the minority of the players that wants more challenge... that is why i said that, even tho i'm ok with the nerf because i can understand the reason, i would still ADD a new mode to dungeons that focus only on higher challenge in order to please everyone.

    Well, Zos is known for making really weirds oversights. Have you seen this topic for example?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Shunravi
    Shunravi
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    Svalinn wrote: »
    Shunravi wrote: »
    Nerfs will hurt a portion if the playerbase, not everyone.

    And to turn what i see as your argument around, just because some people have issues with it, that doesnt mean everyone does. So the 'need to nerf it' is not an issue that hurts everyone, some can manage just fine.

    I totally agree.

    You seem to be missing my "argument" tho, the point is:

    Since i really don't think ZOS is a "full of morons" company i'm kind of sure that when they decide to do something they do after doing some researches about their own game.

    This means that if They decides to do nerfs, their own research shows that nerfing is the "right" thing to do to please "the majority" of the playerbase.. not "all the playerbase" but "the majority" of it.

    So yeah i can understand both why some people will be upset, i can understand why many other will not, and i can understand why the nerfs are done.

    As i said nerfing is probably a good thing considering the "majority" of the playerbase... the BAD thing that ZOS is doing at the moment is not takiknd into consideration the minority of the players that wants more challenge... that is why i said that, even tho i'm ok with the nerf because i can understand the reason, i would still ADD a new mode to dungeons that focus only on higher challenge in order to please everyone.

    No, I get ya. Yor argument just seemed contradictory to what you have expressed here.

    However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.

    Of course we dont know what will actually happen. They could be rebalancing for stat changes when vet gets removed. They could be buffing or scaling normal mode as i didnt see 'v'.

    Who knows.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • LadyNalcarya
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    Unfortunately they stated its going to be a nerf.
    ZOS_Finn wrote: »
    Hey Folks,

    Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
    And since QQ threads are the only way to get at least a chance for attention from Zos...
    I really hope they wouldnt go too far at least. :(
    Edited by LadyNalcarya on April 22, 2016 2:30PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Shunravi
    Shunravi
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    Unfortunately they stated its going to be a nerf.
    ZOS_Finn wrote: »
    Hey Folks,

    Regarding White Gold Tower, Imperial City Prison and Veteran City of Ash: We have adjusted their balance down a bit. We hear the feedback and appreciate the passion for this content but, we were not happy with the difficulty to complete these and wanted to ease that burden. Those three dungeons are still not a walk in the park but they shouldn't be quite the roadblock they are now.
    And since QQ threads are the only way to get at least a chance for attention from Zos...
    I really hope they wouldnt go too far at least. :(

    Ok, but im still only seeing the veteran designation on CoA. Which is worrying... But whatever.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • hydrocynus
    hydrocynus
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    AddictionX wrote: »
    hydrocynus wrote: »
    Soooooo much text in all these posts ......

    Anyone got a summary?

    Its just people moaning about the end of the world apparently and why it should matter to anyone else other than them.

    I tend to agree with them.
    My internet is invalid
  • Svalinn
    Svalinn
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    Shunravi wrote: »
    However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.

    What i meant about a "nightmare" mode is... make it ONLY for the challenge.

    Let me use sports as an example.. let's say you partecipate in a soccer tournament and win... you get a cup.. not a pair of soccer shoes that raise your "kicking skill" by 100 and a shirt that raises your endurane by another 100.

    Thing is... leave these kind of items in a place where everyone can obtain it even having little time at their disposal and make a nightmare mode that gives a "cup".. in the form of satisfaction, scoreboard, maybe cosmetic items or why not even pets.

    People with less time will still be able to compete and or grind for the equip they want on their char while much stronger people will stil keep both a challenge and nice rewards that will not have an impact on PvP or other forms of competitiviness (i am 99,9% sure i spelled this last word wrong xD).

    Having the challenge ode completely optional and not "Impactful" on actual gameplay makes it "not eligible" to nerfs because it would be like "nerfing a costume" in the CS...
    Edited by Svalinn on April 22, 2016 2:33PM
  • LadyNalcarya
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    Svalinn wrote: »
    Shunravi wrote: »
    However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.

    What i meant about a "nightmare" mode is... make it ONLY for the challenge.

    Let me use sports as an example.. let's say you partecipate in a soccer tournament and win... you get a cup.. not a pair of soccer shoes that raise your "kicking skill" by 100 and a shirt that raises your endurane by another 100.

    Thing is... leave these kind of items in a place where everyone can obtain it even having little time at their disposal and make a nightmare mode that gives a "cup".. in the form of satisfaction, scoreboard, maybe cosmetic items or why not even pets.

    People with less time will still be able to compete and or grind for the equip they want on their char while much stronger people will stil keep both a challenge and nice rewards that will not have an impact on PvP or other forms of competitiviness (i am 99,9% sure i spelled this last word wrong xD).

    Having the challenge ode completely optional and not "Impactful" on actual gameplay makes it "not eligible" to nerfs because it would be like "nerfing a costume" in the CS...

    Thing is, this gear is only needed for speedrunning trials and other content like this. So people play difficult content and getting gear that allows them to wreck those bosses even harder.
    Its not like you cant play without Vr16 spell power cure or something (since helmets are already sold at Cyro merchant).
    And wth Zos' rng youre not guaranteed to get a set (let alone good traits), even if you can clear WGT in 15 minutes and farm it since release. People are mentioning 200-400 runs for Scathing mage... So its not like the casuals will get the gear even if the mobs in ICP will die in 1 hit. And this is a real problem, this motivates people to look for experienced groups only (why help a newbie with 1 run if you can make 2 with experienced group, they think).
    Edited by LadyNalcarya on April 22, 2016 2:38PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Shunravi
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    Svalinn wrote: »
    Shunravi wrote: »
    However, veteran currently is 'nightmare mode' and there are potential nerfs. If an actual nightmare mode existed it would be next on the nerfing board. Then there would be 'hardcore mode' after that etc.

    What i meant about a "nightmare" mode is... make it ONLY for the challenge.

    Let me use sports as an example.. let's say you partecipate in a soccer tournament and win... you get a cup.. not a pair of soccer shoes that raise your "kicking skill" by 100 and a shirt that raises your endurane by another 100.

    Thing is... leave these kind of items in a place where everyone can obtain it even having little time at their disposal and make a nightmare mode that gives a "cup".. in the form of satisfaction, scoreboard, maybe cosmetic items or why not even pets.

    People with less time will still be able to compete and or grind for the equip they want on their char while much stronger people will stil keep both a challenge and nice rewards that will not have an impact on PvP or other forms of competitiviness (i am 99,9% sure i spelled this last word wrong xD).

    Having the challenge ode completely optional and not "Impactful" on actual gameplay makes it "not eligible" to nerfs because it would be like "nerfing a costume" in the CS...

    Oh, i agree. Loot is nice but i woul rather a change to the loot table in normal. Besides, the only loot truly unique to the vet scale js the helm, and you can buy those now. If you are truly concerned about the 1 -2% difference in stats from v15 to v16, then i beg the question; why arent you min maxing and completing veteran then?

    Ok, people want the bigger number 'just because,' simply adding the drop chance to the normal loot tanble would be easier than a new mode.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • hydrocynus
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    A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?

    Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.

    If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.

    There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.

    So until they give us new 4 man content this nerf stinks.

    Who disagrees and why?
    My internet is invalid
  • Svalinn
    Svalinn
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    Shunravi wrote: »
    Oh, i agree. Loot is nice but i woul rather a change to the loot table in normal. Besides, the only loot truly unique to the vet scale js the helm, and you can buy those now. If you are truly concerned about the 1 -2% difference in stats from v15 to v16, then i beg the question; why arent you min maxing and completing veteran then?

    Ok, people want the bigger number 'just because,' simply adding the drop chance to the normal loot tanble would be easier than a new mode.

    Actually i was thinking more of the shoulder parts you get from the gold pledges ^^

    About the "minmaxing" i think that if there are equipments in game that gives players advantages over other players then everyone should have a fair chance of getting them thus leaving the rest to pure "skills" of the player )yeah talking mainly about PvP at the moment).

    Let me be clear... i kind of despise the fact that a change like this would give advantages to people that just "want everything without any form of effort".. these kind of people i just personally dislike.

    I do think tho that a lot of people just don't have the time to grind this kind of content anbd well.. i see it kind of unfair having people with families, maybe childs etc (as i already said i the past i don't see ES having a "kid target audience") not beeing able to reach such content because it's "too hard to be done in their spare time"

    And yeah, i would not be against just changing the loot tables and leaving vet dungeons as they are... in fact if they did that i would fine with vet dungeons becoming more difficult.

    EDIT: was just thinking that actually having: normal - veteran - nightmare would also add a "learning curve" to the game that would probably not be there, or would be TOO HARSH on players, if we only had normal (easy) - veteran (super hard)
    Edited by Svalinn on April 22, 2016 2:47PM
  • Destruent
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    Svalinn wrote: »
    Shunravi wrote: »
    Oh, i agree. Loot is nice but i woul rather a change to the loot table in normal. Besides, the only loot truly unique to the vet scale js the helm, and you can buy those now. If you are truly concerned about the 1 -2% difference in stats from v15 to v16, then i beg the question; why arent you min maxing and completing veteran then?

    Ok, people want the bigger number 'just because,' simply adding the drop chance to the normal loot tanble would be easier than a new mode.

    Actually i was thinking more of the shoulder parts you get from the gold pledges ^^

    Fail, you can do super-easy normal dailys scaled on the lowest possible level to get shoulders. No need to do the hardest dungeon.
    Noobplar
  • Svalinn
    Svalinn
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    Destruent wrote: »
    Fail, you can do super-easy normal dailys scaled on the lowest possible level to get shoulders. No need to do the hardest dungeon.

    You can? never happened to see one of those but good to know ^^

    This doesn't really change anything tho because even tho i was thinking of the wrong item that does not take away the other ones :)
  • Destruent
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    Svalinn wrote: »
    Destruent wrote: »
    Fail, you can do super-easy normal dailys scaled on the lowest possible level to get shoulders. No need to do the hardest dungeon.

    You can? never happened to see one of those but good to know ^^

    This doesn't really change anything tho because even tho i was thinking of the wrong item that does not take away the other ones :)

    You can get everything without doing vetmode of ICP/WGT. As @KoshkaMurka mentioned...the difference between V15 and v16 gear is so small it doesn't matter. If it matters for you, you should be able to beat veteran mode. You can also farm the first boss for trophys and get V16 gear from trophy-vaults. the first boss shouldn't be the problem.

    1. boss wgt:
    - dps the boss (range preferred), make sure not to stand in her hard hitting cone
    - kill adds when they appear (it's best to use aoe near the boss but not neccessary)
    - get out of the cage as fast as possible, maybe help the healer, so he can heal while imprisoned

    1. boss ICP
    - dps the boss slowly, focus adds as soon as they appear. don't dps the boss when there are adds!
    - kill the harvester as fast as possible, use ults to kill her (don't stay close to each other to avoid her aoes, interrupt her)

    i hope it helps....
    Noobplar
  • Svalinn
    Svalinn
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    Destruent wrote: »
    the difference between V15 and v16 gear is so small it doesn't matter.

    Well then, i can agree with this but it seems that is really not the case for a lot of players ^^
  • Destruent
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    Svalinn wrote: »
    Destruent wrote: »
    the difference between V15 and v16 gear is so small it doesn't matter.

    Well then, i can agree with this but it seems that is really not the case for a lot of players ^^

    Sure, and after they get gold/V16 equip they blame CP. As soon as they have 501 CP they blame macros/exploits and so on....a never ending story :disappointed:

    Solution: understand game mechanics and learn to use them...but it seems like it's not common to say this...
    Noobplar
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    hydrocynus wrote: »
    A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?

    Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.

    If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.

    There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.

    So until they give us new 4 man content this nerf stinks.

    Who disagrees and why?

    (answered bolded parts)
    1. Yes, I disagree. Already explained.
    2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
    3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
    4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
    5. No it doesn't. You just don't like it.
    6. Me. Reasons above.

  • Emma_Overload
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    Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
    Monster helmets are sold at pvp merchant.
    So whats the issue?

    The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?
    #CAREBEARMASTERRACE
  • Shunravi
    Shunravi
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    hydrocynus wrote: »
    A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?

    Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.

    If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.

    There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.

    So until they give us new 4 man content this nerf stinks.

    Who disagrees and why?

    (answered bolded parts)
    1. Yes, I disagree. Already explained.
    2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
    3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
    4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
    5. No it doesn't. You just don't like it.
    6. Me. Reasons above.

    Play normal mode. It's exactly the same.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Destruent
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    Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
    Monster helmets are sold at pvp merchant.
    So whats the issue?

    The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?

    Who needs gold gear if he doesn't want to compete on leaderboards? btw. if you want an optimized build you usually need those vMSA-weapons...if you can do this you can also do those two dungeons.
    Noobplar
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Shunravi wrote: »
    Play normal mode. It's exactly the same.

    No it's not.

    - Normal is FAR TOO EASY - sleeping mode
    - There is no normal mode for vCoA
    - Loot isn't the same.
    - Achievements aren't the same.

    Also, remember ZOS' concern at the moment is the completion rate of vet versions. Doing normal versions isn't going to increase that rate.

    Edited by anitajoneb17_ESO on April 22, 2016 3:43PM
  • Destruent
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    Shunravi wrote: »
    Play normal mode. It's exactly the same.

    No it's not.

    - Normal is FAR TOO EASY - sleeping mode

    play without equipment or CP :trollface:
    Noobplar
  • Shunravi
    Shunravi
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    Shunravi wrote: »
    Play normal mode. It's exactly the same.


    - Normal is FAR TOO EASY - sleeping mod

    It's the same mechanics but easier. I thought you said you wanted to do it for fun? So why care about loot and such?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Destruent wrote: »
    if you want an optimized build you usually need those vMSA-weapons...

    I'm confident they'll nerf vMSA soontm. And I'll be happy about it, even if I'm not asking for it.
    MSA is the only instance where I have fun in the normal version because it's not too easy, even though it's easy.

  • Emma_Overload
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    Destruent wrote: »
    Speaking of the rewards, sets drop in normal version, in vr15 though, but the difference only matters for optimized build.
    Monster helmets are sold at pvp merchant.
    So whats the issue?

    The issue is that everybody wants an optimized build. Who wants to blow expensive gold tempers on VR15 gear?

    Who needs gold gear if he doesn't want to compete on leaderboards? btw. if you want an optimized build you usually need those vMSA-weapons...if you can do this you can also do those two dungeons.

    I've never even LOOKED at a leaderboard in game, much less cared if I was on one, but I still want my gear to be the best possible whether I am doing PvE, PvP or just role-playing. The important thing is that I decide which gear I "need", not you or anybody else.
    #CAREBEARMASTERRACE
  • Jaronking
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    Svalinn wrote: »
    I don't think the entitlement and request to gain access to the best gear, most wanted achievements etc. will end

    It will NEVER end: humans always wants more it's our nature.

    This is the thing: when i was studying management one of my teachers said something about what a professional is:

    "a professional is not someone that has a study degree or anything else but it's decided by his ability to solve problems. Every time a problem is solved at least another problem comes out, it's impossible to solve ALL problems. If by solving one problem he creates 2 different problems then you're not dealing with a professional... but if someone manage to solve 3 problems and only 1 is created then that person is beeing a professional".

    So well, if with a change we can please the hardcore fans and the casuals, 2 problem solved, leaving 1 part having a problem still, it's fine for me because "solving everything for everyone" well.. this is plain impossible :P
    Yea but the problem with this is that ZOS fix 2 problems but then broke 9 more things.So their not really professional by your definition.
  • hydrocynus
    hydrocynus
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    hydrocynus wrote: »
    A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?

    Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.

    If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.

    There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.

    So until they give us new 4 man content this nerf stinks.

    Who disagrees and why?

    (answered bolded parts)
    1. Yes, I disagree. Already explained.
    2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
    3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
    4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
    5. No it doesn't. You just don't like it.
    6. Me. Reasons above.
    1) then maybe you should try candy crush
    2) &3) &4) then make peace with the fact that you can't complete difficult content and also accept that others who understand how to optimally play their game also deserve to have fun. You have normal mode to have your fun and if you only wanted fun the level of difficulty would not concern you.
    5) conceded its my opinion
    6) and that is yours which you are entitled to.
    Edited by hydrocynus on April 22, 2016 4:02PM
    My internet is invalid
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    The important thing is that I decide which gear I "need", not you or anybody else.

    Quoted for truth. Noone gets to decide or judge what is an incentive or not for another player.

    I've seen friends "working" weeks long to complete some collectible achievements (the mobs trophies where you have to kill 100000 mudcrabs for the one last drop, then the achievement rings and... that's all...).

    I myself did master angler. Was hard. Brings me nothing. Hard to explain.

    Edited by anitajoneb17_ESO on April 22, 2016 4:01PM
  • Svalinn
    Svalinn
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    Jaronking wrote: »
    So well, if with a change we can please the hardcore fans and the casuals, 2 problem solved, leaving 1 part having a problem still, it's fine for me because "solving everything for everyone" well.. this is plain impossible :P
    Yea but the problem with this is that ZOS fix 2 problems but then broke 9 more things.So their not really professional by your definition.[/quote]

    Well... when i wrote this post i wans't talking about ZOS fixes but an idea i had about ESO xD

    As far as ZOS fixes are creating more problems well.. i don't see it for now, i will reconsider after i actually see all these problems when the new DLC release ^^
  • Nyx2
    Nyx2
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    hydrocynus wrote: »
    A good MMO will have content that requires a good understanding of character abilities and a good understanding of what gear is best to enhance those character abilities. In addition to that it should require a decent level of player skill to complete. If a game does not have that it is not worth playing. Does anyone disagree with this?

    Now with the amount of people that can already complete Imperial City Prison (I use as example as probably most difficult 4 man content in game after already 2 nerfs) it is very clear that it is achievable if you know those things I listed.

    If you don't know those things ilisted you should learn them because actually you are not playing the game to its potential if you don't and you paid for this game so you should try get the best for your money.

    There is no benefit to the anyone in reducing the difficulty of the dungeons UNLESS new ones are given to us at a higher level of difficulty that we can feel is a challenge.

    So until they give us new 4 man content this nerf stinks.

    Who disagrees and why?

    (answered bolded parts)
    1. Yes, I disagree. Already explained.
    2. No necessarily, and even then, what about those who don't have all those things listed ? (gear, talent, skill and experience ?)
    3. People should not be "playing the game to ITS potential" but to "THEIR" potential. Huge difference. And no, people SHOULD not learn. They CAN or COULD, that's all.
    4. Of course there is. To all those who want to run them while having fun ! and who need a lesser difficulty to get their fun.
    5. No it doesn't. You just don't like it.
    6. Me. Reasons above.

    You don't understand the concept of challenge, do you? By your logic people are simply not allowed to enjoy any challenge because that would always exclude people that aren't up to the task and who play all their games on easy, forcing everyone else to play their way.

    1. I'm afraid you explained nothing.
    2. They have something to look forward to. What's the point of wanting to complete something that just isn't meant for you at the moment? None.
    3. If you're just going to whine the game is too hard because you refuse to learn perfectly viable mechanics then please, just play a single player game because nobody has the patience to endure this kind of entitlement.
    4. Look, walking simulator is not fun. It can't be that you get to decide what difficulty is appropriate while refusing to even learn how the game is played properly. People want a challenge that is actually testing their skills they worked so hard to achieve. If you're so easy to give up then do it already. But don't spoil the fun for everyone else because of your immense arrogance.
    5. Yup, and of course fun isn't allowed until approved by you. I mean clearly the world should revolve all around your preference. Oh wait, it doesn't.
    6. There is nothing besides your entitled opinion.
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