Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
I can understand where you are coming from here, and while that may hold true for the average forum-goer and casual commentator, I don't think leaders and developers really have the luxury of playing "boy-who-cried-wolf" on certain issues. A better response would probably be to just give certain people a "time out" when they are posting non-constructive fodder, temporarily putting them on ignore. Or, better yet, flag certain people as "said something worth listening to in the past" so that they show up with a little star on your ignore filter.
starkerealm wrote: »Case in point.
I mean, here you've made a legitimate point: There are balance issues between the classes. And, you've wrapped it in a cynical and abusive tone. Which, I mean, as a content creator, I'd look at that and say, "nope, not even going to bother," and move on.
You had a legitimate point, but now it's lost, because you set it up as an insult.
Again you make an important point. If you want attention paid to your ideas, it is best to phrase them in an approachable tone. Believe me, I encounter this frequently from certain rude and entitled people that post demands on my addon pages. Demands! For something I do for free! And they can't even be bothered to not be a &^%! about it. Yeah. No.
HOWEVER, there are important limits to that formula. A certain level of frustration has to be understandable when dealing with a customer-vendor relationship. If this were a perfect vacuum that would be one thing (and of course we are all people first and should be respectful to one another), but when there is a product being sold and money on the line, the rules change a little.
That doesn't mean it is appropriate to be abusive, but then I would hardly call that statement abusive. Cynical, maybe. But as a business, you have to be prepared to understand that if a customer has purchased something and it is not meeting their expectations, then so long as those expectations are reasonable, that feedback must be considered as worth listening to, even simply from a business standpoint.
Yes, if ALL the guy had done for 30 minutes was yell "you suck" it might be hard to see the point. And watching it again, he does yell "you suck" a lot. He does make some legitimate points, and I think the reason it appeals is because there is a lot of resonant frustration that gets amplified by affirmation.
I have never seen a gaming community that goes so out of their way to theory-craft and write up spreadsheets and databases of information for the devs to pour over than this one. Maybe the perceived lack of resolution to core issues is the reason a rant that otherwise would pass as inconsequential catches like wildfire?
I think the most important solution ZOS should take away from things like this is that people simply want a timetable, setting reasonable expectations for progress on top priority issues. With proper communication these things would be far less relevant.
Not to legitimize the tact or encourage abusive "us vs. them" pitchforking...
I guess someone just has to look past the hurt feelings and angry frustration by either side and identify those points that are core issues, then bring them to light in a new, separate thread not paying lip service to the previous players at all. Maybe having a proxy spokesperson would help get the important points addressed.
But then, I have seen so many threads with literally DAYS worth of carefully compiled constructive data get basically ignored here by all parties involved. Literally, 1 or 2 people making the obligatory "GG" or "first" posts then nothing. Crickets. Go figure.
starkerealm wrote: »...the AOE cap that Feng throws a borderline tantrum over is actually something that was implemented because ZOS did listen to people telling them how to fix things.
Who here remembers the unkillable vampire emperors from launch?
Yeah, that AoE cap was put in the game at player demand. Because they did listen to people telling them how to fix things. And now someone else has come along and said, "no, no, no, you listened to the wrong guys, by the way this is your fault!" Yeah... I can't imagine why ZOS might not want to listen to him.
Well, to be fair there was quite a lot of feedback on this issue. Straight caps seemed sort of like a stop-gap that never quite got fleshed out. A better solution would probably have been capping the positive aspects while scaling the damage based on the number hit, allowing people to break up zergs causing extreme server lag without becoming un-killable from the heal-per-target component.
Part of the confusion is understanding what exactly is it that causes the servers to break down and cry like they do in large blob vs. blob scenarios.
starkerealm wrote: »That's all anyone can do really. I mean, with an MMO? It's not like a single player release. It's never going to be a static game. It may not even exist in the same form a month or two months from now. You can take what's there, you can offer your suggestions. But, when it devolves into shouting, "no, you're wrong!" it becomes non-constructive. It's not cowardice, it's just how dialog works. You said your bit. Someone else decided if you were worth listening to or not. And here we are.
I certainly didn't mean to suggest that anyone not paying attention to rants were cowards.
It was just a (perhaps poorly worded) tangent about a trend I see in society where frustration about immigration for example, or healthcare for profit, or extortionist student loans, or whatever else is perpetuated in large part by a mindset that is so burnt out and overwhelmed with all the problems we face that even a little negativity becomes too much to bear, and so refuse to engage anymore in public discussion if there is even the slightest hint of negativity.
Sorry, I'm confused. Was that supposed to be a review of Thieve's Guild? Seemed more like the foul-mouthed rantings of a disgruntled streamer to me.
Sorry, I'm confused. Was your post supposed to add something of value to the discussion? If you can't handle coarse language, then please take your prudish bait post elsewhere. Feel free to come back and contribute to the discussion when you're wearing your big boy pants.
anitajoneb17_ESO wrote: »Regardless of very real formal issues (pedantic use of impolite vocabulary), the main issue is the confusion between :
- There's nothing left for me => game is bad and devs are incompetent
and
- There's nothing left for me => I don't belong to the game's target audience any more, time to move and let target audience enjoy what they have.
.
Lol he makes videos on here making fun of the devs and expects them to listen to him,get a job in the real world and see how that works out.I'm all for calling them out on bs,this video is too late and they've already dismissed it. Next game u go to try a different approach.
He has tried other approaches with no luck.
The community has been very vocal about what they want regarding PvP and PvE, and it wasn't heists and a new quest line.
Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
Time taken from PVE activities, nerfs in PVP affecting PVE skills, having to sit in the forum listening to even more of you whine about every single little minor thing that happened to you today...I could go on...
On ZOS's side, not sure you guys really make them all that much money anyway. Once you guys get to max level you all just sit in the same area not needing to sub and generally not buying any of the nice fun things offered in the Crown Store.
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Moglijuana wrote: »WalkingLegacy wrote: »I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
You have it so backwards sometimes.I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
Different as in "having no end game" - you guys are just not getting it - there is no end game and never will be - you might get an arena - another hamster cage for you to run in for a little while longer - but in fact ESO is a role playing game, an online version of an Elder Scrolls RPG - in that it is not a typical MMO. That ESO still has this hamster cage in Cyrrodil is just because it is still making some extra cash - if it will do that no longer, it might cease to be a PvP zone, who can say that now - you guys say, you will eventually leave, and think that is a threat - it is not, they might wait for you to actually do it. They cannot kick you out because you have paid for the game and are customers, but you are not the desired kind of customer, that's for certain. The whole game development is showing this.
The problem is, the Dev team hints at going in a certain direction (usually to appeal to both PvE & PvP) but then they go in a completely different direction without any discussion with the players that play their game...
Did it ever come to your mind, that ZOS has the data - they can actually see, where most players are and what they are doing most of the time - if it would be pvp, then they would cater for this more - but as it seems, it is not pvp, despite that this kind of people cry the loudest in the forum - in actual numbers they just seem to be insignificant, not worth the hassle. They are still providing some income, so you pvp guys will get some bread crumbs from time to time, but that's it. Otherwise it is an online role playing game based on the PvE and role play crowd - because, you might not believe it, they are the majority and they will stick with the game and not bail out for the next big hype, like you guys will do - bail and invade the next thing like a swarm of locusts, make people there miserable with your poison until it will be time for the locusts to bail and swarm to the next hype - and you think, you guys are preferred customers?- Now, get real.
They are trying to make the game better -_- And I am willing to bet that there was once more people playing pvp than pve, but ZOS every update does something that pushes PVP players away.
Moglijuana wrote: »Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
Time taken from PVE activities, nerfs in PVP affecting PVE skills, having to sit in the forum listening to even more of you whine about every single little minor thing that happened to you today...I could go on...
On ZOS's side, not sure you guys really make them all that much money anyway. Once you guys get to max level you all just sit in the same area not needing to sub and generally not buying any of the nice fun things offered in the Crown Store.
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You couldn't be more wrong lol. Have you even stepped foot in Cyrodiil? Have you not seen the amount of mounts/costumes/consumables people have while in Cyrodiil? I spend probably 90% of my time in there and 1) I am subscribed 2) i have 4 different mounts 3) I have all the GOOD looking costumes (lets be honest some of them are ugly as hell) 4) I buy exp scrolls for every new toon I make (on my 5th) 5)Gota remember those mount speed upgrades! 6) You NEED Imperial City to actively farm materials and to find some consistent small scale. And I am just ONE person. My Guild with 200+ have all done the SAME thing...so what lack of money were you talking about?
The community has been very vocal about what they want regarding PvP and PvE, and it wasn't heists and a new quest line.
I'd say this comment right here would be a case of suffering from confirmation bias.
Everyone I come across loves the Thieves Guild DLC. That's just my experience though, and I talk to a lot of different people.
rotaugen454 wrote: »Moglijuana wrote: »None of these recent comments are moving this discussion forward...just bashing the opinions of a loyal player...rotaugen454 wrote: »I'm not going to sweat it if some of the elites that have all day to play video games leave because it isn't what they want, I'll just play the game and have fun. I send in suggestions and bug reports, but don't ever feel the need to rant about a video game.
@FENGRUSH works 9-5 bro... so this elite vision you have for good players is probably wrong...
Does he put in several hours a day? That is way more than the average person has availablle. When I was a young, unmarried guy with a 9-5 job and no real responsibilities beyond that, I could play computer games for hours a day.
I'm not bashing the opinions, just saying I still enjoy the game and won't worry about it. I don't mind those who have tons of time getting some areas they can finish that most of us can't. In the end, it is just a game, and that is all it will ever be. I'll play it as long as I enjoy it, and if I decide to move on to something else, I won't make expletive-filled rants about it.
Well that's cause you don't care about the game. You are just here to feed ZOS your money.
The community has been very vocal about what they want regarding PvP and PvE, and it wasn't heists and a new quest line.
I'd say this comment right here would be a case of suffering from confirmation bias.
Everyone I come across loves the Thieves Guild DLC. That's just my experience though, and I talk to a lot of different people.
I just now realized that the majority of people left are skyrim players. Well I have something for you. This isn't that type of game. Now don't get me wrong I absolutely loved skyrim, but ESO isn't skyrim. So there should be good pvp and things to do at end game. It shouldn't just be an RP quester game. It's an MMO!
The community has been very vocal about what they want regarding PvP and PvE, and it wasn't heists and a new quest line.
I'd say this comment right here would be a case of suffering from confirmation bias.
Everyone I come across loves the Thieves Guild DLC. That's just my experience though, and I talk to a lot of different people.
I'm not saying it's bad, t's probably fun and a good addition but how long will it keep core players in the game?
Would you\they still want it if instead you could get: the vet versions of some old dungeons, the scaling of old trials and vDSA, an auction house, changing some BoP gear in BoE, removal of undesiderable traits from BoP gear, removal of AoE caps, a 1v1 or 4v4 PvP arena or, at least some of this things?
That's what the community wants and has been asking for months already without success.
Moglijuana wrote: »WalkingLegacy wrote: »I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
You have it so backwards sometimes.I think Fengrush has no idea about how casuals play and for how long they stay in a game. He said like 3 months and then they are leaving the game - why would they possibly do that?- They have seen like nothing from this game in 3 months, because they do neither rush through the content nor would they spend a lot of time playing - if they get to play 20 hours per month that is already a lot and if they get up to 40 they hit a boundary, where their spouses will start to seriously get mad at them.
For casuals the game content will not run out anytime soon - they simply are not gamers who would consume a game like it would be melting ice cream. They do not burn through the content like being on speed and they do not run around like squirrels from quest to quest - they try to enjoy their time in Tamriel, without stress or the insane idea, that endgame would be what the game would be about - it is not - that what hardcore gamers see as a necessary evil - the PvE content - that is their game. And that Pvp content is not much more than a necessary evil, because they will most likely never get to it anyway.
This game can perfectly live on for many years to come, paid solely by casual players - they might not play a lot, they will as well not be a burden on the servers, but they are willing to keep up a subscription for years to come - because that is what they want - enjoyable entertainment to get back to, whenever they have a couple of hours. They do not seek a challenge, but entertainment, something to get away from reality for a bit - so they stay subscribed, because this is the cheapest seen long term. And that is exactky what ZOS wants as well - reliable income for years to come - so it is a win-win situation - just not for hardcore players.
so basically in a nut shell: hardcore players,pvp fanatics,and streamers picked the wrong game to invest in. not arguing just interpreting.
Of course they did - like Mr. Firor said lately, this is not the typical MMO but more of an expansive online Elder Scrolls RPG. And that is what it is going to be, you expect the wrong thing, if you think it will ever be something else.
He has said so many things, and constantly changes their agenda when they realize they can't accomplish anything. This is no different then stating their "MMO" is different than traditional MMOs. How so Matt/Lysette? Different because you're designing a single player experience but charging cash shop items that mimic an MMO?
Different as in "having no end game" - you guys are just not getting it - there is no end game and never will be - you might get an arena - another hamster cage for you to run in for a little while longer - but in fact ESO is a role playing game, an online version of an Elder Scrolls RPG - in that it is not a typical MMO. That ESO still has this hamster cage in Cyrrodil is just because it is still making some extra cash - if it will do that no longer, it might cease to be a PvP zone, who can say that now - you guys say, you will eventually leave, and think that is a threat - it is not, they might wait for you to actually do it. They cannot kick you out because you have paid for the game and are customers, but you are not the desired kind of customer, that's for certain. The whole game development is showing this.
The problem is, the Dev team hints at going in a certain direction (usually to appeal to both PvE & PvP) but then they go in a completely different direction without any discussion with the players that play their game...
Did it ever come to your mind, that ZOS has the data - they can actually see, where most players are and what they are doing most of the time - if it would be pvp, then they would cater for this more - but as it seems, it is not pvp, despite that this kind of people cry the loudest in the forum - in actual numbers they just seem to be insignificant, not worth the hassle. They are still providing some income, so you pvp guys will get some bread crumbs from time to time, but that's it. Otherwise it is an online role playing game based on the PvE and role play crowd - because, you might not believe it, they are the majority and they will stick with the game and not bail out for the next big hype, like you guys will do - bail and invade the next thing like a swarm of locusts, make people there miserable with your poison until it will be time for the locusts to bail and swarm to the next hype - and you think, you guys are preferred customers?- Now, get real.
They are trying to make the game better -_- And I am willing to bet that there was once more people playing pvp than pve, but ZOS every update does something that pushes PVP players away.
Sigh - you guys really do not get what Elder Scrolls is all about - do you? - it was never meant to be what you think it would be. Never, simply because this would p*ss off the fan base of TES. It was never meant to be a PvP-centric game, never, but Elder Scrolls with friends. Basically that what they now clearly state - an expansive online Elder Scrolls RPG - that is what it is.
I just now realized that the majority of people left are skyrim players. Well I have something for you. This isn't that type of game. Now don't get me wrong I absolutely loved skyrim, but ESO isn't skyrim. So there should be good pvp and things to do at end game. It shouldn't just be an RP quester game. It's an MMO!
Mr. Firor is not of your opinion - and he is in the lead - so guess what will happen and who is right.
Conquistador wrote: »I wish all of you people would be this fiery over things that really matter, like climate change, world hunger and so forth.
gamerguy757 wrote: »Completely unrelated...is there a way to turn off notifications for a specific post? My phone is blowing up right now from this thread lol
DaveMoeDee wrote: »Can someone explain to me why PVE players get so mad when we PVP players want something good to happen in PVP? I mean it doesn't affect you, so why get so worked up about it.
Look into how many of the complainers phrase their complaints. If they are complaining about so-called "casual", you have your answer.
Also, we need to keep our voices heard because we don't start many complaint threads. It is important to be heard so that ZOS knows that a large number of people like where the game is going and thought TG was a great addition (though with mixed opinions on topless NPCs and purple/pink critters.)